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/*
* libjingle
* Copyright 2004--2010, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_SOUND_SOUNDDEVICELOCATOR_H_
#define TALK_SOUND_SOUNDDEVICELOCATOR_H_
#include <string>
#include "talk/base/constructormagic.h"
namespace cricket {
// A simple container for holding the name of a device and any additional id
// information needed to locate and open it. Implementations of
// SoundSystemInterface must subclass this to add any id information that they
// need.
class SoundDeviceLocator {
public:
virtual ~SoundDeviceLocator() {}
// Human-readable name for the device.
const std::string &name() const { return name_; }
// Name sound system uses to locate this device.
const std::string &device_name() const { return device_name_; }
// Makes a duplicate of this locator.
virtual SoundDeviceLocator *Copy() const = 0;
protected:
SoundDeviceLocator(const std::string &name,
const std::string &device_name)
: name_(name), device_name_(device_name) {}
explicit SoundDeviceLocator(const SoundDeviceLocator &that)
: name_(that.name_), device_name_(that.device_name_) {}
std::string name_;
std::string device_name_;
private:
DISALLOW_ASSIGN(SoundDeviceLocator);
};
} // namespace cricket
#endif // TALK_SOUND_SOUNDDEVICELOCATOR_H_