| xpad - Linux USB driver for Xbox compatible controllers |
| |
| This driver exposes all first-party and third-party Xbox compatible |
| controllers. It has a long history and has enjoyed considerable usage |
| as Window's xinput library caused most PC games to focus on Xbox |
| controller compatibility. |
| |
| Due to backwards compatibility all buttons are reported as digital. |
| This only effects Original Xbox controllers. All later controller models |
| have only digital face buttons. |
| |
| Rumble is supported on some models of Xbox 360 controllers but not of |
| Original Xbox controllers nor on Xbox One controllers. As of writing |
| the Xbox One's rumble protocol has not been reverse engineered but in |
| the future could be supported. |
| |
| |
| 0. Notes |
| -------- |
| The number of buttons/axes reported varies based on 3 things: |
| - if you are using a known controller |
| - if you are using a known dance pad |
| - if using an unknown device (one not listed below), what you set in the |
| module configuration for "Map D-PAD to buttons rather than axes for unknown |
| pads" (module option dpad_to_buttons) |
| |
| If you set dpad_to_buttons to N and you are using an unknown device |
| the driver will map the directional pad to axes (X/Y). |
| If you said Y it will map the d-pad to buttons, which is needed for dance |
| style games to function correctly. The default is Y. |
| |
| dpad_to_buttons has no effect for known pads. A erroneous commit message |
| claimed dpad_to_buttons could be used to force behavior on known devices. |
| This is not true. Both dpad_to_buttons and triggers_to_buttons only affect |
| unknown controllers. |
| |
| |
| 0.1 Normal Controllers |
| ---------------------- |
| With a normal controller, the directional pad is mapped to its own X/Y axes. |
| The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8 |
| axes and 10 buttons. |
| |
| All 8 axes work, though they all have the same range (-32768..32767) |
| and the zero-setting is not correct for the triggers (I don't know if that |
| is some limitation of jstest, since the input device setup should be fine. I |
| didn't have a look at jstest itself yet). |
| |
| All of the 10 buttons work (in digital mode). The six buttons on the |
| right side (A, B, X, Y, black, white) are said to be "analog" and |
| report their values as 8 bit unsigned, not sure what this is good for. |
| |
| I tested the controller with quake3, and configuration and |
| in game functionality were OK. However, I find it rather difficult to |
| play first person shooters with a pad. Your mileage may vary. |
| |
| |
| 0.2 Xbox Dance Pads |
| ------------------- |
| When using a known dance pad, jstest will report 6 axes and 14 buttons. |
| |
| For dance style pads (like the redoctane pad) several changes |
| have been made. The old driver would map the d-pad to axes, resulting |
| in the driver being unable to report when the user was pressing both |
| left+right or up+down, making DDR style games unplayable. |
| |
| Known dance pads automatically map the d-pad to buttons and will work |
| correctly out of the box. |
| |
| If your dance pad is recognized by the driver but is using axes instead |
| of buttons, see section 0.3 - Unknown Controllers |
| |
| I've tested this with Stepmania, and it works quite well. |
| |
| |
| 0.3 Unknown Controllers |
| ---------------------- |
| If you have an unknown xbox controller, it should work just fine with |
| the default settings. |
| |
| HOWEVER if you have an unknown dance pad not listed below, it will not |
| work UNLESS you set "dpad_to_buttons" to 1 in the module configuration. |
| |
| PLEASE, if you have an unknown controller, email Dom <binary1230@yahoo.com> with |
| a dump from /proc/bus/usb and a description of the pad (manufacturer, country, |
| whether it is a dance pad or normal controller) so that we can add your pad |
| to the list of supported devices, ensuring that it will work out of the |
| box in the future. |
| |
| |
| 1. USB adapters |
| -------------- |
| All generations of Xbox controllers speak USB over the wire. |
| - Original Xbox controllers use a proprietary connector and require adapters. |
| - Wireless Xbox 360 controllers require a 'Xbox 360 Wireless Gaming Receiver |
| for Windows' |
| - Wired Xbox 360 controllers use standard USB connectors. |
| - Xbox One controllers can be wireless but speak Wi-Fi Direct and are not |
| yet supported. |
| - Xbox One controllers can be wired and use standard Micro-USB connectors. |
| |
| |
| |
| 1.1 Original Xbox USB adapters |
| -------------- |
| Using this driver with an Original Xbox controller requires an |
| adapter cable to break out the proprietary connector's pins to USB. |
| You can buy these online fairly cheap, or build your own. |
| |
| Such a cable is pretty easy to build. The Controller itself is a USB |
| compound device (a hub with three ports for two expansion slots and |
| the controller device) with the only difference in a nonstandard connector |
| (5 pins vs. 4 on standard USB 1.0 connectors). |
| |
| You just need to solder a USB connector onto the cable and keep the |
| yellow wire unconnected. The other pins have the same order on both |
| connectors so there is no magic to it. Detailed info on these matters |
| can be found on the net ([1], [2], [3]). |
| |
| Thanks to the trip splitter found on the cable you don't even need to cut the |
| original one. You can buy an extension cable and cut that instead. That way, |
| you can still use the controller with your X-Box, if you have one ;) |
| |
| |
| |
| 2. Driver Installation |
| ---------------------- |
| |
| Once you have the adapter cable, if needed, and the controller connected |
| the xpad module should be auto loaded. To confirm you can cat |
| /proc/bus/usb/devices. There should be an entry like the one at the end [4]. |
| |
| |
| |
| 3. Supported Controllers |
| ------------------------ |
| For a full list of supported controllers and associated vendor and product |
| IDs see the xpad_device[] array[6]. |
| |
| As of the historic version 0.0.6 (2006-10-10) the following devices |
| were supported: |
| original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202 |
| smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289 |
| original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285 |
| InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a |
| RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809 |
| |
| Unrecognized models of Xbox controllers should function as Generic |
| Xbox controllers. Unrecognized Dance Pad controllers require setting |
| the module option 'dpad_to_buttons'. |
| |
| If you have an unrecognized controller please see 0.3 - Unknown Controllers |
| |
| |
| 4. Manual Testing |
| ----------------- |
| To test this driver's functionality you may use 'jstest'. |
| |
| For example: |
| > modprobe xpad |
| > modprobe joydev |
| > jstest /dev/js0 |
| |
| If you're using a normal controller, there should be a single line showing |
| 18 inputs (8 axes, 10 buttons), and its values should change if you move |
| the sticks and push the buttons. If you're using a dance pad, it should |
| show 20 inputs (6 axes, 14 buttons). |
| |
| It works? Voila, you're done ;) |
| |
| |
| |
| 5. Thanks |
| --------- |
| |
| I have to thank ITO Takayuki for the detailed info on his site |
| http://euc.jp/periphs/xbox-controller.ja.html. |
| |
| His useful info and both the usb-skeleton as well as the iforce input driver |
| (Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping |
| the basic functionality. |
| |
| |
| |
| 6. References |
| ------------- |
| |
| [1]: http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki) |
| [2]: http://xpad.xbox-scene.com/ |
| [3]: http://www.markosweb.com/www/xboxhackz.com/ |
| [4]: /proc/bus/usb/devices - dump from InterAct PowerPad Pro (Germany): |
| |
| T: Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#= 5 Spd=12 MxCh= 0 |
| D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs= 1 |
| P: Vendor=05fd ProdID=107a Rev= 1.00 |
| C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA |
| I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none) |
| E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms |
| E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms |
| |
| [5]: /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US): |
| |
| T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0 |
| D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1 |
| P: Vendor=0c12 ProdID=8809 Rev= 0.01 |
| S: Product=XBOX DDR |
| C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA |
| I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad |
| E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms |
| E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms |
| |
| [6]: http://lxr.free-electrons.com/ident?i=xpad_device |
| |
| |
| |
| 7. Historic Edits |
| ----------------- |
| Marko Friedemann <mfr@bmx-chemnitz.de> |
| 2002-07-16 |
| - original doc |
| |
| Dominic Cerquetti <binary1230@yahoo.com> |
| 2005-03-19 |
| - added stuff for dance pads, new d-pad->axes mappings |
| |
| Later changes may be viewed with 'git log Documentation/input/xpad.txt' |