| Joystick API Documentation -*-Text-*- |
| |
| Ragnar Hojland Espinosa |
| <ragnar@macula.net> |
| |
| 7 Aug 1998 |
| |
| 1. Initialization |
| ~~~~~~~~~~~~~~~~~ |
| |
| Open the joystick device following the usual semantics (that is, with open). |
| Since the driver now reports events instead of polling for changes, |
| immediately after the open it will issue a series of synthetic events |
| (JS_EVENT_INIT) that you can read to check the initial state of the |
| joystick. |
| |
| By default, the device is opened in blocking mode. |
| |
| int fd = open ("/dev/input/js0", O_RDONLY); |
| |
| |
| 2. Event Reading |
| ~~~~~~~~~~~~~~~~ |
| |
| struct js_event e; |
| read (fd, &e, sizeof(e)); |
| |
| where js_event is defined as |
| |
| struct js_event { |
| __u32 time; /* event timestamp in milliseconds */ |
| __s16 value; /* value */ |
| __u8 type; /* event type */ |
| __u8 number; /* axis/button number */ |
| }; |
| |
| If the read is successful, it will return sizeof(e), unless you wanted to read |
| more than one event per read as described in section 3.1. |
| |
| |
| 2.1 js_event.type |
| ~~~~~~~~~~~~~~~~~ |
| |
| The possible values of ``type'' are |
| |
| #define JS_EVENT_BUTTON 0x01 /* button pressed/released */ |
| #define JS_EVENT_AXIS 0x02 /* joystick moved */ |
| #define JS_EVENT_INIT 0x80 /* initial state of device */ |
| |
| As mentioned above, the driver will issue synthetic JS_EVENT_INIT ORed |
| events on open. That is, if it's issuing a INIT BUTTON event, the |
| current type value will be |
| |
| int type = JS_EVENT_BUTTON | JS_EVENT_INIT; /* 0x81 */ |
| |
| If you choose not to differentiate between synthetic or real events |
| you can turn off the JS_EVENT_INIT bits |
| |
| type &= ~JS_EVENT_INIT; /* 0x01 */ |
| |
| |
| 2.2 js_event.number |
| ~~~~~~~~~~~~~~~~~~~ |
| |
| The values of ``number'' correspond to the axis or button that |
| generated the event. Note that they carry separate numeration (that |
| is, you have both an axis 0 and a button 0). Generally, |
| |
| number |
| 1st Axis X 0 |
| 1st Axis Y 1 |
| 2nd Axis X 2 |
| 2nd Axis Y 3 |
| ...and so on |
| |
| Hats vary from one joystick type to another. Some can be moved in 8 |
| directions, some only in 4, The driver, however, always reports a hat as two |
| independent axis, even if the hardware doesn't allow independent movement. |
| |
| |
| 2.3 js_event.value |
| ~~~~~~~~~~~~~~~~~~ |
| |
| For an axis, ``value'' is a signed integer between -32767 and +32767 |
| representing the position of the joystick along that axis. If you |
| don't read a 0 when the joystick is `dead', or if it doesn't span the |
| full range, you should recalibrate it (with, for example, jscal). |
| |
| For a button, ``value'' for a press button event is 1 and for a release |
| button event is 0. |
| |
| Though this |
| |
| if (js_event.type == JS_EVENT_BUTTON) { |
| buttons_state ^= (1 << js_event.number); |
| } |
| |
| may work well if you handle JS_EVENT_INIT events separately, |
| |
| if ((js_event.type & ~JS_EVENT_INIT) == JS_EVENT_BUTTON) { |
| if (js_event.value) |
| buttons_state |= (1 << js_event.number); |
| else |
| buttons_state &= ~(1 << js_event.number); |
| } |
| |
| is much safer since it can't lose sync with the driver. As you would |
| have to write a separate handler for JS_EVENT_INIT events in the first |
| snippet, this ends up being shorter. |
| |
| |
| 2.4 js_event.time |
| ~~~~~~~~~~~~~~~~~ |
| |
| The time an event was generated is stored in ``js_event.time''. It's a time |
| in milliseconds since ... well, since sometime in the past. This eases the |
| task of detecting double clicks, figuring out if movement of axis and button |
| presses happened at the same time, and similar. |
| |
| |
| 3. Reading |
| ~~~~~~~~~~ |
| |
| If you open the device in blocking mode, a read will block (that is, |
| wait) forever until an event is generated and effectively read. There |
| are two alternatives if you can't afford to wait forever (which is, |
| admittedly, a long time;) |
| |
| a) use select to wait until there's data to be read on fd, or |
| until it timeouts. There's a good example on the select(2) |
| man page. |
| |
| b) open the device in non-blocking mode (O_NONBLOCK) |
| |
| |
| 3.1 O_NONBLOCK |
| ~~~~~~~~~~~~~~ |
| |
| If read returns -1 when reading in O_NONBLOCK mode, this isn't |
| necessarily a "real" error (check errno(3)); it can just mean there |
| are no events pending to be read on the driver queue. You should read |
| all events on the queue (that is, until you get a -1). |
| |
| For example, |
| |
| while (1) { |
| while (read (fd, &e, sizeof(e)) > 0) { |
| process_event (e); |
| } |
| /* EAGAIN is returned when the queue is empty */ |
| if (errno != EAGAIN) { |
| /* error */ |
| } |
| /* do something interesting with processed events */ |
| } |
| |
| One reason for emptying the queue is that if it gets full you'll start |
| missing events since the queue is finite, and older events will get |
| overwritten. |
| |
| The other reason is that you want to know all what happened, and not |
| delay the processing till later. |
| |
| Why can get the queue full? Because you don't empty the queue as |
| mentioned, or because too much time elapses from one read to another |
| and too many events to store in the queue get generated. Note that |
| high system load may contribute to space those reads even more. |
| |
| If time between reads is enough to fill the queue and lose an event, |
| the driver will switch to startup mode and next time you read it, |
| synthetic events (JS_EVENT_INIT) will be generated to inform you of |
| the actual state of the joystick. |
| |
| [As for version 1.2.8, the queue is circular and able to hold 64 |
| events. You can increment this size bumping up JS_BUFF_SIZE in |
| joystick.h and recompiling the driver.] |
| |
| |
| In the above code, you might as well want to read more than one event |
| at a time using the typical read(2) functionality. For that, you would |
| replace the read above with something like |
| |
| struct js_event mybuffer[0xff]; |
| int i = read (fd, mybuffer, sizeof(mybuffer)); |
| |
| In this case, read would return -1 if the queue was empty, or some |
| other value in which the number of events read would be i / |
| sizeof(js_event) Again, if the buffer was full, it's a good idea to |
| process the events and keep reading it until you empty the driver queue. |
| |
| |
| 4. IOCTLs |
| ~~~~~~~~~ |
| |
| The joystick driver defines the following ioctl(2) operations. |
| |
| /* function 3rd arg */ |
| #define JSIOCGAXES /* get number of axes char */ |
| #define JSIOCGBUTTONS /* get number of buttons char */ |
| #define JSIOCGVERSION /* get driver version int */ |
| #define JSIOCGNAME(len) /* get identifier string char */ |
| #define JSIOCSCORR /* set correction values &js_corr */ |
| #define JSIOCGCORR /* get correction values &js_corr */ |
| |
| For example, to read the number of axes |
| |
| char number_of_axes; |
| ioctl (fd, JSIOCGAXES, &number_of_axes); |
| |
| |
| 4.1 JSIOGCVERSION |
| ~~~~~~~~~~~~~~~~~ |
| |
| JSIOGCVERSION is a good way to check in run-time whether the running |
| driver is 1.0+ and supports the event interface. If it is not, the |
| IOCTL will fail. For a compile-time decision, you can test the |
| JS_VERSION symbol |
| |
| #ifdef JS_VERSION |
| #if JS_VERSION > 0xsomething |
| |
| |
| 4.2 JSIOCGNAME |
| ~~~~~~~~~~~~~~ |
| |
| JSIOCGNAME(len) allows you to get the name string of the joystick - the same |
| as is being printed at boot time. The 'len' argument is the length of the |
| buffer provided by the application asking for the name. It is used to avoid |
| possible overrun should the name be too long. |
| |
| char name[128]; |
| if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0) |
| strncpy(name, "Unknown", sizeof(name)); |
| printf("Name: %s\n", name); |
| |
| |
| 4.3 JSIOC[SG]CORR |
| ~~~~~~~~~~~~~~~~~ |
| |
| For usage on JSIOC[SG]CORR I suggest you to look into jscal.c They are |
| not needed in a normal program, only in joystick calibration software |
| such as jscal or kcmjoy. These IOCTLs and data types aren't considered |
| to be in the stable part of the API, and therefore may change without |
| warning in following releases of the driver. |
| |
| Both JSIOCSCORR and JSIOCGCORR expect &js_corr to be able to hold |
| information for all axis. That is, struct js_corr corr[MAX_AXIS]; |
| |
| struct js_corr is defined as |
| |
| struct js_corr { |
| __s32 coef[8]; |
| __u16 prec; |
| __u16 type; |
| }; |
| |
| and ``type'' |
| |
| #define JS_CORR_NONE 0x00 /* returns raw values */ |
| #define JS_CORR_BROKEN 0x01 /* broken line */ |
| |
| |
| 5. Backward compatibility |
| ~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| The 0.x joystick driver API is quite limited and its usage is deprecated. |
| The driver offers backward compatibility, though. Here's a quick summary: |
| |
| struct JS_DATA_TYPE js; |
| while (1) { |
| if (read (fd, &js, JS_RETURN) != JS_RETURN) { |
| /* error */ |
| } |
| usleep (1000); |
| } |
| |
| As you can figure out from the example, the read returns immediately, |
| with the actual state of the joystick. |
| |
| struct JS_DATA_TYPE { |
| int buttons; /* immediate button state */ |
| int x; /* immediate x axis value */ |
| int y; /* immediate y axis value */ |
| }; |
| |
| and JS_RETURN is defined as |
| |
| #define JS_RETURN sizeof(struct JS_DATA_TYPE) |
| |
| To test the state of the buttons, |
| |
| first_button_state = js.buttons & 1; |
| second_button_state = js.buttons & 2; |
| |
| The axis values do not have a defined range in the original 0.x driver, |
| except for that the values are non-negative. The 1.2.8+ drivers use a |
| fixed range for reporting the values, 1 being the minimum, 128 the |
| center, and 255 maximum value. |
| |
| The v0.8.0.2 driver also had an interface for 'digital joysticks', (now |
| called Multisystem joysticks in this driver), under /dev/djsX. This driver |
| doesn't try to be compatible with that interface. |
| |
| |
| 6. Final Notes |
| ~~~~~~~~~~~~~~ |
| |
| ____/| Comments, additions, and specially corrections are welcome. |
| \ o.O| Documentation valid for at least version 1.2.8 of the joystick |
| =(_)= driver and as usual, the ultimate source for documentation is |
| U to "Use The Source Luke" or, at your convenience, Vojtech ;) |
| |
| - Ragnar |
| EOF |