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/*
* libjingle
* Copyright 2004--2010, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_SOUND_PULSEAUDIOSOUNDSYSTEM_H_
#define TALK_SOUND_PULSEAUDIOSOUNDSYSTEM_H_
#ifdef HAVE_LIBPULSE
// For the flag enums, which can't be forward-declared.
#include <pulse/def.h>
#include "talk/base/constructormagic.h"
#include "talk/sound/pulseaudiosymboltable.h"
#include "talk/sound/soundsysteminterface.h"
struct pa_context;
struct pa_operation;
struct pa_sample_spec;
struct pa_server_info;
struct pa_sink_info;
struct pa_source_info;
struct pa_stream;
struct pa_threaded_mainloop;
namespace cricket {
class PulseAudioInputStream;
class PulseAudioOutputStream;
class PulseAudioStream;
// Sound system implementation for PulseAudio, a cross-platform sound server
// (but commonly used only on Linux, which is the only platform we support
// it on).
// Init(), Terminate(), and the destructor should never be invoked concurrently,
// but all other methods are thread-safe.
class PulseAudioSoundSystem : public SoundSystemInterface {
friend class PulseAudioInputStream;
friend class PulseAudioOutputStream;
friend class PulseAudioStream;
public:
static SoundSystemInterface *Create() {
return new PulseAudioSoundSystem();
}
PulseAudioSoundSystem();
virtual ~PulseAudioSoundSystem();
virtual bool Init();
virtual void Terminate();
virtual bool EnumeratePlaybackDevices(SoundDeviceLocatorList *devices);
virtual bool EnumerateCaptureDevices(SoundDeviceLocatorList *devices);
virtual bool GetDefaultPlaybackDevice(SoundDeviceLocator **device);
virtual bool GetDefaultCaptureDevice(SoundDeviceLocator **device);
virtual SoundOutputStreamInterface *OpenPlaybackDevice(
const SoundDeviceLocator *device,
const OpenParams &params);
virtual SoundInputStreamInterface *OpenCaptureDevice(
const SoundDeviceLocator *device,
const OpenParams &params);
virtual const char *GetName() const;
private:
bool IsInitialized();
static void ConnectToPulseCallbackThunk(pa_context *context, void *userdata);
void OnConnectToPulseCallback(pa_context *context, bool *connect_done);
bool ConnectToPulse(pa_context *context);
pa_context *CreateNewConnection();
template <typename InfoStruct>
bool EnumerateDevices(SoundDeviceLocatorList *devices,
pa_operation *(*enumerate_fn)(
pa_context *c,
void (*callback_fn)(
pa_context *c,
const InfoStruct *i,
int eol,
void *userdata),
void *userdata),
void (*callback_fn)(
pa_context *c,
const InfoStruct *i,
int eol,
void *userdata));
static void EnumeratePlaybackDevicesCallbackThunk(pa_context *unused,
const pa_sink_info *info,
int eol,
void *userdata);
static void EnumerateCaptureDevicesCallbackThunk(pa_context *unused,
const pa_source_info *info,
int eol,
void *userdata);
void OnEnumeratePlaybackDevicesCallback(
SoundDeviceLocatorList *devices,
const pa_sink_info *info,
int eol);
void OnEnumerateCaptureDevicesCallback(
SoundDeviceLocatorList *devices,
const pa_source_info *info,
int eol);
template <const char *(pa_server_info::*field)>
static void GetDefaultDeviceCallbackThunk(
pa_context *unused,
const pa_server_info *info,
void *userdata);
template <const char *(pa_server_info::*field)>
void OnGetDefaultDeviceCallback(
const pa_server_info *info,
SoundDeviceLocator **device);
template <const char *(pa_server_info::*field)>
bool GetDefaultDevice(SoundDeviceLocator **device);
static void StreamStateChangedCallbackThunk(pa_stream *stream,
void *userdata);
void OnStreamStateChangedCallback(pa_stream *stream);
template <typename StreamInterface>
StreamInterface *OpenDevice(
const SoundDeviceLocator *device,
const OpenParams &params,
const char *stream_name,
StreamInterface *(PulseAudioSoundSystem::*connect_fn)(
pa_stream *stream,
const char *dev,
int flags,
pa_stream_flags_t pa_flags,
int latency,
const pa_sample_spec &spec));
SoundOutputStreamInterface *ConnectOutputStream(
pa_stream *stream,
const char *dev,
int flags,
pa_stream_flags_t pa_flags,
int latency,
const pa_sample_spec &spec);
SoundInputStreamInterface *ConnectInputStream(
pa_stream *stream,
const char *dev,
int flags,
pa_stream_flags_t pa_flags,
int latency,
const pa_sample_spec &spec);
bool FinishOperation(pa_operation *op);
void Lock();
void Unlock();
void Wait();
void Signal();
const char *LastError();
pa_threaded_mainloop *mainloop_;
pa_context *context_;
PulseAudioSymbolTable symbol_table_;
DISALLOW_COPY_AND_ASSIGN(PulseAudioSoundSystem);
};
} // namespace cricket
#endif // HAVE_LIBPULSE
#endif // TALK_SOUND_PULSEAUDIOSOUNDSYSTEM_H_