blob: 320da6f35ec64cd02fe91e53b622fb207856d7db [file] [log] [blame]
/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_BASE_SOCKETADAPTERS_H_
#define TALK_BASE_SOCKETADAPTERS_H_
#include <map>
#include <string>
#include "talk/base/asyncsocket.h"
#include "talk/base/cryptstring.h"
#include "talk/base/logging.h"
namespace talk_base {
struct HttpAuthContext;
class ByteBuffer;
///////////////////////////////////////////////////////////////////////////////
// Implements a socket adapter that can buffer and process data internally,
// as in the case of connecting to a proxy, where you must speak the proxy
// protocol before commencing normal socket behavior.
class BufferedReadAdapter : public AsyncSocketAdapter {
public:
BufferedReadAdapter(AsyncSocket* socket, size_t buffer_size);
virtual ~BufferedReadAdapter();
virtual int Send(const void* pv, size_t cb);
virtual int Recv(void* pv, size_t cb);
protected:
int DirectSend(const void* pv, size_t cb) {
return AsyncSocketAdapter::Send(pv, cb);
}
void BufferInput(bool on = true);
virtual void ProcessInput(char* data, size_t* len) = 0;
virtual void OnReadEvent(AsyncSocket * socket);
private:
char * buffer_;
size_t buffer_size_, data_len_;
bool buffering_;
DISALLOW_EVIL_CONSTRUCTORS(BufferedReadAdapter);
};
///////////////////////////////////////////////////////////////////////////////
// Interface for implementing proxy server sockets.
class AsyncProxyServerSocket : public BufferedReadAdapter {
public:
AsyncProxyServerSocket(AsyncSocket* socket, size_t buffer_size)
: BufferedReadAdapter(socket, buffer_size) {}
sigslot::signal2<AsyncProxyServerSocket*,
const SocketAddress&> SignalConnectRequest;
virtual void SendConnectResult(int err, const SocketAddress& addr) = 0;
};
///////////////////////////////////////////////////////////////////////////////
// Implements a socket adapter that performs the client side of a
// fake SSL handshake. Used for "ssltcp" P2P functionality.
class AsyncSSLSocket : public BufferedReadAdapter {
public:
explicit AsyncSSLSocket(AsyncSocket* socket);
virtual int Connect(const SocketAddress& addr);
protected:
virtual void OnConnectEvent(AsyncSocket* socket);
virtual void ProcessInput(char* data, size_t* len);
DISALLOW_EVIL_CONSTRUCTORS(AsyncSSLSocket);
};
// Implements a socket adapter that performs the server side of a
// fake SSL handshake. Used when implementing a relay server that does "ssltcp".
class AsyncSSLServerSocket : public BufferedReadAdapter {
public:
explicit AsyncSSLServerSocket(AsyncSocket* socket);
protected:
virtual void ProcessInput(char* data, size_t* len);
DISALLOW_EVIL_CONSTRUCTORS(AsyncSSLServerSocket);
};
///////////////////////////////////////////////////////////////////////////////
// Implements a socket adapter that speaks the HTTP/S proxy protocol.
class AsyncHttpsProxySocket : public BufferedReadAdapter {
public:
AsyncHttpsProxySocket(AsyncSocket* socket, const std::string& user_agent,
const SocketAddress& proxy,
const std::string& username, const CryptString& password);
virtual ~AsyncHttpsProxySocket();
// If connect is forced, the adapter will always issue an HTTP CONNECT to the
// target address. Otherwise, it will connect only if the destination port
// is not port 80.
void SetForceConnect(bool force) { force_connect_ = force; }
virtual int Connect(const SocketAddress& addr);
virtual SocketAddress GetRemoteAddress() const;
virtual int Close();
virtual ConnState GetState() const;
protected:
virtual void OnConnectEvent(AsyncSocket* socket);
virtual void OnCloseEvent(AsyncSocket* socket, int err);
virtual void ProcessInput(char* data, size_t* len);
bool ShouldIssueConnect() const;
void SendRequest();
void ProcessLine(char* data, size_t len);
void EndResponse();
void Error(int error);
private:
SocketAddress proxy_, dest_;
std::string agent_, user_, headers_;
CryptString pass_;
bool force_connect_;
size_t content_length_;
int defer_error_;
bool expect_close_;
enum ProxyState {
PS_INIT, PS_LEADER, PS_AUTHENTICATE, PS_SKIP_HEADERS, PS_ERROR_HEADERS,
PS_TUNNEL_HEADERS, PS_SKIP_BODY, PS_TUNNEL, PS_WAIT_CLOSE, PS_ERROR
} state_;
HttpAuthContext * context_;
std::string unknown_mechanisms_;
DISALLOW_EVIL_CONSTRUCTORS(AsyncHttpsProxySocket);
};
/* TODO: Implement this.
class AsyncHttpsProxyServerSocket : public AsyncProxyServerSocket {
public:
explicit AsyncHttpsProxyServerSocket(AsyncSocket* socket);
private:
virtual void ProcessInput(char * data, size_t& len);
void Error(int error);
DISALLOW_EVIL_CONSTRUCTORS(AsyncHttpsProxyServerSocket);
};
*/
///////////////////////////////////////////////////////////////////////////////
// Implements a socket adapter that speaks the SOCKS proxy protocol.
class AsyncSocksProxySocket : public BufferedReadAdapter {
public:
AsyncSocksProxySocket(AsyncSocket* socket, const SocketAddress& proxy,
const std::string& username, const CryptString& password);
virtual int Connect(const SocketAddress& addr);
virtual SocketAddress GetRemoteAddress() const;
virtual int Close();
virtual ConnState GetState() const;
protected:
virtual void OnConnectEvent(AsyncSocket* socket);
virtual void ProcessInput(char* data, size_t* len);
void SendHello();
void SendConnect();
void SendAuth();
void Error(int error);
private:
enum State {
SS_INIT, SS_HELLO, SS_AUTH, SS_CONNECT, SS_TUNNEL, SS_ERROR
};
State state_;
SocketAddress proxy_, dest_;
std::string user_;
CryptString pass_;
DISALLOW_EVIL_CONSTRUCTORS(AsyncSocksProxySocket);
};
// Implements a proxy server socket for the SOCKS protocol.
class AsyncSocksProxyServerSocket : public AsyncProxyServerSocket {
public:
explicit AsyncSocksProxyServerSocket(AsyncSocket* socket);
private:
virtual void ProcessInput(char* data, size_t* len);
void DirectSend(const ByteBuffer& buf);
void HandleHello(ByteBuffer* request);
void SendHelloReply(int method);
void HandleAuth(ByteBuffer* request);
void SendAuthReply(int result);
void HandleConnect(ByteBuffer* request);
virtual void SendConnectResult(int result, const SocketAddress& addr);
void Error(int error);
static const int kBufferSize = 1024;
enum State {
SS_HELLO, SS_AUTH, SS_CONNECT, SS_CONNECT_PENDING, SS_TUNNEL, SS_ERROR
};
State state_;
DISALLOW_EVIL_CONSTRUCTORS(AsyncSocksProxyServerSocket);
};
///////////////////////////////////////////////////////////////////////////////
// Implements a socket adapter that logs everything that it sends and receives.
class LoggingSocketAdapter : public AsyncSocketAdapter {
public:
LoggingSocketAdapter(AsyncSocket* socket, LoggingSeverity level,
const char * label, bool hex_mode = false);
virtual int Send(const void *pv, size_t cb);
virtual int SendTo(const void *pv, size_t cb, const SocketAddress& addr);
virtual int Recv(void *pv, size_t cb);
virtual int RecvFrom(void *pv, size_t cb, SocketAddress *paddr);
virtual int Close();
protected:
virtual void OnConnectEvent(AsyncSocket * socket);
virtual void OnCloseEvent(AsyncSocket * socket, int err);
private:
LoggingSeverity level_;
std::string label_;
bool hex_mode_;
LogMultilineState lms_;
DISALLOW_EVIL_CONSTRUCTORS(LoggingSocketAdapter);
};
///////////////////////////////////////////////////////////////////////////////
} // namespace talk_base
#endif // TALK_BASE_SOCKETADAPTERS_H_