blob: 853f42ada204cb9405d640cc93f8f478139fba15 [file] [log] [blame]
/*
* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include <string.h>
#include "modules/video_coding/main/source/decoding_state.h"
#include "modules/video_coding/main/source/frame_buffer.h"
#include "gtest/gtest.h"
#include "modules/video_coding/main/source/jitter_buffer_common.h"
#include "modules/interface/module_common_types.h"
#include "modules/video_coding/main/source/packet.h"
namespace webrtc {
TEST(TestDecodingState, Sanity) {
VCMDecodingState dec_state;
dec_state.Reset();
EXPECT_TRUE(dec_state.init());
EXPECT_TRUE(dec_state.full_sync());
}
TEST(TestDecodingState, FrameContinuity) {
VCMDecodingState dec_state;
// Check that makes decision based on correct method.
VCMFrameBuffer frame;
frame.SetState(kStateEmpty);
VCMPacket* packet = new VCMPacket();
packet->isFirstPacket = 1;
packet->timestamp = 1;
packet->seqNum = 0xffff;
packet->frameType = kVideoFrameDelta;
packet->codecSpecificHeader.codec = kRTPVideoVP8;
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 0x007F;
frame.InsertPacket(*packet, 0, false, 0);
// Should return true on init.
dec_state.Reset();
EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
dec_state.SetState(&frame);
frame.Reset();
// Use pictureId
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 0x0002;
frame.InsertPacket(*packet, 0, false, 0);
EXPECT_FALSE(dec_state.ContinuousFrame(&frame));
frame.Reset();
frame.SetState(kStateEmpty);
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 0;
packet->seqNum = 10;
frame.InsertPacket(*packet, 0, false, 0);
EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
// Use sequence numbers.
packet->codecSpecificHeader.codecHeader.VP8.pictureId = kNoPictureId;
frame.Reset();
frame.SetState(kStateEmpty);
packet->seqNum = dec_state.sequence_num() - 1u;
frame.InsertPacket(*packet, 0, false, 0);
EXPECT_FALSE(dec_state.ContinuousFrame(&frame));
frame.Reset();
frame.SetState(kStateEmpty);
packet->seqNum = dec_state.sequence_num() + 1u;
frame.InsertPacket(*packet, 0, false, 0);
// Insert another packet to this frame
packet->seqNum++;
frame.InsertPacket(*packet, 0, false, 0);
// Verify wrap.
EXPECT_EQ(dec_state.sequence_num(), 0xffff);
EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
dec_state.SetState(&frame);
// Insert packet with temporal info.
dec_state.Reset();
frame.Reset();
frame.SetState(kStateEmpty);
packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0;
packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 0;
packet->seqNum = 1;
packet->timestamp = 1;
EXPECT_TRUE(dec_state.full_sync());
frame.InsertPacket(*packet, 0, false, 0);
dec_state.SetState(&frame);
EXPECT_TRUE(dec_state.full_sync());
frame.Reset();
frame.SetState(kStateEmpty);
// 1 layer up - still good.
packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0;
packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 1;
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 1;
packet->seqNum = 2;
packet->timestamp = 2;
frame.InsertPacket(*packet, 0, false, 0);
EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
dec_state.SetState(&frame);
EXPECT_TRUE(dec_state.full_sync());
frame.Reset();
frame.SetState(kStateEmpty);
// Lost non-base layer packet => should update sync parameter.
packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0;
packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 3;
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 3;
packet->seqNum = 4;
packet->timestamp = 4;
frame.InsertPacket(*packet, 0, false, 0);
EXPECT_FALSE(dec_state.ContinuousFrame(&frame));
// Now insert the next non-base layer (belonging to a next tl0PicId).
frame.Reset();
frame.SetState(kStateEmpty);
packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 1;
packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 2;
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 4;
packet->seqNum = 5;
packet->timestamp = 5;
frame.InsertPacket(*packet, 0, false, 0);
// Checking continuity and not updating the state - this should not trigger
// an update of sync state.
EXPECT_FALSE(dec_state.ContinuousFrame(&frame));
EXPECT_TRUE(dec_state.full_sync());
// Next base layer (dropped interim non-base layers) - should update sync.
frame.Reset();
frame.SetState(kStateEmpty);
packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 1;
packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 5;
packet->seqNum = 6;
packet->timestamp = 6;
frame.InsertPacket(*packet, 0, false, 0);
EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
dec_state.SetState(&frame);
EXPECT_FALSE(dec_state.full_sync());
// Check wrap for temporal layers.
frame.Reset();
frame.SetState(kStateEmpty);
packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0x00FF;
packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 6;
packet->seqNum = 7;
packet->timestamp = 7;
frame.InsertPacket(*packet, 0, false, 0);
dec_state.SetState(&frame);
EXPECT_FALSE(dec_state.full_sync());
frame.Reset();
frame.SetState(kStateEmpty);
packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0x0000;
packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 7;
packet->seqNum = 8;
packet->timestamp = 8;
frame.InsertPacket(*packet, 0, false, 0);
EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
// The current frame is not continuous
dec_state.SetState(&frame);
EXPECT_FALSE(dec_state.ContinuousFrame(&frame));
delete packet;
}
TEST(TestDecodingState, SetStateOneBack) {
VCMDecodingState dec_state;
VCMFrameBuffer frame;
frame.SetState(kStateEmpty);
VCMPacket* packet = new VCMPacket();
// Based on PictureId.
packet->frameType = kVideoFrameDelta;
packet->codecSpecificHeader.codec = kRTPVideoVP8;
packet->timestamp = 0;
packet->seqNum = 0;
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 0;
packet->frameType = kVideoFrameDelta;
frame.InsertPacket(*packet, 0, false, 0);
dec_state.SetStateOneBack(&frame);
EXPECT_EQ(dec_state.sequence_num(), 0xFFFF);
// Check continuity.
EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
// Based on Temporal layers.
packet->timestamp = 0;
packet->seqNum = 0;
packet->codecSpecificHeader.codecHeader.VP8.pictureId = kNoPictureId;
packet->frameType = kVideoFrameDelta;
packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0;
packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
frame.InsertPacket(*packet, 0, false, 0);
dec_state.SetStateOneBack(&frame);
// Check continuity
EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
delete packet;
}
TEST(TestDecodingState, UpdateOldPacket) {
VCMDecodingState dec_state;
// Update only if zero size and newer than previous.
// Should only update if the timeStamp match.
VCMFrameBuffer frame;
frame.SetState(kStateEmpty);
VCMPacket* packet = new VCMPacket();
packet->timestamp = 1;
packet->seqNum = 1;
packet->frameType = kVideoFrameDelta;
frame.InsertPacket(*packet, 0, false, 0);
dec_state.SetState(&frame);
EXPECT_EQ(dec_state.sequence_num(), 1);
// Insert an empty packet that does not belong to the same frame.
// => Sequence num should be the same.
packet->timestamp = 2;
dec_state.UpdateOldPacket(packet);
EXPECT_EQ(dec_state.sequence_num(), 1);
// Now insert empty packet belonging to the same frame.
packet->timestamp = 1;
packet->seqNum = 2;
packet->frameType = kFrameEmpty;
packet->sizeBytes = 0;
dec_state.UpdateOldPacket(packet);
EXPECT_EQ(dec_state.sequence_num(), 2);
// Now insert delta packet belonging to the same frame.
packet->timestamp = 1;
packet->seqNum = 3;
packet->frameType = kVideoFrameDelta;
packet->sizeBytes = 1400;
dec_state.UpdateOldPacket(packet);
EXPECT_EQ(dec_state.sequence_num(), 3);
// Insert a packet belonging to an older timestamp - should not update the
// sequence number.
packet->timestamp = 0;
packet->seqNum = 4;
packet->frameType = kFrameEmpty;
packet->sizeBytes = 0;
dec_state.UpdateOldPacket(packet);
EXPECT_EQ(dec_state.sequence_num(), 3);
delete packet;
}
TEST(TestDecodingState, MultiLayerBehavior) {
// Identify sync/non-sync when more than one layer.
VCMDecodingState dec_state;
// Identify packets belonging to old frames/packets.
// Set state for current frames.
// tl0PicIdx 0, temporal id 0.
VCMFrameBuffer frame;
VCMPacket* packet = new VCMPacket();
packet->frameType = kVideoFrameDelta;
packet->codecSpecificHeader.codec = kRTPVideoVP8;
frame.SetState(kStateEmpty);
packet->timestamp = 0;
packet->seqNum = 0;
packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0;
packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 0;
frame.InsertPacket(*packet, 0, false, 0);
dec_state.SetState(&frame);
// tl0PicIdx 0, temporal id 1.
frame.Reset();
frame.SetState(kStateEmpty);
packet->timestamp = 1;
packet->seqNum = 1;
packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0;
packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 1;
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 1;
frame.InsertPacket(*packet, 0, false, 0);
EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
dec_state.SetState(&frame);
EXPECT_TRUE(dec_state.full_sync());
// Lost tl0PicIdx 0, temporal id 2.
// Insert tl0PicIdx 0, temporal id 3.
frame.Reset();
frame.SetState(kStateEmpty);
packet->timestamp = 3;
packet->seqNum = 3;
packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0;
packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 3;
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 3;
frame.InsertPacket(*packet, 0, false, 0);
EXPECT_FALSE(dec_state.ContinuousFrame(&frame));
dec_state.SetState(&frame);
EXPECT_FALSE(dec_state.full_sync());
// Insert next base layer
frame.Reset();
frame.SetState(kStateEmpty);
packet->timestamp = 4;
packet->seqNum = 4;
packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 1;
packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 4;
frame.InsertPacket(*packet, 0, false, 0);
EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
dec_state.SetState(&frame);
EXPECT_FALSE(dec_state.full_sync());
// Insert key frame - should update sync value.
// A key frame is always a base layer.
frame.Reset();
frame.SetState(kStateEmpty);
packet->frameType = kVideoFrameKey;
packet->isFirstPacket = 1;
packet->timestamp = 5;
packet->seqNum = 5;
packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 2;
packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 5;
frame.InsertPacket(*packet, 0, false, 0);
EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
dec_state.SetState(&frame);
EXPECT_TRUE(dec_state.full_sync());
// After sync, a continuous PictureId is required
// (continuous base layer is not enough )
frame.Reset();
frame.SetState(kStateEmpty);
packet->frameType = kVideoFrameDelta;
packet->timestamp = 6;
packet->seqNum = 6;
packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 3;
packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 6;
frame.InsertPacket(*packet, 0, false, 0);
EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
EXPECT_TRUE(dec_state.full_sync());
frame.Reset();
frame.SetState(kStateEmpty);
packet->frameType = kVideoFrameDelta;
packet->isFirstPacket = 1;
packet->timestamp = 8;
packet->seqNum = 8;
packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 4;
packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 8;
frame.InsertPacket(*packet, 0, false, 0);
EXPECT_FALSE(dec_state.ContinuousFrame(&frame));
EXPECT_TRUE(dec_state.full_sync());
dec_state.SetState(&frame);
EXPECT_FALSE(dec_state.full_sync());
// Insert a non-ref frame - should update sync value.
frame.Reset();
frame.SetState(kStateEmpty);
packet->frameType = kVideoFrameDelta;
packet->isFirstPacket = 1;
packet->timestamp = 9;
packet->seqNum = 9;
packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 4;
packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 2;
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 9;
packet->codecSpecificHeader.codecHeader.VP8.layerSync = true;
frame.InsertPacket(*packet, 0, false, 0);
dec_state.SetState(&frame);
EXPECT_TRUE(dec_state.full_sync());
// The following test will verify the sync flag behavior after a loss.
// Create the following pattern:
// Update base layer, lose packet 1 (sync flag on, layer 2), insert packet 3
// (sync flag on, layer 2) check continuity and sync flag after inserting
// packet 2 (sync flag on, layer 1).
// Base layer.
frame.Reset();
dec_state.Reset();
frame.SetState(kStateEmpty);
packet->frameType = kVideoFrameDelta;
packet->isFirstPacket = 1;
packet->markerBit = 1;
packet->timestamp = 0;
packet->seqNum = 0;
packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0;
packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 0;
packet->codecSpecificHeader.codecHeader.VP8.layerSync = false;
frame.InsertPacket(*packet, 0, false, 0);
dec_state.SetState(&frame);
EXPECT_TRUE(dec_state.full_sync());
// Layer 2 - 2 packets (insert one, lose one).
frame.Reset();
frame.SetState(kStateEmpty);
packet->frameType = kVideoFrameDelta;
packet->isFirstPacket = 1;
packet->markerBit = 0;
packet->timestamp = 1;
packet->seqNum = 1;
packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0;
packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 2;
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 1;
packet->codecSpecificHeader.codecHeader.VP8.layerSync = true;
frame.InsertPacket(*packet, 0, false, 0);
EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
// Layer 1
frame.Reset();
frame.SetState(kStateEmpty);
packet->frameType = kVideoFrameDelta;
packet->isFirstPacket = 1;
packet->markerBit = 1;
packet->timestamp = 2;
packet->seqNum = 3;
packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0;
packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 1;
packet->codecSpecificHeader.codecHeader.VP8.pictureId = 2;
packet->codecSpecificHeader.codecHeader.VP8.layerSync = true;
frame.InsertPacket(*packet, 0, false, 0);
EXPECT_FALSE(dec_state.ContinuousFrame(&frame));
EXPECT_TRUE(dec_state.full_sync());
delete packet;
}
TEST(TestDecodingState, OldInput) {
VCMDecodingState dec_state;
// Identify packets belonging to old frames/packets.
// Set state for current frames.
VCMFrameBuffer frame;
frame.SetState(kStateEmpty);
VCMPacket* packet = new VCMPacket();
packet->timestamp = 10;
packet->seqNum = 1;
frame.InsertPacket(*packet, 0, false, 0);
dec_state.SetState(&frame);
packet->timestamp = 9;
EXPECT_TRUE(dec_state.IsOldPacket(packet));
// Check for old frame
frame.Reset();
frame.InsertPacket(*packet, 0, false, 0);
EXPECT_TRUE(dec_state.IsOldFrame(&frame));
delete packet;
}
} // namespace webrtc