blob: 41145e1c882fcb173c73b9eae93e4ca2fdf535d5 [file] [log] [blame]
/*
* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "after_streaming_fixture.h"
#include "audio_device.h"
#include "voe_test_defines.h"
class HardwareTest : public AfterStreamingFixture {
};
#if !defined(MAC_IPHONE) && !defined(WEBRTC_ANDROID)
TEST_F(HardwareTest, AbleToQueryForDevices) {
int num_recording_devices = 0;
int num_playout_devices = 0;
EXPECT_EQ(0, voe_hardware_->GetNumOfRecordingDevices(num_recording_devices));
EXPECT_EQ(0, voe_hardware_->GetNumOfPlayoutDevices(num_playout_devices));
ASSERT_GT(num_recording_devices, 0) <<
"There seem to be no recording devices on your system, "
"and this test really doesn't make sense then.";
ASSERT_GT(num_playout_devices, 0) <<
"There seem to be no playout devices on your system, "
"and this test really doesn't make sense then.";
// Recording devices are handled a bit differently on Windows - we can
// just tell it to set the 'default' communication device there.
#ifdef _WIN32
// Should also work while already recording.
EXPECT_EQ(0, voe_hardware_->SetRecordingDevice(
webrtc::AudioDeviceModule::kDefaultCommunicationDevice));
// Should also work while already playing.
EXPECT_EQ(0, voe_hardware_->SetPlayoutDevice(
webrtc::AudioDeviceModule::kDefaultCommunicationDevice));
#else
// For other platforms, just use the first device encountered.
EXPECT_EQ(0, voe_hardware_->SetRecordingDevice(0));
EXPECT_EQ(0, voe_hardware_->SetPlayoutDevice(0));
#endif
// It's hard to know what names this will return (it's system-dependent),
// so just check that it's possible to do it.
char device_name[128] = {0};
char guid_name[128] = {0};
EXPECT_EQ(0, voe_hardware_->GetRecordingDeviceName(
0, device_name, guid_name));
EXPECT_EQ(0, voe_hardware_->GetPlayoutDeviceName(
0, device_name, guid_name));
}
#endif
#ifdef _WIN32
TEST_F(HardwareTest, GetCpuLoadWorksOnWindows) {
int load = -1;
EXPECT_EQ(0, voe_hardware_->GetCPULoad(load));
EXPECT_GE(0, load);
TEST_LOG("Voice engine CPU load = %d%%\n", load);
}
#else
TEST_F(HardwareTest, GetCpuLoadReturnsErrorOnNonWindowsPlatform) {
int load = -1;
EXPECT_EQ(-1, voe_hardware_->GetCPULoad(load));
}
#endif
#if !defined(WEBRTC_MAC) && !defined(WEBRTC_ANDROID)
TEST_F(HardwareTest, GetSystemCpuLoadWorksExceptOnMacAndAndroid) {
#ifdef _WIN32
// This method needs some warm-up time on Windows. We sleep a good amount
// of time instead of retrying to make the test simpler.
Sleep(2000);
#endif
int load = -1;
EXPECT_EQ(0, voe_hardware_->GetSystemCPULoad(load));
EXPECT_GE(load, 0);
TEST_LOG("System CPU load = %d%%\n", load);
}
#endif
TEST_F(HardwareTest, BuiltInWasapiAECWorksForAudioWindowsCoreAudioLayer) {
#ifdef MAC_IPHONE
// Ensure the sound device is reset on iPhone.
EXPECT_EQ(0, voe_hardware_->ResetAudioDevice());
Sleep(2000);
#endif
EXPECT_EQ(0, voe_base_->StopSend(channel_));
EXPECT_EQ(0, voe_base_->StopPlayout(channel_));
webrtc::AudioLayers given_layer;
EXPECT_EQ(0, voe_hardware_->GetAudioDeviceLayer(given_layer));
if (given_layer != webrtc::kAudioWindowsCore) {
// Not Windows Audio Core - then it shouldn't work.
EXPECT_EQ(-1, voe_hardware_->EnableBuiltInAEC(true));
EXPECT_EQ(-1, voe_hardware_->EnableBuiltInAEC(false));
return;
}
TEST_LOG("Testing AEC for Audio Windows Core.\n");
EXPECT_EQ(0, voe_base_->StartSend(channel_));
// Can't be set after StartSend().
EXPECT_EQ(-1, voe_hardware_->EnableBuiltInAEC(true));
EXPECT_EQ(-1, voe_hardware_->EnableBuiltInAEC(false));
EXPECT_EQ(0, voe_base_->StopSend(channel_));
EXPECT_EQ(0, voe_hardware_->EnableBuiltInAEC(true));
// Can't be called before StartPlayout().
EXPECT_EQ(-1, voe_base_->StartSend(channel_));
EXPECT_EQ(0, voe_base_->StartPlayout(channel_));
EXPECT_EQ(0, voe_base_->StartSend(channel_));
TEST_LOG("Processing capture data with built-in AEC...\n");
Sleep(2000);
TEST_LOG("Looping through capture devices...\n");
int num_devs = 0;
char dev_name[128] = { 0 };
char guid_name[128] = { 0 };
EXPECT_EQ(0, voe_hardware_->GetNumOfRecordingDevices(num_devs));
for (int dev_index = 0; dev_index < num_devs; ++dev_index) {
EXPECT_EQ(0, voe_hardware_->GetRecordingDeviceName(dev_index,
dev_name,
guid_name));
TEST_LOG("%d: %s\n", dev_index, dev_name);
EXPECT_EQ(0, voe_hardware_->SetRecordingDevice(dev_index));
Sleep(2000);
}
EXPECT_EQ(0, voe_hardware_->SetPlayoutDevice(-1));
EXPECT_EQ(0, voe_hardware_->SetRecordingDevice(-1));
TEST_LOG("Looping through render devices, restarting for each "
"device...\n");
EXPECT_EQ(0, voe_hardware_->GetNumOfPlayoutDevices(num_devs));
for (int dev_index = 0; dev_index < num_devs; ++dev_index) {
EXPECT_EQ(0, voe_hardware_->GetPlayoutDeviceName(dev_index,
dev_name,
guid_name));
TEST_LOG("%d: %s\n", dev_index, dev_name);
EXPECT_EQ(0, voe_hardware_->SetPlayoutDevice(dev_index));
Sleep(2000);
}
TEST_LOG("Using default devices...\n");
EXPECT_EQ(0, voe_hardware_->SetRecordingDevice(-1));
EXPECT_EQ(0, voe_hardware_->SetPlayoutDevice(-1));
Sleep(2000);
// Possible, but not recommended before StopSend().
EXPECT_EQ(0, voe_base_->StopPlayout(channel_));
EXPECT_EQ(0, voe_base_->StopSend(channel_));
EXPECT_EQ(0, voe_base_->StopPlayout(channel_));
Sleep(2000); // To verify that there is no garbage audio.
TEST_LOG("Disabling built-in AEC.\n");
EXPECT_EQ(0, voe_hardware_->EnableBuiltInAEC(false));
EXPECT_EQ(0, voe_base_->StartSend(channel_));
EXPECT_EQ(0, voe_base_->StartPlayout(channel_));
}