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| <h1>FTGL.h</h1><a href="FTGL_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="preprocessor">#ifndef __FTGL__</span> |
| 00002 <span class="preprocessor"></span><span class="preprocessor">#define __FTGL__</span> |
| 00003 <span class="preprocessor"></span> |
| 00004 |
| <a name="l00005"></a><a class="code" href="FTGL_8h.html#a4">00005</a> <span class="keyword">typedef</span> <span class="keywordtype">double</span> <a class="code" href="FTGL_8h.html#a4">FTGL_DOUBLE</a>; |
| <a name="l00006"></a><a class="code" href="FTGL_8h.html#a5">00006</a> <span class="keyword">typedef</span> <span class="keywordtype">float</span> <a class="code" href="FTGL_8h.html#a5">FTGL_FLOAT</a>; |
| 00007 |
| 00008 <span class="comment">// Fixes for deprecated identifiers in 2.1.5</span> |
| 00009 <span class="preprocessor">#ifndef FT_OPEN_MEMORY</span> |
| <a name="l00010"></a><a class="code" href="FTGL_8h.html#a0">00010</a> <span class="preprocessor"></span><span class="preprocessor"> #define FT_OPEN_MEMORY (FT_Open_Flags)1</span> |
| 00011 <span class="preprocessor"></span><span class="preprocessor">#endif</span> |
| 00012 <span class="preprocessor"></span> |
| 00013 <span class="preprocessor">#ifndef FT_RENDER_MODE_MONO</span> |
| <a name="l00014"></a><a class="code" href="FTGL_8h.html#a1">00014</a> <span class="preprocessor"></span><span class="preprocessor"> #define FT_RENDER_MODE_MONO ft_render_mode_mono</span> |
| 00015 <span class="preprocessor"></span><span class="preprocessor">#endif</span> |
| 00016 <span class="preprocessor"></span> |
| 00017 <span class="preprocessor">#ifndef FT_RENDER_MODE_NORMAL</span> |
| <a name="l00018"></a><a class="code" href="FTGL_8h.html#a2">00018</a> <span class="preprocessor"></span><span class="preprocessor"> #define FT_RENDER_MODE_NORMAL ft_render_mode_normal</span> |
| 00019 <span class="preprocessor"></span><span class="preprocessor">#endif</span> |
| 00020 <span class="preprocessor"></span> |
| 00021 |
| 00022 <span class="preprocessor">#ifdef WIN32</span> |
| 00023 <span class="preprocessor"></span> |
| 00024 <span class="comment">// Under windows avoid including <windows.h> is overrated. </span> |
| 00025 <span class="comment">// Sure, it can be avoided and "name space pollution" can be</span> |
| 00026 <span class="comment">// avoided, but why? It really doesn't make that much difference</span> |
| 00027 <span class="comment">// these days.</span> |
| 00028 <span class="preprocessor"> #define WIN32_LEAN_AND_MEAN</span> |
| 00029 <span class="preprocessor"></span><span class="preprocessor"> #include <windows.h></span> |
| 00030 |
| 00031 <span class="preprocessor"> #ifndef __gl_h_</span> |
| 00032 <span class="preprocessor"></span><span class="preprocessor"> #include <GL/gl.h></span> |
| 00033 <span class="preprocessor"> #include <GL/glu.h></span> |
| 00034 <span class="preprocessor"> #endif</span> |
| 00035 <span class="preprocessor"></span> |
| 00036 <span class="preprocessor">#else</span> |
| 00037 <span class="preprocessor"></span> |
| 00038 <span class="comment">// Non windows platforms - don't require nonsense as seen above :-) </span> |
| 00039 <span class="preprocessor"> #ifndef __gl_h_</span> |
| 00040 <span class="preprocessor"></span><span class="preprocessor"> #ifdef __APPLE_CC__</span> |
| 00041 <span class="preprocessor"></span><span class="preprocessor"> #include <OpenGL/gl.h></span> |
| 00042 <span class="preprocessor"> #include <OpenGL/glu.h></span> |
| 00043 <span class="preprocessor"> #else</span> |
| 00044 <span class="preprocessor"></span><span class="preprocessor"> #include <GL/gl.h></span> |
| 00045 <span class="preprocessor"> #include <GL/glu.h></span> |
| 00046 <span class="preprocessor"> #endif </span> |
| 00047 <span class="preprocessor"></span> |
| 00048 <span class="preprocessor"> #endif</span> |
| 00049 <span class="preprocessor"></span> |
| 00050 <span class="comment">// Required for compatibility with glext.h style function definitions of </span> |
| 00051 <span class="comment">// OpenGL extensions, such as in src/osg/Point.cpp.</span> |
| 00052 <span class="preprocessor"> #ifndef APIENTRY</span> |
| 00053 <span class="preprocessor"></span><span class="preprocessor"> #define APIENTRY</span> |
| 00054 <span class="preprocessor"></span><span class="preprocessor"> #endif</span> |
| 00055 <span class="preprocessor"></span><span class="preprocessor">#endif</span> |
| 00056 <span class="preprocessor"></span> |
| 00057 <span class="comment">// Compiler-specific conditional compilation</span> |
| 00058 <span class="preprocessor">#ifdef _MSC_VER // MS Visual C++ </span> |
| 00059 <span class="preprocessor"></span> |
| 00060 <span class="comment">// Disable various warning.</span> |
| 00061 <span class="comment">// 4786: template name too long</span> |
| 00062 <span class="preprocessor"> #pragma warning( disable : 4251 )</span> |
| 00063 <span class="preprocessor"></span><span class="preprocessor"> #pragma warning( disable : 4275 )</span> |
| 00064 <span class="preprocessor"></span><span class="preprocessor"> #pragma warning( disable : 4786 )</span> |
| 00065 <span class="preprocessor"></span> |
| 00066 <span class="comment">// The following definitions control how symbols are exported.</span> |
| 00067 <span class="comment">// If the target is a static library ensure that FTGL_LIBRARY_STATIC</span> |
| 00068 <span class="comment">// is defined. If building a dynamic library (ie DLL) ensure the</span> |
| 00069 <span class="comment">// FTGL_LIBRARY macro is defined, as it will mark symbols for </span> |
| 00070 <span class="comment">// export. If compiling a project to _use_ the _dynamic_ library </span> |
| 00071 <span class="comment">// version of the library, no definition is required. </span> |
| 00072 <span class="preprocessor"> #ifdef FTGL_LIBRARY_STATIC // static lib - no special export required</span> |
| 00073 <span class="preprocessor"></span><span class="preprocessor"> # define FTGL_EXPORT</span> |
| 00074 <span class="preprocessor"></span><span class="preprocessor"> #elif FTGL_LIBRARY // dynamic lib - must export/import symbols appropriately.</span> |
| 00075 <span class="preprocessor"></span><span class="preprocessor"> # define FTGL_EXPORT __declspec(dllexport)</span> |
| 00076 <span class="preprocessor"></span><span class="preprocessor"> #else</span> |
| 00077 <span class="preprocessor"></span><span class="preprocessor"> # define FTGL_EXPORT __declspec(dllimport)</span> |
| 00078 <span class="preprocessor"></span><span class="preprocessor"> #endif </span> |
| 00079 <span class="preprocessor"></span> |
| 00080 <span class="preprocessor">#else</span> |
| 00081 <span class="preprocessor"></span> <span class="comment">// Compiler that is not MS Visual C++.</span> |
| 00082 <span class="comment">// Ensure that the export symbol is defined (and blank)</span> |
| <a name="l00083"></a><a class="code" href="FTGL_8h.html#a3">00083</a> <span class="preprocessor"> #define FTGL_EXPORT</span> |
| 00084 <span class="preprocessor"></span><span class="preprocessor">#endif </span> |
| 00085 <span class="preprocessor"></span> |
| 00086 <span class="preprocessor">#endif // __FTGL__</span> |
| </pre></div><hr size="1"><address style="align: right;"><small>Generated on Sun Dec 5 22:24:06 2004 for FTGL by |
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| </a>1.3.6 </small></address> |
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