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<h1>FTGL.h</h1><a href="FTGL_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="preprocessor">#ifndef __FTGL__</span>
00002 <span class="preprocessor"></span><span class="preprocessor">#define __FTGL__</span>
00003 <span class="preprocessor"></span>
00004
<a name="l00005"></a><a class="code" href="FTGL_8h.html#a4">00005</a> <span class="keyword">typedef</span> <span class="keywordtype">double</span> <a class="code" href="FTGL_8h.html#a4">FTGL_DOUBLE</a>;
<a name="l00006"></a><a class="code" href="FTGL_8h.html#a5">00006</a> <span class="keyword">typedef</span> <span class="keywordtype">float</span> <a class="code" href="FTGL_8h.html#a5">FTGL_FLOAT</a>;
00007
00008 <span class="comment">// Fixes for deprecated identifiers in 2.1.5</span>
00009 <span class="preprocessor">#ifndef FT_OPEN_MEMORY</span>
<a name="l00010"></a><a class="code" href="FTGL_8h.html#a0">00010</a> <span class="preprocessor"></span><span class="preprocessor"> #define FT_OPEN_MEMORY (FT_Open_Flags)1</span>
00011 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
00012 <span class="preprocessor"></span>
00013 <span class="preprocessor">#ifndef FT_RENDER_MODE_MONO</span>
<a name="l00014"></a><a class="code" href="FTGL_8h.html#a1">00014</a> <span class="preprocessor"></span><span class="preprocessor"> #define FT_RENDER_MODE_MONO ft_render_mode_mono</span>
00015 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
00016 <span class="preprocessor"></span>
00017 <span class="preprocessor">#ifndef FT_RENDER_MODE_NORMAL</span>
<a name="l00018"></a><a class="code" href="FTGL_8h.html#a2">00018</a> <span class="preprocessor"></span><span class="preprocessor"> #define FT_RENDER_MODE_NORMAL ft_render_mode_normal</span>
00019 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
00020 <span class="preprocessor"></span>
00021
00022 <span class="preprocessor">#ifdef WIN32</span>
00023 <span class="preprocessor"></span>
00024 <span class="comment">// Under windows avoid including &lt;windows.h&gt; is overrated. </span>
00025 <span class="comment">// Sure, it can be avoided and "name space pollution" can be</span>
00026 <span class="comment">// avoided, but why? It really doesn't make that much difference</span>
00027 <span class="comment">// these days.</span>
00028 <span class="preprocessor"> #define WIN32_LEAN_AND_MEAN</span>
00029 <span class="preprocessor"></span><span class="preprocessor"> #include &lt;windows.h&gt;</span>
00030
00031 <span class="preprocessor"> #ifndef __gl_h_</span>
00032 <span class="preprocessor"></span><span class="preprocessor"> #include &lt;GL/gl.h&gt;</span>
00033 <span class="preprocessor"> #include &lt;GL/glu.h&gt;</span>
00034 <span class="preprocessor"> #endif</span>
00035 <span class="preprocessor"></span>
00036 <span class="preprocessor">#else</span>
00037 <span class="preprocessor"></span>
00038 <span class="comment">// Non windows platforms - don't require nonsense as seen above :-) </span>
00039 <span class="preprocessor"> #ifndef __gl_h_</span>
00040 <span class="preprocessor"></span><span class="preprocessor"> #ifdef __APPLE_CC__</span>
00041 <span class="preprocessor"></span><span class="preprocessor"> #include &lt;OpenGL/gl.h&gt;</span>
00042 <span class="preprocessor"> #include &lt;OpenGL/glu.h&gt;</span>
00043 <span class="preprocessor"> #else</span>
00044 <span class="preprocessor"></span><span class="preprocessor"> #include &lt;GL/gl.h&gt;</span>
00045 <span class="preprocessor"> #include &lt;GL/glu.h&gt;</span>
00046 <span class="preprocessor"> #endif </span>
00047 <span class="preprocessor"></span>
00048 <span class="preprocessor"> #endif</span>
00049 <span class="preprocessor"></span>
00050 <span class="comment">// Required for compatibility with glext.h style function definitions of </span>
00051 <span class="comment">// OpenGL extensions, such as in src/osg/Point.cpp.</span>
00052 <span class="preprocessor"> #ifndef APIENTRY</span>
00053 <span class="preprocessor"></span><span class="preprocessor"> #define APIENTRY</span>
00054 <span class="preprocessor"></span><span class="preprocessor"> #endif</span>
00055 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
00056 <span class="preprocessor"></span>
00057 <span class="comment">// Compiler-specific conditional compilation</span>
00058 <span class="preprocessor">#ifdef _MSC_VER // MS Visual C++ </span>
00059 <span class="preprocessor"></span>
00060 <span class="comment">// Disable various warning.</span>
00061 <span class="comment">// 4786: template name too long</span>
00062 <span class="preprocessor"> #pragma warning( disable : 4251 )</span>
00063 <span class="preprocessor"></span><span class="preprocessor"> #pragma warning( disable : 4275 )</span>
00064 <span class="preprocessor"></span><span class="preprocessor"> #pragma warning( disable : 4786 )</span>
00065 <span class="preprocessor"></span>
00066 <span class="comment">// The following definitions control how symbols are exported.</span>
00067 <span class="comment">// If the target is a static library ensure that FTGL_LIBRARY_STATIC</span>
00068 <span class="comment">// is defined. If building a dynamic library (ie DLL) ensure the</span>
00069 <span class="comment">// FTGL_LIBRARY macro is defined, as it will mark symbols for </span>
00070 <span class="comment">// export. If compiling a project to _use_ the _dynamic_ library </span>
00071 <span class="comment">// version of the library, no definition is required. </span>
00072 <span class="preprocessor"> #ifdef FTGL_LIBRARY_STATIC // static lib - no special export required</span>
00073 <span class="preprocessor"></span><span class="preprocessor"> # define FTGL_EXPORT</span>
00074 <span class="preprocessor"></span><span class="preprocessor"> #elif FTGL_LIBRARY // dynamic lib - must export/import symbols appropriately.</span>
00075 <span class="preprocessor"></span><span class="preprocessor"> # define FTGL_EXPORT __declspec(dllexport)</span>
00076 <span class="preprocessor"></span><span class="preprocessor"> #else</span>
00077 <span class="preprocessor"></span><span class="preprocessor"> # define FTGL_EXPORT __declspec(dllimport)</span>
00078 <span class="preprocessor"></span><span class="preprocessor"> #endif </span>
00079 <span class="preprocessor"></span>
00080 <span class="preprocessor">#else</span>
00081 <span class="preprocessor"></span> <span class="comment">// Compiler that is not MS Visual C++.</span>
00082 <span class="comment">// Ensure that the export symbol is defined (and blank)</span>
<a name="l00083"></a><a class="code" href="FTGL_8h.html#a3">00083</a> <span class="preprocessor"> #define FTGL_EXPORT</span>
00084 <span class="preprocessor"></span><span class="preprocessor">#endif </span>
00085 <span class="preprocessor"></span>
00086 <span class="preprocessor">#endif // __FTGL__</span>
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