| Introduction |
| ============ |
| |
| Having looked at the linux mtd/nand driver and more specific at nand_ecc.c |
| I felt there was room for optimisation. I bashed the code for a few hours |
| performing tricks like table lookup removing superfluous code etc. |
| After that the speed was increased by 35-40%. |
| Still I was not too happy as I felt there was additional room for improvement. |
| |
| Bad! I was hooked. |
| I decided to annotate my steps in this file. Perhaps it is useful to someone |
| or someone learns something from it. |
| |
| |
| The problem |
| =========== |
| |
| NAND flash (at least SLC one) typically has sectors of 256 bytes. |
| However NAND flash is not extremely reliable so some error detection |
| (and sometimes correction) is needed. |
| |
| This is done by means of a Hamming code. I'll try to explain it in |
| laymans terms (and apologies to all the pro's in the field in case I do |
| not use the right terminology, my coding theory class was almost 30 |
| years ago, and I must admit it was not one of my favourites). |
| |
| As I said before the ecc calculation is performed on sectors of 256 |
| bytes. This is done by calculating several parity bits over the rows and |
| columns. The parity used is even parity which means that the parity bit = 1 |
| if the data over which the parity is calculated is 1 and the parity bit = 0 |
| if the data over which the parity is calculated is 0. So the total |
| number of bits over the data over which the parity is calculated + the |
| parity bit is even. (see wikipedia if you can't follow this). |
| Parity is often calculated by means of an exclusive or operation, |
| sometimes also referred to as xor. In C the operator for xor is ^ |
| |
| Back to ecc. |
| Let's give a small figure: |
| |
| byte 0: bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 rp0 rp2 rp4 ... rp14 |
| byte 1: bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 rp1 rp2 rp4 ... rp14 |
| byte 2: bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 rp0 rp3 rp4 ... rp14 |
| byte 3: bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 rp1 rp3 rp4 ... rp14 |
| byte 4: bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 rp0 rp2 rp5 ... rp14 |
| .... |
| byte 254: bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 rp0 rp3 rp5 ... rp15 |
| byte 255: bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 rp1 rp3 rp5 ... rp15 |
| cp1 cp0 cp1 cp0 cp1 cp0 cp1 cp0 |
| cp3 cp3 cp2 cp2 cp3 cp3 cp2 cp2 |
| cp5 cp5 cp5 cp5 cp4 cp4 cp4 cp4 |
| |
| This figure represents a sector of 256 bytes. |
| cp is my abbreviation for column parity, rp for row parity. |
| |
| Let's start to explain column parity. |
| cp0 is the parity that belongs to all bit0, bit2, bit4, bit6. |
| so the sum of all bit0, bit2, bit4 and bit6 values + cp0 itself is even. |
| Similarly cp1 is the sum of all bit1, bit3, bit5 and bit7. |
| cp2 is the parity over bit0, bit1, bit4 and bit5 |
| cp3 is the parity over bit2, bit3, bit6 and bit7. |
| cp4 is the parity over bit0, bit1, bit2 and bit3. |
| cp5 is the parity over bit4, bit5, bit6 and bit7. |
| Note that each of cp0 .. cp5 is exactly one bit. |
| |
| Row parity actually works almost the same. |
| rp0 is the parity of all even bytes (0, 2, 4, 6, ... 252, 254) |
| rp1 is the parity of all odd bytes (1, 3, 5, 7, ..., 253, 255) |
| rp2 is the parity of all bytes 0, 1, 4, 5, 8, 9, ... |
| (so handle two bytes, then skip 2 bytes). |
| rp3 is covers the half rp2 does not cover (bytes 2, 3, 6, 7, 10, 11, ...) |
| for rp4 the rule is cover 4 bytes, skip 4 bytes, cover 4 bytes, skip 4 etc. |
| so rp4 calculates parity over bytes 0, 1, 2, 3, 8, 9, 10, 11, 16, ...) |
| and rp5 covers the other half, so bytes 4, 5, 6, 7, 12, 13, 14, 15, 20, .. |
| The story now becomes quite boring. I guess you get the idea. |
| rp6 covers 8 bytes then skips 8 etc |
| rp7 skips 8 bytes then covers 8 etc |
| rp8 covers 16 bytes then skips 16 etc |
| rp9 skips 16 bytes then covers 16 etc |
| rp10 covers 32 bytes then skips 32 etc |
| rp11 skips 32 bytes then covers 32 etc |
| rp12 covers 64 bytes then skips 64 etc |
| rp13 skips 64 bytes then covers 64 etc |
| rp14 covers 128 bytes then skips 128 |
| rp15 skips 128 bytes then covers 128 |
| |
| In the end the parity bits are grouped together in three bytes as |
| follows: |
| ECC Bit 7 Bit 6 Bit 5 Bit 4 Bit 3 Bit 2 Bit 1 Bit 0 |
| ECC 0 rp07 rp06 rp05 rp04 rp03 rp02 rp01 rp00 |
| ECC 1 rp15 rp14 rp13 rp12 rp11 rp10 rp09 rp08 |
| ECC 2 cp5 cp4 cp3 cp2 cp1 cp0 1 1 |
| |
| I detected after writing this that ST application note AN1823 |
| (http://www.st.com/stonline/) gives a much |
| nicer picture.(but they use line parity as term where I use row parity) |
| Oh well, I'm graphically challenged, so suffer with me for a moment :-) |
| And I could not reuse the ST picture anyway for copyright reasons. |
| |
| |
| Attempt 0 |
| ========= |
| |
| Implementing the parity calculation is pretty simple. |
| In C pseudocode: |
| for (i = 0; i < 256; i++) |
| { |
| if (i & 0x01) |
| rp1 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp1; |
| else |
| rp0 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp1; |
| if (i & 0x02) |
| rp3 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp3; |
| else |
| rp2 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp2; |
| if (i & 0x04) |
| rp5 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp5; |
| else |
| rp4 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp4; |
| if (i & 0x08) |
| rp7 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp7; |
| else |
| rp6 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp6; |
| if (i & 0x10) |
| rp9 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp9; |
| else |
| rp8 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp8; |
| if (i & 0x20) |
| rp11 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp11; |
| else |
| rp10 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp10; |
| if (i & 0x40) |
| rp13 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp13; |
| else |
| rp12 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp12; |
| if (i & 0x80) |
| rp15 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp15; |
| else |
| rp14 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp14; |
| cp0 = bit6 ^ bit4 ^ bit2 ^ bit0 ^ cp0; |
| cp1 = bit7 ^ bit5 ^ bit3 ^ bit1 ^ cp1; |
| cp2 = bit5 ^ bit4 ^ bit1 ^ bit0 ^ cp2; |
| cp3 = bit7 ^ bit6 ^ bit3 ^ bit2 ^ cp3 |
| cp4 = bit3 ^ bit2 ^ bit1 ^ bit0 ^ cp4 |
| cp5 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ cp5 |
| } |
| |
| |
| Analysis 0 |
| ========== |
| |
| C does have bitwise operators but not really operators to do the above |
| efficiently (and most hardware has no such instructions either). |
| Therefore without implementing this it was clear that the code above was |
| not going to bring me a Nobel prize :-) |
| |
| Fortunately the exclusive or operation is commutative, so we can combine |
| the values in any order. So instead of calculating all the bits |
| individually, let us try to rearrange things. |
| For the column parity this is easy. We can just xor the bytes and in the |
| end filter out the relevant bits. This is pretty nice as it will bring |
| all cp calculation out of the if loop. |
| |
| Similarly we can first xor the bytes for the various rows. |
| This leads to: |
| |
| |
| Attempt 1 |
| ========= |
| |
| const char parity[256] = { |
| 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, |
| 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, |
| 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, |
| 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, |
| 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, |
| 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, |
| 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, |
| 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, |
| 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, |
| 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, |
| 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, |
| 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, |
| 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, |
| 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, |
| 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, |
| 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0 |
| }; |
| |
| void ecc1(const unsigned char *buf, unsigned char *code) |
| { |
| int i; |
| const unsigned char *bp = buf; |
| unsigned char cur; |
| unsigned char rp0, rp1, rp2, rp3, rp4, rp5, rp6, rp7; |
| unsigned char rp8, rp9, rp10, rp11, rp12, rp13, rp14, rp15; |
| unsigned char par; |
| |
| par = 0; |
| rp0 = 0; rp1 = 0; rp2 = 0; rp3 = 0; |
| rp4 = 0; rp5 = 0; rp6 = 0; rp7 = 0; |
| rp8 = 0; rp9 = 0; rp10 = 0; rp11 = 0; |
| rp12 = 0; rp13 = 0; rp14 = 0; rp15 = 0; |
| |
| for (i = 0; i < 256; i++) |
| { |
| cur = *bp++; |
| par ^= cur; |
| if (i & 0x01) rp1 ^= cur; else rp0 ^= cur; |
| if (i & 0x02) rp3 ^= cur; else rp2 ^= cur; |
| if (i & 0x04) rp5 ^= cur; else rp4 ^= cur; |
| if (i & 0x08) rp7 ^= cur; else rp6 ^= cur; |
| if (i & 0x10) rp9 ^= cur; else rp8 ^= cur; |
| if (i & 0x20) rp11 ^= cur; else rp10 ^= cur; |
| if (i & 0x40) rp13 ^= cur; else rp12 ^= cur; |
| if (i & 0x80) rp15 ^= cur; else rp14 ^= cur; |
| } |
| code[0] = |
| (parity[rp7] << 7) | |
| (parity[rp6] << 6) | |
| (parity[rp5] << 5) | |
| (parity[rp4] << 4) | |
| (parity[rp3] << 3) | |
| (parity[rp2] << 2) | |
| (parity[rp1] << 1) | |
| (parity[rp0]); |
| code[1] = |
| (parity[rp15] << 7) | |
| (parity[rp14] << 6) | |
| (parity[rp13] << 5) | |
| (parity[rp12] << 4) | |
| (parity[rp11] << 3) | |
| (parity[rp10] << 2) | |
| (parity[rp9] << 1) | |
| (parity[rp8]); |
| code[2] = |
| (parity[par & 0xf0] << 7) | |
| (parity[par & 0x0f] << 6) | |
| (parity[par & 0xcc] << 5) | |
| (parity[par & 0x33] << 4) | |
| (parity[par & 0xaa] << 3) | |
| (parity[par & 0x55] << 2); |
| code[0] = ~code[0]; |
| code[1] = ~code[1]; |
| code[2] = ~code[2]; |
| } |
| |
| Still pretty straightforward. The last three invert statements are there to |
| give a checksum of 0xff 0xff 0xff for an empty flash. In an empty flash |
| all data is 0xff, so the checksum then matches. |
| |
| I also introduced the parity lookup. I expected this to be the fastest |
| way to calculate the parity, but I will investigate alternatives later |
| on. |
| |
| |
| Analysis 1 |
| ========== |
| |
| The code works, but is not terribly efficient. On my system it took |
| almost 4 times as much time as the linux driver code. But hey, if it was |
| *that* easy this would have been done long before. |
| No pain. no gain. |
| |
| Fortunately there is plenty of room for improvement. |
| |
| In step 1 we moved from bit-wise calculation to byte-wise calculation. |
| However in C we can also use the unsigned long data type and virtually |
| every modern microprocessor supports 32 bit operations, so why not try |
| to write our code in such a way that we process data in 32 bit chunks. |
| |
| Of course this means some modification as the row parity is byte by |
| byte. A quick analysis: |
| for the column parity we use the par variable. When extending to 32 bits |
| we can in the end easily calculate p0 and p1 from it. |
| (because par now consists of 4 bytes, contributing to rp1, rp0, rp1, rp0 |
| respectively) |
| also rp2 and rp3 can be easily retrieved from par as rp3 covers the |
| first two bytes and rp2 the last two bytes. |
| |
| Note that of course now the loop is executed only 64 times (256/4). |
| And note that care must taken wrt byte ordering. The way bytes are |
| ordered in a long is machine dependent, and might affect us. |
| Anyway, if there is an issue: this code is developed on x86 (to be |
| precise: a DELL PC with a D920 Intel CPU) |
| |
| And of course the performance might depend on alignment, but I expect |
| that the I/O buffers in the nand driver are aligned properly (and |
| otherwise that should be fixed to get maximum performance). |
| |
| Let's give it a try... |
| |
| |
| Attempt 2 |
| ========= |
| |
| extern const char parity[256]; |
| |
| void ecc2(const unsigned char *buf, unsigned char *code) |
| { |
| int i; |
| const unsigned long *bp = (unsigned long *)buf; |
| unsigned long cur; |
| unsigned long rp0, rp1, rp2, rp3, rp4, rp5, rp6, rp7; |
| unsigned long rp8, rp9, rp10, rp11, rp12, rp13, rp14, rp15; |
| unsigned long par; |
| |
| par = 0; |
| rp0 = 0; rp1 = 0; rp2 = 0; rp3 = 0; |
| rp4 = 0; rp5 = 0; rp6 = 0; rp7 = 0; |
| rp8 = 0; rp9 = 0; rp10 = 0; rp11 = 0; |
| rp12 = 0; rp13 = 0; rp14 = 0; rp15 = 0; |
| |
| for (i = 0; i < 64; i++) |
| { |
| cur = *bp++; |
| par ^= cur; |
| if (i & 0x01) rp5 ^= cur; else rp4 ^= cur; |
| if (i & 0x02) rp7 ^= cur; else rp6 ^= cur; |
| if (i & 0x04) rp9 ^= cur; else rp8 ^= cur; |
| if (i & 0x08) rp11 ^= cur; else rp10 ^= cur; |
| if (i & 0x10) rp13 ^= cur; else rp12 ^= cur; |
| if (i & 0x20) rp15 ^= cur; else rp14 ^= cur; |
| } |
| /* |
| we need to adapt the code generation for the fact that rp vars are now |
| long; also the column parity calculation needs to be changed. |
| we'll bring rp4 to 15 back to single byte entities by shifting and |
| xoring |
| */ |
| rp4 ^= (rp4 >> 16); rp4 ^= (rp4 >> 8); rp4 &= 0xff; |
| rp5 ^= (rp5 >> 16); rp5 ^= (rp5 >> 8); rp5 &= 0xff; |
| rp6 ^= (rp6 >> 16); rp6 ^= (rp6 >> 8); rp6 &= 0xff; |
| rp7 ^= (rp7 >> 16); rp7 ^= (rp7 >> 8); rp7 &= 0xff; |
| rp8 ^= (rp8 >> 16); rp8 ^= (rp8 >> 8); rp8 &= 0xff; |
| rp9 ^= (rp9 >> 16); rp9 ^= (rp9 >> 8); rp9 &= 0xff; |
| rp10 ^= (rp10 >> 16); rp10 ^= (rp10 >> 8); rp10 &= 0xff; |
| rp11 ^= (rp11 >> 16); rp11 ^= (rp11 >> 8); rp11 &= 0xff; |
| rp12 ^= (rp12 >> 16); rp12 ^= (rp12 >> 8); rp12 &= 0xff; |
| rp13 ^= (rp13 >> 16); rp13 ^= (rp13 >> 8); rp13 &= 0xff; |
| rp14 ^= (rp14 >> 16); rp14 ^= (rp14 >> 8); rp14 &= 0xff; |
| rp15 ^= (rp15 >> 16); rp15 ^= (rp15 >> 8); rp15 &= 0xff; |
| rp3 = (par >> 16); rp3 ^= (rp3 >> 8); rp3 &= 0xff; |
| rp2 = par & 0xffff; rp2 ^= (rp2 >> 8); rp2 &= 0xff; |
| par ^= (par >> 16); |
| rp1 = (par >> 8); rp1 &= 0xff; |
| rp0 = (par & 0xff); |
| par ^= (par >> 8); par &= 0xff; |
| |
| code[0] = |
| (parity[rp7] << 7) | |
| (parity[rp6] << 6) | |
| (parity[rp5] << 5) | |
| (parity[rp4] << 4) | |
| (parity[rp3] << 3) | |
| (parity[rp2] << 2) | |
| (parity[rp1] << 1) | |
| (parity[rp0]); |
| code[1] = |
| (parity[rp15] << 7) | |
| (parity[rp14] << 6) | |
| (parity[rp13] << 5) | |
| (parity[rp12] << 4) | |
| (parity[rp11] << 3) | |
| (parity[rp10] << 2) | |
| (parity[rp9] << 1) | |
| (parity[rp8]); |
| code[2] = |
| (parity[par & 0xf0] << 7) | |
| (parity[par & 0x0f] << 6) | |
| (parity[par & 0xcc] << 5) | |
| (parity[par & 0x33] << 4) | |
| (parity[par & 0xaa] << 3) | |
| (parity[par & 0x55] << 2); |
| code[0] = ~code[0]; |
| code[1] = ~code[1]; |
| code[2] = ~code[2]; |
| } |
| |
| The parity array is not shown any more. Note also that for these |
| examples I kinda deviated from my regular programming style by allowing |
| multiple statements on a line, not using { } in then and else blocks |
| with only a single statement and by using operators like ^= |
| |
| |
| Analysis 2 |
| ========== |
| |
| The code (of course) works, and hurray: we are a little bit faster than |
| the linux driver code (about 15%). But wait, don't cheer too quickly. |
| THere is more to be gained. |
| If we look at e.g. rp14 and rp15 we see that we either xor our data with |
| rp14 or with rp15. However we also have par which goes over all data. |
| This means there is no need to calculate rp14 as it can be calculated from |
| rp15 through rp14 = par ^ rp15; |
| (or if desired we can avoid calculating rp15 and calculate it from |
| rp14). That is why some places refer to inverse parity. |
| Of course the same thing holds for rp4/5, rp6/7, rp8/9, rp10/11 and rp12/13. |
| Effectively this means we can eliminate the else clause from the if |
| statements. Also we can optimise the calculation in the end a little bit |
| by going from long to byte first. Actually we can even avoid the table |
| lookups |
| |
| Attempt 3 |
| ========= |
| |
| Odd replaced: |
| if (i & 0x01) rp5 ^= cur; else rp4 ^= cur; |
| if (i & 0x02) rp7 ^= cur; else rp6 ^= cur; |
| if (i & 0x04) rp9 ^= cur; else rp8 ^= cur; |
| if (i & 0x08) rp11 ^= cur; else rp10 ^= cur; |
| if (i & 0x10) rp13 ^= cur; else rp12 ^= cur; |
| if (i & 0x20) rp15 ^= cur; else rp14 ^= cur; |
| with |
| if (i & 0x01) rp5 ^= cur; |
| if (i & 0x02) rp7 ^= cur; |
| if (i & 0x04) rp9 ^= cur; |
| if (i & 0x08) rp11 ^= cur; |
| if (i & 0x10) rp13 ^= cur; |
| if (i & 0x20) rp15 ^= cur; |
| |
| and outside the loop added: |
| rp4 = par ^ rp5; |
| rp6 = par ^ rp7; |
| rp8 = par ^ rp9; |
| rp10 = par ^ rp11; |
| rp12 = par ^ rp13; |
| rp14 = par ^ rp15; |
| |
| And after that the code takes about 30% more time, although the number of |
| statements is reduced. This is also reflected in the assembly code. |
| |
| |
| Analysis 3 |
| ========== |
| |
| Very weird. Guess it has to do with caching or instruction parallellism |
| or so. I also tried on an eeePC (Celeron, clocked at 900 Mhz). Interesting |
| observation was that this one is only 30% slower (according to time) |
| executing the code as my 3Ghz D920 processor. |
| |
| Well, it was expected not to be easy so maybe instead move to a |
| different track: let's move back to the code from attempt2 and do some |
| loop unrolling. This will eliminate a few if statements. I'll try |
| different amounts of unrolling to see what works best. |
| |
| |
| Attempt 4 |
| ========= |
| |
| Unrolled the loop 1, 2, 3 and 4 times. |
| For 4 the code starts with: |
| |
| for (i = 0; i < 4; i++) |
| { |
| cur = *bp++; |
| par ^= cur; |
| rp4 ^= cur; |
| rp6 ^= cur; |
| rp8 ^= cur; |
| rp10 ^= cur; |
| if (i & 0x1) rp13 ^= cur; else rp12 ^= cur; |
| if (i & 0x2) rp15 ^= cur; else rp14 ^= cur; |
| cur = *bp++; |
| par ^= cur; |
| rp5 ^= cur; |
| rp6 ^= cur; |
| ... |
| |
| |
| Analysis 4 |
| ========== |
| |
| Unrolling once gains about 15% |
| Unrolling twice keeps the gain at about 15% |
| Unrolling three times gives a gain of 30% compared to attempt 2. |
| Unrolling four times gives a marginal improvement compared to unrolling |
| three times. |
| |
| I decided to proceed with a four time unrolled loop anyway. It was my gut |
| feeling that in the next steps I would obtain additional gain from it. |
| |
| The next step was triggered by the fact that par contains the xor of all |
| bytes and rp4 and rp5 each contain the xor of half of the bytes. |
| So in effect par = rp4 ^ rp5. But as xor is commutative we can also say |
| that rp5 = par ^ rp4. So no need to keep both rp4 and rp5 around. We can |
| eliminate rp5 (or rp4, but I already foresaw another optimisation). |
| The same holds for rp6/7, rp8/9, rp10/11 rp12/13 and rp14/15. |
| |
| |
| Attempt 5 |
| ========= |
| |
| Effectively so all odd digit rp assignments in the loop were removed. |
| This included the else clause of the if statements. |
| Of course after the loop we need to correct things by adding code like: |
| rp5 = par ^ rp4; |
| Also the initial assignments (rp5 = 0; etc) could be removed. |
| Along the line I also removed the initialisation of rp0/1/2/3. |
| |
| |
| Analysis 5 |
| ========== |
| |
| Measurements showed this was a good move. The run-time roughly halved |
| compared with attempt 4 with 4 times unrolled, and we only require 1/3rd |
| of the processor time compared to the current code in the linux kernel. |
| |
| However, still I thought there was more. I didn't like all the if |
| statements. Why not keep a running parity and only keep the last if |
| statement. Time for yet another version! |
| |
| |
| Attempt 6 |
| ========= |
| |
| THe code within the for loop was changed to: |
| |
| for (i = 0; i < 4; i++) |
| { |
| cur = *bp++; tmppar = cur; rp4 ^= cur; |
| cur = *bp++; tmppar ^= cur; rp6 ^= tmppar; |
| cur = *bp++; tmppar ^= cur; rp4 ^= cur; |
| cur = *bp++; tmppar ^= cur; rp8 ^= tmppar; |
| |
| cur = *bp++; tmppar ^= cur; rp4 ^= cur; rp6 ^= cur; |
| cur = *bp++; tmppar ^= cur; rp6 ^= cur; |
| cur = *bp++; tmppar ^= cur; rp4 ^= cur; |
| cur = *bp++; tmppar ^= cur; rp10 ^= tmppar; |
| |
| cur = *bp++; tmppar ^= cur; rp4 ^= cur; rp6 ^= cur; rp8 ^= cur; |
| cur = *bp++; tmppar ^= cur; rp6 ^= cur; rp8 ^= cur; |
| cur = *bp++; tmppar ^= cur; rp4 ^= cur; rp8 ^= cur; |
| cur = *bp++; tmppar ^= cur; rp8 ^= cur; |
| |
| cur = *bp++; tmppar ^= cur; rp4 ^= cur; rp6 ^= cur; |
| cur = *bp++; tmppar ^= cur; rp6 ^= cur; |
| cur = *bp++; tmppar ^= cur; rp4 ^= cur; |
| cur = *bp++; tmppar ^= cur; |
| |
| par ^= tmppar; |
| if ((i & 0x1) == 0) rp12 ^= tmppar; |
| if ((i & 0x2) == 0) rp14 ^= tmppar; |
| } |
| |
| As you can see tmppar is used to accumulate the parity within a for |
| iteration. In the last 3 statements is is added to par and, if needed, |
| to rp12 and rp14. |
| |
| While making the changes I also found that I could exploit that tmppar |
| contains the running parity for this iteration. So instead of having: |
| rp4 ^= cur; rp6 = cur; |
| I removed the rp6 = cur; statement and did rp6 ^= tmppar; on next |
| statement. A similar change was done for rp8 and rp10 |
| |
| |
| Analysis 6 |
| ========== |
| |
| Measuring this code again showed big gain. When executing the original |
| linux code 1 million times, this took about 1 second on my system. |
| (using time to measure the performance). After this iteration I was back |
| to 0.075 sec. Actually I had to decide to start measuring over 10 |
| million iterations in order not to lose too much accuracy. This one |
| definitely seemed to be the jackpot! |
| |
| There is a little bit more room for improvement though. There are three |
| places with statements: |
| rp4 ^= cur; rp6 ^= cur; |
| It seems more efficient to also maintain a variable rp4_6 in the while |
| loop; This eliminates 3 statements per loop. Of course after the loop we |
| need to correct by adding: |
| rp4 ^= rp4_6; |
| rp6 ^= rp4_6 |
| Furthermore there are 4 sequential assignments to rp8. This can be |
| encoded slightly more efficiently by saving tmppar before those 4 lines |
| and later do rp8 = rp8 ^ tmppar ^ notrp8; |
| (where notrp8 is the value of rp8 before those 4 lines). |
| Again a use of the commutative property of xor. |
| Time for a new test! |
| |
| |
| Attempt 7 |
| ========= |
| |
| The new code now looks like: |
| |
| for (i = 0; i < 4; i++) |
| { |
| cur = *bp++; tmppar = cur; rp4 ^= cur; |
| cur = *bp++; tmppar ^= cur; rp6 ^= tmppar; |
| cur = *bp++; tmppar ^= cur; rp4 ^= cur; |
| cur = *bp++; tmppar ^= cur; rp8 ^= tmppar; |
| |
| cur = *bp++; tmppar ^= cur; rp4_6 ^= cur; |
| cur = *bp++; tmppar ^= cur; rp6 ^= cur; |
| cur = *bp++; tmppar ^= cur; rp4 ^= cur; |
| cur = *bp++; tmppar ^= cur; rp10 ^= tmppar; |
| |
| notrp8 = tmppar; |
| cur = *bp++; tmppar ^= cur; rp4_6 ^= cur; |
| cur = *bp++; tmppar ^= cur; rp6 ^= cur; |
| cur = *bp++; tmppar ^= cur; rp4 ^= cur; |
| cur = *bp++; tmppar ^= cur; |
| rp8 = rp8 ^ tmppar ^ notrp8; |
| |
| cur = *bp++; tmppar ^= cur; rp4_6 ^= cur; |
| cur = *bp++; tmppar ^= cur; rp6 ^= cur; |
| cur = *bp++; tmppar ^= cur; rp4 ^= cur; |
| cur = *bp++; tmppar ^= cur; |
| |
| par ^= tmppar; |
| if ((i & 0x1) == 0) rp12 ^= tmppar; |
| if ((i & 0x2) == 0) rp14 ^= tmppar; |
| } |
| rp4 ^= rp4_6; |
| rp6 ^= rp4_6; |
| |
| |
| Not a big change, but every penny counts :-) |
| |
| |
| Analysis 7 |
| ========== |
| |
| Actually this made things worse. Not very much, but I don't want to move |
| into the wrong direction. Maybe something to investigate later. Could |
| have to do with caching again. |
| |
| Guess that is what there is to win within the loop. Maybe unrolling one |
| more time will help. I'll keep the optimisations from 7 for now. |
| |
| |
| Attempt 8 |
| ========= |
| |
| Unrolled the loop one more time. |
| |
| |
| Analysis 8 |
| ========== |
| |
| This makes things worse. Let's stick with attempt 6 and continue from there. |
| Although it seems that the code within the loop cannot be optimised |
| further there is still room to optimize the generation of the ecc codes. |
| We can simply calculate the total parity. If this is 0 then rp4 = rp5 |
| etc. If the parity is 1, then rp4 = !rp5; |
| But if rp4 = rp5 we do not need rp5 etc. We can just write the even bits |
| in the result byte and then do something like |
| code[0] |= (code[0] << 1); |
| Lets test this. |
| |
| |
| Attempt 9 |
| ========= |
| |
| Changed the code but again this slightly degrades performance. Tried all |
| kind of other things, like having dedicated parity arrays to avoid the |
| shift after parity[rp7] << 7; No gain. |
| Change the lookup using the parity array by using shift operators (e.g. |
| replace parity[rp7] << 7 with: |
| rp7 ^= (rp7 << 4); |
| rp7 ^= (rp7 << 2); |
| rp7 ^= (rp7 << 1); |
| rp7 &= 0x80; |
| No gain. |
| |
| The only marginal change was inverting the parity bits, so we can remove |
| the last three invert statements. |
| |
| Ah well, pity this does not deliver more. Then again 10 million |
| iterations using the linux driver code takes between 13 and 13.5 |
| seconds, whereas my code now takes about 0.73 seconds for those 10 |
| million iterations. So basically I've improved the performance by a |
| factor 18 on my system. Not that bad. Of course on different hardware |
| you will get different results. No warranties! |
| |
| But of course there is no such thing as a free lunch. The codesize almost |
| tripled (from 562 bytes to 1434 bytes). Then again, it is not that much. |
| |
| |
| Correcting errors |
| ================= |
| |
| For correcting errors I again used the ST application note as a starter, |
| but I also peeked at the existing code. |
| The algorithm itself is pretty straightforward. Just xor the given and |
| the calculated ecc. If all bytes are 0 there is no problem. If 11 bits |
| are 1 we have one correctable bit error. If there is 1 bit 1, we have an |
| error in the given ecc code. |
| It proved to be fastest to do some table lookups. Performance gain |
| introduced by this is about a factor 2 on my system when a repair had to |
| be done, and 1% or so if no repair had to be done. |
| Code size increased from 330 bytes to 686 bytes for this function. |
| (gcc 4.2, -O3) |
| |
| |
| Conclusion |
| ========== |
| |
| The gain when calculating the ecc is tremendous. Om my development hardware |
| a speedup of a factor of 18 for ecc calculation was achieved. On a test on an |
| embedded system with a MIPS core a factor 7 was obtained. |
| On a test with a Linksys NSLU2 (ARMv5TE processor) the speedup was a factor |
| 5 (big endian mode, gcc 4.1.2, -O3) |
| For correction not much gain could be obtained (as bitflips are rare). Then |
| again there are also much less cycles spent there. |
| |
| It seems there is not much more gain possible in this, at least when |
| programmed in C. Of course it might be possible to squeeze something more |
| out of it with an assembler program, but due to pipeline behaviour etc |
| this is very tricky (at least for intel hw). |
| |
| Author: Frans Meulenbroeks |
| Copyright (C) 2008 Koninklijke Philips Electronics NV. |