/* | |
** The OpenGL Extension Wrangler Library | |
** Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org> | |
** Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org> | |
** Copyright (C) 2002, Lev Povalahev | |
** All rights reserved. | |
** | |
** Redistribution and use in source and binary forms, with or without | |
** modification, are permitted provided that the following conditions are met: | |
** | |
** * Redistributions of source code must retain the above copyright notice, | |
** this list of conditions and the following disclaimer. | |
** * Redistributions in binary form must reproduce the above copyright notice, | |
** this list of conditions and the following disclaimer in the documentation | |
** and/or other materials provided with the distribution. | |
** * The name of the author may be used to endorse or promote products | |
** derived from this software without specific prior written permission. | |
** | |
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | |
** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF | |
** THE POSSIBILITY OF SUCH DAMAGE. | |
*/ | |
#include <GL/glew.h> | |
#if defined(_WIN32) | |
# include <GL/wglew.h> | |
#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) | |
# include <GL/glxew.h> | |
#endif | |
/* | |
* Define glewGetContext and related helper macros. | |
*/ | |
#ifdef GLEW_MX | |
# define glewGetContext() ctx | |
# ifdef _WIN32 | |
# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx | |
# define GLEW_CONTEXT_ARG_VAR_INIT ctx | |
# define wglewGetContext() ctx | |
# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx | |
# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx | |
# else /* _WIN32 */ | |
# define GLEW_CONTEXT_ARG_DEF_INIT void | |
# define GLEW_CONTEXT_ARG_VAR_INIT | |
# define glxewGetContext() ctx | |
# define GLXEW_CONTEXT_ARG_DEF_INIT void | |
# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx | |
# endif /* _WIN32 */ | |
# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx | |
#else /* GLEW_MX */ | |
# define GLEW_CONTEXT_ARG_DEF_INIT void | |
# define GLEW_CONTEXT_ARG_VAR_INIT | |
# define GLEW_CONTEXT_ARG_DEF_LIST void | |
# define WGLEW_CONTEXT_ARG_DEF_INIT void | |
# define WGLEW_CONTEXT_ARG_DEF_LIST void | |
# define GLXEW_CONTEXT_ARG_DEF_INIT void | |
# define GLXEW_CONTEXT_ARG_DEF_LIST void | |
#endif /* GLEW_MX */ | |
#if defined(__APPLE__) | |
#include <mach-o/dyld.h> | |
#include <stdlib.h> | |
#include <string.h> | |
void* NSGLGetProcAddress (const GLubyte *name) | |
{ | |
static const struct mach_header* image = NULL; | |
NSSymbol symbol; | |
char* symbolName; | |
if (NULL == image) | |
{ | |
image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); | |
} | |
/* prepend a '_' for the Unix C symbol mangling convention */ | |
symbolName = malloc(strlen((const char*)name) + 2); | |
strcpy(symbolName+1, (const char*)name); | |
symbolName[0] = '_'; | |
symbol = NULL; | |
/* if (NSIsSymbolNameDefined(symbolName)) | |
symbol = NSLookupAndBindSymbol(symbolName); */ | |
symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; | |
free(symbolName); | |
return symbol ? NSAddressOfSymbol(symbol) : NULL; | |
} | |
#endif /* __APPLE__ */ | |
#if defined(__sgi) || defined (__sun) | |
#include <dlfcn.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
void* dlGetProcAddress (const GLubyte* name) | |
{ | |
static void* h = NULL; | |
static void* gpa; | |
if (h == NULL) | |
{ | |
if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; | |
gpa = dlsym(h, "glXGetProcAddress"); | |
} | |
if (gpa != NULL) | |
return ((void*(*)(const GLubyte*))gpa)(name); | |
else | |
return dlsym(h, (const char*)name); | |
} | |
#endif /* __sgi || __sun */ | |
/* | |
* Define glewGetProcAddress. | |
*/ | |
#if defined(_WIN32) | |
# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) | |
#else | |
# if defined(__APPLE__) | |
# define glewGetProcAddress(name) NSGLGetProcAddress(name) | |
# else | |
# if defined(__sgi) || defined(__sun) | |
# define glewGetProcAddress(name) dlGetProcAddress(name) | |
# else /* __linux */ | |
# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) | |
# endif | |
# endif | |
#endif | |
/* | |
* Define GLboolean const cast. | |
*/ | |
#define CONST_CAST(x) (*(GLboolean*)&x) | |
/* | |
* GLEW, just like OpenGL or GLU, does not rely on the standard C library. | |
* These functions implement the functionality required in this file. | |
*/ | |
static GLuint _glewStrLen (const GLubyte* s) | |
{ | |
GLuint i=0; | |
if (s == NULL) return 0; | |
while (s[i] != '\0') i++; | |
return i; | |
} | |
static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) | |
{ | |
GLuint i=0; | |
if (s == NULL) return 0; | |
while (s[i] != '\0' && s[i] != c) i++; | |
return s[i] == c ? i : 0; | |
} | |
static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) | |
{ | |
GLuint i=0; | |
if(a == NULL || b == NULL) | |
return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; | |
while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; | |
return i == n ? GL_TRUE : GL_FALSE; | |
} | |
static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) | |
{ | |
while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) | |
{ | |
(*a)++; | |
(*na)--; | |
} | |
if(*na >= nb) | |
{ | |
GLuint i=0; | |
while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; | |
if(i == nb) | |
{ | |
*a = *a + nb; | |
*na = *na - nb; | |
return GL_TRUE; | |
} | |
} | |
return GL_FALSE; | |
} | |
static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) | |
{ | |
if(*na >= nb) | |
{ | |
GLuint i=0; | |
while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; | |
if(i == nb) | |
{ | |
*a = *a + nb; | |
*na = *na - nb; | |
return GL_TRUE; | |
} | |
} | |
return GL_FALSE; | |
} | |
static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) | |
{ | |
if(*na >= nb) | |
{ | |
GLuint i=0; | |
while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; | |
if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) | |
{ | |
*a = *a + nb; | |
*na = *na - nb; | |
return GL_TRUE; | |
} | |
} | |
return GL_FALSE; | |
} | |
#if !defined(_WIN32) || !defined(GLEW_MX) | |
PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; | |
PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; | |
PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; | |
PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; | |
PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; | |
PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; | |
PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; | |
PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; | |
PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; | |
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; | |
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; | |
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; | |
PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; | |
PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; | |
PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; | |
PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; | |
PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; | |
PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; | |
PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; | |
PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; | |
PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; | |
PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; | |
PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; | |
PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; | |
PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; | |
PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; | |
PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; | |
PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; | |
PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; | |
PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; | |
PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; | |
PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; | |
PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; | |
PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; | |
PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; | |
PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; | |
PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; | |
PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; | |
PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; | |
PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; | |
PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; | |
PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; | |
PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; | |
PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; | |
PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; | |
PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; | |
PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; | |
PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; | |
PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; | |
PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; | |
PFNGLBLENDCOLORPROC __glewBlendColor = NULL; | |
PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; | |
PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; | |
PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; | |
PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; | |
PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; | |
PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; | |
PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; | |
PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; | |
PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; | |
PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; | |
PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; | |
PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; | |
PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; | |
PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; | |
PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; | |
PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; | |
PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; | |
PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; | |
PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; | |
PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; | |
PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; | |
PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; | |
PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; | |
PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; | |
PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; | |
PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; | |
PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; | |
PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; | |
PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; | |
PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; | |
PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; | |
PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; | |
PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; | |
PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; | |
PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; | |
PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; | |
PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; | |
PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; | |
PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; | |
PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; | |
PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; | |
PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; | |
PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; | |
PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; | |
PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; | |
PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; | |
PFNGLBUFFERDATAPROC __glewBufferData = NULL; | |
PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; | |
PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; | |
PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; | |
PFNGLENDQUERYPROC __glewEndQuery = NULL; | |
PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; | |
PFNGLGENQUERIESPROC __glewGenQueries = NULL; | |
PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; | |
PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; | |
PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; | |
PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; | |
PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; | |
PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; | |
PFNGLISBUFFERPROC __glewIsBuffer = NULL; | |
PFNGLISQUERYPROC __glewIsQuery = NULL; | |
PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; | |
PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; | |
PFNGLATTACHSHADERPROC __glewAttachShader = NULL; | |
PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; | |
PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; | |
PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; | |
PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; | |
PFNGLCREATESHADERPROC __glewCreateShader = NULL; | |
PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; | |
PFNGLDELETESHADERPROC __glewDeleteShader = NULL; | |
PFNGLDETACHSHADERPROC __glewDetachShader = NULL; | |
PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; | |
PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; | |
PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; | |
PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; | |
PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; | |
PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; | |
PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; | |
PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; | |
PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; | |
PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; | |
PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; | |
PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; | |
PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; | |
PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; | |
PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; | |
PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; | |
PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; | |
PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; | |
PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; | |
PFNGLISPROGRAMPROC __glewIsProgram = NULL; | |
PFNGLISSHADERPROC __glewIsShader = NULL; | |
PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; | |
PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; | |
PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; | |
PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; | |
PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; | |
PFNGLUNIFORM1FPROC __glewUniform1f = NULL; | |
PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; | |
PFNGLUNIFORM1IPROC __glewUniform1i = NULL; | |
PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; | |
PFNGLUNIFORM2FPROC __glewUniform2f = NULL; | |
PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; | |
PFNGLUNIFORM2IPROC __glewUniform2i = NULL; | |
PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; | |
PFNGLUNIFORM3FPROC __glewUniform3f = NULL; | |
PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; | |
PFNGLUNIFORM3IPROC __glewUniform3i = NULL; | |
PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; | |
PFNGLUNIFORM4FPROC __glewUniform4f = NULL; | |
PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; | |
PFNGLUNIFORM4IPROC __glewUniform4i = NULL; | |
PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; | |
PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; | |
PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; | |
PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; | |
PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; | |
PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; | |
PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; | |
PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; | |
PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; | |
PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; | |
PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; | |
PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; | |
PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; | |
PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; | |
PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; | |
PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; | |
PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; | |
PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; | |
PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; | |
PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; | |
PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; | |
PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; | |
PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; | |
PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; | |
PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; | |
PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; | |
PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; | |
PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; | |
PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; | |
PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; | |
PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; | |
PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; | |
PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; | |
PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; | |
PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; | |
PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; | |
PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; | |
PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; | |
PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; | |
PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; | |
PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; | |
PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; | |
PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; | |
PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; | |
PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; | |
PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; | |
PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; | |
PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; | |
PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; | |
PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; | |
PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; | |
PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; | |
PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; | |
PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; | |
PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; | |
PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; | |
PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; | |
PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; | |
PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; | |
PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; | |
PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; | |
PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; | |
PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; | |
PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; | |
PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; | |
PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; | |
PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; | |
PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; | |
PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; | |
PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; | |
PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; | |
PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; | |
PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; | |
PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; | |
PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; | |
PFNGLCOLORTABLEPROC __glewColorTable = NULL; | |
PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; | |
PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; | |
PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; | |
PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; | |
PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; | |
PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; | |
PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; | |
PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; | |
PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; | |
PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; | |
PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; | |
PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; | |
PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; | |
PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; | |
PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; | |
PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; | |
PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; | |
PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; | |
PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; | |
PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; | |
PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; | |
PFNGLGETMINMAXPROC __glewGetMinmax = NULL; | |
PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; | |
PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; | |
PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; | |
PFNGLHISTOGRAMPROC __glewHistogram = NULL; | |
PFNGLMINMAXPROC __glewMinmax = NULL; | |
PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; | |
PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; | |
PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; | |
PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; | |
PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; | |
PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; | |
PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; | |
PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; | |
PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; | |
PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; | |
PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; | |
PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; | |
PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; | |
PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; | |
PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; | |
PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; | |
PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; | |
PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; | |
PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; | |
PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; | |
PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; | |
PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; | |
PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; | |
PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; | |
PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; | |
PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; | |
PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; | |
PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; | |
PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; | |
PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; | |
PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; | |
PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; | |
PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; | |
PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; | |
PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; | |
PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; | |
PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; | |
PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; | |
PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; | |
PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; | |
PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; | |
PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; | |
PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; | |
PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; | |
PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; | |
PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; | |
PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; | |
PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; | |
PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; | |
PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; | |
PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; | |
PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; | |
PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; | |
PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; | |
PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; | |
PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; | |
PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; | |
PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; | |
PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; | |
PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; | |
PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; | |
PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; | |
PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; | |
PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; | |
PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; | |
PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; | |
PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; | |
PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; | |
PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; | |
PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; | |
PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; | |
PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; | |
PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; | |
PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; | |
PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; | |
PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; | |
PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; | |
PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; | |
PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; | |
PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; | |
PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; | |
PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; | |
PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; | |
PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; | |
PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; | |
PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; | |
PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; | |
PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; | |
PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; | |
PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; | |
PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; | |
PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; | |
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; | |
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; | |
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; | |
PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; | |
PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; | |
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; | |
PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; | |
PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; | |
PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; | |
PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; | |
PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; | |
PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; | |
PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; | |
PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; | |
PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; | |
PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; | |
PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; | |
PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; | |
PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; | |
PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; | |
PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; | |
PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; | |
PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; | |
PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; | |
PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; | |
PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; | |
PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; | |
PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; | |
PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; | |
PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; | |
PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; | |
PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; | |
PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; | |
PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; | |
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; | |
PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; | |
PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; | |
PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; | |
PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; | |
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; | |
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; | |
PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; | |
PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; | |
PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; | |
PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; | |
PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; | |
PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; | |
PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; | |
PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; | |
PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; | |
PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; | |
PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; | |
PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; | |
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; | |
PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; | |
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; | |
PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; | |
PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; | |
PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; | |
PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; | |
PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; | |
PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; | |
PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; | |
PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; | |
PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; | |
PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; | |
PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; | |
PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; | |
PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; | |
PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; | |
PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; | |
PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; | |
PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; | |
PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; | |
PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; | |
PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; | |
PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; | |
PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; | |
PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; | |
PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; | |
PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; | |
PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; | |
PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; | |
PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; | |
PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; | |
PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; | |
PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; | |
PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; | |
PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; | |
PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; | |
PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; | |
PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; | |
PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; | |
PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; | |
PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; | |
PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; | |
PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; | |
PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; | |
PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; | |
PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; | |
PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; | |
PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; | |
PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; | |
PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; | |
PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; | |
PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; | |
PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; | |
PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; | |
PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; | |
PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; | |
PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; | |
PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; | |
PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; | |
PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; | |
PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; | |
PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; | |
PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; | |
PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; | |
PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; | |
PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; | |
PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; | |
PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; | |
PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; | |
PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; | |
PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; | |
PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; | |
PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; | |
PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; | |
PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; | |
PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; | |
PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; | |
PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; | |
PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; | |
PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; | |
PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; | |
PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; | |
PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; | |
PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI = NULL; | |
PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI = NULL; | |
PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; | |
PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; | |
PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; | |
PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; | |
PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; | |
PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; | |
PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; | |
PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; | |
PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; | |
PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; | |
PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; | |
PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; | |
PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; | |
PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; | |
PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; | |
PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; | |
PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; | |
PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; | |
PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; | |
PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; | |
PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; | |
PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; | |
PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; | |
PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; | |
PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; | |
PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; | |
PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; | |
PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; | |
PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; | |
PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; | |
PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; | |
PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; | |
PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; | |
PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; | |
PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; | |
PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; | |
PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; | |
PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; | |
PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; | |
PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; | |
PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; | |
PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; | |
PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; | |
PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; | |
PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; | |
PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; | |
PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; | |
PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; | |
PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; | |
PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; | |
PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; | |
PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; | |
PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; | |
PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; | |
PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; | |
PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; | |
PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; | |
PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; | |
PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; | |
PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; | |
PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; | |
PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; | |
PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; | |
PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; | |
PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; | |
PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; | |
PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; | |
PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; | |
PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; | |
PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; | |
PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; | |
PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; | |
PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; | |
PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; | |
PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; | |
PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; | |
PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; | |
PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; | |
PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; | |
PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; | |
PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; | |
PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; | |
PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; | |
PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; | |
PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; | |
PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; | |
PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; | |
PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; | |
PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; | |
PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; | |
PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; | |
PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; | |
PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; | |
PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; | |
PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; | |
PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; | |
PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; | |
PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; | |
PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; | |
PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; | |
PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; | |
PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; | |
PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; | |
PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; | |
PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; | |
PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; | |
PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; | |
PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; | |
PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; | |
PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; | |
PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; | |
PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; | |
PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; | |
PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; | |
PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; | |
PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; | |
PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; | |
PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; | |
PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; | |
PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; | |
PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; | |
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; | |
PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; | |
PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; | |
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; | |
PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; | |
PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; | |
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; | |
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; | |
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; | |
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; | |
PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; | |
PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; | |
PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; | |
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; | |
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; | |
PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; | |
PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; | |
PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; | |
PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; | |
PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; | |
PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; | |
PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; | |
PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; | |
PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; | |
PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; | |
PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; | |
PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; | |
PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; | |
PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; | |
PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; | |
PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; | |
PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; | |
PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; | |
PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; | |
PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; | |
PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; | |
PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; | |
PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; | |
PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; | |
PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; | |
PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; | |
PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; | |
PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; | |
PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; | |
PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; | |
PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; | |
PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; | |
PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; | |
PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; | |
PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; | |
PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; | |
PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; | |
PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; | |
PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; | |
PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; | |
PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; | |
PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; | |
PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; | |
PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; | |
PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; | |
PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; | |
PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; | |
PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; | |
PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; | |
PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; | |
PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; | |
PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; | |
PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; | |
PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; | |
PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; | |
PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; | |
PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; | |
PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; | |
PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; | |
PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; | |
PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; | |
PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; | |
PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; | |
PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; | |
PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; | |
PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; | |
PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; | |
PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; | |
PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; | |
PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; | |
PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; | |
PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; | |
PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; | |
PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; | |
PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; | |
PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; | |
PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; | |
PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; | |
PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; | |
PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; | |
PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; | |
PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; | |
PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; | |
PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; | |
PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; | |
PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; | |
PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; | |
PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; | |
PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; | |
PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; | |
PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; | |
PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; | |
PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; | |
PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; | |
PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; | |
PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; | |
PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; | |
PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; | |
PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; | |
PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; | |
PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; | |
PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; | |
PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; | |
PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; | |
PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; | |
PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; | |
PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; | |
PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; | |
PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; | |
PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; | |
PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; | |
PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; | |
PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; | |
PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; | |
PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; | |
PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; | |
PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; | |
PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; | |
PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; | |
PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT = NULL; | |
PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; | |
PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; | |
PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; | |
PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; | |
PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; | |
PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; | |
PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; | |
PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; | |
PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; | |
PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; | |
PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; | |
PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; | |
PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; | |
PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; | |
PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; | |
PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; | |
PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; | |
PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; | |
PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; | |
PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; | |
PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; | |
PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; | |
PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; | |
PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; | |
PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; | |
PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; | |
PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; | |
PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; | |
PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; | |
PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; | |
PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; | |
PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; | |
PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; | |
PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; | |
PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; | |
PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; | |
PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; | |
PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; | |
PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; | |
PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; | |
PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; | |
PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; | |
PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; | |
PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; | |
PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; | |
PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; | |
PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; | |
PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; | |
PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; | |
PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; | |
PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; | |
PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; | |
PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; | |
PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; | |
PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; | |
PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; | |
PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; | |
PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; | |
PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; | |
PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; | |
PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; | |
PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; | |
PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; | |
PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; | |
PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; | |
PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; | |
PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; | |
PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; | |
PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; | |
PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; | |
PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; | |
PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; | |
PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT = NULL; | |
PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT = NULL; | |
PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT = NULL; | |
PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT = NULL; | |
PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT = NULL; | |
PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; | |
PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; | |
PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; | |
PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; | |
PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; | |
PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; | |
PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; | |
PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; | |
PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; | |
PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; | |
PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; | |
PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; | |
PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; | |
PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; | |
PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; | |
PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; | |
PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; | |
PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; | |
PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; | |
PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; | |
PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; | |
PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; | |
PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; | |
PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; | |
PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; | |
PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; | |
PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; | |
PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; | |
PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; | |
PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; | |
PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; | |
PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; | |
PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; | |
PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; | |
PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; | |
PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; | |
PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; | |
PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; | |
PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; | |
PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; | |
PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; | |
PFNGLISFENCENVPROC __glewIsFenceNV = NULL; | |
PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; | |
PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; | |
PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; | |
PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; | |
PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; | |
PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; | |
PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; | |
PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; | |
PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; | |
PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; | |
PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; | |
PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; | |
PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; | |
PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; | |
PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; | |
PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; | |
PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; | |
PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; | |
PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; | |
PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; | |
PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; | |
PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; | |
PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; | |
PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; | |
PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; | |
PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; | |
PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; | |
PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; | |
PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; | |
PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; | |
PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; | |
PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; | |
PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; | |
PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; | |
PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; | |
PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; | |
PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; | |
PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; | |
PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; | |
PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; | |
PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; | |
PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; | |
PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; | |
PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; | |
PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; | |
PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; | |
PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; | |
PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; | |
PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; | |
PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; | |
PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; | |
PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; | |
PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; | |
PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; | |
PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; | |
PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; | |
PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; | |
PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; | |
PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; | |
PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; | |
PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; | |
PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; | |
PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; | |
PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; | |
PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; | |
PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; | |
PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; | |
PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; | |
PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; | |
PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; | |
PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; | |
PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; | |
PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; | |
PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; | |
PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; | |
PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; | |
PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; | |
PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; | |
PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; | |
PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; | |
PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; | |
PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; | |
PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; | |
PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; | |
PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; | |
PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; | |
PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; | |
PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; | |
PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; | |
PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; | |
PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; | |
PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; | |
PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; | |
PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; | |
PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; | |
PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; | |
PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; | |
PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; | |
PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; | |
PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; | |
PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; | |
PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; | |
PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; | |
PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; | |
PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; | |
PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; | |
PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; | |
PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; | |
PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; | |
PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; | |
PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; | |
PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; | |
PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; | |
PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; | |
PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; | |
PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; | |
PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; | |
PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; | |
PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; | |
PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; | |
PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; | |
PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; | |
PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; | |
PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; | |
PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; | |
PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; | |
PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; | |
PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; | |
PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; | |
PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; | |
PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; | |
PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; | |
PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; | |
PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; | |
PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; | |
PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; | |
PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; | |
PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; | |
PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; | |
PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; | |
PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; | |
PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; | |
PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; | |
PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; | |
PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; | |
PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; | |
PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; | |
PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; | |
PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; | |
PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; | |
PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; | |
PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; | |
PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; | |
PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; | |
PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; | |
PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; | |
PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; | |
PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; | |
PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; | |
PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; | |
PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; | |
PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; | |
PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; | |
PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; | |
PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; | |
PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; | |
PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; | |
PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; | |
PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; | |
PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; | |
PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; | |
PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; | |
PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; | |
PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; | |
PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; | |
PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; | |
PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL; | |
PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL; | |
PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL; | |
PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL; | |
PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL; | |
PFNGLORTHOFOESPROC __glewOrthofOES = NULL; | |
PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; | |
PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; | |
PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; | |
PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; | |
PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; | |
PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; | |
PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; | |
PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; | |
PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; | |
PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; | |
PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; | |
PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; | |
PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; | |
PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; | |
PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; | |
PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; | |
PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; | |
PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; | |
PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; | |
PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; | |
PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; | |
PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; | |
PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; | |
PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; | |
PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; | |
PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; | |
PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; | |
PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; | |
PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; | |
PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; | |
PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; | |
PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; | |
PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; | |
PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; | |
PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; | |
PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; | |
PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; | |
PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; | |
PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; | |
PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; | |
PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; | |
PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; | |
PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; | |
PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; | |
PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; | |
PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; | |
PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; | |
PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; | |
PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; | |
PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; | |
PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; | |
PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; | |
PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; | |
PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; | |
PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; | |
PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; | |
PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; | |
PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; | |
PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; | |
PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; | |
PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; | |
PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; | |
PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; | |
PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; | |
PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; | |
PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; | |
PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; | |
PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; | |
PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; | |
PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; | |
PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; | |
PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; | |
PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; | |
PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; | |
PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; | |
PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; | |
PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; | |
PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; | |
PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; | |
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; | |
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; | |
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; | |
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; | |
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; | |
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; | |
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; | |
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; | |
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; | |
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; | |
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; | |
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; | |
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; | |
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; | |
PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; | |
PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; | |
PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; | |
PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; | |
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; | |
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; | |
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; | |
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; | |
PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; | |
PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; | |
PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; | |
PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; | |
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; | |
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; | |
PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; | |
PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; | |
PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; | |
#endif /* !WIN32 || !GLEW_MX */ | |
#if !defined(GLEW_MX) | |
GLboolean __GLEW_VERSION_1_1 = GL_FALSE; | |
GLboolean __GLEW_VERSION_1_2 = GL_FALSE; | |
GLboolean __GLEW_VERSION_1_3 = GL_FALSE; | |
GLboolean __GLEW_VERSION_1_4 = GL_FALSE; | |
GLboolean __GLEW_VERSION_1_5 = GL_FALSE; | |
GLboolean __GLEW_VERSION_2_0 = GL_FALSE; | |
GLboolean __GLEW_VERSION_2_1 = GL_FALSE; | |
GLboolean __GLEW_3DFX_multisample = GL_FALSE; | |
GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; | |
GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; | |
GLboolean __GLEW_APPLE_client_storage = GL_FALSE; | |
GLboolean __GLEW_APPLE_element_array = GL_FALSE; | |
GLboolean __GLEW_APPLE_fence = GL_FALSE; | |
GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; | |
GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; | |
GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; | |
GLboolean __GLEW_APPLE_texture_range = GL_FALSE; | |
GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; | |
GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; | |
GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; | |
GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; | |
GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; | |
GLboolean __GLEW_ARB_depth_texture = GL_FALSE; | |
GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; | |
GLboolean __GLEW_ARB_fragment_program = GL_FALSE; | |
GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; | |
GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; | |
GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; | |
GLboolean __GLEW_ARB_imaging = GL_FALSE; | |
GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; | |
GLboolean __GLEW_ARB_multisample = GL_FALSE; | |
GLboolean __GLEW_ARB_multitexture = GL_FALSE; | |
GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; | |
GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; | |
GLboolean __GLEW_ARB_point_parameters = GL_FALSE; | |
GLboolean __GLEW_ARB_point_sprite = GL_FALSE; | |
GLboolean __GLEW_ARB_shader_objects = GL_FALSE; | |
GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; | |
GLboolean __GLEW_ARB_shadow = GL_FALSE; | |
GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; | |
GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; | |
GLboolean __GLEW_ARB_texture_compression = GL_FALSE; | |
GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; | |
GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; | |
GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; | |
GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; | |
GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; | |
GLboolean __GLEW_ARB_texture_float = GL_FALSE; | |
GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; | |
GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; | |
GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; | |
GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; | |
GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; | |
GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; | |
GLboolean __GLEW_ARB_vertex_program = GL_FALSE; | |
GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; | |
GLboolean __GLEW_ARB_window_pos = GL_FALSE; | |
GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; | |
GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; | |
GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; | |
GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; | |
GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; | |
GLboolean __GLEW_ATI_element_array = GL_FALSE; | |
GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; | |
GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; | |
GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; | |
GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; | |
GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; | |
GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; | |
GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; | |
GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; | |
GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; | |
GLboolean __GLEW_ATI_texture_float = GL_FALSE; | |
GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; | |
GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; | |
GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; | |
GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; | |
GLboolean __GLEW_EXT_422_pixels = GL_FALSE; | |
GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; | |
GLboolean __GLEW_EXT_abgr = GL_FALSE; | |
GLboolean __GLEW_EXT_bgra = GL_FALSE; | |
GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; | |
GLboolean __GLEW_EXT_blend_color = GL_FALSE; | |
GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; | |
GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; | |
GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; | |
GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; | |
GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; | |
GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; | |
GLboolean __GLEW_EXT_cmyka = GL_FALSE; | |
GLboolean __GLEW_EXT_color_subtable = GL_FALSE; | |
GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; | |
GLboolean __GLEW_EXT_convolution = GL_FALSE; | |
GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; | |
GLboolean __GLEW_EXT_copy_texture = GL_FALSE; | |
GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; | |
GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; | |
GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; | |
GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; | |
GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; | |
GLboolean __GLEW_EXT_fog_coord = GL_FALSE; | |
GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; | |
GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; | |
GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; | |
GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; | |
GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; | |
GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; | |
GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; | |
GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; | |
GLboolean __GLEW_EXT_histogram = GL_FALSE; | |
GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; | |
GLboolean __GLEW_EXT_index_func = GL_FALSE; | |
GLboolean __GLEW_EXT_index_material = GL_FALSE; | |
GLboolean __GLEW_EXT_index_texture = GL_FALSE; | |
GLboolean __GLEW_EXT_light_texture = GL_FALSE; | |
GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; | |
GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; | |
GLboolean __GLEW_EXT_multisample = GL_FALSE; | |
GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; | |
GLboolean __GLEW_EXT_packed_float = GL_FALSE; | |
GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; | |
GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; | |
GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; | |
GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; | |
GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; | |
GLboolean __GLEW_EXT_point_parameters = GL_FALSE; | |
GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; | |
GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; | |
GLboolean __GLEW_EXT_scene_marker = GL_FALSE; | |
GLboolean __GLEW_EXT_secondary_color = GL_FALSE; | |
GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; | |
GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; | |
GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; | |
GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; | |
GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; | |
GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; | |
GLboolean __GLEW_EXT_subtexture = GL_FALSE; | |
GLboolean __GLEW_EXT_texture = GL_FALSE; | |
GLboolean __GLEW_EXT_texture3D = GL_FALSE; | |
GLboolean __GLEW_EXT_texture_array = GL_FALSE; | |
GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; | |
GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; | |
GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; | |
GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; | |
GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; | |
GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; | |
GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; | |
GLboolean __GLEW_EXT_texture_env = GL_FALSE; | |
GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; | |
GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; | |
GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; | |
GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; | |
GLboolean __GLEW_EXT_texture_integer = GL_FALSE; | |
GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; | |
GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; | |
GLboolean __GLEW_EXT_texture_object = GL_FALSE; | |
GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; | |
GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; | |
GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; | |
GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; | |
GLboolean __GLEW_EXT_timer_query = GL_FALSE; | |
GLboolean __GLEW_EXT_vertex_array = GL_FALSE; | |
GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; | |
GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; | |
GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; | |
GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; | |
GLboolean __GLEW_HP_image_transform = GL_FALSE; | |
GLboolean __GLEW_HP_occlusion_test = GL_FALSE; | |
GLboolean __GLEW_HP_texture_lighting = GL_FALSE; | |
GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; | |
GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; | |
GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; | |
GLboolean __GLEW_IBM_static_data = GL_FALSE; | |
GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; | |
GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; | |
GLboolean __GLEW_INGR_color_clamp = GL_FALSE; | |
GLboolean __GLEW_INGR_interlace_read = GL_FALSE; | |
GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; | |
GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; | |
GLboolean __GLEW_KTX_buffer_region = GL_FALSE; | |
GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; | |
GLboolean __GLEW_MESA_pack_invert = GL_FALSE; | |
GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; | |
GLboolean __GLEW_MESA_window_pos = GL_FALSE; | |
GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; | |
GLboolean __GLEW_NV_blend_square = GL_FALSE; | |
GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; | |
GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; | |
GLboolean __GLEW_NV_depth_clamp = GL_FALSE; | |
GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; | |
GLboolean __GLEW_NV_evaluators = GL_FALSE; | |
GLboolean __GLEW_NV_fence = GL_FALSE; | |
GLboolean __GLEW_NV_float_buffer = GL_FALSE; | |
GLboolean __GLEW_NV_fog_distance = GL_FALSE; | |
GLboolean __GLEW_NV_fragment_program = GL_FALSE; | |
GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; | |
GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; | |
GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; | |
GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; | |
GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; | |
GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; | |
GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; | |
GLboolean __GLEW_NV_half_float = GL_FALSE; | |
GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; | |
GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; | |
GLboolean __GLEW_NV_occlusion_query = GL_FALSE; | |
GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; | |
GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; | |
GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; | |
GLboolean __GLEW_NV_point_sprite = GL_FALSE; | |
GLboolean __GLEW_NV_primitive_restart = GL_FALSE; | |
GLboolean __GLEW_NV_register_combiners = GL_FALSE; | |
GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; | |
GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; | |
GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; | |
GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; | |
GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; | |
GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; | |
GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; | |
GLboolean __GLEW_NV_texture_shader = GL_FALSE; | |
GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; | |
GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; | |
GLboolean __GLEW_NV_transform_feedback = GL_FALSE; | |
GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; | |
GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; | |
GLboolean __GLEW_NV_vertex_program = GL_FALSE; | |
GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; | |
GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; | |
GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; | |
GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; | |
GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; | |
GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; | |
GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE; | |
GLboolean __GLEW_OES_read_format = GL_FALSE; | |
GLboolean __GLEW_OES_single_precision = GL_FALSE; | |
GLboolean __GLEW_OML_interlace = GL_FALSE; | |
GLboolean __GLEW_OML_resample = GL_FALSE; | |
GLboolean __GLEW_OML_subsample = GL_FALSE; | |
GLboolean __GLEW_PGI_misc_hints = GL_FALSE; | |
GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; | |
GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; | |
GLboolean __GLEW_S3_s3tc = GL_FALSE; | |
GLboolean __GLEW_SGIS_color_range = GL_FALSE; | |
GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; | |
GLboolean __GLEW_SGIS_fog_function = GL_FALSE; | |
GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; | |
GLboolean __GLEW_SGIS_multisample = GL_FALSE; | |
GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; | |
GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; | |
GLboolean __GLEW_SGIS_texture4D = GL_FALSE; | |
GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; | |
GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; | |
GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; | |
GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; | |
GLboolean __GLEW_SGIS_texture_select = GL_FALSE; | |
GLboolean __GLEW_SGIX_async = GL_FALSE; | |
GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; | |
GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; | |
GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; | |
GLboolean __GLEW_SGIX_clipmap = GL_FALSE; | |
GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; | |
GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; | |
GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; | |
GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; | |
GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; | |
GLboolean __GLEW_SGIX_framezoom = GL_FALSE; | |
GLboolean __GLEW_SGIX_interlace = GL_FALSE; | |
GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; | |
GLboolean __GLEW_SGIX_list_priority = GL_FALSE; | |
GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; | |
GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; | |
GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; | |
GLboolean __GLEW_SGIX_resample = GL_FALSE; | |
GLboolean __GLEW_SGIX_shadow = GL_FALSE; | |
GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; | |
GLboolean __GLEW_SGIX_sprite = GL_FALSE; | |
GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; | |
GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; | |
GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; | |
GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; | |
GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; | |
GLboolean __GLEW_SGIX_texture_range = GL_FALSE; | |
GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; | |
GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; | |
GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; | |
GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; | |
GLboolean __GLEW_SGI_color_matrix = GL_FALSE; | |
GLboolean __GLEW_SGI_color_table = GL_FALSE; | |
GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; | |
GLboolean __GLEW_SUNX_constant_data = GL_FALSE; | |
GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; | |
GLboolean __GLEW_SUN_global_alpha = GL_FALSE; | |
GLboolean __GLEW_SUN_mesh_array = GL_FALSE; | |
GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; | |
GLboolean __GLEW_SUN_slice_accum = GL_FALSE; | |
GLboolean __GLEW_SUN_triangle_list = GL_FALSE; | |
GLboolean __GLEW_SUN_vertex = GL_FALSE; | |
GLboolean __GLEW_WIN_phong_shading = GL_FALSE; | |
GLboolean __GLEW_WIN_specular_fog = GL_FALSE; | |
GLboolean __GLEW_WIN_swap_hint = GL_FALSE; | |
#endif /* !GLEW_MX */ | |
#ifdef GL_VERSION_1_2 | |
static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; | |
r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; | |
r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; | |
r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_VERSION_1_2 */ | |
#ifdef GL_VERSION_1_3 | |
static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; | |
r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; | |
r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; | |
r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; | |
r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; | |
r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; | |
r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; | |
r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; | |
r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; | |
r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; | |
r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; | |
r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; | |
r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; | |
r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; | |
r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; | |
r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; | |
r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; | |
r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; | |
r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; | |
r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; | |
r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; | |
r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; | |
r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; | |
r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; | |
r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; | |
r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; | |
r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; | |
r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; | |
r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; | |
r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; | |
r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; | |
r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; | |
r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; | |
r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; | |
r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; | |
r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; | |
r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; | |
r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; | |
r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; | |
r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; | |
r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; | |
r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; | |
r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; | |
r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; | |
r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; | |
r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_VERSION_1_3 */ | |
#ifdef GL_VERSION_1_4 | |
static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; | |
r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; | |
r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; | |
r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; | |
r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; | |
r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; | |
r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; | |
r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; | |
r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; | |
r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; | |
r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; | |
r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; | |
r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; | |
r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; | |
r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; | |
r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; | |
r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; | |
r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; | |
r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; | |
r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; | |
r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; | |
r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; | |
r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; | |
r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; | |
r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; | |
r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; | |
r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; | |
r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; | |
r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; | |
r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; | |
r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; | |
r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; | |
r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; | |
r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; | |
r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; | |
r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; | |
r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; | |
r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; | |
r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; | |
r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; | |
r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; | |
r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; | |
r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; | |
r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; | |
r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_VERSION_1_4 */ | |
#ifdef GL_VERSION_1_5 | |
static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; | |
r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; | |
r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; | |
r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; | |
r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; | |
r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; | |
r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; | |
r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; | |
r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; | |
r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; | |
r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; | |
r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; | |
r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; | |
r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; | |
r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; | |
r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; | |
r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; | |
r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; | |
r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_VERSION_1_5 */ | |
#ifdef GL_VERSION_2_0 | |
static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; | |
r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; | |
r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; | |
r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; | |
r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; | |
r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; | |
r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; | |
r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; | |
r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; | |
r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; | |
r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; | |
r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; | |
r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; | |
r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; | |
r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; | |
r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; | |
r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; | |
r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; | |
r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; | |
r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; | |
r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; | |
r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; | |
r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; | |
r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; | |
r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; | |
r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; | |
r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; | |
r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; | |
r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; | |
r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; | |
r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; | |
r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; | |
r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; | |
r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; | |
r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; | |
r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; | |
r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; | |
r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; | |
r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; | |
r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; | |
r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; | |
r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; | |
r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; | |
r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; | |
r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; | |
r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; | |
r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; | |
r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; | |
r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; | |
r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; | |
r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; | |
r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; | |
r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; | |
r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; | |
r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; | |
r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; | |
r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; | |
r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; | |
r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; | |
r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; | |
r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; | |
r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; | |
r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; | |
r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; | |
r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; | |
r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; | |
r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; | |
r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; | |
r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; | |
r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; | |
r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; | |
r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; | |
r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; | |
r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; | |
r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; | |
r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; | |
r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; | |
r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; | |
r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; | |
r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; | |
r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; | |
r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; | |
r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; | |
r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; | |
r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; | |
r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; | |
r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; | |
r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; | |
r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; | |
r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; | |
r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; | |
r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; | |
r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_VERSION_2_0 */ | |
#ifdef GL_VERSION_2_1 | |
static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; | |
r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; | |
r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; | |
r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; | |
r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; | |
r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_VERSION_2_1 */ | |
#ifdef GL_3DFX_multisample | |
#endif /* GL_3DFX_multisample */ | |
#ifdef GL_3DFX_tbuffer | |
static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_3DFX_tbuffer */ | |
#ifdef GL_3DFX_texture_compression_FXT1 | |
#endif /* GL_3DFX_texture_compression_FXT1 */ | |
#ifdef GL_APPLE_client_storage | |
#endif /* GL_APPLE_client_storage */ | |
#ifdef GL_APPLE_element_array | |
static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; | |
r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; | |
r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; | |
r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; | |
r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_APPLE_element_array */ | |
#ifdef GL_APPLE_fence | |
static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; | |
r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; | |
r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; | |
r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; | |
r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; | |
r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; | |
r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; | |
r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_APPLE_fence */ | |
#ifdef GL_APPLE_float_pixels | |
#endif /* GL_APPLE_float_pixels */ | |
#ifdef GL_APPLE_pixel_buffer | |
#endif /* GL_APPLE_pixel_buffer */ | |
#ifdef GL_APPLE_specular_vector | |
#endif /* GL_APPLE_specular_vector */ | |
#ifdef GL_APPLE_texture_range | |
static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; | |
r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_APPLE_texture_range */ | |
#ifdef GL_APPLE_transform_hint | |
#endif /* GL_APPLE_transform_hint */ | |
#ifdef GL_APPLE_vertex_array_object | |
static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; | |
r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; | |
r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; | |
r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_APPLE_vertex_array_object */ | |
#ifdef GL_APPLE_vertex_array_range | |
static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; | |
r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; | |
r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_APPLE_vertex_array_range */ | |
#ifdef GL_APPLE_ycbcr_422 | |
#endif /* GL_APPLE_ycbcr_422 */ | |
#ifdef GL_ARB_color_buffer_float | |
static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ARB_color_buffer_float */ | |
#ifdef GL_ARB_depth_texture | |
#endif /* GL_ARB_depth_texture */ | |
#ifdef GL_ARB_draw_buffers | |
static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ARB_draw_buffers */ | |
#ifdef GL_ARB_fragment_program | |
#endif /* GL_ARB_fragment_program */ | |
#ifdef GL_ARB_fragment_program_shadow | |
#endif /* GL_ARB_fragment_program_shadow */ | |
#ifdef GL_ARB_fragment_shader | |
#endif /* GL_ARB_fragment_shader */ | |
#ifdef GL_ARB_half_float_pixel | |
#endif /* GL_ARB_half_float_pixel */ | |
#ifdef GL_ARB_imaging | |
static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; | |
r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; | |
r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; | |
r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; | |
r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; | |
r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; | |
r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; | |
r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; | |
r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; | |
r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; | |
r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; | |
r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; | |
r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; | |
r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; | |
r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; | |
r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; | |
r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; | |
r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; | |
r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; | |
r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; | |
r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; | |
r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; | |
r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; | |
r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; | |
r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; | |
r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; | |
r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; | |
r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; | |
r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; | |
r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; | |
r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; | |
r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; | |
r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ARB_imaging */ | |
#ifdef GL_ARB_matrix_palette | |
static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; | |
r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; | |
r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; | |
r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; | |
r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ARB_matrix_palette */ | |
#ifdef GL_ARB_multisample | |
static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ARB_multisample */ | |
#ifdef GL_ARB_multitexture | |
static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; | |
r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; | |
r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; | |
r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; | |
r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; | |
r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; | |
r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; | |
r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; | |
r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; | |
r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; | |
r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; | |
r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; | |
r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; | |
r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; | |
r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; | |
r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; | |
r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; | |
r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; | |
r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; | |
r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; | |
r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; | |
r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; | |
r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; | |
r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; | |
r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; | |
r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; | |
r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; | |
r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; | |
r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; | |
r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; | |
r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; | |
r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; | |
r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; | |
r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ARB_multitexture */ | |
#ifdef GL_ARB_occlusion_query | |
static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; | |
r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; | |
r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; | |
r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; | |
r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; | |
r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; | |
r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; | |
r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ARB_occlusion_query */ | |
#ifdef GL_ARB_pixel_buffer_object | |
#endif /* GL_ARB_pixel_buffer_object */ | |
#ifdef GL_ARB_point_parameters | |
static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; | |
r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ARB_point_parameters */ | |
#ifdef GL_ARB_point_sprite | |
#endif /* GL_ARB_point_sprite */ | |
#ifdef GL_ARB_shader_objects | |
static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; | |
r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; | |
r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; | |
r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; | |
r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; | |
r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; | |
r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; | |
r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; | |
r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; | |
r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; | |
r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; | |
r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; | |
r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; | |
r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; | |
r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; | |
r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; | |
r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; | |
r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; | |
r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; | |
r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; | |
r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; | |
r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; | |
r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; | |
r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; | |
r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; | |
r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; | |
r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; | |
r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; | |
r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; | |
r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; | |
r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; | |
r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; | |
r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; | |
r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; | |
r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; | |
r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; | |
r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; | |
r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; | |
r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ARB_shader_objects */ | |
#ifdef GL_ARB_shading_language_100 | |
#endif /* GL_ARB_shading_language_100 */ | |
#ifdef GL_ARB_shadow | |
#endif /* GL_ARB_shadow */ | |
#ifdef GL_ARB_shadow_ambient | |
#endif /* GL_ARB_shadow_ambient */ | |
#ifdef GL_ARB_texture_border_clamp | |
#endif /* GL_ARB_texture_border_clamp */ | |
#ifdef GL_ARB_texture_compression | |
static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; | |
r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; | |
r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; | |
r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; | |
r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; | |
r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; | |
r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ARB_texture_compression */ | |
#ifdef GL_ARB_texture_cube_map | |
#endif /* GL_ARB_texture_cube_map */ | |
#ifdef GL_ARB_texture_env_add | |
#endif /* GL_ARB_texture_env_add */ | |
#ifdef GL_ARB_texture_env_combine | |
#endif /* GL_ARB_texture_env_combine */ | |
#ifdef GL_ARB_texture_env_crossbar | |
#endif /* GL_ARB_texture_env_crossbar */ | |
#ifdef GL_ARB_texture_env_dot3 | |
#endif /* GL_ARB_texture_env_dot3 */ | |
#ifdef GL_ARB_texture_float | |
#endif /* GL_ARB_texture_float */ | |
#ifdef GL_ARB_texture_mirrored_repeat | |
#endif /* GL_ARB_texture_mirrored_repeat */ | |
#ifdef GL_ARB_texture_non_power_of_two | |
#endif /* GL_ARB_texture_non_power_of_two */ | |
#ifdef GL_ARB_texture_rectangle | |
#endif /* GL_ARB_texture_rectangle */ | |
#ifdef GL_ARB_transpose_matrix | |
static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; | |
r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; | |
r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; | |
r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ARB_transpose_matrix */ | |
#ifdef GL_ARB_vertex_blend | |
static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; | |
r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; | |
r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; | |
r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; | |
r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; | |
r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; | |
r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; | |
r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; | |
r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; | |
r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ARB_vertex_blend */ | |
#ifdef GL_ARB_vertex_buffer_object | |
static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; | |
r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; | |
r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; | |
r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; | |
r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; | |
r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; | |
r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; | |
r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; | |
r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; | |
r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; | |
r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ARB_vertex_buffer_object */ | |
#ifdef GL_ARB_vertex_program | |
static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; | |
r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; | |
r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; | |
r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; | |
r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; | |
r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; | |
r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; | |
r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; | |
r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; | |
r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; | |
r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; | |
r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; | |
r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; | |
r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; | |
r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; | |
r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; | |
r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; | |
r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; | |
r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; | |
r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; | |
r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; | |
r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; | |
r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; | |
r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; | |
r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; | |
r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; | |
r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; | |
r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; | |
r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; | |
r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; | |
r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; | |
r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; | |
r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; | |
r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; | |
r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; | |
r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; | |
r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; | |
r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; | |
r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; | |
r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; | |
r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; | |
r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; | |
r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; | |
r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; | |
r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; | |
r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; | |
r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; | |
r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; | |
r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; | |
r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; | |
r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; | |
r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; | |
r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; | |
r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; | |
r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; | |
r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; | |
r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; | |
r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; | |
r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; | |
r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; | |
r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; | |
r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ARB_vertex_program */ | |
#ifdef GL_ARB_vertex_shader | |
static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; | |
r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; | |
r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ARB_vertex_shader */ | |
#ifdef GL_ARB_window_pos | |
static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; | |
r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; | |
r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; | |
r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; | |
r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; | |
r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; | |
r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; | |
r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; | |
r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; | |
r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; | |
r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; | |
r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; | |
r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; | |
r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; | |
r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; | |
r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ARB_window_pos */ | |
#ifdef GL_ATIX_point_sprites | |
#endif /* GL_ATIX_point_sprites */ | |
#ifdef GL_ATIX_texture_env_combine3 | |
#endif /* GL_ATIX_texture_env_combine3 */ | |
#ifdef GL_ATIX_texture_env_route | |
#endif /* GL_ATIX_texture_env_route */ | |
#ifdef GL_ATIX_vertex_shader_output_point_size | |
#endif /* GL_ATIX_vertex_shader_output_point_size */ | |
#ifdef GL_ATI_draw_buffers | |
static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ATI_draw_buffers */ | |
#ifdef GL_ATI_element_array | |
static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; | |
r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; | |
r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ATI_element_array */ | |
#ifdef GL_ATI_envmap_bumpmap | |
static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; | |
r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; | |
r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; | |
r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ATI_envmap_bumpmap */ | |
#ifdef GL_ATI_fragment_shader | |
static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; | |
r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; | |
r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; | |
r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; | |
r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; | |
r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; | |
r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; | |
r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; | |
r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; | |
r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; | |
r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; | |
r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; | |
r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; | |
r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ATI_fragment_shader */ | |
#ifdef GL_ATI_map_object_buffer | |
static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; | |
r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ATI_map_object_buffer */ | |
#ifdef GL_ATI_pn_triangles | |
static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; | |
r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ATI_pn_triangles */ | |
#ifdef GL_ATI_separate_stencil | |
static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; | |
r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ATI_separate_stencil */ | |
#ifdef GL_ATI_shader_texture_lod | |
#endif /* GL_ATI_shader_texture_lod */ | |
#ifdef GL_ATI_text_fragment_shader | |
#endif /* GL_ATI_text_fragment_shader */ | |
#ifdef GL_ATI_texture_compression_3dc | |
#endif /* GL_ATI_texture_compression_3dc */ | |
#ifdef GL_ATI_texture_env_combine3 | |
#endif /* GL_ATI_texture_env_combine3 */ | |
#ifdef GL_ATI_texture_float | |
#endif /* GL_ATI_texture_float */ | |
#ifdef GL_ATI_texture_mirror_once | |
#endif /* GL_ATI_texture_mirror_once */ | |
#ifdef GL_ATI_vertex_array_object | |
static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; | |
r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; | |
r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; | |
r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; | |
r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; | |
r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; | |
r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; | |
r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; | |
r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; | |
r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; | |
r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; | |
r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ATI_vertex_array_object */ | |
#ifdef GL_ATI_vertex_attrib_array_object | |
static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; | |
r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; | |
r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ATI_vertex_attrib_array_object */ | |
#ifdef GL_ATI_vertex_streams | |
static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; | |
r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; | |
r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; | |
r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; | |
r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; | |
r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; | |
r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; | |
r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; | |
r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; | |
r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; | |
r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; | |
r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; | |
r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; | |
r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; | |
r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; | |
r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; | |
r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; | |
r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; | |
r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; | |
r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; | |
r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; | |
r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; | |
r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; | |
r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; | |
r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; | |
r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; | |
r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; | |
r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; | |
r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; | |
r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; | |
r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; | |
r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; | |
r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; | |
r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; | |
r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; | |
r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; | |
r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_ATI_vertex_streams */ | |
#ifdef GL_EXT_422_pixels | |
#endif /* GL_EXT_422_pixels */ | |
#ifdef GL_EXT_Cg_shader | |
#endif /* GL_EXT_Cg_shader */ | |
#ifdef GL_EXT_abgr | |
#endif /* GL_EXT_abgr */ | |
#ifdef GL_EXT_bgra | |
#endif /* GL_EXT_bgra */ | |
#ifdef GL_EXT_bindable_uniform | |
static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; | |
r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; | |
r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_bindable_uniform */ | |
#ifdef GL_EXT_blend_color | |
static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_blend_color */ | |
#ifdef GL_EXT_blend_equation_separate | |
static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_blend_equation_separate */ | |
#ifdef GL_EXT_blend_func_separate | |
static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_blend_func_separate */ | |
#ifdef GL_EXT_blend_logic_op | |
#endif /* GL_EXT_blend_logic_op */ | |
#ifdef GL_EXT_blend_minmax | |
static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_blend_minmax */ | |
#ifdef GL_EXT_blend_subtract | |
#endif /* GL_EXT_blend_subtract */ | |
#ifdef GL_EXT_clip_volume_hint | |
#endif /* GL_EXT_clip_volume_hint */ | |
#ifdef GL_EXT_cmyka | |
#endif /* GL_EXT_cmyka */ | |
#ifdef GL_EXT_color_subtable | |
static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; | |
r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_color_subtable */ | |
#ifdef GL_EXT_compiled_vertex_array | |
static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; | |
r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_compiled_vertex_array */ | |
#ifdef GL_EXT_convolution | |
static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; | |
r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; | |
r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; | |
r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; | |
r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; | |
r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; | |
r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; | |
r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; | |
r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; | |
r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; | |
r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; | |
r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; | |
r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_convolution */ | |
#ifdef GL_EXT_coordinate_frame | |
static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; | |
r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_coordinate_frame */ | |
#ifdef GL_EXT_copy_texture | |
static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; | |
r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; | |
r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; | |
r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; | |
r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_copy_texture */ | |
#ifdef GL_EXT_cull_vertex | |
static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; | |
r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_cull_vertex */ | |
#ifdef GL_EXT_depth_bounds_test | |
static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_depth_bounds_test */ | |
#ifdef GL_EXT_draw_buffers2 | |
static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; | |
r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; | |
r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; | |
r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; | |
r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; | |
r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_draw_buffers2 */ | |
#ifdef GL_EXT_draw_instanced | |
static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; | |
r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_draw_instanced */ | |
#ifdef GL_EXT_draw_range_elements | |
static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_draw_range_elements */ | |
#ifdef GL_EXT_fog_coord | |
static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; | |
r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; | |
r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; | |
r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; | |
r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_fog_coord */ | |
#ifdef GL_EXT_fragment_lighting | |
static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; | |
r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; | |
r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; | |
r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; | |
r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; | |
r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; | |
r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; | |
r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; | |
r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; | |
r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; | |
r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; | |
r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; | |
r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; | |
r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; | |
r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; | |
r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; | |
r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; | |
r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_fragment_lighting */ | |
#ifdef GL_EXT_framebuffer_blit | |
static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_framebuffer_blit */ | |
#ifdef GL_EXT_framebuffer_multisample | |
static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_framebuffer_multisample */ | |
#ifdef GL_EXT_framebuffer_object | |
static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; | |
r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; | |
r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; | |
r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; | |
r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; | |
r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; | |
r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; | |
r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; | |
r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; | |
r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; | |
r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; | |
r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; | |
r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; | |
r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; | |
r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; | |
r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; | |
r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_framebuffer_object */ | |
#ifdef GL_EXT_framebuffer_sRGB | |
#endif /* GL_EXT_framebuffer_sRGB */ | |
#ifdef GL_EXT_geometry_shader4 | |
static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; | |
r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; | |
r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; | |
r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_geometry_shader4 */ | |
#ifdef GL_EXT_gpu_program_parameters | |
static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; | |
r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_gpu_program_parameters */ | |
#ifdef GL_EXT_gpu_shader4 | |
static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; | |
r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; | |
r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; | |
r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; | |
r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; | |
r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; | |
r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; | |
r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; | |
r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; | |
r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; | |
r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; | |
r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; | |
r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; | |
r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; | |
r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; | |
r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; | |
r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; | |
r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; | |
r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; | |
r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; | |
r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; | |
r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; | |
r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; | |
r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; | |
r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; | |
r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; | |
r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; | |
r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; | |
r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; | |
r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; | |
r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; | |
r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; | |
r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; | |
r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_gpu_shader4 */ | |
#ifdef GL_EXT_histogram | |
static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; | |
r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; | |
r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; | |
r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; | |
r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; | |
r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; | |
r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; | |
r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; | |
r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; | |
r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_histogram */ | |
#ifdef GL_EXT_index_array_formats | |
#endif /* GL_EXT_index_array_formats */ | |
#ifdef GL_EXT_index_func | |
static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_index_func */ | |
#ifdef GL_EXT_index_material | |
static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_index_material */ | |
#ifdef GL_EXT_index_texture | |
#endif /* GL_EXT_index_texture */ | |
#ifdef GL_EXT_light_texture | |
static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; | |
r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; | |
r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_light_texture */ | |
#ifdef GL_EXT_misc_attribute | |
#endif /* GL_EXT_misc_attribute */ | |
#ifdef GL_EXT_multi_draw_arrays | |
static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; | |
r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_multi_draw_arrays */ | |
#ifdef GL_EXT_multisample | |
static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; | |
r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_multisample */ | |
#ifdef GL_EXT_packed_depth_stencil | |
#endif /* GL_EXT_packed_depth_stencil */ | |
#ifdef GL_EXT_packed_float | |
#endif /* GL_EXT_packed_float */ | |
#ifdef GL_EXT_packed_pixels | |
#endif /* GL_EXT_packed_pixels */ | |
#ifdef GL_EXT_paletted_texture | |
static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; | |
r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; | |
r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; | |
r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_paletted_texture */ | |
#ifdef GL_EXT_pixel_buffer_object | |
#endif /* GL_EXT_pixel_buffer_object */ | |
#ifdef GL_EXT_pixel_transform | |
static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; | |
r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; | |
r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; | |
r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; | |
r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; | |
r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_pixel_transform */ | |
#ifdef GL_EXT_pixel_transform_color_table | |
#endif /* GL_EXT_pixel_transform_color_table */ | |
#ifdef GL_EXT_point_parameters | |
static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; | |
r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_point_parameters */ | |
#ifdef GL_EXT_polygon_offset | |
static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_polygon_offset */ | |
#ifdef GL_EXT_rescale_normal | |
#endif /* GL_EXT_rescale_normal */ | |
#ifdef GL_EXT_scene_marker | |
static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; | |
r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_scene_marker */ | |
#ifdef GL_EXT_secondary_color | |
static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; | |
r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; | |
r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; | |
r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; | |
r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; | |
r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; | |
r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; | |
r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; | |
r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; | |
r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; | |
r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; | |
r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; | |
r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; | |
r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; | |
r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; | |
r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; | |
r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_secondary_color */ | |
#ifdef GL_EXT_separate_specular_color | |
#endif /* GL_EXT_separate_specular_color */ | |
#ifdef GL_EXT_shadow_funcs | |
#endif /* GL_EXT_shadow_funcs */ | |
#ifdef GL_EXT_shared_texture_palette | |
#endif /* GL_EXT_shared_texture_palette */ | |
#ifdef GL_EXT_stencil_clear_tag | |
#endif /* GL_EXT_stencil_clear_tag */ | |
#ifdef GL_EXT_stencil_two_side | |
static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_stencil_two_side */ | |
#ifdef GL_EXT_stencil_wrap | |
#endif /* GL_EXT_stencil_wrap */ | |
#ifdef GL_EXT_subtexture | |
static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; | |
r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; | |
r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_subtexture */ | |
#ifdef GL_EXT_texture | |
#endif /* GL_EXT_texture */ | |
#ifdef GL_EXT_texture3D | |
static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_texture3D */ | |
#ifdef GL_EXT_texture_array | |
#endif /* GL_EXT_texture_array */ | |
#ifdef GL_EXT_texture_buffer_object | |
static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_texture_buffer_object */ | |
#ifdef GL_EXT_texture_compression_dxt1 | |
#endif /* GL_EXT_texture_compression_dxt1 */ | |
#ifdef GL_EXT_texture_compression_latc | |
#endif /* GL_EXT_texture_compression_latc */ | |
#ifdef GL_EXT_texture_compression_rgtc | |
#endif /* GL_EXT_texture_compression_rgtc */ | |
#ifdef GL_EXT_texture_compression_s3tc | |
#endif /* GL_EXT_texture_compression_s3tc */ | |
#ifdef GL_EXT_texture_cube_map | |
#endif /* GL_EXT_texture_cube_map */ | |
#ifdef GL_EXT_texture_edge_clamp | |
#endif /* GL_EXT_texture_edge_clamp */ | |
#ifdef GL_EXT_texture_env | |
#endif /* GL_EXT_texture_env */ | |
#ifdef GL_EXT_texture_env_add | |
#endif /* GL_EXT_texture_env_add */ | |
#ifdef GL_EXT_texture_env_combine | |
#endif /* GL_EXT_texture_env_combine */ | |
#ifdef GL_EXT_texture_env_dot3 | |
#endif /* GL_EXT_texture_env_dot3 */ | |
#ifdef GL_EXT_texture_filter_anisotropic | |
#endif /* GL_EXT_texture_filter_anisotropic */ | |
#ifdef GL_EXT_texture_integer | |
static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; | |
r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; | |
r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; | |
r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; | |
r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; | |
r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_texture_integer */ | |
#ifdef GL_EXT_texture_lod_bias | |
#endif /* GL_EXT_texture_lod_bias */ | |
#ifdef GL_EXT_texture_mirror_clamp | |
#endif /* GL_EXT_texture_mirror_clamp */ | |
#ifdef GL_EXT_texture_object | |
static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; | |
r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; | |
r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; | |
r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; | |
r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; | |
r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_texture_object */ | |
#ifdef GL_EXT_texture_perturb_normal | |
static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_texture_perturb_normal */ | |
#ifdef GL_EXT_texture_rectangle | |
#endif /* GL_EXT_texture_rectangle */ | |
#ifdef GL_EXT_texture_sRGB | |
#endif /* GL_EXT_texture_sRGB */ | |
#ifdef GL_EXT_texture_shared_exponent | |
#endif /* GL_EXT_texture_shared_exponent */ | |
#ifdef GL_EXT_timer_query | |
static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; | |
r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_timer_query */ | |
#ifdef GL_EXT_vertex_array | |
static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; | |
r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; | |
r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; | |
r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; | |
r = ((glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointervEXT")) == NULL) || r; | |
r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; | |
r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; | |
r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; | |
r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_vertex_array */ | |
#ifdef GL_EXT_vertex_shader | |
static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; | |
r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; | |
r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; | |
r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; | |
r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; | |
r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; | |
r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; | |
r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; | |
r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; | |
r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; | |
r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; | |
r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; | |
r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; | |
r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; | |
r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; | |
r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; | |
r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; | |
r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; | |
r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; | |
r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; | |
r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; | |
r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; | |
r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; | |
r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; | |
r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; | |
r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; | |
r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; | |
r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; | |
r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; | |
r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; | |
r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; | |
r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; | |
r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; | |
r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; | |
r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; | |
r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; | |
r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; | |
r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; | |
r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; | |
r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; | |
r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; | |
r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_vertex_shader */ | |
#ifdef GL_EXT_vertex_weighting | |
static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; | |
r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; | |
r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_EXT_vertex_weighting */ | |
#ifdef GL_GREMEDY_string_marker | |
static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_GREMEDY_string_marker */ | |
#ifdef GL_HP_convolution_border_modes | |
#endif /* GL_HP_convolution_border_modes */ | |
#ifdef GL_HP_image_transform | |
static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; | |
r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; | |
r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; | |
r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; | |
r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; | |
r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_HP_image_transform */ | |
#ifdef GL_HP_occlusion_test | |
#endif /* GL_HP_occlusion_test */ | |
#ifdef GL_HP_texture_lighting | |
#endif /* GL_HP_texture_lighting */ | |
#ifdef GL_IBM_cull_vertex | |
#endif /* GL_IBM_cull_vertex */ | |
#ifdef GL_IBM_multimode_draw_arrays | |
static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; | |
r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_IBM_multimode_draw_arrays */ | |
#ifdef GL_IBM_rasterpos_clip | |
#endif /* GL_IBM_rasterpos_clip */ | |
#ifdef GL_IBM_static_data | |
#endif /* GL_IBM_static_data */ | |
#ifdef GL_IBM_texture_mirrored_repeat | |
#endif /* GL_IBM_texture_mirrored_repeat */ | |
#ifdef GL_IBM_vertex_array_lists | |
static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; | |
r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; | |
r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; | |
r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; | |
r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; | |
r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; | |
r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; | |
r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_IBM_vertex_array_lists */ | |
#ifdef GL_INGR_color_clamp | |
#endif /* GL_INGR_color_clamp */ | |
#ifdef GL_INGR_interlace_read | |
#endif /* GL_INGR_interlace_read */ | |
#ifdef GL_INTEL_parallel_arrays | |
static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; | |
r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; | |
r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; | |
r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_INTEL_parallel_arrays */ | |
#ifdef GL_INTEL_texture_scissor | |
static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; | |
r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_INTEL_texture_scissor */ | |
#ifdef GL_KTX_buffer_region | |
static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glBufferRegionEnabledEXT = (PFNGLBUFFERREGIONENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabledEXT")) == NULL) || r; | |
r = ((glDeleteBufferRegionEXT = (PFNGLDELETEBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegionEXT")) == NULL) || r; | |
r = ((glDrawBufferRegionEXT = (PFNGLDRAWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegionEXT")) == NULL) || r; | |
r = ((glNewBufferRegionEXT = (PFNGLNEWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegionEXT")) == NULL) || r; | |
r = ((glReadBufferRegionEXT = (PFNGLREADBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegionEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_KTX_buffer_region */ | |
#ifdef GL_MESAX_texture_stack | |
#endif /* GL_MESAX_texture_stack */ | |
#ifdef GL_MESA_pack_invert | |
#endif /* GL_MESA_pack_invert */ | |
#ifdef GL_MESA_resize_buffers | |
static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_MESA_resize_buffers */ | |
#ifdef GL_MESA_window_pos | |
static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; | |
r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; | |
r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; | |
r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; | |
r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; | |
r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; | |
r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; | |
r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; | |
r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; | |
r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; | |
r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; | |
r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; | |
r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; | |
r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; | |
r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; | |
r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; | |
r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; | |
r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; | |
r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; | |
r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; | |
r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; | |
r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; | |
r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; | |
r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_MESA_window_pos */ | |
#ifdef GL_MESA_ycbcr_texture | |
#endif /* GL_MESA_ycbcr_texture */ | |
#ifdef GL_NV_blend_square | |
#endif /* GL_NV_blend_square */ | |
#ifdef GL_NV_copy_depth_to_color | |
#endif /* GL_NV_copy_depth_to_color */ | |
#ifdef GL_NV_depth_buffer_float | |
static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; | |
r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; | |
r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_NV_depth_buffer_float */ | |
#ifdef GL_NV_depth_clamp | |
#endif /* GL_NV_depth_clamp */ | |
#ifdef GL_NV_depth_range_unclamped | |
#endif /* GL_NV_depth_range_unclamped */ | |
#ifdef GL_NV_evaluators | |
static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; | |
r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; | |
r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; | |
r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; | |
r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; | |
r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; | |
r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; | |
r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; | |
r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_NV_evaluators */ | |
#ifdef GL_NV_fence | |
static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; | |
r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; | |
r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; | |
r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; | |
r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; | |
r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; | |
r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_NV_fence */ | |
#ifdef GL_NV_float_buffer | |
#endif /* GL_NV_float_buffer */ | |
#ifdef GL_NV_fog_distance | |
#endif /* GL_NV_fog_distance */ | |
#ifdef GL_NV_fragment_program | |
static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; | |
r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; | |
r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; | |
r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; | |
r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; | |
r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_NV_fragment_program */ | |
#ifdef GL_NV_fragment_program2 | |
#endif /* GL_NV_fragment_program2 */ | |
#ifdef GL_NV_fragment_program4 | |
#endif /* GL_NV_fragment_program4 */ | |
#ifdef GL_NV_fragment_program_option | |
#endif /* GL_NV_fragment_program_option */ | |
#ifdef GL_NV_framebuffer_multisample_coverage | |
static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_NV_framebuffer_multisample_coverage */ | |
#ifdef GL_NV_geometry_program4 | |
static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_NV_geometry_program4 */ | |
#ifdef GL_NV_geometry_shader4 | |
#endif /* GL_NV_geometry_shader4 */ | |
#ifdef GL_NV_gpu_program4 | |
static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; | |
r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; | |
r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; | |
r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; | |
r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; | |
r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; | |
r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; | |
r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; | |
r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; | |
r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; | |
r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; | |
r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_NV_gpu_program4 */ | |
#ifdef GL_NV_half_float | |
static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; | |
r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; | |
r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; | |
r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; | |
r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; | |
r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; | |
r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; | |
r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; | |
r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; | |
r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; | |
r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; | |
r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; | |
r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; | |
r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; | |
r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; | |
r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; | |
r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; | |
r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; | |
r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; | |
r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; | |
r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; | |
r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; | |
r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; | |
r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; | |
r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; | |
r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; | |
r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; | |
r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; | |
r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; | |
r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; | |
r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; | |
r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; | |
r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; | |
r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; | |
r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; | |
r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; | |
r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; | |
r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; | |
r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; | |
r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; | |
r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; | |
r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; | |
r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; | |
r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; | |
r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; | |
r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_NV_half_float */ | |
#ifdef GL_NV_light_max_exponent | |
#endif /* GL_NV_light_max_exponent */ | |
#ifdef GL_NV_multisample_filter_hint | |
#endif /* GL_NV_multisample_filter_hint */ | |
#ifdef GL_NV_occlusion_query | |
static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; | |
r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; | |
r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; | |
r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; | |
r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; | |
r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; | |
r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_NV_occlusion_query */ | |
#ifdef GL_NV_packed_depth_stencil | |
#endif /* GL_NV_packed_depth_stencil */ | |
#ifdef GL_NV_parameter_buffer_object | |
static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; | |
r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; | |
r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_NV_parameter_buffer_object */ | |
#ifdef GL_NV_pixel_data_range | |
static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; | |
r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_NV_pixel_data_range */ | |
#ifdef GL_NV_point_sprite | |
static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; | |
r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_NV_point_sprite */ | |
#ifdef GL_NV_primitive_restart | |
static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; | |
r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_NV_primitive_restart */ | |
#ifdef GL_NV_register_combiners | |
static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; | |
r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; | |
r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; | |
r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; | |
r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; | |
r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; | |
r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; | |
r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; | |
r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; | |
r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; | |
r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; | |
r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; | |
r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_NV_register_combiners */ | |
#ifdef GL_NV_register_combiners2 | |
static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; | |
r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_NV_register_combiners2 */ | |
#ifdef GL_NV_texgen_emboss | |
#endif /* GL_NV_texgen_emboss */ | |
#ifdef GL_NV_texgen_reflection | |
#endif /* GL_NV_texgen_reflection */ | |
#ifdef GL_NV_texture_compression_vtc | |
#endif /* GL_NV_texture_compression_vtc */ | |
#ifdef GL_NV_texture_env_combine4 | |
#endif /* GL_NV_texture_env_combine4 */ | |
#ifdef GL_NV_texture_expand_normal | |
#endif /* GL_NV_texture_expand_normal */ | |
#ifdef GL_NV_texture_rectangle | |
#endif /* GL_NV_texture_rectangle */ | |
#ifdef GL_NV_texture_shader | |
#endif /* GL_NV_texture_shader */ | |
#ifdef GL_NV_texture_shader2 | |
#endif /* GL_NV_texture_shader2 */ | |
#ifdef GL_NV_texture_shader3 | |
#endif /* GL_NV_texture_shader3 */ | |
#ifdef GL_NV_transform_feedback | |
static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; | |
r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; | |
r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; | |
r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; | |
r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; | |
r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; | |
r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; | |
r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; | |
r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; | |
r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; | |
r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_NV_transform_feedback */ | |
#ifdef GL_NV_vertex_array_range | |
static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; | |
r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_NV_vertex_array_range */ | |
#ifdef GL_NV_vertex_array_range2 | |
#endif /* GL_NV_vertex_array_range2 */ | |
#ifdef GL_NV_vertex_program | |
static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; | |
r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; | |
r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; | |
r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; | |
r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; | |
r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; | |
r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; | |
r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; | |
r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; | |
r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; | |
r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; | |
r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; | |
r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; | |
r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; | |
r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; | |
r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; | |
r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; | |
r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; | |
r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; | |
r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; | |
r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; | |
r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; | |
r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; | |
r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; | |
r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; | |
r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; | |
r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; | |
r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; | |
r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; | |
r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; | |
r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; | |
r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; | |
r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; | |
r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; | |
r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; | |
r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; | |
r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; | |
r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; | |
r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; | |
r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; | |
r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; | |
r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; | |
r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; | |
r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; | |
r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; | |
r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; | |
r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; | |
r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; | |
r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; | |
r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; | |
r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; | |
r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; | |
r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; | |
r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; | |
r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; | |
r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; | |
r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; | |
r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; | |
r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; | |
r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; | |
r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; | |
r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; | |
r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; | |
r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_NV_vertex_program */ | |
#ifdef GL_NV_vertex_program1_1 | |
#endif /* GL_NV_vertex_program1_1 */ | |
#ifdef GL_NV_vertex_program2 | |
#endif /* GL_NV_vertex_program2 */ | |
#ifdef GL_NV_vertex_program2_option | |
#endif /* GL_NV_vertex_program2_option */ | |
#ifdef GL_NV_vertex_program3 | |
#endif /* GL_NV_vertex_program3 */ | |
#ifdef GL_NV_vertex_program4 | |
#endif /* GL_NV_vertex_program4 */ | |
#ifdef GL_OES_byte_coordinates | |
#endif /* GL_OES_byte_coordinates */ | |
#ifdef GL_OES_compressed_paletted_texture | |
#endif /* GL_OES_compressed_paletted_texture */ | |
#ifdef GL_OES_read_format | |
#endif /* GL_OES_read_format */ | |
#ifdef GL_OES_single_precision | |
static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r; | |
r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r; | |
r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r; | |
r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r; | |
r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r; | |
r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_OES_single_precision */ | |
#ifdef GL_OML_interlace | |
#endif /* GL_OML_interlace */ | |
#ifdef GL_OML_resample | |
#endif /* GL_OML_resample */ | |
#ifdef GL_OML_subsample | |
#endif /* GL_OML_subsample */ | |
#ifdef GL_PGI_misc_hints | |
#endif /* GL_PGI_misc_hints */ | |
#ifdef GL_PGI_vertex_hints | |
#endif /* GL_PGI_vertex_hints */ | |
#ifdef GL_REND_screen_coordinates | |
#endif /* GL_REND_screen_coordinates */ | |
#ifdef GL_S3_s3tc | |
#endif /* GL_S3_s3tc */ | |
#ifdef GL_SGIS_color_range | |
#endif /* GL_SGIS_color_range */ | |
#ifdef GL_SGIS_detail_texture | |
static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; | |
r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_SGIS_detail_texture */ | |
#ifdef GL_SGIS_fog_function | |
static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; | |
r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_SGIS_fog_function */ | |
#ifdef GL_SGIS_generate_mipmap | |
#endif /* GL_SGIS_generate_mipmap */ | |
#ifdef GL_SGIS_multisample | |
static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; | |
r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_SGIS_multisample */ | |
#ifdef GL_SGIS_pixel_texture | |
#endif /* GL_SGIS_pixel_texture */ | |
#ifdef GL_SGIS_sharpen_texture | |
static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; | |
r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_SGIS_sharpen_texture */ | |
#ifdef GL_SGIS_texture4D | |
static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; | |
r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_SGIS_texture4D */ | |
#ifdef GL_SGIS_texture_border_clamp | |
#endif /* GL_SGIS_texture_border_clamp */ | |
#ifdef GL_SGIS_texture_edge_clamp | |
#endif /* GL_SGIS_texture_edge_clamp */ | |
#ifdef GL_SGIS_texture_filter4 | |
static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; | |
r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_SGIS_texture_filter4 */ | |
#ifdef GL_SGIS_texture_lod | |
#endif /* GL_SGIS_texture_lod */ | |
#ifdef GL_SGIS_texture_select | |
#endif /* GL_SGIS_texture_select */ | |
#ifdef GL_SGIX_async | |
static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; | |
r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; | |
r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; | |
r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; | |
r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; | |
r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_SGIX_async */ | |
#ifdef GL_SGIX_async_histogram | |
#endif /* GL_SGIX_async_histogram */ | |
#ifdef GL_SGIX_async_pixel | |
#endif /* GL_SGIX_async_pixel */ | |
#ifdef GL_SGIX_blend_alpha_minmax | |
#endif /* GL_SGIX_blend_alpha_minmax */ | |
#ifdef GL_SGIX_clipmap | |
#endif /* GL_SGIX_clipmap */ | |
#ifdef GL_SGIX_depth_texture | |
#endif /* GL_SGIX_depth_texture */ | |
#ifdef GL_SGIX_flush_raster | |
static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_SGIX_flush_raster */ | |
#ifdef GL_SGIX_fog_offset | |
#endif /* GL_SGIX_fog_offset */ | |
#ifdef GL_SGIX_fog_texture | |
static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_SGIX_fog_texture */ | |
#ifdef GL_SGIX_fragment_specular_lighting | |
static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; | |
r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; | |
r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; | |
r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; | |
r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; | |
r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; | |
r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; | |
r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; | |
r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; | |
r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; | |
r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; | |
r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; | |
r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; | |
r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; | |
r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; | |
r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; | |
r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_SGIX_fragment_specular_lighting */ | |
#ifdef GL_SGIX_framezoom | |
static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_SGIX_framezoom */ | |
#ifdef GL_SGIX_interlace | |
#endif /* GL_SGIX_interlace */ | |
#ifdef GL_SGIX_ir_instrument1 | |
#endif /* GL_SGIX_ir_instrument1 */ | |
#ifdef GL_SGIX_list_priority | |
#endif /* GL_SGIX_list_priority */ | |
#ifdef GL_SGIX_pixel_texture | |
static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_SGIX_pixel_texture */ | |
#ifdef GL_SGIX_pixel_texture_bits | |
#endif /* GL_SGIX_pixel_texture_bits */ | |
#ifdef GL_SGIX_reference_plane | |
static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_SGIX_reference_plane */ | |
#ifdef GL_SGIX_resample | |
#endif /* GL_SGIX_resample */ | |
#ifdef GL_SGIX_shadow | |
#endif /* GL_SGIX_shadow */ | |
#ifdef GL_SGIX_shadow_ambient | |
#endif /* GL_SGIX_shadow_ambient */ | |
#ifdef GL_SGIX_sprite | |
static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; | |
r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; | |
r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; | |
r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_SGIX_sprite */ | |
#ifdef GL_SGIX_tag_sample_buffer | |
static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_SGIX_tag_sample_buffer */ | |
#ifdef GL_SGIX_texture_add_env | |
#endif /* GL_SGIX_texture_add_env */ | |
#ifdef GL_SGIX_texture_coordinate_clamp | |
#endif /* GL_SGIX_texture_coordinate_clamp */ | |
#ifdef GL_SGIX_texture_lod_bias | |
#endif /* GL_SGIX_texture_lod_bias */ | |
#ifdef GL_SGIX_texture_multi_buffer | |
#endif /* GL_SGIX_texture_multi_buffer */ | |
#ifdef GL_SGIX_texture_range | |
#endif /* GL_SGIX_texture_range */ | |
#ifdef GL_SGIX_texture_scale_bias | |
#endif /* GL_SGIX_texture_scale_bias */ | |
#ifdef GL_SGIX_vertex_preclip | |
#endif /* GL_SGIX_vertex_preclip */ | |
#ifdef GL_SGIX_vertex_preclip_hint | |
#endif /* GL_SGIX_vertex_preclip_hint */ | |
#ifdef GL_SGIX_ycrcb | |
#endif /* GL_SGIX_ycrcb */ | |
#ifdef GL_SGI_color_matrix | |
#endif /* GL_SGI_color_matrix */ | |
#ifdef GL_SGI_color_table | |
static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; | |
r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; | |
r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; | |
r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; | |
r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; | |
r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; | |
r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_SGI_color_table */ | |
#ifdef GL_SGI_texture_color_table | |
#endif /* GL_SGI_texture_color_table */ | |
#ifdef GL_SUNX_constant_data | |
static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_SUNX_constant_data */ | |
#ifdef GL_SUN_convolution_border_modes | |
#endif /* GL_SUN_convolution_border_modes */ | |
#ifdef GL_SUN_global_alpha | |
static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; | |
r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; | |
r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; | |
r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; | |
r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; | |
r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; | |
r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; | |
r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_SUN_global_alpha */ | |
#ifdef GL_SUN_mesh_array | |
#endif /* GL_SUN_mesh_array */ | |
#ifdef GL_SUN_read_video_pixels | |
static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_SUN_read_video_pixels */ | |
#ifdef GL_SUN_slice_accum | |
#endif /* GL_SUN_slice_accum */ | |
#ifdef GL_SUN_triangle_list | |
static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; | |
r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; | |
r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; | |
r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; | |
r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; | |
r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; | |
r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_SUN_triangle_list */ | |
#ifdef GL_SUN_vertex | |
static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; | |
r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; | |
r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; | |
r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; | |
r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; | |
r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; | |
r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; | |
r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; | |
r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; | |
r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; | |
r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; | |
r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; | |
r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; | |
r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; | |
r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; | |
r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; | |
r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; | |
r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; | |
r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; | |
r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; | |
r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; | |
r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; | |
r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; | |
r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; | |
r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; | |
r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; | |
r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; | |
r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; | |
r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; | |
r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; | |
r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; | |
r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; | |
r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; | |
r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; | |
r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; | |
r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; | |
r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; | |
r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; | |
r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; | |
r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_SUN_vertex */ | |
#ifdef GL_WIN_phong_shading | |
#endif /* GL_WIN_phong_shading */ | |
#ifdef GL_WIN_specular_fog | |
#endif /* GL_WIN_specular_fog */ | |
#ifdef GL_WIN_swap_hint | |
static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; | |
return r; | |
} | |
#endif /* GL_WIN_swap_hint */ | |
/* ------------------------------------------------------------------------- */ | |
/* | |
* Search for name in the extensions string. Use of strstr() | |
* is not sufficient because extension names can be prefixes of | |
* other extension names. Could use strtok() but the constant | |
* string returned by glGetString might be in read-only memory. | |
*/ | |
GLboolean glewGetExtension (const char* name) | |
{ | |
GLubyte* p; | |
GLubyte* end; | |
GLuint len = _glewStrLen((const GLubyte*)name); | |
p = (GLubyte*)glGetString(GL_EXTENSIONS); | |
if (0 == p) return GL_FALSE; | |
end = p + _glewStrLen(p); | |
while (p < end) | |
{ | |
GLuint n = _glewStrCLen(p, ' '); | |
if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; | |
p += n+1; | |
} | |
return GL_FALSE; | |
} | |
/* ------------------------------------------------------------------------- */ | |
#ifndef GLEW_MX | |
static | |
#endif | |
GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) | |
{ | |
const GLubyte* s; | |
GLuint dot, major, minor; | |
/* query opengl version */ | |
s = glGetString(GL_VERSION); | |
dot = _glewStrCLen(s, '.'); | |
major = dot-1; | |
minor = dot+1; | |
if (dot == 0 || s[minor] == '\0') | |
return GLEW_ERROR_NO_GL_VERSION; | |
if (s[major] == '1' && s[minor] == '0') | |
{ | |
return GLEW_ERROR_GL_VERSION_10_ONLY; | |
} | |
else | |
{ | |
CONST_CAST(GLEW_VERSION_1_1) = GL_TRUE; | |
if (s[major] >= '2') | |
{ | |
CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE; | |
CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE; | |
CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE; | |
CONST_CAST(GLEW_VERSION_1_5) = GL_TRUE; | |
CONST_CAST(GLEW_VERSION_2_0) = GL_TRUE; | |
if (s[minor] >= '1') | |
{ | |
CONST_CAST(GLEW_VERSION_2_1) = GL_TRUE; | |
} | |
} | |
else | |
{ | |
if (s[minor] >= '5') | |
{ | |
CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE; | |
CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE; | |
CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE; | |
CONST_CAST(GLEW_VERSION_1_5) = GL_TRUE; | |
CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE; | |
CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE; | |
} | |
if (s[minor] == '4') | |
{ | |
CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE; | |
CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE; | |
CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE; | |
CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE; | |
CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE; | |
CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE; | |
} | |
if (s[minor] == '3') | |
{ | |
CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE; | |
CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE; | |
CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE; | |
CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE; | |
CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE; | |
CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE; | |
} | |
if (s[minor] == '2') | |
{ | |
CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE; | |
CONST_CAST(GLEW_VERSION_1_3) = GL_FALSE; | |
CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE; | |
CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE; | |
CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE; | |
CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE; | |
} | |
if (s[minor] < '2') | |
{ | |
CONST_CAST(GLEW_VERSION_1_2) = GL_FALSE; | |
CONST_CAST(GLEW_VERSION_1_3) = GL_FALSE; | |
CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE; | |
CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE; | |
CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE; | |
CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE; | |
} | |
} | |
} | |
/* initialize extensions */ | |
#ifdef GL_VERSION_1_2 | |
if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_VERSION_1_2 */ | |
#ifdef GL_VERSION_1_3 | |
if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_VERSION_1_3 */ | |
#ifdef GL_VERSION_1_4 | |
if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_VERSION_1_4 */ | |
#ifdef GL_VERSION_1_5 | |
if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_VERSION_1_5 */ | |
#ifdef GL_VERSION_2_0 | |
if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_VERSION_2_0 */ | |
#ifdef GL_VERSION_2_1 | |
if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_VERSION_2_1 */ | |
#ifdef GL_3DFX_multisample | |
CONST_CAST(GLEW_3DFX_multisample) = glewGetExtension("GL_3DFX_multisample"); | |
#endif /* GL_3DFX_multisample */ | |
#ifdef GL_3DFX_tbuffer | |
CONST_CAST(GLEW_3DFX_tbuffer) = glewGetExtension("GL_3DFX_tbuffer"); | |
if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_3DFX_tbuffer */ | |
#ifdef GL_3DFX_texture_compression_FXT1 | |
CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = glewGetExtension("GL_3DFX_texture_compression_FXT1"); | |
#endif /* GL_3DFX_texture_compression_FXT1 */ | |
#ifdef GL_APPLE_client_storage | |
CONST_CAST(GLEW_APPLE_client_storage) = glewGetExtension("GL_APPLE_client_storage"); | |
#endif /* GL_APPLE_client_storage */ | |
#ifdef GL_APPLE_element_array | |
CONST_CAST(GLEW_APPLE_element_array) = glewGetExtension("GL_APPLE_element_array"); | |
if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_APPLE_element_array */ | |
#ifdef GL_APPLE_fence | |
CONST_CAST(GLEW_APPLE_fence) = glewGetExtension("GL_APPLE_fence"); | |
if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_APPLE_fence */ | |
#ifdef GL_APPLE_float_pixels | |
CONST_CAST(GLEW_APPLE_float_pixels) = glewGetExtension("GL_APPLE_float_pixels"); | |
#endif /* GL_APPLE_float_pixels */ | |
#ifdef GL_APPLE_pixel_buffer | |
CONST_CAST(GLEW_APPLE_pixel_buffer) = glewGetExtension("GL_APPLE_pixel_buffer"); | |
#endif /* GL_APPLE_pixel_buffer */ | |
#ifdef GL_APPLE_specular_vector | |
CONST_CAST(GLEW_APPLE_specular_vector) = glewGetExtension("GL_APPLE_specular_vector"); | |
#endif /* GL_APPLE_specular_vector */ | |
#ifdef GL_APPLE_texture_range | |
CONST_CAST(GLEW_APPLE_texture_range) = glewGetExtension("GL_APPLE_texture_range"); | |
if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_APPLE_texture_range */ | |
#ifdef GL_APPLE_transform_hint | |
CONST_CAST(GLEW_APPLE_transform_hint) = glewGetExtension("GL_APPLE_transform_hint"); | |
#endif /* GL_APPLE_transform_hint */ | |
#ifdef GL_APPLE_vertex_array_object | |
CONST_CAST(GLEW_APPLE_vertex_array_object) = glewGetExtension("GL_APPLE_vertex_array_object"); | |
if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_APPLE_vertex_array_object */ | |
#ifdef GL_APPLE_vertex_array_range | |
CONST_CAST(GLEW_APPLE_vertex_array_range) = glewGetExtension("GL_APPLE_vertex_array_range"); | |
if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_APPLE_vertex_array_range */ | |
#ifdef GL_APPLE_ycbcr_422 | |
CONST_CAST(GLEW_APPLE_ycbcr_422) = glewGetExtension("GL_APPLE_ycbcr_422"); | |
#endif /* GL_APPLE_ycbcr_422 */ | |
#ifdef GL_ARB_color_buffer_float | |
CONST_CAST(GLEW_ARB_color_buffer_float) = glewGetExtension("GL_ARB_color_buffer_float"); | |
if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ARB_color_buffer_float */ | |
#ifdef GL_ARB_depth_texture | |
CONST_CAST(GLEW_ARB_depth_texture) = glewGetExtension("GL_ARB_depth_texture"); | |
#endif /* GL_ARB_depth_texture */ | |
#ifdef GL_ARB_draw_buffers | |
CONST_CAST(GLEW_ARB_draw_buffers) = glewGetExtension("GL_ARB_draw_buffers"); | |
if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ARB_draw_buffers */ | |
#ifdef GL_ARB_fragment_program | |
CONST_CAST(GLEW_ARB_fragment_program) = glewGetExtension("GL_ARB_fragment_program"); | |
#endif /* GL_ARB_fragment_program */ | |
#ifdef GL_ARB_fragment_program_shadow | |
CONST_CAST(GLEW_ARB_fragment_program_shadow) = glewGetExtension("GL_ARB_fragment_program_shadow"); | |
#endif /* GL_ARB_fragment_program_shadow */ | |
#ifdef GL_ARB_fragment_shader | |
CONST_CAST(GLEW_ARB_fragment_shader) = glewGetExtension("GL_ARB_fragment_shader"); | |
#endif /* GL_ARB_fragment_shader */ | |
#ifdef GL_ARB_half_float_pixel | |
CONST_CAST(GLEW_ARB_half_float_pixel) = glewGetExtension("GL_ARB_half_float_pixel"); | |
#endif /* GL_ARB_half_float_pixel */ | |
#ifdef GL_ARB_imaging | |
CONST_CAST(GLEW_ARB_imaging) = glewGetExtension("GL_ARB_imaging"); | |
if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ARB_imaging */ | |
#ifdef GL_ARB_matrix_palette | |
CONST_CAST(GLEW_ARB_matrix_palette) = glewGetExtension("GL_ARB_matrix_palette"); | |
if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ARB_matrix_palette */ | |
#ifdef GL_ARB_multisample | |
CONST_CAST(GLEW_ARB_multisample) = glewGetExtension("GL_ARB_multisample"); | |
if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ARB_multisample */ | |
#ifdef GL_ARB_multitexture | |
CONST_CAST(GLEW_ARB_multitexture) = glewGetExtension("GL_ARB_multitexture"); | |
if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ARB_multitexture */ | |
#ifdef GL_ARB_occlusion_query | |
CONST_CAST(GLEW_ARB_occlusion_query) = glewGetExtension("GL_ARB_occlusion_query"); | |
if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ARB_occlusion_query */ | |
#ifdef GL_ARB_pixel_buffer_object | |
CONST_CAST(GLEW_ARB_pixel_buffer_object) = glewGetExtension("GL_ARB_pixel_buffer_object"); | |
#endif /* GL_ARB_pixel_buffer_object */ | |
#ifdef GL_ARB_point_parameters | |
CONST_CAST(GLEW_ARB_point_parameters) = glewGetExtension("GL_ARB_point_parameters"); | |
if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ARB_point_parameters */ | |
#ifdef GL_ARB_point_sprite | |
CONST_CAST(GLEW_ARB_point_sprite) = glewGetExtension("GL_ARB_point_sprite"); | |
#endif /* GL_ARB_point_sprite */ | |
#ifdef GL_ARB_shader_objects | |
CONST_CAST(GLEW_ARB_shader_objects) = glewGetExtension("GL_ARB_shader_objects"); | |
if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ARB_shader_objects */ | |
#ifdef GL_ARB_shading_language_100 | |
CONST_CAST(GLEW_ARB_shading_language_100) = glewGetExtension("GL_ARB_shading_language_100"); | |
#endif /* GL_ARB_shading_language_100 */ | |
#ifdef GL_ARB_shadow | |
CONST_CAST(GLEW_ARB_shadow) = glewGetExtension("GL_ARB_shadow"); | |
#endif /* GL_ARB_shadow */ | |
#ifdef GL_ARB_shadow_ambient | |
CONST_CAST(GLEW_ARB_shadow_ambient) = glewGetExtension("GL_ARB_shadow_ambient"); | |
#endif /* GL_ARB_shadow_ambient */ | |
#ifdef GL_ARB_texture_border_clamp | |
CONST_CAST(GLEW_ARB_texture_border_clamp) = glewGetExtension("GL_ARB_texture_border_clamp"); | |
#endif /* GL_ARB_texture_border_clamp */ | |
#ifdef GL_ARB_texture_compression | |
CONST_CAST(GLEW_ARB_texture_compression) = glewGetExtension("GL_ARB_texture_compression"); | |
if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ARB_texture_compression */ | |
#ifdef GL_ARB_texture_cube_map | |
CONST_CAST(GLEW_ARB_texture_cube_map) = glewGetExtension("GL_ARB_texture_cube_map"); | |
#endif /* GL_ARB_texture_cube_map */ | |
#ifdef GL_ARB_texture_env_add | |
CONST_CAST(GLEW_ARB_texture_env_add) = glewGetExtension("GL_ARB_texture_env_add"); | |
#endif /* GL_ARB_texture_env_add */ | |
#ifdef GL_ARB_texture_env_combine | |
CONST_CAST(GLEW_ARB_texture_env_combine) = glewGetExtension("GL_ARB_texture_env_combine"); | |
#endif /* GL_ARB_texture_env_combine */ | |
#ifdef GL_ARB_texture_env_crossbar | |
CONST_CAST(GLEW_ARB_texture_env_crossbar) = glewGetExtension("GL_ARB_texture_env_crossbar"); | |
#endif /* GL_ARB_texture_env_crossbar */ | |
#ifdef GL_ARB_texture_env_dot3 | |
CONST_CAST(GLEW_ARB_texture_env_dot3) = glewGetExtension("GL_ARB_texture_env_dot3"); | |
#endif /* GL_ARB_texture_env_dot3 */ | |
#ifdef GL_ARB_texture_float | |
CONST_CAST(GLEW_ARB_texture_float) = glewGetExtension("GL_ARB_texture_float"); | |
#endif /* GL_ARB_texture_float */ | |
#ifdef GL_ARB_texture_mirrored_repeat | |
CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = glewGetExtension("GL_ARB_texture_mirrored_repeat"); | |
#endif /* GL_ARB_texture_mirrored_repeat */ | |
#ifdef GL_ARB_texture_non_power_of_two | |
CONST_CAST(GLEW_ARB_texture_non_power_of_two) = glewGetExtension("GL_ARB_texture_non_power_of_two"); | |
#endif /* GL_ARB_texture_non_power_of_two */ | |
#ifdef GL_ARB_texture_rectangle | |
CONST_CAST(GLEW_ARB_texture_rectangle) = glewGetExtension("GL_ARB_texture_rectangle"); | |
#endif /* GL_ARB_texture_rectangle */ | |
#ifdef GL_ARB_transpose_matrix | |
CONST_CAST(GLEW_ARB_transpose_matrix) = glewGetExtension("GL_ARB_transpose_matrix"); | |
if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ARB_transpose_matrix */ | |
#ifdef GL_ARB_vertex_blend | |
CONST_CAST(GLEW_ARB_vertex_blend) = glewGetExtension("GL_ARB_vertex_blend"); | |
if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ARB_vertex_blend */ | |
#ifdef GL_ARB_vertex_buffer_object | |
CONST_CAST(GLEW_ARB_vertex_buffer_object) = glewGetExtension("GL_ARB_vertex_buffer_object"); | |
if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ARB_vertex_buffer_object */ | |
#ifdef GL_ARB_vertex_program | |
CONST_CAST(GLEW_ARB_vertex_program) = glewGetExtension("GL_ARB_vertex_program"); | |
if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ARB_vertex_program */ | |
#ifdef GL_ARB_vertex_shader | |
CONST_CAST(GLEW_ARB_vertex_shader) = glewGetExtension("GL_ARB_vertex_shader"); | |
if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ARB_vertex_shader */ | |
#ifdef GL_ARB_window_pos | |
CONST_CAST(GLEW_ARB_window_pos) = glewGetExtension("GL_ARB_window_pos"); | |
if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ARB_window_pos */ | |
#ifdef GL_ATIX_point_sprites | |
CONST_CAST(GLEW_ATIX_point_sprites) = glewGetExtension("GL_ATIX_point_sprites"); | |
#endif /* GL_ATIX_point_sprites */ | |
#ifdef GL_ATIX_texture_env_combine3 | |
CONST_CAST(GLEW_ATIX_texture_env_combine3) = glewGetExtension("GL_ATIX_texture_env_combine3"); | |
#endif /* GL_ATIX_texture_env_combine3 */ | |
#ifdef GL_ATIX_texture_env_route | |
CONST_CAST(GLEW_ATIX_texture_env_route) = glewGetExtension("GL_ATIX_texture_env_route"); | |
#endif /* GL_ATIX_texture_env_route */ | |
#ifdef GL_ATIX_vertex_shader_output_point_size | |
CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = glewGetExtension("GL_ATIX_vertex_shader_output_point_size"); | |
#endif /* GL_ATIX_vertex_shader_output_point_size */ | |
#ifdef GL_ATI_draw_buffers | |
CONST_CAST(GLEW_ATI_draw_buffers) = glewGetExtension("GL_ATI_draw_buffers"); | |
if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ATI_draw_buffers */ | |
#ifdef GL_ATI_element_array | |
CONST_CAST(GLEW_ATI_element_array) = glewGetExtension("GL_ATI_element_array"); | |
if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ATI_element_array */ | |
#ifdef GL_ATI_envmap_bumpmap | |
CONST_CAST(GLEW_ATI_envmap_bumpmap) = glewGetExtension("GL_ATI_envmap_bumpmap"); | |
if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ATI_envmap_bumpmap */ | |
#ifdef GL_ATI_fragment_shader | |
CONST_CAST(GLEW_ATI_fragment_shader) = glewGetExtension("GL_ATI_fragment_shader"); | |
if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ATI_fragment_shader */ | |
#ifdef GL_ATI_map_object_buffer | |
CONST_CAST(GLEW_ATI_map_object_buffer) = glewGetExtension("GL_ATI_map_object_buffer"); | |
if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ATI_map_object_buffer */ | |
#ifdef GL_ATI_pn_triangles | |
CONST_CAST(GLEW_ATI_pn_triangles) = glewGetExtension("GL_ATI_pn_triangles"); | |
if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ATI_pn_triangles */ | |
#ifdef GL_ATI_separate_stencil | |
CONST_CAST(GLEW_ATI_separate_stencil) = glewGetExtension("GL_ATI_separate_stencil"); | |
if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ATI_separate_stencil */ | |
#ifdef GL_ATI_shader_texture_lod | |
CONST_CAST(GLEW_ATI_shader_texture_lod) = glewGetExtension("GL_ATI_shader_texture_lod"); | |
#endif /* GL_ATI_shader_texture_lod */ | |
#ifdef GL_ATI_text_fragment_shader | |
CONST_CAST(GLEW_ATI_text_fragment_shader) = glewGetExtension("GL_ATI_text_fragment_shader"); | |
#endif /* GL_ATI_text_fragment_shader */ | |
#ifdef GL_ATI_texture_compression_3dc | |
CONST_CAST(GLEW_ATI_texture_compression_3dc) = glewGetExtension("GL_ATI_texture_compression_3dc"); | |
#endif /* GL_ATI_texture_compression_3dc */ | |
#ifdef GL_ATI_texture_env_combine3 | |
CONST_CAST(GLEW_ATI_texture_env_combine3) = glewGetExtension("GL_ATI_texture_env_combine3"); | |
#endif /* GL_ATI_texture_env_combine3 */ | |
#ifdef GL_ATI_texture_float | |
CONST_CAST(GLEW_ATI_texture_float) = glewGetExtension("GL_ATI_texture_float"); | |
#endif /* GL_ATI_texture_float */ | |
#ifdef GL_ATI_texture_mirror_once | |
CONST_CAST(GLEW_ATI_texture_mirror_once) = glewGetExtension("GL_ATI_texture_mirror_once"); | |
#endif /* GL_ATI_texture_mirror_once */ | |
#ifdef GL_ATI_vertex_array_object | |
CONST_CAST(GLEW_ATI_vertex_array_object) = glewGetExtension("GL_ATI_vertex_array_object"); | |
if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ATI_vertex_array_object */ | |
#ifdef GL_ATI_vertex_attrib_array_object | |
CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = glewGetExtension("GL_ATI_vertex_attrib_array_object"); | |
if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ATI_vertex_attrib_array_object */ | |
#ifdef GL_ATI_vertex_streams | |
CONST_CAST(GLEW_ATI_vertex_streams) = glewGetExtension("GL_ATI_vertex_streams"); | |
if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_ATI_vertex_streams */ | |
#ifdef GL_EXT_422_pixels | |
CONST_CAST(GLEW_EXT_422_pixels) = glewGetExtension("GL_EXT_422_pixels"); | |
#endif /* GL_EXT_422_pixels */ | |
#ifdef GL_EXT_Cg_shader | |
CONST_CAST(GLEW_EXT_Cg_shader) = glewGetExtension("GL_EXT_Cg_shader"); | |
#endif /* GL_EXT_Cg_shader */ | |
#ifdef GL_EXT_abgr | |
CONST_CAST(GLEW_EXT_abgr) = glewGetExtension("GL_EXT_abgr"); | |
#endif /* GL_EXT_abgr */ | |
#ifdef GL_EXT_bgra | |
CONST_CAST(GLEW_EXT_bgra) = glewGetExtension("GL_EXT_bgra"); | |
#endif /* GL_EXT_bgra */ | |
#ifdef GL_EXT_bindable_uniform | |
CONST_CAST(GLEW_EXT_bindable_uniform) = glewGetExtension("GL_EXT_bindable_uniform"); | |
if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_bindable_uniform */ | |
#ifdef GL_EXT_blend_color | |
CONST_CAST(GLEW_EXT_blend_color) = glewGetExtension("GL_EXT_blend_color"); | |
if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_blend_color */ | |
#ifdef GL_EXT_blend_equation_separate | |
CONST_CAST(GLEW_EXT_blend_equation_separate) = glewGetExtension("GL_EXT_blend_equation_separate"); | |
if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_blend_equation_separate */ | |
#ifdef GL_EXT_blend_func_separate | |
CONST_CAST(GLEW_EXT_blend_func_separate) = glewGetExtension("GL_EXT_blend_func_separate"); | |
if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_blend_func_separate */ | |
#ifdef GL_EXT_blend_logic_op | |
CONST_CAST(GLEW_EXT_blend_logic_op) = glewGetExtension("GL_EXT_blend_logic_op"); | |
#endif /* GL_EXT_blend_logic_op */ | |
#ifdef GL_EXT_blend_minmax | |
CONST_CAST(GLEW_EXT_blend_minmax) = glewGetExtension("GL_EXT_blend_minmax"); | |
if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_blend_minmax */ | |
#ifdef GL_EXT_blend_subtract | |
CONST_CAST(GLEW_EXT_blend_subtract) = glewGetExtension("GL_EXT_blend_subtract"); | |
#endif /* GL_EXT_blend_subtract */ | |
#ifdef GL_EXT_clip_volume_hint | |
CONST_CAST(GLEW_EXT_clip_volume_hint) = glewGetExtension("GL_EXT_clip_volume_hint"); | |
#endif /* GL_EXT_clip_volume_hint */ | |
#ifdef GL_EXT_cmyka | |
CONST_CAST(GLEW_EXT_cmyka) = glewGetExtension("GL_EXT_cmyka"); | |
#endif /* GL_EXT_cmyka */ | |
#ifdef GL_EXT_color_subtable | |
CONST_CAST(GLEW_EXT_color_subtable) = glewGetExtension("GL_EXT_color_subtable"); | |
if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_color_subtable */ | |
#ifdef GL_EXT_compiled_vertex_array | |
CONST_CAST(GLEW_EXT_compiled_vertex_array) = glewGetExtension("GL_EXT_compiled_vertex_array"); | |
if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_compiled_vertex_array */ | |
#ifdef GL_EXT_convolution | |
CONST_CAST(GLEW_EXT_convolution) = glewGetExtension("GL_EXT_convolution"); | |
if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_convolution */ | |
#ifdef GL_EXT_coordinate_frame | |
CONST_CAST(GLEW_EXT_coordinate_frame) = glewGetExtension("GL_EXT_coordinate_frame"); | |
if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_coordinate_frame */ | |
#ifdef GL_EXT_copy_texture | |
CONST_CAST(GLEW_EXT_copy_texture) = glewGetExtension("GL_EXT_copy_texture"); | |
if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_copy_texture */ | |
#ifdef GL_EXT_cull_vertex | |
CONST_CAST(GLEW_EXT_cull_vertex) = glewGetExtension("GL_EXT_cull_vertex"); | |
if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_cull_vertex */ | |
#ifdef GL_EXT_depth_bounds_test | |
CONST_CAST(GLEW_EXT_depth_bounds_test) = glewGetExtension("GL_EXT_depth_bounds_test"); | |
if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_depth_bounds_test */ | |
#ifdef GL_EXT_draw_buffers2 | |
CONST_CAST(GLEW_EXT_draw_buffers2) = glewGetExtension("GL_EXT_draw_buffers2"); | |
if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_draw_buffers2 */ | |
#ifdef GL_EXT_draw_instanced | |
CONST_CAST(GLEW_EXT_draw_instanced) = glewGetExtension("GL_EXT_draw_instanced"); | |
if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_draw_instanced */ | |
#ifdef GL_EXT_draw_range_elements | |
CONST_CAST(GLEW_EXT_draw_range_elements) = glewGetExtension("GL_EXT_draw_range_elements"); | |
if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_draw_range_elements */ | |
#ifdef GL_EXT_fog_coord | |
CONST_CAST(GLEW_EXT_fog_coord) = glewGetExtension("GL_EXT_fog_coord"); | |
if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_fog_coord */ | |
#ifdef GL_EXT_fragment_lighting | |
CONST_CAST(GLEW_EXT_fragment_lighting) = glewGetExtension("GL_EXT_fragment_lighting"); | |
if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_fragment_lighting */ | |
#ifdef GL_EXT_framebuffer_blit | |
CONST_CAST(GLEW_EXT_framebuffer_blit) = glewGetExtension("GL_EXT_framebuffer_blit"); | |
if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_framebuffer_blit */ | |
#ifdef GL_EXT_framebuffer_multisample | |
CONST_CAST(GLEW_EXT_framebuffer_multisample) = glewGetExtension("GL_EXT_framebuffer_multisample"); | |
if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_framebuffer_multisample */ | |
#ifdef GL_EXT_framebuffer_object | |
CONST_CAST(GLEW_EXT_framebuffer_object) = glewGetExtension("GL_EXT_framebuffer_object"); | |
if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_framebuffer_object */ | |
#ifdef GL_EXT_framebuffer_sRGB | |
CONST_CAST(GLEW_EXT_framebuffer_sRGB) = glewGetExtension("GL_EXT_framebuffer_sRGB"); | |
#endif /* GL_EXT_framebuffer_sRGB */ | |
#ifdef GL_EXT_geometry_shader4 | |
CONST_CAST(GLEW_EXT_geometry_shader4) = glewGetExtension("GL_EXT_geometry_shader4"); | |
if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_geometry_shader4 */ | |
#ifdef GL_EXT_gpu_program_parameters | |
CONST_CAST(GLEW_EXT_gpu_program_parameters) = glewGetExtension("GL_EXT_gpu_program_parameters"); | |
if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_gpu_program_parameters */ | |
#ifdef GL_EXT_gpu_shader4 | |
CONST_CAST(GLEW_EXT_gpu_shader4) = glewGetExtension("GL_EXT_gpu_shader4"); | |
if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_gpu_shader4 */ | |
#ifdef GL_EXT_histogram | |
CONST_CAST(GLEW_EXT_histogram) = glewGetExtension("GL_EXT_histogram"); | |
if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_histogram */ | |
#ifdef GL_EXT_index_array_formats | |
CONST_CAST(GLEW_EXT_index_array_formats) = glewGetExtension("GL_EXT_index_array_formats"); | |
#endif /* GL_EXT_index_array_formats */ | |
#ifdef GL_EXT_index_func | |
CONST_CAST(GLEW_EXT_index_func) = glewGetExtension("GL_EXT_index_func"); | |
if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_index_func */ | |
#ifdef GL_EXT_index_material | |
CONST_CAST(GLEW_EXT_index_material) = glewGetExtension("GL_EXT_index_material"); | |
if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_index_material */ | |
#ifdef GL_EXT_index_texture | |
CONST_CAST(GLEW_EXT_index_texture) = glewGetExtension("GL_EXT_index_texture"); | |
#endif /* GL_EXT_index_texture */ | |
#ifdef GL_EXT_light_texture | |
CONST_CAST(GLEW_EXT_light_texture) = glewGetExtension("GL_EXT_light_texture"); | |
if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_light_texture */ | |
#ifdef GL_EXT_misc_attribute | |
CONST_CAST(GLEW_EXT_misc_attribute) = glewGetExtension("GL_EXT_misc_attribute"); | |
#endif /* GL_EXT_misc_attribute */ | |
#ifdef GL_EXT_multi_draw_arrays | |
CONST_CAST(GLEW_EXT_multi_draw_arrays) = glewGetExtension("GL_EXT_multi_draw_arrays"); | |
if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_multi_draw_arrays */ | |
#ifdef GL_EXT_multisample | |
CONST_CAST(GLEW_EXT_multisample) = glewGetExtension("GL_EXT_multisample"); | |
if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_multisample */ | |
#ifdef GL_EXT_packed_depth_stencil | |
CONST_CAST(GLEW_EXT_packed_depth_stencil) = glewGetExtension("GL_EXT_packed_depth_stencil"); | |
#endif /* GL_EXT_packed_depth_stencil */ | |
#ifdef GL_EXT_packed_float | |
CONST_CAST(GLEW_EXT_packed_float) = glewGetExtension("GL_EXT_packed_float"); | |
#endif /* GL_EXT_packed_float */ | |
#ifdef GL_EXT_packed_pixels | |
CONST_CAST(GLEW_EXT_packed_pixels) = glewGetExtension("GL_EXT_packed_pixels"); | |
#endif /* GL_EXT_packed_pixels */ | |
#ifdef GL_EXT_paletted_texture | |
CONST_CAST(GLEW_EXT_paletted_texture) = glewGetExtension("GL_EXT_paletted_texture"); | |
if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_paletted_texture */ | |
#ifdef GL_EXT_pixel_buffer_object | |
CONST_CAST(GLEW_EXT_pixel_buffer_object) = glewGetExtension("GL_EXT_pixel_buffer_object"); | |
#endif /* GL_EXT_pixel_buffer_object */ | |
#ifdef GL_EXT_pixel_transform | |
CONST_CAST(GLEW_EXT_pixel_transform) = glewGetExtension("GL_EXT_pixel_transform"); | |
if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_pixel_transform */ | |
#ifdef GL_EXT_pixel_transform_color_table | |
CONST_CAST(GLEW_EXT_pixel_transform_color_table) = glewGetExtension("GL_EXT_pixel_transform_color_table"); | |
#endif /* GL_EXT_pixel_transform_color_table */ | |
#ifdef GL_EXT_point_parameters | |
CONST_CAST(GLEW_EXT_point_parameters) = glewGetExtension("GL_EXT_point_parameters"); | |
if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_point_parameters */ | |
#ifdef GL_EXT_polygon_offset | |
CONST_CAST(GLEW_EXT_polygon_offset) = glewGetExtension("GL_EXT_polygon_offset"); | |
if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_polygon_offset */ | |
#ifdef GL_EXT_rescale_normal | |
CONST_CAST(GLEW_EXT_rescale_normal) = glewGetExtension("GL_EXT_rescale_normal"); | |
#endif /* GL_EXT_rescale_normal */ | |
#ifdef GL_EXT_scene_marker | |
CONST_CAST(GLEW_EXT_scene_marker) = glewGetExtension("GL_EXT_scene_marker"); | |
if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_scene_marker */ | |
#ifdef GL_EXT_secondary_color | |
CONST_CAST(GLEW_EXT_secondary_color) = glewGetExtension("GL_EXT_secondary_color"); | |
if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_secondary_color */ | |
#ifdef GL_EXT_separate_specular_color | |
CONST_CAST(GLEW_EXT_separate_specular_color) = glewGetExtension("GL_EXT_separate_specular_color"); | |
#endif /* GL_EXT_separate_specular_color */ | |
#ifdef GL_EXT_shadow_funcs | |
CONST_CAST(GLEW_EXT_shadow_funcs) = glewGetExtension("GL_EXT_shadow_funcs"); | |
#endif /* GL_EXT_shadow_funcs */ | |
#ifdef GL_EXT_shared_texture_palette | |
CONST_CAST(GLEW_EXT_shared_texture_palette) = glewGetExtension("GL_EXT_shared_texture_palette"); | |
#endif /* GL_EXT_shared_texture_palette */ | |
#ifdef GL_EXT_stencil_clear_tag | |
CONST_CAST(GLEW_EXT_stencil_clear_tag) = glewGetExtension("GL_EXT_stencil_clear_tag"); | |
#endif /* GL_EXT_stencil_clear_tag */ | |
#ifdef GL_EXT_stencil_two_side | |
CONST_CAST(GLEW_EXT_stencil_two_side) = glewGetExtension("GL_EXT_stencil_two_side"); | |
if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_stencil_two_side */ | |
#ifdef GL_EXT_stencil_wrap | |
CONST_CAST(GLEW_EXT_stencil_wrap) = glewGetExtension("GL_EXT_stencil_wrap"); | |
#endif /* GL_EXT_stencil_wrap */ | |
#ifdef GL_EXT_subtexture | |
CONST_CAST(GLEW_EXT_subtexture) = glewGetExtension("GL_EXT_subtexture"); | |
if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_subtexture */ | |
#ifdef GL_EXT_texture | |
CONST_CAST(GLEW_EXT_texture) = glewGetExtension("GL_EXT_texture"); | |
#endif /* GL_EXT_texture */ | |
#ifdef GL_EXT_texture3D | |
CONST_CAST(GLEW_EXT_texture3D) = glewGetExtension("GL_EXT_texture3D"); | |
if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_texture3D */ | |
#ifdef GL_EXT_texture_array | |
CONST_CAST(GLEW_EXT_texture_array) = glewGetExtension("GL_EXT_texture_array"); | |
#endif /* GL_EXT_texture_array */ | |
#ifdef GL_EXT_texture_buffer_object | |
CONST_CAST(GLEW_EXT_texture_buffer_object) = glewGetExtension("GL_EXT_texture_buffer_object"); | |
if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_texture_buffer_object */ | |
#ifdef GL_EXT_texture_compression_dxt1 | |
CONST_CAST(GLEW_EXT_texture_compression_dxt1) = glewGetExtension("GL_EXT_texture_compression_dxt1"); | |
#endif /* GL_EXT_texture_compression_dxt1 */ | |
#ifdef GL_EXT_texture_compression_latc | |
CONST_CAST(GLEW_EXT_texture_compression_latc) = glewGetExtension("GL_EXT_texture_compression_latc"); | |
#endif /* GL_EXT_texture_compression_latc */ | |
#ifdef GL_EXT_texture_compression_rgtc | |
CONST_CAST(GLEW_EXT_texture_compression_rgtc) = glewGetExtension("GL_EXT_texture_compression_rgtc"); | |
#endif /* GL_EXT_texture_compression_rgtc */ | |
#ifdef GL_EXT_texture_compression_s3tc | |
CONST_CAST(GLEW_EXT_texture_compression_s3tc) = glewGetExtension("GL_EXT_texture_compression_s3tc"); | |
#endif /* GL_EXT_texture_compression_s3tc */ | |
#ifdef GL_EXT_texture_cube_map | |
CONST_CAST(GLEW_EXT_texture_cube_map) = glewGetExtension("GL_EXT_texture_cube_map"); | |
#endif /* GL_EXT_texture_cube_map */ | |
#ifdef GL_EXT_texture_edge_clamp | |
CONST_CAST(GLEW_EXT_texture_edge_clamp) = glewGetExtension("GL_EXT_texture_edge_clamp"); | |
#endif /* GL_EXT_texture_edge_clamp */ | |
#ifdef GL_EXT_texture_env | |
CONST_CAST(GLEW_EXT_texture_env) = glewGetExtension("GL_EXT_texture_env"); | |
#endif /* GL_EXT_texture_env */ | |
#ifdef GL_EXT_texture_env_add | |
CONST_CAST(GLEW_EXT_texture_env_add) = glewGetExtension("GL_EXT_texture_env_add"); | |
#endif /* GL_EXT_texture_env_add */ | |
#ifdef GL_EXT_texture_env_combine | |
CONST_CAST(GLEW_EXT_texture_env_combine) = glewGetExtension("GL_EXT_texture_env_combine"); | |
#endif /* GL_EXT_texture_env_combine */ | |
#ifdef GL_EXT_texture_env_dot3 | |
CONST_CAST(GLEW_EXT_texture_env_dot3) = glewGetExtension("GL_EXT_texture_env_dot3"); | |
#endif /* GL_EXT_texture_env_dot3 */ | |
#ifdef GL_EXT_texture_filter_anisotropic | |
CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = glewGetExtension("GL_EXT_texture_filter_anisotropic"); | |
#endif /* GL_EXT_texture_filter_anisotropic */ | |
#ifdef GL_EXT_texture_integer | |
CONST_CAST(GLEW_EXT_texture_integer) = glewGetExtension("GL_EXT_texture_integer"); | |
if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_texture_integer */ | |
#ifdef GL_EXT_texture_lod_bias | |
CONST_CAST(GLEW_EXT_texture_lod_bias) = glewGetExtension("GL_EXT_texture_lod_bias"); | |
#endif /* GL_EXT_texture_lod_bias */ | |
#ifdef GL_EXT_texture_mirror_clamp | |
CONST_CAST(GLEW_EXT_texture_mirror_clamp) = glewGetExtension("GL_EXT_texture_mirror_clamp"); | |
#endif /* GL_EXT_texture_mirror_clamp */ | |
#ifdef GL_EXT_texture_object | |
CONST_CAST(GLEW_EXT_texture_object) = glewGetExtension("GL_EXT_texture_object"); | |
if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_texture_object */ | |
#ifdef GL_EXT_texture_perturb_normal | |
CONST_CAST(GLEW_EXT_texture_perturb_normal) = glewGetExtension("GL_EXT_texture_perturb_normal"); | |
if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_texture_perturb_normal */ | |
#ifdef GL_EXT_texture_rectangle | |
CONST_CAST(GLEW_EXT_texture_rectangle) = glewGetExtension("GL_EXT_texture_rectangle"); | |
#endif /* GL_EXT_texture_rectangle */ | |
#ifdef GL_EXT_texture_sRGB | |
CONST_CAST(GLEW_EXT_texture_sRGB) = glewGetExtension("GL_EXT_texture_sRGB"); | |
#endif /* GL_EXT_texture_sRGB */ | |
#ifdef GL_EXT_texture_shared_exponent | |
CONST_CAST(GLEW_EXT_texture_shared_exponent) = glewGetExtension("GL_EXT_texture_shared_exponent"); | |
#endif /* GL_EXT_texture_shared_exponent */ | |
#ifdef GL_EXT_timer_query | |
CONST_CAST(GLEW_EXT_timer_query) = glewGetExtension("GL_EXT_timer_query"); | |
if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_timer_query */ | |
#ifdef GL_EXT_vertex_array | |
CONST_CAST(GLEW_EXT_vertex_array) = glewGetExtension("GL_EXT_vertex_array"); | |
if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_vertex_array */ | |
#ifdef GL_EXT_vertex_shader | |
CONST_CAST(GLEW_EXT_vertex_shader) = glewGetExtension("GL_EXT_vertex_shader"); | |
if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_vertex_shader */ | |
#ifdef GL_EXT_vertex_weighting | |
CONST_CAST(GLEW_EXT_vertex_weighting) = glewGetExtension("GL_EXT_vertex_weighting"); | |
if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_EXT_vertex_weighting */ | |
#ifdef GL_GREMEDY_string_marker | |
CONST_CAST(GLEW_GREMEDY_string_marker) = glewGetExtension("GL_GREMEDY_string_marker"); | |
if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_GREMEDY_string_marker */ | |
#ifdef GL_HP_convolution_border_modes | |
CONST_CAST(GLEW_HP_convolution_border_modes) = glewGetExtension("GL_HP_convolution_border_modes"); | |
#endif /* GL_HP_convolution_border_modes */ | |
#ifdef GL_HP_image_transform | |
CONST_CAST(GLEW_HP_image_transform) = glewGetExtension("GL_HP_image_transform"); | |
if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_HP_image_transform */ | |
#ifdef GL_HP_occlusion_test | |
CONST_CAST(GLEW_HP_occlusion_test) = glewGetExtension("GL_HP_occlusion_test"); | |
#endif /* GL_HP_occlusion_test */ | |
#ifdef GL_HP_texture_lighting | |
CONST_CAST(GLEW_HP_texture_lighting) = glewGetExtension("GL_HP_texture_lighting"); | |
#endif /* GL_HP_texture_lighting */ | |
#ifdef GL_IBM_cull_vertex | |
CONST_CAST(GLEW_IBM_cull_vertex) = glewGetExtension("GL_IBM_cull_vertex"); | |
#endif /* GL_IBM_cull_vertex */ | |
#ifdef GL_IBM_multimode_draw_arrays | |
CONST_CAST(GLEW_IBM_multimode_draw_arrays) = glewGetExtension("GL_IBM_multimode_draw_arrays"); | |
if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_IBM_multimode_draw_arrays */ | |
#ifdef GL_IBM_rasterpos_clip | |
CONST_CAST(GLEW_IBM_rasterpos_clip) = glewGetExtension("GL_IBM_rasterpos_clip"); | |
#endif /* GL_IBM_rasterpos_clip */ | |
#ifdef GL_IBM_static_data | |
CONST_CAST(GLEW_IBM_static_data) = glewGetExtension("GL_IBM_static_data"); | |
#endif /* GL_IBM_static_data */ | |
#ifdef GL_IBM_texture_mirrored_repeat | |
CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = glewGetExtension("GL_IBM_texture_mirrored_repeat"); | |
#endif /* GL_IBM_texture_mirrored_repeat */ | |
#ifdef GL_IBM_vertex_array_lists | |
CONST_CAST(GLEW_IBM_vertex_array_lists) = glewGetExtension("GL_IBM_vertex_array_lists"); | |
if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_IBM_vertex_array_lists */ | |
#ifdef GL_INGR_color_clamp | |
CONST_CAST(GLEW_INGR_color_clamp) = glewGetExtension("GL_INGR_color_clamp"); | |
#endif /* GL_INGR_color_clamp */ | |
#ifdef GL_INGR_interlace_read | |
CONST_CAST(GLEW_INGR_interlace_read) = glewGetExtension("GL_INGR_interlace_read"); | |
#endif /* GL_INGR_interlace_read */ | |
#ifdef GL_INTEL_parallel_arrays | |
CONST_CAST(GLEW_INTEL_parallel_arrays) = glewGetExtension("GL_INTEL_parallel_arrays"); | |
if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_INTEL_parallel_arrays */ | |
#ifdef GL_INTEL_texture_scissor | |
CONST_CAST(GLEW_INTEL_texture_scissor) = glewGetExtension("GL_INTEL_texture_scissor"); | |
if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_INTEL_texture_scissor */ | |
#ifdef GL_KTX_buffer_region | |
CONST_CAST(GLEW_KTX_buffer_region) = glewGetExtension("GL_KTX_buffer_region"); | |
if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_KTX_buffer_region */ | |
#ifdef GL_MESAX_texture_stack | |
CONST_CAST(GLEW_MESAX_texture_stack) = glewGetExtension("GL_MESAX_texture_stack"); | |
#endif /* GL_MESAX_texture_stack */ | |
#ifdef GL_MESA_pack_invert | |
CONST_CAST(GLEW_MESA_pack_invert) = glewGetExtension("GL_MESA_pack_invert"); | |
#endif /* GL_MESA_pack_invert */ | |
#ifdef GL_MESA_resize_buffers | |
CONST_CAST(GLEW_MESA_resize_buffers) = glewGetExtension("GL_MESA_resize_buffers"); | |
if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_MESA_resize_buffers */ | |
#ifdef GL_MESA_window_pos | |
CONST_CAST(GLEW_MESA_window_pos) = glewGetExtension("GL_MESA_window_pos"); | |
if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_MESA_window_pos */ | |
#ifdef GL_MESA_ycbcr_texture | |
CONST_CAST(GLEW_MESA_ycbcr_texture) = glewGetExtension("GL_MESA_ycbcr_texture"); | |
#endif /* GL_MESA_ycbcr_texture */ | |
#ifdef GL_NV_blend_square | |
CONST_CAST(GLEW_NV_blend_square) = glewGetExtension("GL_NV_blend_square"); | |
#endif /* GL_NV_blend_square */ | |
#ifdef GL_NV_copy_depth_to_color | |
CONST_CAST(GLEW_NV_copy_depth_to_color) = glewGetExtension("GL_NV_copy_depth_to_color"); | |
#endif /* GL_NV_copy_depth_to_color */ | |
#ifdef GL_NV_depth_buffer_float | |
CONST_CAST(GLEW_NV_depth_buffer_float) = glewGetExtension("GL_NV_depth_buffer_float"); | |
if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_NV_depth_buffer_float */ | |
#ifdef GL_NV_depth_clamp | |
CONST_CAST(GLEW_NV_depth_clamp) = glewGetExtension("GL_NV_depth_clamp"); | |
#endif /* GL_NV_depth_clamp */ | |
#ifdef GL_NV_depth_range_unclamped | |
CONST_CAST(GLEW_NV_depth_range_unclamped) = glewGetExtension("GL_NV_depth_range_unclamped"); | |
#endif /* GL_NV_depth_range_unclamped */ | |
#ifdef GL_NV_evaluators | |
CONST_CAST(GLEW_NV_evaluators) = glewGetExtension("GL_NV_evaluators"); | |
if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_NV_evaluators */ | |
#ifdef GL_NV_fence | |
CONST_CAST(GLEW_NV_fence) = glewGetExtension("GL_NV_fence"); | |
if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_NV_fence */ | |
#ifdef GL_NV_float_buffer | |
CONST_CAST(GLEW_NV_float_buffer) = glewGetExtension("GL_NV_float_buffer"); | |
#endif /* GL_NV_float_buffer */ | |
#ifdef GL_NV_fog_distance | |
CONST_CAST(GLEW_NV_fog_distance) = glewGetExtension("GL_NV_fog_distance"); | |
#endif /* GL_NV_fog_distance */ | |
#ifdef GL_NV_fragment_program | |
CONST_CAST(GLEW_NV_fragment_program) = glewGetExtension("GL_NV_fragment_program"); | |
if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_NV_fragment_program */ | |
#ifdef GL_NV_fragment_program2 | |
CONST_CAST(GLEW_NV_fragment_program2) = glewGetExtension("GL_NV_fragment_program2"); | |
#endif /* GL_NV_fragment_program2 */ | |
#ifdef GL_NV_fragment_program4 | |
CONST_CAST(GLEW_NV_fragment_program4) = glewGetExtension("GL_NV_fragment_program4"); | |
#endif /* GL_NV_fragment_program4 */ | |
#ifdef GL_NV_fragment_program_option | |
CONST_CAST(GLEW_NV_fragment_program_option) = glewGetExtension("GL_NV_fragment_program_option"); | |
#endif /* GL_NV_fragment_program_option */ | |
#ifdef GL_NV_framebuffer_multisample_coverage | |
CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = glewGetExtension("GL_NV_framebuffer_multisample_coverage"); | |
if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_NV_framebuffer_multisample_coverage */ | |
#ifdef GL_NV_geometry_program4 | |
CONST_CAST(GLEW_NV_geometry_program4) = glewGetExtension("GL_NV_geometry_program4"); | |
if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_NV_geometry_program4 */ | |
#ifdef GL_NV_geometry_shader4 | |
CONST_CAST(GLEW_NV_geometry_shader4) = glewGetExtension("GL_NV_geometry_shader4"); | |
#endif /* GL_NV_geometry_shader4 */ | |
#ifdef GL_NV_gpu_program4 | |
CONST_CAST(GLEW_NV_gpu_program4) = glewGetExtension("GL_NV_gpu_program4"); | |
if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_NV_gpu_program4 */ | |
#ifdef GL_NV_half_float | |
CONST_CAST(GLEW_NV_half_float) = glewGetExtension("GL_NV_half_float"); | |
if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_NV_half_float */ | |
#ifdef GL_NV_light_max_exponent | |
CONST_CAST(GLEW_NV_light_max_exponent) = glewGetExtension("GL_NV_light_max_exponent"); | |
#endif /* GL_NV_light_max_exponent */ | |
#ifdef GL_NV_multisample_filter_hint | |
CONST_CAST(GLEW_NV_multisample_filter_hint) = glewGetExtension("GL_NV_multisample_filter_hint"); | |
#endif /* GL_NV_multisample_filter_hint */ | |
#ifdef GL_NV_occlusion_query | |
CONST_CAST(GLEW_NV_occlusion_query) = glewGetExtension("GL_NV_occlusion_query"); | |
if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_NV_occlusion_query */ | |
#ifdef GL_NV_packed_depth_stencil | |
CONST_CAST(GLEW_NV_packed_depth_stencil) = glewGetExtension("GL_NV_packed_depth_stencil"); | |
#endif /* GL_NV_packed_depth_stencil */ | |
#ifdef GL_NV_parameter_buffer_object | |
CONST_CAST(GLEW_NV_parameter_buffer_object) = glewGetExtension("GL_NV_parameter_buffer_object"); | |
if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_NV_parameter_buffer_object */ | |
#ifdef GL_NV_pixel_data_range | |
CONST_CAST(GLEW_NV_pixel_data_range) = glewGetExtension("GL_NV_pixel_data_range"); | |
if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_NV_pixel_data_range */ | |
#ifdef GL_NV_point_sprite | |
CONST_CAST(GLEW_NV_point_sprite) = glewGetExtension("GL_NV_point_sprite"); | |
if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_NV_point_sprite */ | |
#ifdef GL_NV_primitive_restart | |
CONST_CAST(GLEW_NV_primitive_restart) = glewGetExtension("GL_NV_primitive_restart"); | |
if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_NV_primitive_restart */ | |
#ifdef GL_NV_register_combiners | |
CONST_CAST(GLEW_NV_register_combiners) = glewGetExtension("GL_NV_register_combiners"); | |
if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_NV_register_combiners */ | |
#ifdef GL_NV_register_combiners2 | |
CONST_CAST(GLEW_NV_register_combiners2) = glewGetExtension("GL_NV_register_combiners2"); | |
if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_NV_register_combiners2 */ | |
#ifdef GL_NV_texgen_emboss | |
CONST_CAST(GLEW_NV_texgen_emboss) = glewGetExtension("GL_NV_texgen_emboss"); | |
#endif /* GL_NV_texgen_emboss */ | |
#ifdef GL_NV_texgen_reflection | |
CONST_CAST(GLEW_NV_texgen_reflection) = glewGetExtension("GL_NV_texgen_reflection"); | |
#endif /* GL_NV_texgen_reflection */ | |
#ifdef GL_NV_texture_compression_vtc | |
CONST_CAST(GLEW_NV_texture_compression_vtc) = glewGetExtension("GL_NV_texture_compression_vtc"); | |
#endif /* GL_NV_texture_compression_vtc */ | |
#ifdef GL_NV_texture_env_combine4 | |
CONST_CAST(GLEW_NV_texture_env_combine4) = glewGetExtension("GL_NV_texture_env_combine4"); | |
#endif /* GL_NV_texture_env_combine4 */ | |
#ifdef GL_NV_texture_expand_normal | |
CONST_CAST(GLEW_NV_texture_expand_normal) = glewGetExtension("GL_NV_texture_expand_normal"); | |
#endif /* GL_NV_texture_expand_normal */ | |
#ifdef GL_NV_texture_rectangle | |
CONST_CAST(GLEW_NV_texture_rectangle) = glewGetExtension("GL_NV_texture_rectangle"); | |
#endif /* GL_NV_texture_rectangle */ | |
#ifdef GL_NV_texture_shader | |
CONST_CAST(GLEW_NV_texture_shader) = glewGetExtension("GL_NV_texture_shader"); | |
#endif /* GL_NV_texture_shader */ | |
#ifdef GL_NV_texture_shader2 | |
CONST_CAST(GLEW_NV_texture_shader2) = glewGetExtension("GL_NV_texture_shader2"); | |
#endif /* GL_NV_texture_shader2 */ | |
#ifdef GL_NV_texture_shader3 | |
CONST_CAST(GLEW_NV_texture_shader3) = glewGetExtension("GL_NV_texture_shader3"); | |
#endif /* GL_NV_texture_shader3 */ | |
#ifdef GL_NV_transform_feedback | |
CONST_CAST(GLEW_NV_transform_feedback) = glewGetExtension("GL_NV_transform_feedback"); | |
if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_NV_transform_feedback */ | |
#ifdef GL_NV_vertex_array_range | |
CONST_CAST(GLEW_NV_vertex_array_range) = glewGetExtension("GL_NV_vertex_array_range"); | |
if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_NV_vertex_array_range */ | |
#ifdef GL_NV_vertex_array_range2 | |
CONST_CAST(GLEW_NV_vertex_array_range2) = glewGetExtension("GL_NV_vertex_array_range2"); | |
#endif /* GL_NV_vertex_array_range2 */ | |
#ifdef GL_NV_vertex_program | |
CONST_CAST(GLEW_NV_vertex_program) = glewGetExtension("GL_NV_vertex_program"); | |
if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_NV_vertex_program */ | |
#ifdef GL_NV_vertex_program1_1 | |
CONST_CAST(GLEW_NV_vertex_program1_1) = glewGetExtension("GL_NV_vertex_program1_1"); | |
#endif /* GL_NV_vertex_program1_1 */ | |
#ifdef GL_NV_vertex_program2 | |
CONST_CAST(GLEW_NV_vertex_program2) = glewGetExtension("GL_NV_vertex_program2"); | |
#endif /* GL_NV_vertex_program2 */ | |
#ifdef GL_NV_vertex_program2_option | |
CONST_CAST(GLEW_NV_vertex_program2_option) = glewGetExtension("GL_NV_vertex_program2_option"); | |
#endif /* GL_NV_vertex_program2_option */ | |
#ifdef GL_NV_vertex_program3 | |
CONST_CAST(GLEW_NV_vertex_program3) = glewGetExtension("GL_NV_vertex_program3"); | |
#endif /* GL_NV_vertex_program3 */ | |
#ifdef GL_NV_vertex_program4 | |
CONST_CAST(GLEW_NV_vertex_program4) = glewGetExtension("GL_NV_vertex_program4"); | |
#endif /* GL_NV_vertex_program4 */ | |
#ifdef GL_OES_byte_coordinates | |
CONST_CAST(GLEW_OES_byte_coordinates) = glewGetExtension("GL_OES_byte_coordinates"); | |
#endif /* GL_OES_byte_coordinates */ | |
#ifdef GL_OES_compressed_paletted_texture | |
CONST_CAST(GLEW_OES_compressed_paletted_texture) = glewGetExtension("GL_OES_compressed_paletted_texture"); | |
#endif /* GL_OES_compressed_paletted_texture */ | |
#ifdef GL_OES_read_format | |
CONST_CAST(GLEW_OES_read_format) = glewGetExtension("GL_OES_read_format"); | |
#endif /* GL_OES_read_format */ | |
#ifdef GL_OES_single_precision | |
CONST_CAST(GLEW_OES_single_precision) = glewGetExtension("GL_OES_single_precision"); | |
if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_OES_single_precision */ | |
#ifdef GL_OML_interlace | |
CONST_CAST(GLEW_OML_interlace) = glewGetExtension("GL_OML_interlace"); | |
#endif /* GL_OML_interlace */ | |
#ifdef GL_OML_resample | |
CONST_CAST(GLEW_OML_resample) = glewGetExtension("GL_OML_resample"); | |
#endif /* GL_OML_resample */ | |
#ifdef GL_OML_subsample | |
CONST_CAST(GLEW_OML_subsample) = glewGetExtension("GL_OML_subsample"); | |
#endif /* GL_OML_subsample */ | |
#ifdef GL_PGI_misc_hints | |
CONST_CAST(GLEW_PGI_misc_hints) = glewGetExtension("GL_PGI_misc_hints"); | |
#endif /* GL_PGI_misc_hints */ | |
#ifdef GL_PGI_vertex_hints | |
CONST_CAST(GLEW_PGI_vertex_hints) = glewGetExtension("GL_PGI_vertex_hints"); | |
#endif /* GL_PGI_vertex_hints */ | |
#ifdef GL_REND_screen_coordinates | |
CONST_CAST(GLEW_REND_screen_coordinates) = glewGetExtension("GL_REND_screen_coordinates"); | |
#endif /* GL_REND_screen_coordinates */ | |
#ifdef GL_S3_s3tc | |
CONST_CAST(GLEW_S3_s3tc) = glewGetExtension("GL_S3_s3tc"); | |
#endif /* GL_S3_s3tc */ | |
#ifdef GL_SGIS_color_range | |
CONST_CAST(GLEW_SGIS_color_range) = glewGetExtension("GL_SGIS_color_range"); | |
#endif /* GL_SGIS_color_range */ | |
#ifdef GL_SGIS_detail_texture | |
CONST_CAST(GLEW_SGIS_detail_texture) = glewGetExtension("GL_SGIS_detail_texture"); | |
if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_SGIS_detail_texture */ | |
#ifdef GL_SGIS_fog_function | |
CONST_CAST(GLEW_SGIS_fog_function) = glewGetExtension("GL_SGIS_fog_function"); | |
if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_SGIS_fog_function */ | |
#ifdef GL_SGIS_generate_mipmap | |
CONST_CAST(GLEW_SGIS_generate_mipmap) = glewGetExtension("GL_SGIS_generate_mipmap"); | |
#endif /* GL_SGIS_generate_mipmap */ | |
#ifdef GL_SGIS_multisample | |
CONST_CAST(GLEW_SGIS_multisample) = glewGetExtension("GL_SGIS_multisample"); | |
if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_SGIS_multisample */ | |
#ifdef GL_SGIS_pixel_texture | |
CONST_CAST(GLEW_SGIS_pixel_texture) = glewGetExtension("GL_SGIS_pixel_texture"); | |
#endif /* GL_SGIS_pixel_texture */ | |
#ifdef GL_SGIS_sharpen_texture | |
CONST_CAST(GLEW_SGIS_sharpen_texture) = glewGetExtension("GL_SGIS_sharpen_texture"); | |
if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_SGIS_sharpen_texture */ | |
#ifdef GL_SGIS_texture4D | |
CONST_CAST(GLEW_SGIS_texture4D) = glewGetExtension("GL_SGIS_texture4D"); | |
if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_SGIS_texture4D */ | |
#ifdef GL_SGIS_texture_border_clamp | |
CONST_CAST(GLEW_SGIS_texture_border_clamp) = glewGetExtension("GL_SGIS_texture_border_clamp"); | |
#endif /* GL_SGIS_texture_border_clamp */ | |
#ifdef GL_SGIS_texture_edge_clamp | |
CONST_CAST(GLEW_SGIS_texture_edge_clamp) = glewGetExtension("GL_SGIS_texture_edge_clamp"); | |
#endif /* GL_SGIS_texture_edge_clamp */ | |
#ifdef GL_SGIS_texture_filter4 | |
CONST_CAST(GLEW_SGIS_texture_filter4) = glewGetExtension("GL_SGIS_texture_filter4"); | |
if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_SGIS_texture_filter4 */ | |
#ifdef GL_SGIS_texture_lod | |
CONST_CAST(GLEW_SGIS_texture_lod) = glewGetExtension("GL_SGIS_texture_lod"); | |
#endif /* GL_SGIS_texture_lod */ | |
#ifdef GL_SGIS_texture_select | |
CONST_CAST(GLEW_SGIS_texture_select) = glewGetExtension("GL_SGIS_texture_select"); | |
#endif /* GL_SGIS_texture_select */ | |
#ifdef GL_SGIX_async | |
CONST_CAST(GLEW_SGIX_async) = glewGetExtension("GL_SGIX_async"); | |
if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_SGIX_async */ | |
#ifdef GL_SGIX_async_histogram | |
CONST_CAST(GLEW_SGIX_async_histogram) = glewGetExtension("GL_SGIX_async_histogram"); | |
#endif /* GL_SGIX_async_histogram */ | |
#ifdef GL_SGIX_async_pixel | |
CONST_CAST(GLEW_SGIX_async_pixel) = glewGetExtension("GL_SGIX_async_pixel"); | |
#endif /* GL_SGIX_async_pixel */ | |
#ifdef GL_SGIX_blend_alpha_minmax | |
CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = glewGetExtension("GL_SGIX_blend_alpha_minmax"); | |
#endif /* GL_SGIX_blend_alpha_minmax */ | |
#ifdef GL_SGIX_clipmap | |
CONST_CAST(GLEW_SGIX_clipmap) = glewGetExtension("GL_SGIX_clipmap"); | |
#endif /* GL_SGIX_clipmap */ | |
#ifdef GL_SGIX_depth_texture | |
CONST_CAST(GLEW_SGIX_depth_texture) = glewGetExtension("GL_SGIX_depth_texture"); | |
#endif /* GL_SGIX_depth_texture */ | |
#ifdef GL_SGIX_flush_raster | |
CONST_CAST(GLEW_SGIX_flush_raster) = glewGetExtension("GL_SGIX_flush_raster"); | |
if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_SGIX_flush_raster */ | |
#ifdef GL_SGIX_fog_offset | |
CONST_CAST(GLEW_SGIX_fog_offset) = glewGetExtension("GL_SGIX_fog_offset"); | |
#endif /* GL_SGIX_fog_offset */ | |
#ifdef GL_SGIX_fog_texture | |
CONST_CAST(GLEW_SGIX_fog_texture) = glewGetExtension("GL_SGIX_fog_texture"); | |
if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_SGIX_fog_texture */ | |
#ifdef GL_SGIX_fragment_specular_lighting | |
CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = glewGetExtension("GL_SGIX_fragment_specular_lighting"); | |
if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_SGIX_fragment_specular_lighting */ | |
#ifdef GL_SGIX_framezoom | |
CONST_CAST(GLEW_SGIX_framezoom) = glewGetExtension("GL_SGIX_framezoom"); | |
if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_SGIX_framezoom */ | |
#ifdef GL_SGIX_interlace | |
CONST_CAST(GLEW_SGIX_interlace) = glewGetExtension("GL_SGIX_interlace"); | |
#endif /* GL_SGIX_interlace */ | |
#ifdef GL_SGIX_ir_instrument1 | |
CONST_CAST(GLEW_SGIX_ir_instrument1) = glewGetExtension("GL_SGIX_ir_instrument1"); | |
#endif /* GL_SGIX_ir_instrument1 */ | |
#ifdef GL_SGIX_list_priority | |
CONST_CAST(GLEW_SGIX_list_priority) = glewGetExtension("GL_SGIX_list_priority"); | |
#endif /* GL_SGIX_list_priority */ | |
#ifdef GL_SGIX_pixel_texture | |
CONST_CAST(GLEW_SGIX_pixel_texture) = glewGetExtension("GL_SGIX_pixel_texture"); | |
if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_SGIX_pixel_texture */ | |
#ifdef GL_SGIX_pixel_texture_bits | |
CONST_CAST(GLEW_SGIX_pixel_texture_bits) = glewGetExtension("GL_SGIX_pixel_texture_bits"); | |
#endif /* GL_SGIX_pixel_texture_bits */ | |
#ifdef GL_SGIX_reference_plane | |
CONST_CAST(GLEW_SGIX_reference_plane) = glewGetExtension("GL_SGIX_reference_plane"); | |
if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_SGIX_reference_plane */ | |
#ifdef GL_SGIX_resample | |
CONST_CAST(GLEW_SGIX_resample) = glewGetExtension("GL_SGIX_resample"); | |
#endif /* GL_SGIX_resample */ | |
#ifdef GL_SGIX_shadow | |
CONST_CAST(GLEW_SGIX_shadow) = glewGetExtension("GL_SGIX_shadow"); | |
#endif /* GL_SGIX_shadow */ | |
#ifdef GL_SGIX_shadow_ambient | |
CONST_CAST(GLEW_SGIX_shadow_ambient) = glewGetExtension("GL_SGIX_shadow_ambient"); | |
#endif /* GL_SGIX_shadow_ambient */ | |
#ifdef GL_SGIX_sprite | |
CONST_CAST(GLEW_SGIX_sprite) = glewGetExtension("GL_SGIX_sprite"); | |
if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_SGIX_sprite */ | |
#ifdef GL_SGIX_tag_sample_buffer | |
CONST_CAST(GLEW_SGIX_tag_sample_buffer) = glewGetExtension("GL_SGIX_tag_sample_buffer"); | |
if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_SGIX_tag_sample_buffer */ | |
#ifdef GL_SGIX_texture_add_env | |
CONST_CAST(GLEW_SGIX_texture_add_env) = glewGetExtension("GL_SGIX_texture_add_env"); | |
#endif /* GL_SGIX_texture_add_env */ | |
#ifdef GL_SGIX_texture_coordinate_clamp | |
CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = glewGetExtension("GL_SGIX_texture_coordinate_clamp"); | |
#endif /* GL_SGIX_texture_coordinate_clamp */ | |
#ifdef GL_SGIX_texture_lod_bias | |
CONST_CAST(GLEW_SGIX_texture_lod_bias) = glewGetExtension("GL_SGIX_texture_lod_bias"); | |
#endif /* GL_SGIX_texture_lod_bias */ | |
#ifdef GL_SGIX_texture_multi_buffer | |
CONST_CAST(GLEW_SGIX_texture_multi_buffer) = glewGetExtension("GL_SGIX_texture_multi_buffer"); | |
#endif /* GL_SGIX_texture_multi_buffer */ | |
#ifdef GL_SGIX_texture_range | |
CONST_CAST(GLEW_SGIX_texture_range) = glewGetExtension("GL_SGIX_texture_range"); | |
#endif /* GL_SGIX_texture_range */ | |
#ifdef GL_SGIX_texture_scale_bias | |
CONST_CAST(GLEW_SGIX_texture_scale_bias) = glewGetExtension("GL_SGIX_texture_scale_bias"); | |
#endif /* GL_SGIX_texture_scale_bias */ | |
#ifdef GL_SGIX_vertex_preclip | |
CONST_CAST(GLEW_SGIX_vertex_preclip) = glewGetExtension("GL_SGIX_vertex_preclip"); | |
#endif /* GL_SGIX_vertex_preclip */ | |
#ifdef GL_SGIX_vertex_preclip_hint | |
CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = glewGetExtension("GL_SGIX_vertex_preclip_hint"); | |
#endif /* GL_SGIX_vertex_preclip_hint */ | |
#ifdef GL_SGIX_ycrcb | |
CONST_CAST(GLEW_SGIX_ycrcb) = glewGetExtension("GL_SGIX_ycrcb"); | |
#endif /* GL_SGIX_ycrcb */ | |
#ifdef GL_SGI_color_matrix | |
CONST_CAST(GLEW_SGI_color_matrix) = glewGetExtension("GL_SGI_color_matrix"); | |
#endif /* GL_SGI_color_matrix */ | |
#ifdef GL_SGI_color_table | |
CONST_CAST(GLEW_SGI_color_table) = glewGetExtension("GL_SGI_color_table"); | |
if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_SGI_color_table */ | |
#ifdef GL_SGI_texture_color_table | |
CONST_CAST(GLEW_SGI_texture_color_table) = glewGetExtension("GL_SGI_texture_color_table"); | |
#endif /* GL_SGI_texture_color_table */ | |
#ifdef GL_SUNX_constant_data | |
CONST_CAST(GLEW_SUNX_constant_data) = glewGetExtension("GL_SUNX_constant_data"); | |
if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_SUNX_constant_data */ | |
#ifdef GL_SUN_convolution_border_modes | |
CONST_CAST(GLEW_SUN_convolution_border_modes) = glewGetExtension("GL_SUN_convolution_border_modes"); | |
#endif /* GL_SUN_convolution_border_modes */ | |
#ifdef GL_SUN_global_alpha | |
CONST_CAST(GLEW_SUN_global_alpha) = glewGetExtension("GL_SUN_global_alpha"); | |
if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_SUN_global_alpha */ | |
#ifdef GL_SUN_mesh_array | |
CONST_CAST(GLEW_SUN_mesh_array) = glewGetExtension("GL_SUN_mesh_array"); | |
#endif /* GL_SUN_mesh_array */ | |
#ifdef GL_SUN_read_video_pixels | |
CONST_CAST(GLEW_SUN_read_video_pixels) = glewGetExtension("GL_SUN_read_video_pixels"); | |
if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_SUN_read_video_pixels */ | |
#ifdef GL_SUN_slice_accum | |
CONST_CAST(GLEW_SUN_slice_accum) = glewGetExtension("GL_SUN_slice_accum"); | |
#endif /* GL_SUN_slice_accum */ | |
#ifdef GL_SUN_triangle_list | |
CONST_CAST(GLEW_SUN_triangle_list) = glewGetExtension("GL_SUN_triangle_list"); | |
if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_SUN_triangle_list */ | |
#ifdef GL_SUN_vertex | |
CONST_CAST(GLEW_SUN_vertex) = glewGetExtension("GL_SUN_vertex"); | |
if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_SUN_vertex */ | |
#ifdef GL_WIN_phong_shading | |
CONST_CAST(GLEW_WIN_phong_shading) = glewGetExtension("GL_WIN_phong_shading"); | |
#endif /* GL_WIN_phong_shading */ | |
#ifdef GL_WIN_specular_fog | |
CONST_CAST(GLEW_WIN_specular_fog) = glewGetExtension("GL_WIN_specular_fog"); | |
#endif /* GL_WIN_specular_fog */ | |
#ifdef GL_WIN_swap_hint | |
CONST_CAST(GLEW_WIN_swap_hint) = glewGetExtension("GL_WIN_swap_hint"); | |
if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GL_WIN_swap_hint */ | |
return GLEW_OK; | |
} | |
#if defined(_WIN32) | |
#if !defined(GLEW_MX) | |
PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; | |
PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; | |
PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; | |
PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; | |
PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; | |
PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; | |
PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; | |
PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; | |
PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; | |
PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; | |
PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; | |
PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; | |
PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; | |
PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; | |
PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; | |
PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; | |
PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; | |
PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; | |
PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; | |
PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; | |
PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; | |
PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; | |
PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; | |
PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; | |
PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; | |
PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; | |
PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; | |
PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; | |
PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; | |
PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; | |
PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; | |
PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; | |
PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; | |
PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; | |
PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; | |
PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; | |
PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; | |
PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; | |
PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; | |
PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; | |
PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; | |
PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; | |
PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; | |
PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; | |
PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; | |
PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; | |
PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; | |
PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; | |
PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; | |
PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; | |
PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; | |
PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; | |
PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; | |
PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; | |
PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; | |
PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; | |
PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; | |
PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; | |
PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; | |
PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; | |
PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; | |
PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; | |
PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; | |
PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; | |
PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; | |
PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; | |
PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; | |
PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; | |
PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; | |
PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; | |
PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; | |
PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; | |
PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; | |
PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; | |
PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; | |
PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; | |
PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; | |
PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; | |
PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; | |
GLboolean __WGLEW_3DFX_multisample = GL_FALSE; | |
GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; | |
GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; | |
GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; | |
GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; | |
GLboolean __WGLEW_ARB_multisample = GL_FALSE; | |
GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; | |
GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; | |
GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; | |
GLboolean __WGLEW_ARB_render_texture = GL_FALSE; | |
GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; | |
GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; | |
GLboolean __WGLEW_EXT_depth_float = GL_FALSE; | |
GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; | |
GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; | |
GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; | |
GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; | |
GLboolean __WGLEW_EXT_multisample = GL_FALSE; | |
GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; | |
GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; | |
GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; | |
GLboolean __WGLEW_EXT_swap_control = GL_FALSE; | |
GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; | |
GLboolean __WGLEW_I3D_gamma = GL_FALSE; | |
GLboolean __WGLEW_I3D_genlock = GL_FALSE; | |
GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; | |
GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; | |
GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; | |
GLboolean __WGLEW_NV_float_buffer = GL_FALSE; | |
GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; | |
GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; | |
GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; | |
GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; | |
GLboolean __WGLEW_OML_sync_control = GL_FALSE; | |
#endif /* !GLEW_MX */ | |
#ifdef WGL_3DFX_multisample | |
#endif /* WGL_3DFX_multisample */ | |
#ifdef WGL_3DL_stereo_control | |
static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_3DL_stereo_control */ | |
#ifdef WGL_ARB_buffer_region | |
static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; | |
r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; | |
r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; | |
r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_ARB_buffer_region */ | |
#ifdef WGL_ARB_extensions_string | |
static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_ARB_extensions_string */ | |
#ifdef WGL_ARB_make_current_read | |
static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; | |
r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_ARB_make_current_read */ | |
#ifdef WGL_ARB_multisample | |
#endif /* WGL_ARB_multisample */ | |
#ifdef WGL_ARB_pbuffer | |
static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; | |
r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; | |
r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; | |
r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; | |
r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_ARB_pbuffer */ | |
#ifdef WGL_ARB_pixel_format | |
static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; | |
r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; | |
r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_ARB_pixel_format */ | |
#ifdef WGL_ARB_pixel_format_float | |
#endif /* WGL_ARB_pixel_format_float */ | |
#ifdef WGL_ARB_render_texture | |
static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; | |
r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; | |
r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_ARB_render_texture */ | |
#ifdef WGL_ATI_pixel_format_float | |
#endif /* WGL_ATI_pixel_format_float */ | |
#ifdef WGL_ATI_render_texture_rectangle | |
#endif /* WGL_ATI_render_texture_rectangle */ | |
#ifdef WGL_EXT_depth_float | |
#endif /* WGL_EXT_depth_float */ | |
#ifdef WGL_EXT_display_color_table | |
static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; | |
r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; | |
r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; | |
r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_EXT_display_color_table */ | |
#ifdef WGL_EXT_extensions_string | |
static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_EXT_extensions_string */ | |
#ifdef WGL_EXT_framebuffer_sRGB | |
#endif /* WGL_EXT_framebuffer_sRGB */ | |
#ifdef WGL_EXT_make_current_read | |
static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; | |
r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_EXT_make_current_read */ | |
#ifdef WGL_EXT_multisample | |
#endif /* WGL_EXT_multisample */ | |
#ifdef WGL_EXT_pbuffer | |
static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; | |
r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; | |
r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; | |
r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; | |
r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_EXT_pbuffer */ | |
#ifdef WGL_EXT_pixel_format | |
static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; | |
r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; | |
r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_EXT_pixel_format */ | |
#ifdef WGL_EXT_pixel_format_packed_float | |
#endif /* WGL_EXT_pixel_format_packed_float */ | |
#ifdef WGL_EXT_swap_control | |
static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; | |
r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_EXT_swap_control */ | |
#ifdef WGL_I3D_digital_video_control | |
static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; | |
r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_I3D_digital_video_control */ | |
#ifdef WGL_I3D_gamma | |
static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; | |
r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; | |
r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; | |
r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_I3D_gamma */ | |
#ifdef WGL_I3D_genlock | |
static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; | |
r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; | |
r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; | |
r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; | |
r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; | |
r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; | |
r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; | |
r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; | |
r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; | |
r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; | |
r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; | |
r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_I3D_genlock */ | |
#ifdef WGL_I3D_image_buffer | |
static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; | |
r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; | |
r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; | |
r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_I3D_image_buffer */ | |
#ifdef WGL_I3D_swap_frame_lock | |
static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; | |
r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; | |
r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; | |
r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_I3D_swap_frame_lock */ | |
#ifdef WGL_I3D_swap_frame_usage | |
static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; | |
r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; | |
r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; | |
r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_I3D_swap_frame_usage */ | |
#ifdef WGL_NV_float_buffer | |
#endif /* WGL_NV_float_buffer */ | |
#ifdef WGL_NV_gpu_affinity | |
static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; | |
r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; | |
r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; | |
r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; | |
r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_NV_gpu_affinity */ | |
#ifdef WGL_NV_render_depth_texture | |
#endif /* WGL_NV_render_depth_texture */ | |
#ifdef WGL_NV_render_texture_rectangle | |
#endif /* WGL_NV_render_texture_rectangle */ | |
#ifdef WGL_NV_vertex_array_range | |
static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; | |
r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_NV_vertex_array_range */ | |
#ifdef WGL_OML_sync_control | |
static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; | |
r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; | |
r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; | |
r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; | |
r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; | |
r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; | |
return r; | |
} | |
#endif /* WGL_OML_sync_control */ | |
/* ------------------------------------------------------------------------- */ | |
static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; | |
static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; | |
GLboolean wglewGetExtension (const char* name) | |
{ | |
GLubyte* p; | |
GLubyte* end; | |
GLuint len = _glewStrLen((const GLubyte*)name); | |
if (_wglewGetExtensionsStringARB == NULL) | |
if (_wglewGetExtensionsStringEXT == NULL) | |
return GL_FALSE; | |
else | |
p = (GLubyte*)_wglewGetExtensionsStringEXT(); | |
else | |
p = (GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); | |
if (0 == p) return GL_FALSE; | |
end = p + _glewStrLen(p); | |
while (p < end) | |
{ | |
GLuint n = _glewStrCLen(p, ' '); | |
if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; | |
p += n+1; | |
} | |
return GL_FALSE; | |
} | |
GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST) | |
{ | |
GLboolean crippled; | |
/* find wgl extension string query functions */ | |
_wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); | |
_wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); | |
/* initialize extensions */ | |
crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; | |
#ifdef WGL_3DFX_multisample | |
CONST_CAST(WGLEW_3DFX_multisample) = wglewGetExtension("WGL_3DFX_multisample"); | |
#endif /* WGL_3DFX_multisample */ | |
#ifdef WGL_3DL_stereo_control | |
CONST_CAST(WGLEW_3DL_stereo_control) = wglewGetExtension("WGL_3DL_stereo_control"); | |
if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_3DL_stereo_control */ | |
#ifdef WGL_ARB_buffer_region | |
CONST_CAST(WGLEW_ARB_buffer_region) = wglewGetExtension("WGL_ARB_buffer_region"); | |
if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_ARB_buffer_region */ | |
#ifdef WGL_ARB_extensions_string | |
CONST_CAST(WGLEW_ARB_extensions_string) = wglewGetExtension("WGL_ARB_extensions_string"); | |
if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_ARB_extensions_string */ | |
#ifdef WGL_ARB_make_current_read | |
CONST_CAST(WGLEW_ARB_make_current_read) = wglewGetExtension("WGL_ARB_make_current_read"); | |
if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_ARB_make_current_read */ | |
#ifdef WGL_ARB_multisample | |
CONST_CAST(WGLEW_ARB_multisample) = wglewGetExtension("WGL_ARB_multisample"); | |
#endif /* WGL_ARB_multisample */ | |
#ifdef WGL_ARB_pbuffer | |
CONST_CAST(WGLEW_ARB_pbuffer) = wglewGetExtension("WGL_ARB_pbuffer"); | |
if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_ARB_pbuffer */ | |
#ifdef WGL_ARB_pixel_format | |
CONST_CAST(WGLEW_ARB_pixel_format) = wglewGetExtension("WGL_ARB_pixel_format"); | |
if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_ARB_pixel_format */ | |
#ifdef WGL_ARB_pixel_format_float | |
CONST_CAST(WGLEW_ARB_pixel_format_float) = wglewGetExtension("WGL_ARB_pixel_format_float"); | |
#endif /* WGL_ARB_pixel_format_float */ | |
#ifdef WGL_ARB_render_texture | |
CONST_CAST(WGLEW_ARB_render_texture) = wglewGetExtension("WGL_ARB_render_texture"); | |
if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_ARB_render_texture */ | |
#ifdef WGL_ATI_pixel_format_float | |
CONST_CAST(WGLEW_ATI_pixel_format_float) = wglewGetExtension("WGL_ATI_pixel_format_float"); | |
#endif /* WGL_ATI_pixel_format_float */ | |
#ifdef WGL_ATI_render_texture_rectangle | |
CONST_CAST(WGLEW_ATI_render_texture_rectangle) = wglewGetExtension("WGL_ATI_render_texture_rectangle"); | |
#endif /* WGL_ATI_render_texture_rectangle */ | |
#ifdef WGL_EXT_depth_float | |
CONST_CAST(WGLEW_EXT_depth_float) = wglewGetExtension("WGL_EXT_depth_float"); | |
#endif /* WGL_EXT_depth_float */ | |
#ifdef WGL_EXT_display_color_table | |
CONST_CAST(WGLEW_EXT_display_color_table) = wglewGetExtension("WGL_EXT_display_color_table"); | |
if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_EXT_display_color_table */ | |
#ifdef WGL_EXT_extensions_string | |
CONST_CAST(WGLEW_EXT_extensions_string) = wglewGetExtension("WGL_EXT_extensions_string"); | |
if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_EXT_extensions_string */ | |
#ifdef WGL_EXT_framebuffer_sRGB | |
CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = wglewGetExtension("WGL_EXT_framebuffer_sRGB"); | |
#endif /* WGL_EXT_framebuffer_sRGB */ | |
#ifdef WGL_EXT_make_current_read | |
CONST_CAST(WGLEW_EXT_make_current_read) = wglewGetExtension("WGL_EXT_make_current_read"); | |
if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_EXT_make_current_read */ | |
#ifdef WGL_EXT_multisample | |
CONST_CAST(WGLEW_EXT_multisample) = wglewGetExtension("WGL_EXT_multisample"); | |
#endif /* WGL_EXT_multisample */ | |
#ifdef WGL_EXT_pbuffer | |
CONST_CAST(WGLEW_EXT_pbuffer) = wglewGetExtension("WGL_EXT_pbuffer"); | |
if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_EXT_pbuffer */ | |
#ifdef WGL_EXT_pixel_format | |
CONST_CAST(WGLEW_EXT_pixel_format) = wglewGetExtension("WGL_EXT_pixel_format"); | |
if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_EXT_pixel_format */ | |
#ifdef WGL_EXT_pixel_format_packed_float | |
CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = wglewGetExtension("WGL_EXT_pixel_format_packed_float"); | |
#endif /* WGL_EXT_pixel_format_packed_float */ | |
#ifdef WGL_EXT_swap_control | |
CONST_CAST(WGLEW_EXT_swap_control) = wglewGetExtension("WGL_EXT_swap_control"); | |
if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_EXT_swap_control */ | |
#ifdef WGL_I3D_digital_video_control | |
CONST_CAST(WGLEW_I3D_digital_video_control) = wglewGetExtension("WGL_I3D_digital_video_control"); | |
if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_I3D_digital_video_control */ | |
#ifdef WGL_I3D_gamma | |
CONST_CAST(WGLEW_I3D_gamma) = wglewGetExtension("WGL_I3D_gamma"); | |
if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_I3D_gamma */ | |
#ifdef WGL_I3D_genlock | |
CONST_CAST(WGLEW_I3D_genlock) = wglewGetExtension("WGL_I3D_genlock"); | |
if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_I3D_genlock */ | |
#ifdef WGL_I3D_image_buffer | |
CONST_CAST(WGLEW_I3D_image_buffer) = wglewGetExtension("WGL_I3D_image_buffer"); | |
if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_I3D_image_buffer */ | |
#ifdef WGL_I3D_swap_frame_lock | |
CONST_CAST(WGLEW_I3D_swap_frame_lock) = wglewGetExtension("WGL_I3D_swap_frame_lock"); | |
if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_I3D_swap_frame_lock */ | |
#ifdef WGL_I3D_swap_frame_usage | |
CONST_CAST(WGLEW_I3D_swap_frame_usage) = wglewGetExtension("WGL_I3D_swap_frame_usage"); | |
if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_I3D_swap_frame_usage */ | |
#ifdef WGL_NV_float_buffer | |
CONST_CAST(WGLEW_NV_float_buffer) = wglewGetExtension("WGL_NV_float_buffer"); | |
#endif /* WGL_NV_float_buffer */ | |
#ifdef WGL_NV_gpu_affinity | |
CONST_CAST(WGLEW_NV_gpu_affinity) = wglewGetExtension("WGL_NV_gpu_affinity"); | |
if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_NV_gpu_affinity */ | |
#ifdef WGL_NV_render_depth_texture | |
CONST_CAST(WGLEW_NV_render_depth_texture) = wglewGetExtension("WGL_NV_render_depth_texture"); | |
#endif /* WGL_NV_render_depth_texture */ | |
#ifdef WGL_NV_render_texture_rectangle | |
CONST_CAST(WGLEW_NV_render_texture_rectangle) = wglewGetExtension("WGL_NV_render_texture_rectangle"); | |
#endif /* WGL_NV_render_texture_rectangle */ | |
#ifdef WGL_NV_vertex_array_range | |
CONST_CAST(WGLEW_NV_vertex_array_range) = wglewGetExtension("WGL_NV_vertex_array_range"); | |
if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_NV_vertex_array_range */ | |
#ifdef WGL_OML_sync_control | |
CONST_CAST(WGLEW_OML_sync_control) = wglewGetExtension("WGL_OML_sync_control"); | |
if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* WGL_OML_sync_control */ | |
return GLEW_OK; | |
} | |
#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) | |
PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; | |
PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; | |
PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; | |
PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; | |
PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; | |
PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; | |
PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; | |
PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; | |
PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; | |
PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; | |
PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; | |
PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; | |
PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; | |
PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; | |
PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; | |
PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; | |
PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; | |
PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; | |
PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; | |
PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; | |
PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; | |
PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; | |
PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; | |
PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; | |
PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; | |
PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; | |
PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; | |
PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; | |
PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; | |
PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; | |
PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; | |
PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; | |
#ifdef GLX_OML_sync_control | |
PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; | |
PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; | |
PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; | |
PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; | |
PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; | |
#endif | |
PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; | |
PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; | |
PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; | |
PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; | |
PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; | |
PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; | |
PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; | |
PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; | |
PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; | |
PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; | |
PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; | |
PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; | |
PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; | |
PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; | |
PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; | |
PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; | |
PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; | |
PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; | |
PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; | |
PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; | |
PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; | |
PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; | |
PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; | |
PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; | |
PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; | |
PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; | |
PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; | |
PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; | |
PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; | |
PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; | |
PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; | |
PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; | |
PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; | |
PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; | |
PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; | |
PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; | |
#if !defined(GLEW_MX) | |
GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; | |
GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; | |
GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; | |
GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; | |
GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; | |
GLboolean __GLXEW_3DFX_multisample = GL_FALSE; | |
GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; | |
GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; | |
GLboolean __GLXEW_ARB_multisample = GL_FALSE; | |
GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; | |
GLboolean __GLXEW_ATI_render_texture = GL_FALSE; | |
GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; | |
GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; | |
GLboolean __GLXEW_EXT_import_context = GL_FALSE; | |
GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; | |
GLboolean __GLXEW_EXT_visual_info = GL_FALSE; | |
GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; | |
GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; | |
GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; | |
GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; | |
GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; | |
GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; | |
GLboolean __GLXEW_NV_float_buffer = GL_FALSE; | |
GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; | |
GLboolean __GLXEW_OML_swap_method = GL_FALSE; | |
#ifdef GLX_OML_sync_control | |
GLboolean __GLXEW_OML_sync_control = GL_FALSE; | |
#endif | |
GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; | |
GLboolean __GLXEW_SGIS_color_range = GL_FALSE; | |
GLboolean __GLXEW_SGIS_multisample = GL_FALSE; | |
GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; | |
GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; | |
GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; | |
GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; | |
GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; | |
GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; | |
GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; | |
GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; | |
GLboolean __GLXEW_SGI_cushion = GL_FALSE; | |
GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; | |
GLboolean __GLXEW_SGI_swap_control = GL_FALSE; | |
GLboolean __GLXEW_SGI_video_sync = GL_FALSE; | |
GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; | |
GLboolean __GLXEW_SUN_video_resize = GL_FALSE; | |
#endif /* !GLEW_MX */ | |
#ifdef GLX_VERSION_1_2 | |
static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_VERSION_1_2 */ | |
#ifdef GLX_VERSION_1_3 | |
static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; | |
r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; | |
r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; | |
r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; | |
r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; | |
r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; | |
r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; | |
r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; | |
r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; | |
r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; | |
r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; | |
r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; | |
r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; | |
r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; | |
r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; | |
r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; | |
r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_VERSION_1_3 */ | |
#ifdef GLX_VERSION_1_4 | |
#endif /* GLX_VERSION_1_4 */ | |
#ifdef GLX_3DFX_multisample | |
#endif /* GLX_3DFX_multisample */ | |
#ifdef GLX_ARB_fbconfig_float | |
#endif /* GLX_ARB_fbconfig_float */ | |
#ifdef GLX_ARB_get_proc_address | |
#endif /* GLX_ARB_get_proc_address */ | |
#ifdef GLX_ARB_multisample | |
#endif /* GLX_ARB_multisample */ | |
#ifdef GLX_ATI_pixel_format_float | |
#endif /* GLX_ATI_pixel_format_float */ | |
#ifdef GLX_ATI_render_texture | |
static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; | |
r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; | |
r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_ATI_render_texture */ | |
#ifdef GLX_EXT_fbconfig_packed_float | |
#endif /* GLX_EXT_fbconfig_packed_float */ | |
#ifdef GLX_EXT_framebuffer_sRGB | |
#endif /* GLX_EXT_framebuffer_sRGB */ | |
#ifdef GLX_EXT_import_context | |
static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; | |
r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; | |
r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; | |
r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_EXT_import_context */ | |
#ifdef GLX_EXT_scene_marker | |
#endif /* GLX_EXT_scene_marker */ | |
#ifdef GLX_EXT_visual_info | |
#endif /* GLX_EXT_visual_info */ | |
#ifdef GLX_EXT_visual_rating | |
#endif /* GLX_EXT_visual_rating */ | |
#ifdef GLX_MESA_agp_offset | |
static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_MESA_agp_offset */ | |
#ifdef GLX_MESA_copy_sub_buffer | |
static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_MESA_copy_sub_buffer */ | |
#ifdef GLX_MESA_pixmap_colormap | |
static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_MESA_pixmap_colormap */ | |
#ifdef GLX_MESA_release_buffers | |
static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_MESA_release_buffers */ | |
#ifdef GLX_MESA_set_3dfx_mode | |
static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_MESA_set_3dfx_mode */ | |
#ifdef GLX_NV_float_buffer | |
#endif /* GLX_NV_float_buffer */ | |
#ifdef GLX_NV_vertex_array_range | |
static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; | |
r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_NV_vertex_array_range */ | |
#ifdef GLX_OML_swap_method | |
#endif /* GLX_OML_swap_method */ | |
#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) | |
#include <inttypes.h> | |
static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; | |
r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; | |
r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; | |
r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; | |
r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_OML_sync_control */ | |
#ifdef GLX_SGIS_blended_overlay | |
#endif /* GLX_SGIS_blended_overlay */ | |
#ifdef GLX_SGIS_color_range | |
#endif /* GLX_SGIS_color_range */ | |
#ifdef GLX_SGIS_multisample | |
#endif /* GLX_SGIS_multisample */ | |
#ifdef GLX_SGIS_shared_multisample | |
#endif /* GLX_SGIS_shared_multisample */ | |
#ifdef GLX_SGIX_fbconfig | |
static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; | |
r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; | |
r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; | |
r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; | |
r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; | |
r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_SGIX_fbconfig */ | |
#ifdef GLX_SGIX_hyperpipe | |
static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; | |
r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; | |
r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; | |
r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; | |
r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; | |
r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; | |
r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; | |
r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_SGIX_hyperpipe */ | |
#ifdef GLX_SGIX_pbuffer | |
static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; | |
r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; | |
r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; | |
r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; | |
r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_SGIX_pbuffer */ | |
#ifdef GLX_SGIX_swap_barrier | |
static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; | |
r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_SGIX_swap_barrier */ | |
#ifdef GLX_SGIX_swap_group | |
static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_SGIX_swap_group */ | |
#ifdef GLX_SGIX_video_resize | |
static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; | |
r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; | |
r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; | |
r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; | |
r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_SGIX_video_resize */ | |
#ifdef GLX_SGIX_visual_select_group | |
#endif /* GLX_SGIX_visual_select_group */ | |
#ifdef GLX_SGI_cushion | |
static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_SGI_cushion */ | |
#ifdef GLX_SGI_make_current_read | |
static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; | |
r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_SGI_make_current_read */ | |
#ifdef GLX_SGI_swap_control | |
static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_SGI_swap_control */ | |
#ifdef GLX_SGI_video_sync | |
static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; | |
r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_SGI_video_sync */ | |
#ifdef GLX_SUN_get_transparent_index | |
static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_SUN_get_transparent_index */ | |
#ifdef GLX_SUN_video_resize | |
static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) | |
{ | |
GLboolean r = GL_FALSE; | |
r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; | |
r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; | |
return r; | |
} | |
#endif /* GLX_SUN_video_resize */ | |
/* ------------------------------------------------------------------------ */ | |
GLboolean glxewGetExtension (const char* name) | |
{ | |
GLubyte* p; | |
GLubyte* end; | |
GLuint len = _glewStrLen((const GLubyte*)name); | |
/* if (glXQueryExtensionsString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE; */ | |
/* p = (GLubyte*)glXQueryExtensionsString(glXGetCurrentDisplay(), DefaultScreen(glXGetCurrentDisplay())); */ | |
if (glXGetClientString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE; | |
p = (GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); | |
if (0 == p) return GL_FALSE; | |
end = p + _glewStrLen(p); | |
while (p < end) | |
{ | |
GLuint n = _glewStrCLen(p, ' '); | |
if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; | |
p += n+1; | |
} | |
return GL_FALSE; | |
} | |
GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST) | |
{ | |
int major, minor; | |
/* initialize core GLX 1.2 */ | |
if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; | |
/* initialize flags */ | |
CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE; | |
CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE; | |
CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE; | |
CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE; | |
CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE; | |
/* query GLX version */ | |
glXQueryVersion(glXGetCurrentDisplay(), &major, &minor); | |
if (major == 1 && minor <= 3) | |
{ | |
switch (minor) | |
{ | |
case 3: | |
CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; | |
break; | |
case 2: | |
CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; | |
CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE; | |
break; | |
default: | |
return GLEW_ERROR_GLX_VERSION_11_ONLY; | |
break; | |
} | |
} | |
/* initialize extensions */ | |
#ifdef GLX_VERSION_1_3 | |
if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_VERSION_1_3 */ | |
#ifdef GLX_3DFX_multisample | |
CONST_CAST(GLXEW_3DFX_multisample) = glxewGetExtension("GLX_3DFX_multisample"); | |
#endif /* GLX_3DFX_multisample */ | |
#ifdef GLX_ARB_fbconfig_float | |
CONST_CAST(GLXEW_ARB_fbconfig_float) = glxewGetExtension("GLX_ARB_fbconfig_float"); | |
#endif /* GLX_ARB_fbconfig_float */ | |
#ifdef GLX_ARB_get_proc_address | |
CONST_CAST(GLXEW_ARB_get_proc_address) = glxewGetExtension("GLX_ARB_get_proc_address"); | |
#endif /* GLX_ARB_get_proc_address */ | |
#ifdef GLX_ARB_multisample | |
CONST_CAST(GLXEW_ARB_multisample) = glxewGetExtension("GLX_ARB_multisample"); | |
#endif /* GLX_ARB_multisample */ | |
#ifdef GLX_ATI_pixel_format_float | |
CONST_CAST(GLXEW_ATI_pixel_format_float) = glxewGetExtension("GLX_ATI_pixel_format_float"); | |
#endif /* GLX_ATI_pixel_format_float */ | |
#ifdef GLX_ATI_render_texture | |
CONST_CAST(GLXEW_ATI_render_texture) = glxewGetExtension("GLX_ATI_render_texture"); | |
if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_ATI_render_texture */ | |
#ifdef GLX_EXT_fbconfig_packed_float | |
CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = glxewGetExtension("GLX_EXT_fbconfig_packed_float"); | |
#endif /* GLX_EXT_fbconfig_packed_float */ | |
#ifdef GLX_EXT_framebuffer_sRGB | |
CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = glxewGetExtension("GLX_EXT_framebuffer_sRGB"); | |
#endif /* GLX_EXT_framebuffer_sRGB */ | |
#ifdef GLX_EXT_import_context | |
CONST_CAST(GLXEW_EXT_import_context) = glxewGetExtension("GLX_EXT_import_context"); | |
if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_EXT_import_context */ | |
#ifdef GLX_EXT_scene_marker | |
CONST_CAST(GLXEW_EXT_scene_marker) = glxewGetExtension("GLX_EXT_scene_marker"); | |
#endif /* GLX_EXT_scene_marker */ | |
#ifdef GLX_EXT_visual_info | |
CONST_CAST(GLXEW_EXT_visual_info) = glxewGetExtension("GLX_EXT_visual_info"); | |
#endif /* GLX_EXT_visual_info */ | |
#ifdef GLX_EXT_visual_rating | |
CONST_CAST(GLXEW_EXT_visual_rating) = glxewGetExtension("GLX_EXT_visual_rating"); | |
#endif /* GLX_EXT_visual_rating */ | |
#ifdef GLX_MESA_agp_offset | |
CONST_CAST(GLXEW_MESA_agp_offset) = glxewGetExtension("GLX_MESA_agp_offset"); | |
if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_MESA_agp_offset */ | |
#ifdef GLX_MESA_copy_sub_buffer | |
CONST_CAST(GLXEW_MESA_copy_sub_buffer) = glxewGetExtension("GLX_MESA_copy_sub_buffer"); | |
if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_MESA_copy_sub_buffer */ | |
#ifdef GLX_MESA_pixmap_colormap | |
CONST_CAST(GLXEW_MESA_pixmap_colormap) = glxewGetExtension("GLX_MESA_pixmap_colormap"); | |
if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_MESA_pixmap_colormap */ | |
#ifdef GLX_MESA_release_buffers | |
CONST_CAST(GLXEW_MESA_release_buffers) = glxewGetExtension("GLX_MESA_release_buffers"); | |
if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_MESA_release_buffers */ | |
#ifdef GLX_MESA_set_3dfx_mode | |
CONST_CAST(GLXEW_MESA_set_3dfx_mode) = glxewGetExtension("GLX_MESA_set_3dfx_mode"); | |
if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_MESA_set_3dfx_mode */ | |
#ifdef GLX_NV_float_buffer | |
CONST_CAST(GLXEW_NV_float_buffer) = glxewGetExtension("GLX_NV_float_buffer"); | |
#endif /* GLX_NV_float_buffer */ | |
#ifdef GLX_NV_vertex_array_range | |
CONST_CAST(GLXEW_NV_vertex_array_range) = glxewGetExtension("GLX_NV_vertex_array_range"); | |
if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_NV_vertex_array_range */ | |
#ifdef GLX_OML_swap_method | |
CONST_CAST(GLXEW_OML_swap_method) = glxewGetExtension("GLX_OML_swap_method"); | |
#endif /* GLX_OML_swap_method */ | |
#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) | |
#include <inttypes.h> | |
CONST_CAST(GLXEW_OML_sync_control) = glxewGetExtension("GLX_OML_sync_control"); | |
if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_OML_sync_control */ | |
#ifdef GLX_SGIS_blended_overlay | |
CONST_CAST(GLXEW_SGIS_blended_overlay) = glxewGetExtension("GLX_SGIS_blended_overlay"); | |
#endif /* GLX_SGIS_blended_overlay */ | |
#ifdef GLX_SGIS_color_range | |
CONST_CAST(GLXEW_SGIS_color_range) = glxewGetExtension("GLX_SGIS_color_range"); | |
#endif /* GLX_SGIS_color_range */ | |
#ifdef GLX_SGIS_multisample | |
CONST_CAST(GLXEW_SGIS_multisample) = glxewGetExtension("GLX_SGIS_multisample"); | |
#endif /* GLX_SGIS_multisample */ | |
#ifdef GLX_SGIS_shared_multisample | |
CONST_CAST(GLXEW_SGIS_shared_multisample) = glxewGetExtension("GLX_SGIS_shared_multisample"); | |
#endif /* GLX_SGIS_shared_multisample */ | |
#ifdef GLX_SGIX_fbconfig | |
CONST_CAST(GLXEW_SGIX_fbconfig) = glxewGetExtension("GLX_SGIX_fbconfig"); | |
if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_SGIX_fbconfig */ | |
#ifdef GLX_SGIX_hyperpipe | |
CONST_CAST(GLXEW_SGIX_hyperpipe) = glxewGetExtension("GLX_SGIX_hyperpipe"); | |
if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_SGIX_hyperpipe */ | |
#ifdef GLX_SGIX_pbuffer | |
CONST_CAST(GLXEW_SGIX_pbuffer) = glxewGetExtension("GLX_SGIX_pbuffer"); | |
if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_SGIX_pbuffer */ | |
#ifdef GLX_SGIX_swap_barrier | |
CONST_CAST(GLXEW_SGIX_swap_barrier) = glxewGetExtension("GLX_SGIX_swap_barrier"); | |
if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_SGIX_swap_barrier */ | |
#ifdef GLX_SGIX_swap_group | |
CONST_CAST(GLXEW_SGIX_swap_group) = glxewGetExtension("GLX_SGIX_swap_group"); | |
if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_SGIX_swap_group */ | |
#ifdef GLX_SGIX_video_resize | |
CONST_CAST(GLXEW_SGIX_video_resize) = glxewGetExtension("GLX_SGIX_video_resize"); | |
if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_SGIX_video_resize */ | |
#ifdef GLX_SGIX_visual_select_group | |
CONST_CAST(GLXEW_SGIX_visual_select_group) = glxewGetExtension("GLX_SGIX_visual_select_group"); | |
#endif /* GLX_SGIX_visual_select_group */ | |
#ifdef GLX_SGI_cushion | |
CONST_CAST(GLXEW_SGI_cushion) = glxewGetExtension("GLX_SGI_cushion"); | |
if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_SGI_cushion */ | |
#ifdef GLX_SGI_make_current_read | |
CONST_CAST(GLXEW_SGI_make_current_read) = glxewGetExtension("GLX_SGI_make_current_read"); | |
if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_SGI_make_current_read */ | |
#ifdef GLX_SGI_swap_control | |
CONST_CAST(GLXEW_SGI_swap_control) = glxewGetExtension("GLX_SGI_swap_control"); | |
if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_SGI_swap_control */ | |
#ifdef GLX_SGI_video_sync | |
CONST_CAST(GLXEW_SGI_video_sync) = glxewGetExtension("GLX_SGI_video_sync"); | |
if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_SGI_video_sync */ | |
#ifdef GLX_SUN_get_transparent_index | |
CONST_CAST(GLXEW_SUN_get_transparent_index) = glxewGetExtension("GLX_SUN_get_transparent_index"); | |
if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_SUN_get_transparent_index */ | |
#ifdef GLX_SUN_video_resize | |
CONST_CAST(GLXEW_SUN_video_resize) = glxewGetExtension("GLX_SUN_video_resize"); | |
if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); | |
#endif /* GLX_SUN_video_resize */ | |
return GLEW_OK; | |
} | |
#endif /* !__APPLE__ || GLEW_APPLE_GLX */ | |
/* ------------------------------------------------------------------------ */ | |
const GLubyte* glewGetErrorString (GLenum error) | |
{ | |
static const GLubyte* _glewErrorString[] = | |
{ | |
(const GLubyte*)"No error", | |
(const GLubyte*)"Missing GL version", | |
(const GLubyte*)"GL 1.1 and up are not supported", | |
(const GLubyte*)"GLX 1.2 and up are not supported", | |
(const GLubyte*)"Unknown error" | |
}; | |
const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; | |
return _glewErrorString[(int)error > max_error ? max_error : (int)error]; | |
} | |
const GLubyte* glewGetString (GLenum name) | |
{ | |
static const GLubyte* _glewString[] = | |
{ | |
(const GLubyte*)NULL, | |
(const GLubyte*)"1.4.0" | |
}; | |
const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; | |
return _glewString[(int)name > max_string ? 0 : (int)name]; | |
} | |
/* ------------------------------------------------------------------------ */ | |
GLboolean glewExperimental = GL_FALSE; | |
#if !defined(GLEW_MX) | |
#if defined(_WIN32) | |
extern GLenum wglewContextInit (void); | |
#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ | |
extern GLenum glxewContextInit (void); | |
#endif /* _WIN32 */ | |
GLenum glewInit () | |
{ | |
GLenum r; | |
if ( (r = glewContextInit()) ) return r; | |
#if defined(_WIN32) | |
return wglewContextInit(); | |
#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ | |
return glxewContextInit(); | |
#else | |
return r; | |
#endif /* _WIN32 */ | |
} | |
#endif /* !GLEW_MX */ | |
#ifdef GLEW_MX | |
GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name) | |
#else | |
GLboolean glewIsSupported (const char* name) | |
#endif | |
{ | |
GLubyte* pos = (GLubyte*)name; | |
GLuint len = _glewStrLen(pos); | |
GLboolean ret = GL_TRUE; | |
while (ret && len > 0) | |
{ | |
if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) | |
{ | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) | |
{ | |
#ifdef GL_VERSION_1_2 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) | |
{ | |
ret = GLEW_VERSION_1_2; | |
continue; | |
} | |
#endif | |
#ifdef GL_VERSION_1_3 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) | |
{ | |
ret = GLEW_VERSION_1_3; | |
continue; | |
} | |
#endif | |
#ifdef GL_VERSION_1_4 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) | |
{ | |
ret = GLEW_VERSION_1_4; | |
continue; | |
} | |
#endif | |
#ifdef GL_VERSION_1_5 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) | |
{ | |
ret = GLEW_VERSION_1_5; | |
continue; | |
} | |
#endif | |
#ifdef GL_VERSION_2_0 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) | |
{ | |
ret = GLEW_VERSION_2_0; | |
continue; | |
} | |
#endif | |
#ifdef GL_VERSION_2_1 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) | |
{ | |
ret = GLEW_VERSION_2_1; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) | |
{ | |
#ifdef GL_3DFX_multisample | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) | |
{ | |
ret = GLEW_3DFX_multisample; | |
continue; | |
} | |
#endif | |
#ifdef GL_3DFX_tbuffer | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) | |
{ | |
ret = GLEW_3DFX_tbuffer; | |
continue; | |
} | |
#endif | |
#ifdef GL_3DFX_texture_compression_FXT1 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) | |
{ | |
ret = GLEW_3DFX_texture_compression_FXT1; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) | |
{ | |
#ifdef GL_APPLE_client_storage | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) | |
{ | |
ret = GLEW_APPLE_client_storage; | |
continue; | |
} | |
#endif | |
#ifdef GL_APPLE_element_array | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) | |
{ | |
ret = GLEW_APPLE_element_array; | |
continue; | |
} | |
#endif | |
#ifdef GL_APPLE_fence | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) | |
{ | |
ret = GLEW_APPLE_fence; | |
continue; | |
} | |
#endif | |
#ifdef GL_APPLE_float_pixels | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) | |
{ | |
ret = GLEW_APPLE_float_pixels; | |
continue; | |
} | |
#endif | |
#ifdef GL_APPLE_pixel_buffer | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) | |
{ | |
ret = GLEW_APPLE_pixel_buffer; | |
continue; | |
} | |
#endif | |
#ifdef GL_APPLE_specular_vector | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) | |
{ | |
ret = GLEW_APPLE_specular_vector; | |
continue; | |
} | |
#endif | |
#ifdef GL_APPLE_texture_range | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) | |
{ | |
ret = GLEW_APPLE_texture_range; | |
continue; | |
} | |
#endif | |
#ifdef GL_APPLE_transform_hint | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) | |
{ | |
ret = GLEW_APPLE_transform_hint; | |
continue; | |
} | |
#endif | |
#ifdef GL_APPLE_vertex_array_object | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) | |
{ | |
ret = GLEW_APPLE_vertex_array_object; | |
continue; | |
} | |
#endif | |
#ifdef GL_APPLE_vertex_array_range | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) | |
{ | |
ret = GLEW_APPLE_vertex_array_range; | |
continue; | |
} | |
#endif | |
#ifdef GL_APPLE_ycbcr_422 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) | |
{ | |
ret = GLEW_APPLE_ycbcr_422; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) | |
{ | |
#ifdef GL_ARB_color_buffer_float | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) | |
{ | |
ret = GLEW_ARB_color_buffer_float; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_depth_texture | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) | |
{ | |
ret = GLEW_ARB_depth_texture; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_draw_buffers | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) | |
{ | |
ret = GLEW_ARB_draw_buffers; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_fragment_program | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) | |
{ | |
ret = GLEW_ARB_fragment_program; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_fragment_program_shadow | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) | |
{ | |
ret = GLEW_ARB_fragment_program_shadow; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_fragment_shader | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) | |
{ | |
ret = GLEW_ARB_fragment_shader; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_half_float_pixel | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) | |
{ | |
ret = GLEW_ARB_half_float_pixel; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_imaging | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) | |
{ | |
ret = GLEW_ARB_imaging; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_matrix_palette | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) | |
{ | |
ret = GLEW_ARB_matrix_palette; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_multisample | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) | |
{ | |
ret = GLEW_ARB_multisample; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_multitexture | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) | |
{ | |
ret = GLEW_ARB_multitexture; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_occlusion_query | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) | |
{ | |
ret = GLEW_ARB_occlusion_query; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_pixel_buffer_object | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) | |
{ | |
ret = GLEW_ARB_pixel_buffer_object; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_point_parameters | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) | |
{ | |
ret = GLEW_ARB_point_parameters; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_point_sprite | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) | |
{ | |
ret = GLEW_ARB_point_sprite; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_shader_objects | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) | |
{ | |
ret = GLEW_ARB_shader_objects; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_shading_language_100 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) | |
{ | |
ret = GLEW_ARB_shading_language_100; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_shadow | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) | |
{ | |
ret = GLEW_ARB_shadow; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_shadow_ambient | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) | |
{ | |
ret = GLEW_ARB_shadow_ambient; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_texture_border_clamp | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) | |
{ | |
ret = GLEW_ARB_texture_border_clamp; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_texture_compression | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) | |
{ | |
ret = GLEW_ARB_texture_compression; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_texture_cube_map | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) | |
{ | |
ret = GLEW_ARB_texture_cube_map; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_texture_env_add | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) | |
{ | |
ret = GLEW_ARB_texture_env_add; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_texture_env_combine | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) | |
{ | |
ret = GLEW_ARB_texture_env_combine; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_texture_env_crossbar | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) | |
{ | |
ret = GLEW_ARB_texture_env_crossbar; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_texture_env_dot3 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) | |
{ | |
ret = GLEW_ARB_texture_env_dot3; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_texture_float | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) | |
{ | |
ret = GLEW_ARB_texture_float; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_texture_mirrored_repeat | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) | |
{ | |
ret = GLEW_ARB_texture_mirrored_repeat; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_texture_non_power_of_two | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) | |
{ | |
ret = GLEW_ARB_texture_non_power_of_two; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_texture_rectangle | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) | |
{ | |
ret = GLEW_ARB_texture_rectangle; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_transpose_matrix | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) | |
{ | |
ret = GLEW_ARB_transpose_matrix; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_vertex_blend | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) | |
{ | |
ret = GLEW_ARB_vertex_blend; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_vertex_buffer_object | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) | |
{ | |
ret = GLEW_ARB_vertex_buffer_object; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_vertex_program | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) | |
{ | |
ret = GLEW_ARB_vertex_program; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_vertex_shader | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) | |
{ | |
ret = GLEW_ARB_vertex_shader; | |
continue; | |
} | |
#endif | |
#ifdef GL_ARB_window_pos | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) | |
{ | |
ret = GLEW_ARB_window_pos; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) | |
{ | |
#ifdef GL_ATIX_point_sprites | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) | |
{ | |
ret = GLEW_ATIX_point_sprites; | |
continue; | |
} | |
#endif | |
#ifdef GL_ATIX_texture_env_combine3 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) | |
{ | |
ret = GLEW_ATIX_texture_env_combine3; | |
continue; | |
} | |
#endif | |
#ifdef GL_ATIX_texture_env_route | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) | |
{ | |
ret = GLEW_ATIX_texture_env_route; | |
continue; | |
} | |
#endif | |
#ifdef GL_ATIX_vertex_shader_output_point_size | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) | |
{ | |
ret = GLEW_ATIX_vertex_shader_output_point_size; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) | |
{ | |
#ifdef GL_ATI_draw_buffers | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) | |
{ | |
ret = GLEW_ATI_draw_buffers; | |
continue; | |
} | |
#endif | |
#ifdef GL_ATI_element_array | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) | |
{ | |
ret = GLEW_ATI_element_array; | |
continue; | |
} | |
#endif | |
#ifdef GL_ATI_envmap_bumpmap | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) | |
{ | |
ret = GLEW_ATI_envmap_bumpmap; | |
continue; | |
} | |
#endif | |
#ifdef GL_ATI_fragment_shader | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) | |
{ | |
ret = GLEW_ATI_fragment_shader; | |
continue; | |
} | |
#endif | |
#ifdef GL_ATI_map_object_buffer | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) | |
{ | |
ret = GLEW_ATI_map_object_buffer; | |
continue; | |
} | |
#endif | |
#ifdef GL_ATI_pn_triangles | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) | |
{ | |
ret = GLEW_ATI_pn_triangles; | |
continue; | |
} | |
#endif | |
#ifdef GL_ATI_separate_stencil | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) | |
{ | |
ret = GLEW_ATI_separate_stencil; | |
continue; | |
} | |
#endif | |
#ifdef GL_ATI_shader_texture_lod | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) | |
{ | |
ret = GLEW_ATI_shader_texture_lod; | |
continue; | |
} | |
#endif | |
#ifdef GL_ATI_text_fragment_shader | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) | |
{ | |
ret = GLEW_ATI_text_fragment_shader; | |
continue; | |
} | |
#endif | |
#ifdef GL_ATI_texture_compression_3dc | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) | |
{ | |
ret = GLEW_ATI_texture_compression_3dc; | |
continue; | |
} | |
#endif | |
#ifdef GL_ATI_texture_env_combine3 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) | |
{ | |
ret = GLEW_ATI_texture_env_combine3; | |
continue; | |
} | |
#endif | |
#ifdef GL_ATI_texture_float | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) | |
{ | |
ret = GLEW_ATI_texture_float; | |
continue; | |
} | |
#endif | |
#ifdef GL_ATI_texture_mirror_once | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) | |
{ | |
ret = GLEW_ATI_texture_mirror_once; | |
continue; | |
} | |
#endif | |
#ifdef GL_ATI_vertex_array_object | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) | |
{ | |
ret = GLEW_ATI_vertex_array_object; | |
continue; | |
} | |
#endif | |
#ifdef GL_ATI_vertex_attrib_array_object | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) | |
{ | |
ret = GLEW_ATI_vertex_attrib_array_object; | |
continue; | |
} | |
#endif | |
#ifdef GL_ATI_vertex_streams | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) | |
{ | |
ret = GLEW_ATI_vertex_streams; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) | |
{ | |
#ifdef GL_EXT_422_pixels | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) | |
{ | |
ret = GLEW_EXT_422_pixels; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_Cg_shader | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) | |
{ | |
ret = GLEW_EXT_Cg_shader; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_abgr | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) | |
{ | |
ret = GLEW_EXT_abgr; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_bgra | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) | |
{ | |
ret = GLEW_EXT_bgra; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_bindable_uniform | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) | |
{ | |
ret = GLEW_EXT_bindable_uniform; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_blend_color | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) | |
{ | |
ret = GLEW_EXT_blend_color; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_blend_equation_separate | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) | |
{ | |
ret = GLEW_EXT_blend_equation_separate; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_blend_func_separate | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) | |
{ | |
ret = GLEW_EXT_blend_func_separate; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_blend_logic_op | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) | |
{ | |
ret = GLEW_EXT_blend_logic_op; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_blend_minmax | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) | |
{ | |
ret = GLEW_EXT_blend_minmax; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_blend_subtract | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) | |
{ | |
ret = GLEW_EXT_blend_subtract; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_clip_volume_hint | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) | |
{ | |
ret = GLEW_EXT_clip_volume_hint; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_cmyka | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) | |
{ | |
ret = GLEW_EXT_cmyka; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_color_subtable | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) | |
{ | |
ret = GLEW_EXT_color_subtable; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_compiled_vertex_array | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) | |
{ | |
ret = GLEW_EXT_compiled_vertex_array; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_convolution | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) | |
{ | |
ret = GLEW_EXT_convolution; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_coordinate_frame | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) | |
{ | |
ret = GLEW_EXT_coordinate_frame; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_copy_texture | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) | |
{ | |
ret = GLEW_EXT_copy_texture; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_cull_vertex | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) | |
{ | |
ret = GLEW_EXT_cull_vertex; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_depth_bounds_test | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) | |
{ | |
ret = GLEW_EXT_depth_bounds_test; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_draw_buffers2 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) | |
{ | |
ret = GLEW_EXT_draw_buffers2; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_draw_instanced | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) | |
{ | |
ret = GLEW_EXT_draw_instanced; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_draw_range_elements | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) | |
{ | |
ret = GLEW_EXT_draw_range_elements; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_fog_coord | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) | |
{ | |
ret = GLEW_EXT_fog_coord; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_fragment_lighting | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) | |
{ | |
ret = GLEW_EXT_fragment_lighting; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_framebuffer_blit | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) | |
{ | |
ret = GLEW_EXT_framebuffer_blit; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_framebuffer_multisample | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) | |
{ | |
ret = GLEW_EXT_framebuffer_multisample; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_framebuffer_object | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) | |
{ | |
ret = GLEW_EXT_framebuffer_object; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_framebuffer_sRGB | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) | |
{ | |
ret = GLEW_EXT_framebuffer_sRGB; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_geometry_shader4 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) | |
{ | |
ret = GLEW_EXT_geometry_shader4; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_gpu_program_parameters | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) | |
{ | |
ret = GLEW_EXT_gpu_program_parameters; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_gpu_shader4 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) | |
{ | |
ret = GLEW_EXT_gpu_shader4; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_histogram | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) | |
{ | |
ret = GLEW_EXT_histogram; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_index_array_formats | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) | |
{ | |
ret = GLEW_EXT_index_array_formats; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_index_func | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) | |
{ | |
ret = GLEW_EXT_index_func; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_index_material | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) | |
{ | |
ret = GLEW_EXT_index_material; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_index_texture | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) | |
{ | |
ret = GLEW_EXT_index_texture; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_light_texture | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) | |
{ | |
ret = GLEW_EXT_light_texture; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_misc_attribute | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) | |
{ | |
ret = GLEW_EXT_misc_attribute; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_multi_draw_arrays | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) | |
{ | |
ret = GLEW_EXT_multi_draw_arrays; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_multisample | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) | |
{ | |
ret = GLEW_EXT_multisample; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_packed_depth_stencil | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) | |
{ | |
ret = GLEW_EXT_packed_depth_stencil; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_packed_float | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) | |
{ | |
ret = GLEW_EXT_packed_float; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_packed_pixels | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) | |
{ | |
ret = GLEW_EXT_packed_pixels; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_paletted_texture | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) | |
{ | |
ret = GLEW_EXT_paletted_texture; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_pixel_buffer_object | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) | |
{ | |
ret = GLEW_EXT_pixel_buffer_object; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_pixel_transform | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) | |
{ | |
ret = GLEW_EXT_pixel_transform; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_pixel_transform_color_table | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) | |
{ | |
ret = GLEW_EXT_pixel_transform_color_table; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_point_parameters | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) | |
{ | |
ret = GLEW_EXT_point_parameters; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_polygon_offset | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) | |
{ | |
ret = GLEW_EXT_polygon_offset; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_rescale_normal | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) | |
{ | |
ret = GLEW_EXT_rescale_normal; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_scene_marker | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) | |
{ | |
ret = GLEW_EXT_scene_marker; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_secondary_color | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) | |
{ | |
ret = GLEW_EXT_secondary_color; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_separate_specular_color | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) | |
{ | |
ret = GLEW_EXT_separate_specular_color; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_shadow_funcs | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) | |
{ | |
ret = GLEW_EXT_shadow_funcs; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_shared_texture_palette | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) | |
{ | |
ret = GLEW_EXT_shared_texture_palette; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_stencil_clear_tag | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) | |
{ | |
ret = GLEW_EXT_stencil_clear_tag; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_stencil_two_side | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) | |
{ | |
ret = GLEW_EXT_stencil_two_side; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_stencil_wrap | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) | |
{ | |
ret = GLEW_EXT_stencil_wrap; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_subtexture | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) | |
{ | |
ret = GLEW_EXT_subtexture; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) | |
{ | |
ret = GLEW_EXT_texture; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture3D | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) | |
{ | |
ret = GLEW_EXT_texture3D; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture_array | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) | |
{ | |
ret = GLEW_EXT_texture_array; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture_buffer_object | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) | |
{ | |
ret = GLEW_EXT_texture_buffer_object; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture_compression_dxt1 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) | |
{ | |
ret = GLEW_EXT_texture_compression_dxt1; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture_compression_latc | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) | |
{ | |
ret = GLEW_EXT_texture_compression_latc; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture_compression_rgtc | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) | |
{ | |
ret = GLEW_EXT_texture_compression_rgtc; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture_compression_s3tc | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) | |
{ | |
ret = GLEW_EXT_texture_compression_s3tc; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture_cube_map | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) | |
{ | |
ret = GLEW_EXT_texture_cube_map; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture_edge_clamp | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) | |
{ | |
ret = GLEW_EXT_texture_edge_clamp; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture_env | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) | |
{ | |
ret = GLEW_EXT_texture_env; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture_env_add | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) | |
{ | |
ret = GLEW_EXT_texture_env_add; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture_env_combine | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) | |
{ | |
ret = GLEW_EXT_texture_env_combine; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture_env_dot3 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) | |
{ | |
ret = GLEW_EXT_texture_env_dot3; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture_filter_anisotropic | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) | |
{ | |
ret = GLEW_EXT_texture_filter_anisotropic; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture_integer | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) | |
{ | |
ret = GLEW_EXT_texture_integer; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture_lod_bias | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) | |
{ | |
ret = GLEW_EXT_texture_lod_bias; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture_mirror_clamp | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) | |
{ | |
ret = GLEW_EXT_texture_mirror_clamp; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture_object | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) | |
{ | |
ret = GLEW_EXT_texture_object; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture_perturb_normal | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) | |
{ | |
ret = GLEW_EXT_texture_perturb_normal; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture_rectangle | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) | |
{ | |
ret = GLEW_EXT_texture_rectangle; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture_sRGB | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) | |
{ | |
ret = GLEW_EXT_texture_sRGB; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_texture_shared_exponent | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) | |
{ | |
ret = GLEW_EXT_texture_shared_exponent; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_timer_query | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) | |
{ | |
ret = GLEW_EXT_timer_query; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_vertex_array | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) | |
{ | |
ret = GLEW_EXT_vertex_array; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_vertex_shader | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) | |
{ | |
ret = GLEW_EXT_vertex_shader; | |
continue; | |
} | |
#endif | |
#ifdef GL_EXT_vertex_weighting | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) | |
{ | |
ret = GLEW_EXT_vertex_weighting; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) | |
{ | |
#ifdef GL_GREMEDY_string_marker | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) | |
{ | |
ret = GLEW_GREMEDY_string_marker; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) | |
{ | |
#ifdef GL_HP_convolution_border_modes | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) | |
{ | |
ret = GLEW_HP_convolution_border_modes; | |
continue; | |
} | |
#endif | |
#ifdef GL_HP_image_transform | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) | |
{ | |
ret = GLEW_HP_image_transform; | |
continue; | |
} | |
#endif | |
#ifdef GL_HP_occlusion_test | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) | |
{ | |
ret = GLEW_HP_occlusion_test; | |
continue; | |
} | |
#endif | |
#ifdef GL_HP_texture_lighting | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) | |
{ | |
ret = GLEW_HP_texture_lighting; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) | |
{ | |
#ifdef GL_IBM_cull_vertex | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) | |
{ | |
ret = GLEW_IBM_cull_vertex; | |
continue; | |
} | |
#endif | |
#ifdef GL_IBM_multimode_draw_arrays | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) | |
{ | |
ret = GLEW_IBM_multimode_draw_arrays; | |
continue; | |
} | |
#endif | |
#ifdef GL_IBM_rasterpos_clip | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) | |
{ | |
ret = GLEW_IBM_rasterpos_clip; | |
continue; | |
} | |
#endif | |
#ifdef GL_IBM_static_data | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) | |
{ | |
ret = GLEW_IBM_static_data; | |
continue; | |
} | |
#endif | |
#ifdef GL_IBM_texture_mirrored_repeat | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) | |
{ | |
ret = GLEW_IBM_texture_mirrored_repeat; | |
continue; | |
} | |
#endif | |
#ifdef GL_IBM_vertex_array_lists | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) | |
{ | |
ret = GLEW_IBM_vertex_array_lists; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) | |
{ | |
#ifdef GL_INGR_color_clamp | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) | |
{ | |
ret = GLEW_INGR_color_clamp; | |
continue; | |
} | |
#endif | |
#ifdef GL_INGR_interlace_read | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) | |
{ | |
ret = GLEW_INGR_interlace_read; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) | |
{ | |
#ifdef GL_INTEL_parallel_arrays | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) | |
{ | |
ret = GLEW_INTEL_parallel_arrays; | |
continue; | |
} | |
#endif | |
#ifdef GL_INTEL_texture_scissor | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) | |
{ | |
ret = GLEW_INTEL_texture_scissor; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) | |
{ | |
#ifdef GL_KTX_buffer_region | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) | |
{ | |
ret = GLEW_KTX_buffer_region; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) | |
{ | |
#ifdef GL_MESAX_texture_stack | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) | |
{ | |
ret = GLEW_MESAX_texture_stack; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) | |
{ | |
#ifdef GL_MESA_pack_invert | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) | |
{ | |
ret = GLEW_MESA_pack_invert; | |
continue; | |
} | |
#endif | |
#ifdef GL_MESA_resize_buffers | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) | |
{ | |
ret = GLEW_MESA_resize_buffers; | |
continue; | |
} | |
#endif | |
#ifdef GL_MESA_window_pos | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) | |
{ | |
ret = GLEW_MESA_window_pos; | |
continue; | |
} | |
#endif | |
#ifdef GL_MESA_ycbcr_texture | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) | |
{ | |
ret = GLEW_MESA_ycbcr_texture; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) | |
{ | |
#ifdef GL_NV_blend_square | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) | |
{ | |
ret = GLEW_NV_blend_square; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_copy_depth_to_color | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) | |
{ | |
ret = GLEW_NV_copy_depth_to_color; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_depth_buffer_float | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) | |
{ | |
ret = GLEW_NV_depth_buffer_float; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_depth_clamp | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) | |
{ | |
ret = GLEW_NV_depth_clamp; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_depth_range_unclamped | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) | |
{ | |
ret = GLEW_NV_depth_range_unclamped; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_evaluators | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) | |
{ | |
ret = GLEW_NV_evaluators; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_fence | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) | |
{ | |
ret = GLEW_NV_fence; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_float_buffer | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) | |
{ | |
ret = GLEW_NV_float_buffer; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_fog_distance | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) | |
{ | |
ret = GLEW_NV_fog_distance; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_fragment_program | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) | |
{ | |
ret = GLEW_NV_fragment_program; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_fragment_program2 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) | |
{ | |
ret = GLEW_NV_fragment_program2; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_fragment_program4 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) | |
{ | |
ret = GLEW_NV_fragment_program4; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_fragment_program_option | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) | |
{ | |
ret = GLEW_NV_fragment_program_option; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_framebuffer_multisample_coverage | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) | |
{ | |
ret = GLEW_NV_framebuffer_multisample_coverage; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_geometry_program4 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) | |
{ | |
ret = GLEW_NV_geometry_program4; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_geometry_shader4 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) | |
{ | |
ret = GLEW_NV_geometry_shader4; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_gpu_program4 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) | |
{ | |
ret = GLEW_NV_gpu_program4; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_half_float | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) | |
{ | |
ret = GLEW_NV_half_float; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_light_max_exponent | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) | |
{ | |
ret = GLEW_NV_light_max_exponent; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_multisample_filter_hint | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) | |
{ | |
ret = GLEW_NV_multisample_filter_hint; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_occlusion_query | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) | |
{ | |
ret = GLEW_NV_occlusion_query; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_packed_depth_stencil | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) | |
{ | |
ret = GLEW_NV_packed_depth_stencil; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_parameter_buffer_object | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) | |
{ | |
ret = GLEW_NV_parameter_buffer_object; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_pixel_data_range | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) | |
{ | |
ret = GLEW_NV_pixel_data_range; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_point_sprite | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) | |
{ | |
ret = GLEW_NV_point_sprite; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_primitive_restart | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) | |
{ | |
ret = GLEW_NV_primitive_restart; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_register_combiners | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) | |
{ | |
ret = GLEW_NV_register_combiners; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_register_combiners2 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) | |
{ | |
ret = GLEW_NV_register_combiners2; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_texgen_emboss | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) | |
{ | |
ret = GLEW_NV_texgen_emboss; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_texgen_reflection | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) | |
{ | |
ret = GLEW_NV_texgen_reflection; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_texture_compression_vtc | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) | |
{ | |
ret = GLEW_NV_texture_compression_vtc; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_texture_env_combine4 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) | |
{ | |
ret = GLEW_NV_texture_env_combine4; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_texture_expand_normal | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) | |
{ | |
ret = GLEW_NV_texture_expand_normal; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_texture_rectangle | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) | |
{ | |
ret = GLEW_NV_texture_rectangle; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_texture_shader | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) | |
{ | |
ret = GLEW_NV_texture_shader; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_texture_shader2 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) | |
{ | |
ret = GLEW_NV_texture_shader2; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_texture_shader3 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) | |
{ | |
ret = GLEW_NV_texture_shader3; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_transform_feedback | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) | |
{ | |
ret = GLEW_NV_transform_feedback; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_vertex_array_range | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) | |
{ | |
ret = GLEW_NV_vertex_array_range; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_vertex_array_range2 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) | |
{ | |
ret = GLEW_NV_vertex_array_range2; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_vertex_program | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) | |
{ | |
ret = GLEW_NV_vertex_program; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_vertex_program1_1 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) | |
{ | |
ret = GLEW_NV_vertex_program1_1; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_vertex_program2 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) | |
{ | |
ret = GLEW_NV_vertex_program2; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_vertex_program2_option | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) | |
{ | |
ret = GLEW_NV_vertex_program2_option; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_vertex_program3 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) | |
{ | |
ret = GLEW_NV_vertex_program3; | |
continue; | |
} | |
#endif | |
#ifdef GL_NV_vertex_program4 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) | |
{ | |
ret = GLEW_NV_vertex_program4; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) | |
{ | |
#ifdef GL_OES_byte_coordinates | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) | |
{ | |
ret = GLEW_OES_byte_coordinates; | |
continue; | |
} | |
#endif | |
#ifdef GL_OES_compressed_paletted_texture | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27)) | |
{ | |
ret = GLEW_OES_compressed_paletted_texture; | |
continue; | |
} | |
#endif | |
#ifdef GL_OES_read_format | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) | |
{ | |
ret = GLEW_OES_read_format; | |
continue; | |
} | |
#endif | |
#ifdef GL_OES_single_precision | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16)) | |
{ | |
ret = GLEW_OES_single_precision; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) | |
{ | |
#ifdef GL_OML_interlace | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) | |
{ | |
ret = GLEW_OML_interlace; | |
continue; | |
} | |
#endif | |
#ifdef GL_OML_resample | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) | |
{ | |
ret = GLEW_OML_resample; | |
continue; | |
} | |
#endif | |
#ifdef GL_OML_subsample | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) | |
{ | |
ret = GLEW_OML_subsample; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) | |
{ | |
#ifdef GL_PGI_misc_hints | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) | |
{ | |
ret = GLEW_PGI_misc_hints; | |
continue; | |
} | |
#endif | |
#ifdef GL_PGI_vertex_hints | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) | |
{ | |
ret = GLEW_PGI_vertex_hints; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) | |
{ | |
#ifdef GL_REND_screen_coordinates | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) | |
{ | |
ret = GLEW_REND_screen_coordinates; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) | |
{ | |
#ifdef GL_S3_s3tc | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) | |
{ | |
ret = GLEW_S3_s3tc; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) | |
{ | |
#ifdef GL_SGIS_color_range | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) | |
{ | |
ret = GLEW_SGIS_color_range; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIS_detail_texture | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) | |
{ | |
ret = GLEW_SGIS_detail_texture; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIS_fog_function | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) | |
{ | |
ret = GLEW_SGIS_fog_function; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIS_generate_mipmap | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) | |
{ | |
ret = GLEW_SGIS_generate_mipmap; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIS_multisample | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) | |
{ | |
ret = GLEW_SGIS_multisample; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIS_pixel_texture | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) | |
{ | |
ret = GLEW_SGIS_pixel_texture; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIS_sharpen_texture | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) | |
{ | |
ret = GLEW_SGIS_sharpen_texture; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIS_texture4D | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) | |
{ | |
ret = GLEW_SGIS_texture4D; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIS_texture_border_clamp | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) | |
{ | |
ret = GLEW_SGIS_texture_border_clamp; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIS_texture_edge_clamp | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) | |
{ | |
ret = GLEW_SGIS_texture_edge_clamp; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIS_texture_filter4 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) | |
{ | |
ret = GLEW_SGIS_texture_filter4; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIS_texture_lod | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) | |
{ | |
ret = GLEW_SGIS_texture_lod; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIS_texture_select | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) | |
{ | |
ret = GLEW_SGIS_texture_select; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) | |
{ | |
#ifdef GL_SGIX_async | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) | |
{ | |
ret = GLEW_SGIX_async; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_async_histogram | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) | |
{ | |
ret = GLEW_SGIX_async_histogram; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_async_pixel | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) | |
{ | |
ret = GLEW_SGIX_async_pixel; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_blend_alpha_minmax | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) | |
{ | |
ret = GLEW_SGIX_blend_alpha_minmax; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_clipmap | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) | |
{ | |
ret = GLEW_SGIX_clipmap; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_depth_texture | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) | |
{ | |
ret = GLEW_SGIX_depth_texture; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_flush_raster | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) | |
{ | |
ret = GLEW_SGIX_flush_raster; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_fog_offset | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) | |
{ | |
ret = GLEW_SGIX_fog_offset; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_fog_texture | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) | |
{ | |
ret = GLEW_SGIX_fog_texture; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_fragment_specular_lighting | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) | |
{ | |
ret = GLEW_SGIX_fragment_specular_lighting; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_framezoom | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) | |
{ | |
ret = GLEW_SGIX_framezoom; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_interlace | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) | |
{ | |
ret = GLEW_SGIX_interlace; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_ir_instrument1 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) | |
{ | |
ret = GLEW_SGIX_ir_instrument1; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_list_priority | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) | |
{ | |
ret = GLEW_SGIX_list_priority; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_pixel_texture | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) | |
{ | |
ret = GLEW_SGIX_pixel_texture; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_pixel_texture_bits | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) | |
{ | |
ret = GLEW_SGIX_pixel_texture_bits; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_reference_plane | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) | |
{ | |
ret = GLEW_SGIX_reference_plane; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_resample | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) | |
{ | |
ret = GLEW_SGIX_resample; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_shadow | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) | |
{ | |
ret = GLEW_SGIX_shadow; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_shadow_ambient | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) | |
{ | |
ret = GLEW_SGIX_shadow_ambient; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_sprite | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) | |
{ | |
ret = GLEW_SGIX_sprite; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_tag_sample_buffer | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) | |
{ | |
ret = GLEW_SGIX_tag_sample_buffer; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_texture_add_env | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) | |
{ | |
ret = GLEW_SGIX_texture_add_env; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_texture_coordinate_clamp | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) | |
{ | |
ret = GLEW_SGIX_texture_coordinate_clamp; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_texture_lod_bias | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) | |
{ | |
ret = GLEW_SGIX_texture_lod_bias; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_texture_multi_buffer | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) | |
{ | |
ret = GLEW_SGIX_texture_multi_buffer; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_texture_range | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) | |
{ | |
ret = GLEW_SGIX_texture_range; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_texture_scale_bias | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) | |
{ | |
ret = GLEW_SGIX_texture_scale_bias; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_vertex_preclip | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) | |
{ | |
ret = GLEW_SGIX_vertex_preclip; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_vertex_preclip_hint | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) | |
{ | |
ret = GLEW_SGIX_vertex_preclip_hint; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGIX_ycrcb | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) | |
{ | |
ret = GLEW_SGIX_ycrcb; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) | |
{ | |
#ifdef GL_SGI_color_matrix | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) | |
{ | |
ret = GLEW_SGI_color_matrix; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGI_color_table | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) | |
{ | |
ret = GLEW_SGI_color_table; | |
continue; | |
} | |
#endif | |
#ifdef GL_SGI_texture_color_table | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) | |
{ | |
ret = GLEW_SGI_texture_color_table; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) | |
{ | |
#ifdef GL_SUNX_constant_data | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) | |
{ | |
ret = GLEW_SUNX_constant_data; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) | |
{ | |
#ifdef GL_SUN_convolution_border_modes | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) | |
{ | |
ret = GLEW_SUN_convolution_border_modes; | |
continue; | |
} | |
#endif | |
#ifdef GL_SUN_global_alpha | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) | |
{ | |
ret = GLEW_SUN_global_alpha; | |
continue; | |
} | |
#endif | |
#ifdef GL_SUN_mesh_array | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) | |
{ | |
ret = GLEW_SUN_mesh_array; | |
continue; | |
} | |
#endif | |
#ifdef GL_SUN_read_video_pixels | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) | |
{ | |
ret = GLEW_SUN_read_video_pixels; | |
continue; | |
} | |
#endif | |
#ifdef GL_SUN_slice_accum | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) | |
{ | |
ret = GLEW_SUN_slice_accum; | |
continue; | |
} | |
#endif | |
#ifdef GL_SUN_triangle_list | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) | |
{ | |
ret = GLEW_SUN_triangle_list; | |
continue; | |
} | |
#endif | |
#ifdef GL_SUN_vertex | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) | |
{ | |
ret = GLEW_SUN_vertex; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) | |
{ | |
#ifdef GL_WIN_phong_shading | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) | |
{ | |
ret = GLEW_WIN_phong_shading; | |
continue; | |
} | |
#endif | |
#ifdef GL_WIN_specular_fog | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) | |
{ | |
ret = GLEW_WIN_specular_fog; | |
continue; | |
} | |
#endif | |
#ifdef GL_WIN_swap_hint | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) | |
{ | |
ret = GLEW_WIN_swap_hint; | |
continue; | |
} | |
#endif | |
} | |
} | |
ret = (len == 0); | |
} | |
return ret; | |
} | |
#if defined(_WIN32) | |
#if defined(GLEW_MX) | |
GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name) | |
#else | |
GLboolean wglewIsSupported (const char* name) | |
#endif | |
{ | |
GLubyte* pos = (GLubyte*)name; | |
GLuint len = _glewStrLen(pos); | |
GLboolean ret = GL_TRUE; | |
while (ret && len > 0) | |
{ | |
if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) | |
{ | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) | |
{ | |
#ifdef WGL_3DFX_multisample | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) | |
{ | |
ret = WGLEW_3DFX_multisample; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) | |
{ | |
#ifdef WGL_3DL_stereo_control | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) | |
{ | |
ret = WGLEW_3DL_stereo_control; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) | |
{ | |
#ifdef WGL_ARB_buffer_region | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) | |
{ | |
ret = WGLEW_ARB_buffer_region; | |
continue; | |
} | |
#endif | |
#ifdef WGL_ARB_extensions_string | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) | |
{ | |
ret = WGLEW_ARB_extensions_string; | |
continue; | |
} | |
#endif | |
#ifdef WGL_ARB_make_current_read | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) | |
{ | |
ret = WGLEW_ARB_make_current_read; | |
continue; | |
} | |
#endif | |
#ifdef WGL_ARB_multisample | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) | |
{ | |
ret = WGLEW_ARB_multisample; | |
continue; | |
} | |
#endif | |
#ifdef WGL_ARB_pbuffer | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) | |
{ | |
ret = WGLEW_ARB_pbuffer; | |
continue; | |
} | |
#endif | |
#ifdef WGL_ARB_pixel_format | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) | |
{ | |
ret = WGLEW_ARB_pixel_format; | |
continue; | |
} | |
#endif | |
#ifdef WGL_ARB_pixel_format_float | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) | |
{ | |
ret = WGLEW_ARB_pixel_format_float; | |
continue; | |
} | |
#endif | |
#ifdef WGL_ARB_render_texture | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) | |
{ | |
ret = WGLEW_ARB_render_texture; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) | |
{ | |
#ifdef WGL_ATI_pixel_format_float | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) | |
{ | |
ret = WGLEW_ATI_pixel_format_float; | |
continue; | |
} | |
#endif | |
#ifdef WGL_ATI_render_texture_rectangle | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) | |
{ | |
ret = WGLEW_ATI_render_texture_rectangle; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) | |
{ | |
#ifdef WGL_EXT_depth_float | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) | |
{ | |
ret = WGLEW_EXT_depth_float; | |
continue; | |
} | |
#endif | |
#ifdef WGL_EXT_display_color_table | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) | |
{ | |
ret = WGLEW_EXT_display_color_table; | |
continue; | |
} | |
#endif | |
#ifdef WGL_EXT_extensions_string | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) | |
{ | |
ret = WGLEW_EXT_extensions_string; | |
continue; | |
} | |
#endif | |
#ifdef WGL_EXT_framebuffer_sRGB | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) | |
{ | |
ret = WGLEW_EXT_framebuffer_sRGB; | |
continue; | |
} | |
#endif | |
#ifdef WGL_EXT_make_current_read | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) | |
{ | |
ret = WGLEW_EXT_make_current_read; | |
continue; | |
} | |
#endif | |
#ifdef WGL_EXT_multisample | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) | |
{ | |
ret = WGLEW_EXT_multisample; | |
continue; | |
} | |
#endif | |
#ifdef WGL_EXT_pbuffer | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) | |
{ | |
ret = WGLEW_EXT_pbuffer; | |
continue; | |
} | |
#endif | |
#ifdef WGL_EXT_pixel_format | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) | |
{ | |
ret = WGLEW_EXT_pixel_format; | |
continue; | |
} | |
#endif | |
#ifdef WGL_EXT_pixel_format_packed_float | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) | |
{ | |
ret = WGLEW_EXT_pixel_format_packed_float; | |
continue; | |
} | |
#endif | |
#ifdef WGL_EXT_swap_control | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) | |
{ | |
ret = WGLEW_EXT_swap_control; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) | |
{ | |
#ifdef WGL_I3D_digital_video_control | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) | |
{ | |
ret = WGLEW_I3D_digital_video_control; | |
continue; | |
} | |
#endif | |
#ifdef WGL_I3D_gamma | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) | |
{ | |
ret = WGLEW_I3D_gamma; | |
continue; | |
} | |
#endif | |
#ifdef WGL_I3D_genlock | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) | |
{ | |
ret = WGLEW_I3D_genlock; | |
continue; | |
} | |
#endif | |
#ifdef WGL_I3D_image_buffer | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) | |
{ | |
ret = WGLEW_I3D_image_buffer; | |
continue; | |
} | |
#endif | |
#ifdef WGL_I3D_swap_frame_lock | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) | |
{ | |
ret = WGLEW_I3D_swap_frame_lock; | |
continue; | |
} | |
#endif | |
#ifdef WGL_I3D_swap_frame_usage | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) | |
{ | |
ret = WGLEW_I3D_swap_frame_usage; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) | |
{ | |
#ifdef WGL_NV_float_buffer | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) | |
{ | |
ret = WGLEW_NV_float_buffer; | |
continue; | |
} | |
#endif | |
#ifdef WGL_NV_gpu_affinity | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) | |
{ | |
ret = WGLEW_NV_gpu_affinity; | |
continue; | |
} | |
#endif | |
#ifdef WGL_NV_render_depth_texture | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) | |
{ | |
ret = WGLEW_NV_render_depth_texture; | |
continue; | |
} | |
#endif | |
#ifdef WGL_NV_render_texture_rectangle | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) | |
{ | |
ret = WGLEW_NV_render_texture_rectangle; | |
continue; | |
} | |
#endif | |
#ifdef WGL_NV_vertex_array_range | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) | |
{ | |
ret = WGLEW_NV_vertex_array_range; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) | |
{ | |
#ifdef WGL_OML_sync_control | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) | |
{ | |
ret = WGLEW_OML_sync_control; | |
continue; | |
} | |
#endif | |
} | |
} | |
ret = (len == 0); | |
} | |
return ret; | |
} | |
#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) | |
#if defined(GLEW_MX) | |
GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name) | |
#else | |
GLboolean glxewIsSupported (const char* name) | |
#endif | |
{ | |
GLubyte* pos = (GLubyte*)name; | |
GLuint len = _glewStrLen(pos); | |
GLboolean ret = GL_TRUE; | |
while (ret && len > 0) | |
{ | |
if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) | |
{ | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) | |
{ | |
#ifdef GLX_VERSION_1_2 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) | |
{ | |
ret = GLXEW_VERSION_1_2; | |
continue; | |
} | |
#endif | |
#ifdef GLX_VERSION_1_3 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) | |
{ | |
ret = GLXEW_VERSION_1_3; | |
continue; | |
} | |
#endif | |
#ifdef GLX_VERSION_1_4 | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) | |
{ | |
ret = GLXEW_VERSION_1_4; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) | |
{ | |
#ifdef GLX_3DFX_multisample | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) | |
{ | |
ret = GLXEW_3DFX_multisample; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) | |
{ | |
#ifdef GLX_ARB_fbconfig_float | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) | |
{ | |
ret = GLXEW_ARB_fbconfig_float; | |
continue; | |
} | |
#endif | |
#ifdef GLX_ARB_get_proc_address | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) | |
{ | |
ret = GLXEW_ARB_get_proc_address; | |
continue; | |
} | |
#endif | |
#ifdef GLX_ARB_multisample | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) | |
{ | |
ret = GLXEW_ARB_multisample; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) | |
{ | |
#ifdef GLX_ATI_pixel_format_float | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) | |
{ | |
ret = GLXEW_ATI_pixel_format_float; | |
continue; | |
} | |
#endif | |
#ifdef GLX_ATI_render_texture | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) | |
{ | |
ret = GLXEW_ATI_render_texture; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) | |
{ | |
#ifdef GLX_EXT_fbconfig_packed_float | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) | |
{ | |
ret = GLXEW_EXT_fbconfig_packed_float; | |
continue; | |
} | |
#endif | |
#ifdef GLX_EXT_framebuffer_sRGB | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) | |
{ | |
ret = GLXEW_EXT_framebuffer_sRGB; | |
continue; | |
} | |
#endif | |
#ifdef GLX_EXT_import_context | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) | |
{ | |
ret = GLXEW_EXT_import_context; | |
continue; | |
} | |
#endif | |
#ifdef GLX_EXT_scene_marker | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) | |
{ | |
ret = GLXEW_EXT_scene_marker; | |
continue; | |
} | |
#endif | |
#ifdef GLX_EXT_visual_info | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) | |
{ | |
ret = GLXEW_EXT_visual_info; | |
continue; | |
} | |
#endif | |
#ifdef GLX_EXT_visual_rating | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) | |
{ | |
ret = GLXEW_EXT_visual_rating; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) | |
{ | |
#ifdef GLX_MESA_agp_offset | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) | |
{ | |
ret = GLXEW_MESA_agp_offset; | |
continue; | |
} | |
#endif | |
#ifdef GLX_MESA_copy_sub_buffer | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) | |
{ | |
ret = GLXEW_MESA_copy_sub_buffer; | |
continue; | |
} | |
#endif | |
#ifdef GLX_MESA_pixmap_colormap | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) | |
{ | |
ret = GLXEW_MESA_pixmap_colormap; | |
continue; | |
} | |
#endif | |
#ifdef GLX_MESA_release_buffers | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) | |
{ | |
ret = GLXEW_MESA_release_buffers; | |
continue; | |
} | |
#endif | |
#ifdef GLX_MESA_set_3dfx_mode | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) | |
{ | |
ret = GLXEW_MESA_set_3dfx_mode; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) | |
{ | |
#ifdef GLX_NV_float_buffer | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) | |
{ | |
ret = GLXEW_NV_float_buffer; | |
continue; | |
} | |
#endif | |
#ifdef GLX_NV_vertex_array_range | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) | |
{ | |
ret = GLXEW_NV_vertex_array_range; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) | |
{ | |
#ifdef GLX_OML_swap_method | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) | |
{ | |
ret = GLXEW_OML_swap_method; | |
continue; | |
} | |
#endif | |
#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) | |
#include <inttypes.h> | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) | |
{ | |
ret = GLXEW_OML_sync_control; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) | |
{ | |
#ifdef GLX_SGIS_blended_overlay | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) | |
{ | |
ret = GLXEW_SGIS_blended_overlay; | |
continue; | |
} | |
#endif | |
#ifdef GLX_SGIS_color_range | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) | |
{ | |
ret = GLXEW_SGIS_color_range; | |
continue; | |
} | |
#endif | |
#ifdef GLX_SGIS_multisample | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) | |
{ | |
ret = GLXEW_SGIS_multisample; | |
continue; | |
} | |
#endif | |
#ifdef GLX_SGIS_shared_multisample | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) | |
{ | |
ret = GLXEW_SGIS_shared_multisample; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) | |
{ | |
#ifdef GLX_SGIX_fbconfig | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) | |
{ | |
ret = GLXEW_SGIX_fbconfig; | |
continue; | |
} | |
#endif | |
#ifdef GLX_SGIX_hyperpipe | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) | |
{ | |
ret = GLXEW_SGIX_hyperpipe; | |
continue; | |
} | |
#endif | |
#ifdef GLX_SGIX_pbuffer | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) | |
{ | |
ret = GLXEW_SGIX_pbuffer; | |
continue; | |
} | |
#endif | |
#ifdef GLX_SGIX_swap_barrier | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) | |
{ | |
ret = GLXEW_SGIX_swap_barrier; | |
continue; | |
} | |
#endif | |
#ifdef GLX_SGIX_swap_group | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) | |
{ | |
ret = GLXEW_SGIX_swap_group; | |
continue; | |
} | |
#endif | |
#ifdef GLX_SGIX_video_resize | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) | |
{ | |
ret = GLXEW_SGIX_video_resize; | |
continue; | |
} | |
#endif | |
#ifdef GLX_SGIX_visual_select_group | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) | |
{ | |
ret = GLXEW_SGIX_visual_select_group; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) | |
{ | |
#ifdef GLX_SGI_cushion | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) | |
{ | |
ret = GLXEW_SGI_cushion; | |
continue; | |
} | |
#endif | |
#ifdef GLX_SGI_make_current_read | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) | |
{ | |
ret = GLXEW_SGI_make_current_read; | |
continue; | |
} | |
#endif | |
#ifdef GLX_SGI_swap_control | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) | |
{ | |
ret = GLXEW_SGI_swap_control; | |
continue; | |
} | |
#endif | |
#ifdef GLX_SGI_video_sync | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) | |
{ | |
ret = GLXEW_SGI_video_sync; | |
continue; | |
} | |
#endif | |
} | |
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) | |
{ | |
#ifdef GLX_SUN_get_transparent_index | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) | |
{ | |
ret = GLXEW_SUN_get_transparent_index; | |
continue; | |
} | |
#endif | |
#ifdef GLX_SUN_video_resize | |
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) | |
{ | |
ret = GLXEW_SUN_video_resize; | |
continue; | |
} | |
#endif | |
} | |
} | |
ret = (len == 0); | |
} | |
return ret; | |
} | |
#endif /* _WIN32 */ |