blob: a46fed1127a17ebb36325ea824fb07f7864636c8 [file] [log] [blame]
#include "com_define.h"
#include "com_list.h"
/*
* Insert a new entry between two known consecutive entries.
*
* This is only for internal list manipulation where we know
* the prev/next entries already!
*/
static MV_INLINE void __List_Add(List_Head *new_one,
List_Head *prev,
List_Head *next)
{
next->prev = new_one;
new_one->next = next;
new_one->prev = prev;
prev->next = new_one;
}
/**
* List_Add - add a new entry
* @new_one: new entry to be added
* @head: list head to add it after
*
* Insert a new entry after the specified head.
* This is good for implementing stacks.
*/
static MV_INLINE void List_Add(List_Head *new_one, List_Head *head)
{
__List_Add(new_one, head, head->next);
}
/**
* List_AddTail - add a new entry
* @new_one: new entry to be added
* @head: list head to add it before
*
* Insert a new entry before the specified head.
* This is useful for implementing queues.
*/
static MV_INLINE void List_AddTail(List_Head *new_one, List_Head *head)
{
__List_Add(new_one, head->prev, head);
}
/*
* Delete a list entry by making the prev/next entries
* point to each other.
*
* This is only for internal list manipulation where we know
* the prev/next entries already!
*/
static MV_INLINE void __List_Del(List_Head * prev, List_Head * next)
{
next->prev = prev;
prev->next = next;
}
/**
* List_Del - deletes entry from list.
* @entry: the element to delete from the list.
* Note: List_Empty on entry does not return true after this, the entry is
* in an undefined state.
*/
static MV_INLINE void List_Del(List_Head *entry)
{
__List_Del(entry->prev, entry->next);
entry->next = NULL;
entry->prev = NULL;
}
/**
* List_DelInit - deletes entry from list and reinitialize it.
* @entry: the element to delete from the list.
*/
static MV_INLINE void List_DelInit(List_Head *entry)
{
__List_Del(entry->prev, entry->next);
MV_LIST_HEAD_INIT(entry);
}
/**
* List_Move - delete from one list and add as another's head
* @list: the entry to move
* @head: the head that will precede our entry
*/
static MV_INLINE void List_Move(List_Head *list, List_Head *head)
{
__List_Del(list->prev, list->next);
List_Add(list, head);
}
/**
* List_MoveTail - delete from one list and add as another's tail
* @list: the entry to move
* @head: the head that will follow our entry
*/
static MV_INLINE void List_MoveTail(List_Head *list,
List_Head *head)
{
__List_Del(list->prev, list->next);
List_AddTail(list, head);
}
/**
* List_Empty - tests whether a list is empty
* @head: the list to test.
*/
static MV_INLINE int List_Empty(const List_Head *head)
{
return head->next == head;
}
static MV_INLINE int List_GetCount(const List_Head *head)
{
int i=0;
List_Head *pos;
LIST_FOR_EACH(pos, head) {
i++;
}
return i;
}
static MV_INLINE List_Head* List_GetFirst(List_Head *head)
{
List_Head * one = NULL;
if ( List_Empty(head) ) return NULL;
one = head->next;
List_Del(one);
return one;
}
static MV_INLINE List_Head* List_GetLast(List_Head *head)
{
List_Head * one = NULL;
if ( List_Empty(head) ) return NULL;
one = head->prev;
List_Del(one);
return one;
}
static MV_INLINE void __List_Splice(List_Head *list,
List_Head *head)
{
List_Head *first = list->next;
List_Head *last = list->prev;
List_Head *at = head->next;
first->prev = head;
head->next = first;
last->next = at;
at->prev = last;
}
/**
* List_Splice - join two lists
* @list: the new list to add.
* @head: the place to add it in the first list.
*/
static MV_INLINE void List_Splice(List_Head *list, List_Head *head)
{
if (!List_Empty(list))
__List_Splice(list, head);
}
/**
* List_Splice_Init - join two lists and reinitialise the emptied list.
* @list: the new list to add.
* @head: the place to add it in the first list.
*
* The list at @list is reinitialised
*/
static MV_INLINE void List_Splice_Init(List_Head *list,
List_Head *head)
{
if (!List_Empty(list)) {
__List_Splice(list, head);
MV_LIST_HEAD_INIT(list);
}
}