#ifndef __glew_h__ | |
#define __glew_h__ | |
#define __GLEW_H__ | |
#if defined(__gl_h_) || defined(__GL_H__) | |
#error gl.h included before glew.h | |
#endif | |
#if defined(__glext_h_) || defined(__GLEXT_H_) | |
#error glext.h included before glew.h | |
#endif | |
#if defined(__gl_ATI_h_) | |
#error glATI.h included before glew.h | |
#endif | |
#define __gl_h_ | |
#define __GL_H__ | |
#define __glext_h_ | |
#define __GLEXT_H_ | |
#define __gl_ATI_h_ | |
#if defined(_WIN32) | |
/* | |
* GLEW does not include <windows.h> to avoid name space pollution. | |
* GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t | |
* defined properly. | |
*/ | |
/* <windef.h> */ | |
#ifndef APIENTRY | |
#define GLEW_APIENTRY_DEFINED | |
# if defined(__MINGW32__) | |
# define APIENTRY __stdcall | |
# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) | |
# define APIENTRY __stdcall | |
# else | |
# define APIENTRY | |
# endif | |
#endif | |
#ifndef GLAPI | |
# if defined(__MINGW32__) | |
# define GLAPI extern | |
# endif | |
#endif | |
/* <winnt.h> */ | |
#ifndef CALLBACK | |
#define GLEW_CALLBACK_DEFINED | |
# if defined(__MINGW32__) | |
# define CALLBACK __attribute__ ((__stdcall__)) | |
# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) | |
# define CALLBACK __stdcall | |
# else | |
# define CALLBACK | |
# endif | |
#endif | |
/* <wingdi.h> and <winnt.h> */ | |
#ifndef WINGDIAPI | |
#define GLEW_WINGDIAPI_DEFINED | |
#define WINGDIAPI __declspec(dllimport) | |
#endif | |
/* <ctype.h> */ | |
#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) | |
typedef unsigned short wchar_t; | |
# define _WCHAR_T_DEFINED | |
#endif | |
/* <stddef.h> */ | |
#if !defined(_W64) | |
# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300 | |
# define _W64 __w64 | |
# else | |
# define _W64 | |
# endif | |
#endif | |
#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) | |
# ifdef _WIN64 | |
typedef __int64 ptrdiff_t; | |
# else | |
typedef _W64 int ptrdiff_t; | |
# endif | |
# define _PTRDIFF_T_DEFINED | |
# define _PTRDIFF_T_ | |
#endif | |
#ifndef GLAPI | |
# if defined(__MINGW32__) | |
# define GLAPI extern | |
# else | |
# define GLAPI WINGDIAPI | |
# endif | |
#endif | |
#ifndef GLAPIENTRY | |
#define GLAPIENTRY APIENTRY | |
#endif | |
/* | |
* GLEW_STATIC needs to be set when using the static version. | |
* GLEW_BUILD is set when building the DLL version. | |
*/ | |
#ifdef GLEW_STATIC | |
# define GLEWAPI extern | |
#else | |
# ifdef GLEW_BUILD | |
# define GLEWAPI extern __declspec(dllexport) | |
# else | |
# define GLEWAPI extern __declspec(dllimport) | |
# endif | |
#endif | |
#else /* _UNIX */ | |
/* | |
* Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO | |
* C. On my system, this amounts to _3 lines_ of included code, all of | |
* them pretty much harmless. If you know of a way of detecting 32 vs | |
* 64 _targets_ at compile time you are free to replace this with | |
* something that's portable. For now, _this_ is the portable solution. | |
* (mem, 2004-01-04) | |
*/ | |
#include <stddef.h> | |
#define GLEW_APIENTRY_DEFINED | |
#define APIENTRY | |
#define GLEWAPI extern | |
/* <glu.h> */ | |
#ifndef GLAPI | |
#define GLAPI extern | |
#endif | |
#ifndef GLAPIENTRY | |
#define GLAPIENTRY | |
#endif | |
#endif /* _WIN32 */ | |
#ifdef __cplusplus | |
extern "C" { | |
#endif | |
/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ | |
#ifndef GL_VERSION_1_1 | |
#define GL_VERSION_1_1 1 | |
#if defined(__APPLE__) | |
typedef unsigned long GLenum; | |
typedef unsigned long GLbitfield; | |
typedef unsigned long GLuint; | |
typedef long GLint; | |
typedef long GLsizei; | |
#else | |
typedef unsigned int GLenum; | |
typedef unsigned int GLbitfield; | |
typedef unsigned int GLuint; | |
typedef int GLint; | |
typedef int GLsizei; | |
#endif | |
typedef unsigned char GLboolean; | |
typedef signed char GLbyte; | |
typedef short GLshort; | |
typedef unsigned char GLubyte; | |
typedef unsigned short GLushort; | |
typedef float GLfloat; | |
typedef float GLclampf; | |
typedef double GLdouble; | |
typedef double GLclampd; | |
typedef void GLvoid; | |
#if defined(_MSC_VER) && _MSC_VER < 1310 | |
# ifdef _WIN64 | |
typedef __int64 GLint64EXT; | |
typedef unsigned __int64 GLuint64EXT; | |
# else | |
typedef _W64 int GLint64EXT; | |
typedef _W64 unsigned int GLuint64EXT; | |
# endif | |
#else | |
typedef signed long long GLint64EXT; | |
typedef unsigned long long GLuint64EXT; | |
#endif | |
#define GL_ACCUM 0x0100 | |
#define GL_LOAD 0x0101 | |
#define GL_RETURN 0x0102 | |
#define GL_MULT 0x0103 | |
#define GL_ADD 0x0104 | |
#define GL_NEVER 0x0200 | |
#define GL_LESS 0x0201 | |
#define GL_EQUAL 0x0202 | |
#define GL_LEQUAL 0x0203 | |
#define GL_GREATER 0x0204 | |
#define GL_NOTEQUAL 0x0205 | |
#define GL_GEQUAL 0x0206 | |
#define GL_ALWAYS 0x0207 | |
#define GL_CURRENT_BIT 0x00000001 | |
#define GL_POINT_BIT 0x00000002 | |
#define GL_LINE_BIT 0x00000004 | |
#define GL_POLYGON_BIT 0x00000008 | |
#define GL_POLYGON_STIPPLE_BIT 0x00000010 | |
#define GL_PIXEL_MODE_BIT 0x00000020 | |
#define GL_LIGHTING_BIT 0x00000040 | |
#define GL_FOG_BIT 0x00000080 | |
#define GL_DEPTH_BUFFER_BIT 0x00000100 | |
#define GL_ACCUM_BUFFER_BIT 0x00000200 | |
#define GL_STENCIL_BUFFER_BIT 0x00000400 | |
#define GL_VIEWPORT_BIT 0x00000800 | |
#define GL_TRANSFORM_BIT 0x00001000 | |
#define GL_ENABLE_BIT 0x00002000 | |
#define GL_COLOR_BUFFER_BIT 0x00004000 | |
#define GL_HINT_BIT 0x00008000 | |
#define GL_EVAL_BIT 0x00010000 | |
#define GL_LIST_BIT 0x00020000 | |
#define GL_TEXTURE_BIT 0x00040000 | |
#define GL_SCISSOR_BIT 0x00080000 | |
#define GL_ALL_ATTRIB_BITS 0x000fffff | |
#define GL_POINTS 0x0000 | |
#define GL_LINES 0x0001 | |
#define GL_LINE_LOOP 0x0002 | |
#define GL_LINE_STRIP 0x0003 | |
#define GL_TRIANGLES 0x0004 | |
#define GL_TRIANGLE_STRIP 0x0005 | |
#define GL_TRIANGLE_FAN 0x0006 | |
#define GL_QUADS 0x0007 | |
#define GL_QUAD_STRIP 0x0008 | |
#define GL_POLYGON 0x0009 | |
#define GL_ZERO 0 | |
#define GL_ONE 1 | |
#define GL_SRC_COLOR 0x0300 | |
#define GL_ONE_MINUS_SRC_COLOR 0x0301 | |
#define GL_SRC_ALPHA 0x0302 | |
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 | |
#define GL_DST_ALPHA 0x0304 | |
#define GL_ONE_MINUS_DST_ALPHA 0x0305 | |
#define GL_DST_COLOR 0x0306 | |
#define GL_ONE_MINUS_DST_COLOR 0x0307 | |
#define GL_SRC_ALPHA_SATURATE 0x0308 | |
#define GL_TRUE 1 | |
#define GL_FALSE 0 | |
#define GL_CLIP_PLANE0 0x3000 | |
#define GL_CLIP_PLANE1 0x3001 | |
#define GL_CLIP_PLANE2 0x3002 | |
#define GL_CLIP_PLANE3 0x3003 | |
#define GL_CLIP_PLANE4 0x3004 | |
#define GL_CLIP_PLANE5 0x3005 | |
#define GL_BYTE 0x1400 | |
#define GL_UNSIGNED_BYTE 0x1401 | |
#define GL_SHORT 0x1402 | |
#define GL_UNSIGNED_SHORT 0x1403 | |
#define GL_INT 0x1404 | |
#define GL_UNSIGNED_INT 0x1405 | |
#define GL_FLOAT 0x1406 | |
#define GL_2_BYTES 0x1407 | |
#define GL_3_BYTES 0x1408 | |
#define GL_4_BYTES 0x1409 | |
#define GL_DOUBLE 0x140A | |
#define GL_NONE 0 | |
#define GL_FRONT_LEFT 0x0400 | |
#define GL_FRONT_RIGHT 0x0401 | |
#define GL_BACK_LEFT 0x0402 | |
#define GL_BACK_RIGHT 0x0403 | |
#define GL_FRONT 0x0404 | |
#define GL_BACK 0x0405 | |
#define GL_LEFT 0x0406 | |
#define GL_RIGHT 0x0407 | |
#define GL_FRONT_AND_BACK 0x0408 | |
#define GL_AUX0 0x0409 | |
#define GL_AUX1 0x040A | |
#define GL_AUX2 0x040B | |
#define GL_AUX3 0x040C | |
#define GL_NO_ERROR 0 | |
#define GL_INVALID_ENUM 0x0500 | |
#define GL_INVALID_VALUE 0x0501 | |
#define GL_INVALID_OPERATION 0x0502 | |
#define GL_STACK_OVERFLOW 0x0503 | |
#define GL_STACK_UNDERFLOW 0x0504 | |
#define GL_OUT_OF_MEMORY 0x0505 | |
#define GL_2D 0x0600 | |
#define GL_3D 0x0601 | |
#define GL_3D_COLOR 0x0602 | |
#define GL_3D_COLOR_TEXTURE 0x0603 | |
#define GL_4D_COLOR_TEXTURE 0x0604 | |
#define GL_PASS_THROUGH_TOKEN 0x0700 | |
#define GL_POINT_TOKEN 0x0701 | |
#define GL_LINE_TOKEN 0x0702 | |
#define GL_POLYGON_TOKEN 0x0703 | |
#define GL_BITMAP_TOKEN 0x0704 | |
#define GL_DRAW_PIXEL_TOKEN 0x0705 | |
#define GL_COPY_PIXEL_TOKEN 0x0706 | |
#define GL_LINE_RESET_TOKEN 0x0707 | |
#define GL_EXP 0x0800 | |
#define GL_EXP2 0x0801 | |
#define GL_CW 0x0900 | |
#define GL_CCW 0x0901 | |
#define GL_COEFF 0x0A00 | |
#define GL_ORDER 0x0A01 | |
#define GL_DOMAIN 0x0A02 | |
#define GL_CURRENT_COLOR 0x0B00 | |
#define GL_CURRENT_INDEX 0x0B01 | |
#define GL_CURRENT_NORMAL 0x0B02 | |
#define GL_CURRENT_TEXTURE_COORDS 0x0B03 | |
#define GL_CURRENT_RASTER_COLOR 0x0B04 | |
#define GL_CURRENT_RASTER_INDEX 0x0B05 | |
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 | |
#define GL_CURRENT_RASTER_POSITION 0x0B07 | |
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 | |
#define GL_CURRENT_RASTER_DISTANCE 0x0B09 | |
#define GL_POINT_SMOOTH 0x0B10 | |
#define GL_POINT_SIZE 0x0B11 | |
#define GL_POINT_SIZE_RANGE 0x0B12 | |
#define GL_POINT_SIZE_GRANULARITY 0x0B13 | |
#define GL_LINE_SMOOTH 0x0B20 | |
#define GL_LINE_WIDTH 0x0B21 | |
#define GL_LINE_WIDTH_RANGE 0x0B22 | |
#define GL_LINE_WIDTH_GRANULARITY 0x0B23 | |
#define GL_LINE_STIPPLE 0x0B24 | |
#define GL_LINE_STIPPLE_PATTERN 0x0B25 | |
#define GL_LINE_STIPPLE_REPEAT 0x0B26 | |
#define GL_LIST_MODE 0x0B30 | |
#define GL_MAX_LIST_NESTING 0x0B31 | |
#define GL_LIST_BASE 0x0B32 | |
#define GL_LIST_INDEX 0x0B33 | |
#define GL_POLYGON_MODE 0x0B40 | |
#define GL_POLYGON_SMOOTH 0x0B41 | |
#define GL_POLYGON_STIPPLE 0x0B42 | |
#define GL_EDGE_FLAG 0x0B43 | |
#define GL_CULL_FACE 0x0B44 | |
#define GL_CULL_FACE_MODE 0x0B45 | |
#define GL_FRONT_FACE 0x0B46 | |
#define GL_LIGHTING 0x0B50 | |
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 | |
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 | |
#define GL_LIGHT_MODEL_AMBIENT 0x0B53 | |
#define GL_SHADE_MODEL 0x0B54 | |
#define GL_COLOR_MATERIAL_FACE 0x0B55 | |
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 | |
#define GL_COLOR_MATERIAL 0x0B57 | |
#define GL_FOG 0x0B60 | |
#define GL_FOG_INDEX 0x0B61 | |
#define GL_FOG_DENSITY 0x0B62 | |
#define GL_FOG_START 0x0B63 | |
#define GL_FOG_END 0x0B64 | |
#define GL_FOG_MODE 0x0B65 | |
#define GL_FOG_COLOR 0x0B66 | |
#define GL_DEPTH_RANGE 0x0B70 | |
#define GL_DEPTH_TEST 0x0B71 | |
#define GL_DEPTH_WRITEMASK 0x0B72 | |
#define GL_DEPTH_CLEAR_VALUE 0x0B73 | |
#define GL_DEPTH_FUNC 0x0B74 | |
#define GL_ACCUM_CLEAR_VALUE 0x0B80 | |
#define GL_STENCIL_TEST 0x0B90 | |
#define GL_STENCIL_CLEAR_VALUE 0x0B91 | |
#define GL_STENCIL_FUNC 0x0B92 | |
#define GL_STENCIL_VALUE_MASK 0x0B93 | |
#define GL_STENCIL_FAIL 0x0B94 | |
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 | |
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 | |
#define GL_STENCIL_REF 0x0B97 | |
#define GL_STENCIL_WRITEMASK 0x0B98 | |
#define GL_MATRIX_MODE 0x0BA0 | |
#define GL_NORMALIZE 0x0BA1 | |
#define GL_VIEWPORT 0x0BA2 | |
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 | |
#define GL_PROJECTION_STACK_DEPTH 0x0BA4 | |
#define GL_TEXTURE_STACK_DEPTH 0x0BA5 | |
#define GL_MODELVIEW_MATRIX 0x0BA6 | |
#define GL_PROJECTION_MATRIX 0x0BA7 | |
#define GL_TEXTURE_MATRIX 0x0BA8 | |
#define GL_ATTRIB_STACK_DEPTH 0x0BB0 | |
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 | |
#define GL_ALPHA_TEST 0x0BC0 | |
#define GL_ALPHA_TEST_FUNC 0x0BC1 | |
#define GL_ALPHA_TEST_REF 0x0BC2 | |
#define GL_DITHER 0x0BD0 | |
#define GL_BLEND_DST 0x0BE0 | |
#define GL_BLEND_SRC 0x0BE1 | |
#define GL_BLEND 0x0BE2 | |
#define GL_LOGIC_OP_MODE 0x0BF0 | |
#define GL_INDEX_LOGIC_OP 0x0BF1 | |
#define GL_COLOR_LOGIC_OP 0x0BF2 | |
#define GL_AUX_BUFFERS 0x0C00 | |
#define GL_DRAW_BUFFER 0x0C01 | |
#define GL_READ_BUFFER 0x0C02 | |
#define GL_SCISSOR_BOX 0x0C10 | |
#define GL_SCISSOR_TEST 0x0C11 | |
#define GL_INDEX_CLEAR_VALUE 0x0C20 | |
#define GL_INDEX_WRITEMASK 0x0C21 | |
#define GL_COLOR_CLEAR_VALUE 0x0C22 | |
#define GL_COLOR_WRITEMASK 0x0C23 | |
#define GL_INDEX_MODE 0x0C30 | |
#define GL_RGBA_MODE 0x0C31 | |
#define GL_DOUBLEBUFFER 0x0C32 | |
#define GL_STEREO 0x0C33 | |
#define GL_RENDER_MODE 0x0C40 | |
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 | |
#define GL_POINT_SMOOTH_HINT 0x0C51 | |
#define GL_LINE_SMOOTH_HINT 0x0C52 | |
#define GL_POLYGON_SMOOTH_HINT 0x0C53 | |
#define GL_FOG_HINT 0x0C54 | |
#define GL_TEXTURE_GEN_S 0x0C60 | |
#define GL_TEXTURE_GEN_T 0x0C61 | |
#define GL_TEXTURE_GEN_R 0x0C62 | |
#define GL_TEXTURE_GEN_Q 0x0C63 | |
#define GL_PIXEL_MAP_I_TO_I 0x0C70 | |
#define GL_PIXEL_MAP_S_TO_S 0x0C71 | |
#define GL_PIXEL_MAP_I_TO_R 0x0C72 | |
#define GL_PIXEL_MAP_I_TO_G 0x0C73 | |
#define GL_PIXEL_MAP_I_TO_B 0x0C74 | |
#define GL_PIXEL_MAP_I_TO_A 0x0C75 | |
#define GL_PIXEL_MAP_R_TO_R 0x0C76 | |
#define GL_PIXEL_MAP_G_TO_G 0x0C77 | |
#define GL_PIXEL_MAP_B_TO_B 0x0C78 | |
#define GL_PIXEL_MAP_A_TO_A 0x0C79 | |
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 | |
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 | |
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 | |
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 | |
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 | |
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 | |
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 | |
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 | |
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 | |
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 | |
#define GL_UNPACK_SWAP_BYTES 0x0CF0 | |
#define GL_UNPACK_LSB_FIRST 0x0CF1 | |
#define GL_UNPACK_ROW_LENGTH 0x0CF2 | |
#define GL_UNPACK_SKIP_ROWS 0x0CF3 | |
#define GL_UNPACK_SKIP_PIXELS 0x0CF4 | |
#define GL_UNPACK_ALIGNMENT 0x0CF5 | |
#define GL_PACK_SWAP_BYTES 0x0D00 | |
#define GL_PACK_LSB_FIRST 0x0D01 | |
#define GL_PACK_ROW_LENGTH 0x0D02 | |
#define GL_PACK_SKIP_ROWS 0x0D03 | |
#define GL_PACK_SKIP_PIXELS 0x0D04 | |
#define GL_PACK_ALIGNMENT 0x0D05 | |
#define GL_MAP_COLOR 0x0D10 | |
#define GL_MAP_STENCIL 0x0D11 | |
#define GL_INDEX_SHIFT 0x0D12 | |
#define GL_INDEX_OFFSET 0x0D13 | |
#define GL_RED_SCALE 0x0D14 | |
#define GL_RED_BIAS 0x0D15 | |
#define GL_ZOOM_X 0x0D16 | |
#define GL_ZOOM_Y 0x0D17 | |
#define GL_GREEN_SCALE 0x0D18 | |
#define GL_GREEN_BIAS 0x0D19 | |
#define GL_BLUE_SCALE 0x0D1A | |
#define GL_BLUE_BIAS 0x0D1B | |
#define GL_ALPHA_SCALE 0x0D1C | |
#define GL_ALPHA_BIAS 0x0D1D | |
#define GL_DEPTH_SCALE 0x0D1E | |
#define GL_DEPTH_BIAS 0x0D1F | |
#define GL_MAX_EVAL_ORDER 0x0D30 | |
#define GL_MAX_LIGHTS 0x0D31 | |
#define GL_MAX_CLIP_PLANES 0x0D32 | |
#define GL_MAX_TEXTURE_SIZE 0x0D33 | |
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 | |
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 | |
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 | |
#define GL_MAX_NAME_STACK_DEPTH 0x0D37 | |
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 | |
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 | |
#define GL_MAX_VIEWPORT_DIMS 0x0D3A | |
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B | |
#define GL_SUBPIXEL_BITS 0x0D50 | |
#define GL_INDEX_BITS 0x0D51 | |
#define GL_RED_BITS 0x0D52 | |
#define GL_GREEN_BITS 0x0D53 | |
#define GL_BLUE_BITS 0x0D54 | |
#define GL_ALPHA_BITS 0x0D55 | |
#define GL_DEPTH_BITS 0x0D56 | |
#define GL_STENCIL_BITS 0x0D57 | |
#define GL_ACCUM_RED_BITS 0x0D58 | |
#define GL_ACCUM_GREEN_BITS 0x0D59 | |
#define GL_ACCUM_BLUE_BITS 0x0D5A | |
#define GL_ACCUM_ALPHA_BITS 0x0D5B | |
#define GL_NAME_STACK_DEPTH 0x0D70 | |
#define GL_AUTO_NORMAL 0x0D80 | |
#define GL_MAP1_COLOR_4 0x0D90 | |
#define GL_MAP1_INDEX 0x0D91 | |
#define GL_MAP1_NORMAL 0x0D92 | |
#define GL_MAP1_TEXTURE_COORD_1 0x0D93 | |
#define GL_MAP1_TEXTURE_COORD_2 0x0D94 | |
#define GL_MAP1_TEXTURE_COORD_3 0x0D95 | |
#define GL_MAP1_TEXTURE_COORD_4 0x0D96 | |
#define GL_MAP1_VERTEX_3 0x0D97 | |
#define GL_MAP1_VERTEX_4 0x0D98 | |
#define GL_MAP2_COLOR_4 0x0DB0 | |
#define GL_MAP2_INDEX 0x0DB1 | |
#define GL_MAP2_NORMAL 0x0DB2 | |
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 | |
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 | |
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 | |
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 | |
#define GL_MAP2_VERTEX_3 0x0DB7 | |
#define GL_MAP2_VERTEX_4 0x0DB8 | |
#define GL_MAP1_GRID_DOMAIN 0x0DD0 | |
#define GL_MAP1_GRID_SEGMENTS 0x0DD1 | |
#define GL_MAP2_GRID_DOMAIN 0x0DD2 | |
#define GL_MAP2_GRID_SEGMENTS 0x0DD3 | |
#define GL_TEXTURE_1D 0x0DE0 | |
#define GL_TEXTURE_2D 0x0DE1 | |
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 | |
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 | |
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 | |
#define GL_SELECTION_BUFFER_POINTER 0x0DF3 | |
#define GL_SELECTION_BUFFER_SIZE 0x0DF4 | |
#define GL_TEXTURE_WIDTH 0x1000 | |
#define GL_TEXTURE_HEIGHT 0x1001 | |
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 | |
#define GL_TEXTURE_BORDER_COLOR 0x1004 | |
#define GL_TEXTURE_BORDER 0x1005 | |
#define GL_DONT_CARE 0x1100 | |
#define GL_FASTEST 0x1101 | |
#define GL_NICEST 0x1102 | |
#define GL_LIGHT0 0x4000 | |
#define GL_LIGHT1 0x4001 | |
#define GL_LIGHT2 0x4002 | |
#define GL_LIGHT3 0x4003 | |
#define GL_LIGHT4 0x4004 | |
#define GL_LIGHT5 0x4005 | |
#define GL_LIGHT6 0x4006 | |
#define GL_LIGHT7 0x4007 | |
#define GL_AMBIENT 0x1200 | |
#define GL_DIFFUSE 0x1201 | |
#define GL_SPECULAR 0x1202 | |
#define GL_POSITION 0x1203 | |
#define GL_SPOT_DIRECTION 0x1204 | |
#define GL_SPOT_EXPONENT 0x1205 | |
#define GL_SPOT_CUTOFF 0x1206 | |
#define GL_CONSTANT_ATTENUATION 0x1207 | |
#define GL_LINEAR_ATTENUATION 0x1208 | |
#define GL_QUADRATIC_ATTENUATION 0x1209 | |
#define GL_COMPILE 0x1300 | |
#define GL_COMPILE_AND_EXECUTE 0x1301 | |
#define GL_CLEAR 0x1500 | |
#define GL_AND 0x1501 | |
#define GL_AND_REVERSE 0x1502 | |
#define GL_COPY 0x1503 | |
#define GL_AND_INVERTED 0x1504 | |
#define GL_NOOP 0x1505 | |
#define GL_XOR 0x1506 | |
#define GL_OR 0x1507 | |
#define GL_NOR 0x1508 | |
#define GL_EQUIV 0x1509 | |
#define GL_INVERT 0x150A | |
#define GL_OR_REVERSE 0x150B | |
#define GL_COPY_INVERTED 0x150C | |
#define GL_OR_INVERTED 0x150D | |
#define GL_NAND 0x150E | |
#define GL_SET 0x150F | |
#define GL_EMISSION 0x1600 | |
#define GL_SHININESS 0x1601 | |
#define GL_AMBIENT_AND_DIFFUSE 0x1602 | |
#define GL_COLOR_INDEXES 0x1603 | |
#define GL_MODELVIEW 0x1700 | |
#define GL_PROJECTION 0x1701 | |
#define GL_TEXTURE 0x1702 | |
#define GL_COLOR 0x1800 | |
#define GL_DEPTH 0x1801 | |
#define GL_STENCIL 0x1802 | |
#define GL_COLOR_INDEX 0x1900 | |
#define GL_STENCIL_INDEX 0x1901 | |
#define GL_DEPTH_COMPONENT 0x1902 | |
#define GL_RED 0x1903 | |
#define GL_GREEN 0x1904 | |
#define GL_BLUE 0x1905 | |
#define GL_ALPHA 0x1906 | |
#define GL_RGB 0x1907 | |
#define GL_RGBA 0x1908 | |
#define GL_LUMINANCE 0x1909 | |
#define GL_LUMINANCE_ALPHA 0x190A | |
#define GL_BITMAP 0x1A00 | |
#define GL_POINT 0x1B00 | |
#define GL_LINE 0x1B01 | |
#define GL_FILL 0x1B02 | |
#define GL_RENDER 0x1C00 | |
#define GL_FEEDBACK 0x1C01 | |
#define GL_SELECT 0x1C02 | |
#define GL_FLAT 0x1D00 | |
#define GL_SMOOTH 0x1D01 | |
#define GL_KEEP 0x1E00 | |
#define GL_REPLACE 0x1E01 | |
#define GL_INCR 0x1E02 | |
#define GL_DECR 0x1E03 | |
#define GL_VENDOR 0x1F00 | |
#define GL_RENDERER 0x1F01 | |
#define GL_VERSION 0x1F02 | |
#define GL_EXTENSIONS 0x1F03 | |
#define GL_S 0x2000 | |
#define GL_T 0x2001 | |
#define GL_R 0x2002 | |
#define GL_Q 0x2003 | |
#define GL_MODULATE 0x2100 | |
#define GL_DECAL 0x2101 | |
#define GL_TEXTURE_ENV_MODE 0x2200 | |
#define GL_TEXTURE_ENV_COLOR 0x2201 | |
#define GL_TEXTURE_ENV 0x2300 | |
#define GL_EYE_LINEAR 0x2400 | |
#define GL_OBJECT_LINEAR 0x2401 | |
#define GL_SPHERE_MAP 0x2402 | |
#define GL_TEXTURE_GEN_MODE 0x2500 | |
#define GL_OBJECT_PLANE 0x2501 | |
#define GL_EYE_PLANE 0x2502 | |
#define GL_NEAREST 0x2600 | |
#define GL_LINEAR 0x2601 | |
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 | |
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 | |
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 | |
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 | |
#define GL_TEXTURE_MAG_FILTER 0x2800 | |
#define GL_TEXTURE_MIN_FILTER 0x2801 | |
#define GL_TEXTURE_WRAP_S 0x2802 | |
#define GL_TEXTURE_WRAP_T 0x2803 | |
#define GL_CLAMP 0x2900 | |
#define GL_REPEAT 0x2901 | |
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 | |
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 | |
#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff | |
#define GL_POLYGON_OFFSET_FACTOR 0x8038 | |
#define GL_POLYGON_OFFSET_UNITS 0x2A00 | |
#define GL_POLYGON_OFFSET_POINT 0x2A01 | |
#define GL_POLYGON_OFFSET_LINE 0x2A02 | |
#define GL_POLYGON_OFFSET_FILL 0x8037 | |
#define GL_ALPHA4 0x803B | |
#define GL_ALPHA8 0x803C | |
#define GL_ALPHA12 0x803D | |
#define GL_ALPHA16 0x803E | |
#define GL_LUMINANCE4 0x803F | |
#define GL_LUMINANCE8 0x8040 | |
#define GL_LUMINANCE12 0x8041 | |
#define GL_LUMINANCE16 0x8042 | |
#define GL_LUMINANCE4_ALPHA4 0x8043 | |
#define GL_LUMINANCE6_ALPHA2 0x8044 | |
#define GL_LUMINANCE8_ALPHA8 0x8045 | |
#define GL_LUMINANCE12_ALPHA4 0x8046 | |
#define GL_LUMINANCE12_ALPHA12 0x8047 | |
#define GL_LUMINANCE16_ALPHA16 0x8048 | |
#define GL_INTENSITY 0x8049 | |
#define GL_INTENSITY4 0x804A | |
#define GL_INTENSITY8 0x804B | |
#define GL_INTENSITY12 0x804C | |
#define GL_INTENSITY16 0x804D | |
#define GL_R3_G3_B2 0x2A10 | |
#define GL_RGB4 0x804F | |
#define GL_RGB5 0x8050 | |
#define GL_RGB8 0x8051 | |
#define GL_RGB10 0x8052 | |
#define GL_RGB12 0x8053 | |
#define GL_RGB16 0x8054 | |
#define GL_RGBA2 0x8055 | |
#define GL_RGBA4 0x8056 | |
#define GL_RGB5_A1 0x8057 | |
#define GL_RGBA8 0x8058 | |
#define GL_RGB10_A2 0x8059 | |
#define GL_RGBA12 0x805A | |
#define GL_RGBA16 0x805B | |
#define GL_TEXTURE_RED_SIZE 0x805C | |
#define GL_TEXTURE_GREEN_SIZE 0x805D | |
#define GL_TEXTURE_BLUE_SIZE 0x805E | |
#define GL_TEXTURE_ALPHA_SIZE 0x805F | |
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 | |
#define GL_TEXTURE_INTENSITY_SIZE 0x8061 | |
#define GL_PROXY_TEXTURE_1D 0x8063 | |
#define GL_PROXY_TEXTURE_2D 0x8064 | |
#define GL_TEXTURE_PRIORITY 0x8066 | |
#define GL_TEXTURE_RESIDENT 0x8067 | |
#define GL_TEXTURE_BINDING_1D 0x8068 | |
#define GL_TEXTURE_BINDING_2D 0x8069 | |
#define GL_VERTEX_ARRAY 0x8074 | |
#define GL_NORMAL_ARRAY 0x8075 | |
#define GL_COLOR_ARRAY 0x8076 | |
#define GL_INDEX_ARRAY 0x8077 | |
#define GL_TEXTURE_COORD_ARRAY 0x8078 | |
#define GL_EDGE_FLAG_ARRAY 0x8079 | |
#define GL_VERTEX_ARRAY_SIZE 0x807A | |
#define GL_VERTEX_ARRAY_TYPE 0x807B | |
#define GL_VERTEX_ARRAY_STRIDE 0x807C | |
#define GL_NORMAL_ARRAY_TYPE 0x807E | |
#define GL_NORMAL_ARRAY_STRIDE 0x807F | |
#define GL_COLOR_ARRAY_SIZE 0x8081 | |
#define GL_COLOR_ARRAY_TYPE 0x8082 | |
#define GL_COLOR_ARRAY_STRIDE 0x8083 | |
#define GL_INDEX_ARRAY_TYPE 0x8085 | |
#define GL_INDEX_ARRAY_STRIDE 0x8086 | |
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 | |
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 | |
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A | |
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C | |
#define GL_VERTEX_ARRAY_POINTER 0x808E | |
#define GL_NORMAL_ARRAY_POINTER 0x808F | |
#define GL_COLOR_ARRAY_POINTER 0x8090 | |
#define GL_INDEX_ARRAY_POINTER 0x8091 | |
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 | |
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 | |
#define GL_V2F 0x2A20 | |
#define GL_V3F 0x2A21 | |
#define GL_C4UB_V2F 0x2A22 | |
#define GL_C4UB_V3F 0x2A23 | |
#define GL_C3F_V3F 0x2A24 | |
#define GL_N3F_V3F 0x2A25 | |
#define GL_C4F_N3F_V3F 0x2A26 | |
#define GL_T2F_V3F 0x2A27 | |
#define GL_T4F_V4F 0x2A28 | |
#define GL_T2F_C4UB_V3F 0x2A29 | |
#define GL_T2F_C3F_V3F 0x2A2A | |
#define GL_T2F_N3F_V3F 0x2A2B | |
#define GL_T2F_C4F_N3F_V3F 0x2A2C | |
#define GL_T4F_C4F_N3F_V4F 0x2A2D | |
#define GL_LOGIC_OP GL_INDEX_LOGIC_OP | |
#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT | |
#define GL_COLOR_INDEX1_EXT 0x80E2 | |
#define GL_COLOR_INDEX2_EXT 0x80E3 | |
#define GL_COLOR_INDEX4_EXT 0x80E4 | |
#define GL_COLOR_INDEX8_EXT 0x80E5 | |
#define GL_COLOR_INDEX12_EXT 0x80E6 | |
#define GL_COLOR_INDEX16_EXT 0x80E7 | |
GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); | |
GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); | |
GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); | |
GLAPI void GLAPIENTRY glArrayElement (GLint i); | |
GLAPI void GLAPIENTRY glBegin (GLenum mode); | |
GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); | |
GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); | |
GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); | |
GLAPI void GLAPIENTRY glCallList (GLuint list); | |
GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); | |
GLAPI void GLAPIENTRY glClear (GLbitfield mask); | |
GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | |
GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); | |
GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); | |
GLAPI void GLAPIENTRY glClearIndex (GLfloat c); | |
GLAPI void GLAPIENTRY glClearStencil (GLint s); | |
GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); | |
GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); | |
GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); | |
GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); | |
GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); | |
GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); | |
GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); | |
GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); | |
GLAPI void GLAPIENTRY glColor3iv (const GLint *v); | |
GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); | |
GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); | |
GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); | |
GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); | |
GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); | |
GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); | |
GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); | |
GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); | |
GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); | |
GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); | |
GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); | |
GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); | |
GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | |
GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); | |
GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); | |
GLAPI void GLAPIENTRY glColor4iv (const GLint *v); | |
GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); | |
GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); | |
GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); | |
GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); | |
GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); | |
GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); | |
GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); | |
GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); | |
GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | |
GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); | |
GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | |
GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); | |
GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); | |
GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | |
GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); | |
GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | |
GLAPI void GLAPIENTRY glCullFace (GLenum mode); | |
GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); | |
GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); | |
GLAPI void GLAPIENTRY glDepthFunc (GLenum func); | |
GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); | |
GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); | |
GLAPI void GLAPIENTRY glDisable (GLenum cap); | |
GLAPI void GLAPIENTRY glDisableClientState (GLenum array); | |
GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); | |
GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); | |
GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); | |
GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); | |
GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); | |
GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); | |
GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); | |
GLAPI void GLAPIENTRY glEnable (GLenum cap); | |
GLAPI void GLAPIENTRY glEnableClientState (GLenum array); | |
GLAPI void GLAPIENTRY glEnd (void); | |
GLAPI void GLAPIENTRY glEndList (void); | |
GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); | |
GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); | |
GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); | |
GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); | |
GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); | |
GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); | |
GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); | |
GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); | |
GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); | |
GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); | |
GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); | |
GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); | |
GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); | |
GLAPI void GLAPIENTRY glFinish (void); | |
GLAPI void GLAPIENTRY glFlush (void); | |
GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); | |
GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); | |
GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); | |
GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); | |
GLAPI void GLAPIENTRY glFrontFace (GLenum mode); | |
GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); | |
GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); | |
GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); | |
GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); | |
GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); | |
GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); | |
GLAPI GLenum GLAPIENTRY glGetError (void); | |
GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); | |
GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); | |
GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); | |
GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); | |
GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); | |
GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); | |
GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); | |
GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); | |
GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); | |
GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); | |
GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); | |
GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); | |
GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params); | |
GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); | |
GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); | |
GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); | |
GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); | |
GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); | |
GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); | |
GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); | |
GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); | |
GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); | |
GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); | |
GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); | |
GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); | |
GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); | |
GLAPI void GLAPIENTRY glIndexMask (GLuint mask); | |
GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); | |
GLAPI void GLAPIENTRY glIndexd (GLdouble c); | |
GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); | |
GLAPI void GLAPIENTRY glIndexf (GLfloat c); | |
GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); | |
GLAPI void GLAPIENTRY glIndexi (GLint c); | |
GLAPI void GLAPIENTRY glIndexiv (const GLint *c); | |
GLAPI void GLAPIENTRY glIndexs (GLshort c); | |
GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); | |
GLAPI void GLAPIENTRY glIndexub (GLubyte c); | |
GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); | |
GLAPI void GLAPIENTRY glInitNames (void); | |
GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); | |
GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); | |
GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); | |
GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); | |
GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); | |
GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); | |
GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); | |
GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); | |
GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); | |
GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); | |
GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); | |
GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); | |
GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); | |
GLAPI void GLAPIENTRY glLineWidth (GLfloat width); | |
GLAPI void GLAPIENTRY glListBase (GLuint base); | |
GLAPI void GLAPIENTRY glLoadIdentity (void); | |
GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); | |
GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); | |
GLAPI void GLAPIENTRY glLoadName (GLuint name); | |
GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); | |
GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); | |
GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); | |
GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); | |
GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); | |
GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); | |
GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); | |
GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); | |
GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); | |
GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); | |
GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); | |
GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); | |
GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); | |
GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); | |
GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); | |
GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); | |
GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); | |
GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); | |
GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); | |
GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); | |
GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); | |
GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); | |
GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); | |
GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); | |
GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); | |
GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); | |
GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); | |
GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); | |
GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); | |
GLAPI void GLAPIENTRY glPassThrough (GLfloat token); | |
GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); | |
GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); | |
GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); | |
GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); | |
GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); | |
GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); | |
GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); | |
GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); | |
GLAPI void GLAPIENTRY glPointSize (GLfloat size); | |
GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); | |
GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); | |
GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); | |
GLAPI void GLAPIENTRY glPopAttrib (void); | |
GLAPI void GLAPIENTRY glPopClientAttrib (void); | |
GLAPI void GLAPIENTRY glPopMatrix (void); | |
GLAPI void GLAPIENTRY glPopName (void); | |
GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); | |
GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); | |
GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); | |
GLAPI void GLAPIENTRY glPushMatrix (void); | |
GLAPI void GLAPIENTRY glPushName (GLuint name); | |
GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); | |
GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); | |
GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); | |
GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); | |
GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); | |
GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); | |
GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); | |
GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); | |
GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); | |
GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); | |
GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); | |
GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); | |
GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); | |
GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); | |
GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); | |
GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); | |
GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); | |
GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); | |
GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); | |
GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); | |
GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); | |
GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); | |
GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); | |
GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); | |
GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); | |
GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); | |
GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); | |
GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); | |
GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); | |
GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); | |
GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); | |
GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); | |
GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); | |
GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); | |
GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); | |
GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); | |
GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); | |
GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); | |
GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); | |
GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); | |
GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); | |
GLAPI void GLAPIENTRY glShadeModel (GLenum mode); | |
GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); | |
GLAPI void GLAPIENTRY glStencilMask (GLuint mask); | |
GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); | |
GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); | |
GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); | |
GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); | |
GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); | |
GLAPI void GLAPIENTRY glTexCoord1i (GLint s); | |
GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); | |
GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); | |
GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); | |
GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); | |
GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); | |
GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); | |
GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); | |
GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); | |
GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); | |
GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); | |
GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); | |
GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); | |
GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); | |
GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); | |
GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); | |
GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); | |
GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); | |
GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); | |
GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); | |
GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); | |
GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); | |
GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); | |
GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); | |
GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); | |
GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); | |
GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); | |
GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); | |
GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | |
GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); | |
GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); | |
GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); | |
GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); | |
GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); | |
GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); | |
GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); | |
GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); | |
GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); | |
GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); | |
GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); | |
GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); | |
GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); | |
GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); | |
GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); | |
GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); | |
GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); | |
GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); | |
GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); | |
GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); | |
GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); | |
GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); | |
GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); | |
GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); | |
GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); | |
GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); | |
GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); | |
GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); | |
GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); | |
GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); | |
GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); | |
GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); | |
GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); | |
GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); | |
GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); | |
GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); | |
GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); | |
GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); | |
GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); | |
GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); | |
GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); | |
GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); | |
GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); | |
GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); | |
GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | |
GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); | |
#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) | |
#endif /* GL_VERSION_1_1 */ | |
/* ---------------------------------- GLU ---------------------------------- */ | |
/* this is where we can safely include GLU */ | |
#if defined(__APPLE__) && defined(__MACH__) | |
#include <OpenGL/glu.h> | |
#else | |
#include <GL/glu.h> | |
#endif | |