blob: 41ee85625ef20f72cc023cbf6a6f28f26d389795 [file] [log] [blame]
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.350000
fDecay=0.950000
fVideoEchoZoom=0.999608
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=1
fWaveAlpha=4.099998
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999514
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.500000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.250000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_point1=sp = sample*6.28*8*8*4;
wave_0_per_point2=vol = (bass_att + mid_att + treb_att)*0.33;
wave_0_per_point3=vol = 0.2 + 0.5*(value1 + value2);
wave_0_per_point4=vol = .2;
wave_0_per_point5=
wave_0_per_point6=mod = if(below(mid_att,1.8),mid_att+.2,2);
wave_0_per_point7=
wave_0_per_point8=ox = 0.5*sin(sp)*sin(sample*3.14)*vol;
wave_0_per_point9=oy = (sample - 0)*mod;
wave_0_per_point10=oz = 0.5*cos(sp)*sin(sample*3.14)*vol;
wave_0_per_point11=
wave_0_per_point12=xang = time*0.672;
wave_0_per_point13=axang = 0;
wave_0_per_point14=yang = time*-1.351;
wave_0_per_point15=ayang = 0;
wave_0_per_point16=zang = time*-0.401;
wave_0_per_point17=azang = 0;
wave_0_per_point18=fov = 0.6 + 0.2*sin(time);
wave_0_per_point19=fov = .5;
wave_0_per_point20=
wave_0_per_point21=mx = ox*cos(zang) - oy*sin(zang);
wave_0_per_point22=my = ox*sin(zang) + oy*cos(zang);
wave_0_per_point23=ox = mx;
wave_0_per_point24=oy = my;
wave_0_per_point25=mx = ox*cos(yang) + oz*sin(yang);
wave_0_per_point26=mz = - ox*sin(yang) + oz*cos(yang);
wave_0_per_point27=ox = mx;
wave_0_per_point28=oz = mz;
wave_0_per_point29=my = oy*cos(xang) - oz*sin(xang);
wave_0_per_point30=mz = oy*sin(xang) + oz*cos(xang);
wave_0_per_point31=oy = my;
wave_0_per_point32=oz = mz;
wave_0_per_point33=
wave_0_per_point34=oz = abs(oz) - 2;
wave_0_per_point35=x = ox*fov/oz + 0.5;
wave_0_per_point36=x = (x-.5)*0.75 + 0.5;
wave_0_per_point37=y = oy*fov/oz + 0.5;
wave_0_per_point38=
wave_0_per_point39=r = 1 - sin(sp);
wave_0_per_point40=b = 0.5 - 0.5*sin(sample*1.57);
wave_0_per_point41=g = 0.5 - 0.5*cos(sample*1.57);
wave_0_per_point42=a = 0.5 + (oz + 2)*0.25;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_point1=sp = sample*6.28*8*8*4;
wave_1_per_point2=vol = (bass_att + mid_att + treb_att)*0.33;
wave_1_per_point3=vol = 0.2 + 0.5*(value1 + value2);
wave_1_per_point4=vol = .2;
wave_1_per_point5=
wave_1_per_point6=mod = if(below(bass_att,1.8),bass_att+.2,2);
wave_1_per_point7=
wave_1_per_point8=ox = 0.5*sin(sp)*sin(sample*3.14)*vol;
wave_1_per_point9=oy = (sample - 0)*mod;
wave_1_per_point10=oz = 0.5*cos(sp)*sin(sample*3.14)*vol;
wave_1_per_point11=
wave_1_per_point12=xang = time*-0.321;
wave_1_per_point13=axang = 0;
wave_1_per_point14=yang = time*1.531;
wave_1_per_point15=ayang = 0;
wave_1_per_point16=zang = time*-0.101;
wave_1_per_point17=azang = 0;
wave_1_per_point18=fov = 0.6 + 0.2*sin(time);
wave_1_per_point19=fov = .5;
wave_1_per_point20=
wave_1_per_point21=mx = ox*cos(zang) - oy*sin(zang);
wave_1_per_point22=my = ox*sin(zang) + oy*cos(zang);
wave_1_per_point23=ox = mx;
wave_1_per_point24=oy = my;
wave_1_per_point25=mx = ox*cos(yang) + oz*sin(yang);
wave_1_per_point26=mz = - ox*sin(yang) + oz*cos(yang);
wave_1_per_point27=ox = mx;
wave_1_per_point28=oz = mz;
wave_1_per_point29=my = oy*cos(xang) - oz*sin(xang);
wave_1_per_point30=mz = oy*sin(xang) + oz*cos(xang);
wave_1_per_point31=oy = my;
wave_1_per_point32=oz = mz;
wave_1_per_point33=
wave_1_per_point34=oz = abs(oz) - 2;
wave_1_per_point35=x = ox*fov/oz + 0.5;
wave_1_per_point36=x = (x-.5)*0.75 + 0.5;
wave_1_per_point37=y = oy*fov/oz + 0.5;
wave_1_per_point38=
wave_1_per_point39=g = 1 - sin(sp);
wave_1_per_point40=r = 0.5 - 0.5*sin(sample*1.57);
wave_1_per_point41=b = 0.5 - 0.5*cos(sample*1.57);
wave_1_per_point42=a = 0.5 + (oz + 2)*0.25;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=1
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_per_point1=sp = sample*6.28*8*8*4;
wave_2_per_point2=vol = (bass_att + mid_att + treb_att)*0.33;
wave_2_per_point3=vol = 0.2 + 0.5*(value1 + value2);
wave_2_per_point4=vol = .2;
wave_2_per_point5=
wave_2_per_point6=mod = if(below(treb_att,1.8),treb_att+.2,2);
wave_2_per_point7=
wave_2_per_point8=ox = 0.5*sin(sp)*sin(sample*3.14)*vol;
wave_2_per_point9=oy = (sample - 0)*mod;
wave_2_per_point10=oz = 0.5*cos(sp)*sin(sample*3.14)*vol;
wave_2_per_point11=
wave_2_per_point12=xang = time*0.221;
wave_2_per_point13=axang = 0;
wave_2_per_point14=yang = time*-0.411;
wave_2_per_point15=ayang = 0;
wave_2_per_point16=zang = time*1.201;
wave_2_per_point17=azang = 0;
wave_2_per_point18=fov = 0.6 + 0.2*sin(time);
wave_2_per_point19=fov = .5;
wave_2_per_point20=
wave_2_per_point21=mx = ox*cos(zang) - oy*sin(zang);
wave_2_per_point22=my = ox*sin(zang) + oy*cos(zang);
wave_2_per_point23=ox = mx;
wave_2_per_point24=oy = my;
wave_2_per_point25=mx = ox*cos(yang) + oz*sin(yang);
wave_2_per_point26=mz = - ox*sin(yang) + oz*cos(yang);
wave_2_per_point27=ox = mx;
wave_2_per_point28=oz = mz;
wave_2_per_point29=my = oy*cos(xang) - oz*sin(xang);
wave_2_per_point30=mz = oy*sin(xang) + oz*cos(xang);
wave_2_per_point31=oy = my;
wave_2_per_point32=oz = mz;
wave_2_per_point33=
wave_2_per_point34=oz = abs(oz) - 2;
wave_2_per_point35=x = ox*fov/oz + 0.5;
wave_2_per_point36=x = (x-.5)*0.75 + 0.5;
wave_2_per_point37=y = oy*fov/oz + 0.5;
wave_2_per_point38=
wave_2_per_point39=b = 1-sin(sp);
wave_2_per_point40=g = 0.5 - 0.5*sin(sample*1.57);
wave_2_per_point41=r = 0.5 - 0.5*cos(sample*1.57);
wave_2_per_point42=a = 0.5 + (oz + 2)*0.25;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.100000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.900000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=1.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_1=wave_a = 0;
per_frame_2=decay=.995;
per_pixel_1=it = 0.3*sin(time*0.2);
per_pixel_2=radm = rad*0.5;
per_pixel_3=rot = 0.02*sin((radm+it)*30)*rad;
per_pixel_4=mod = sin(ang*5);
per_pixel_5=mod = mod*mod*mod*mod*mod;
per_pixel_6=zoom = 1 + abs(0.01*mod);
warp_1=`shader_body
warp_2=`{
warp_3=` // sample previous frame
warp_4=` ret = pow(tex2D( sampler_main, uv ).xyz*1,1);
warp_5=`// ret += tex2D( sampler_main,float2(1-uv.x,uv.y) ).xyz*.5;
warp_6=`
warp_7=` // darken (decay) over time
warp_8=`ret *= 0.97; //or try:
warp_9=`ret -= 0.004;
warp_10=`}
comp_1=`sampler sampler_lichen;
comp_2=`shader_body
comp_3=`{
comp_4=` ret = tex2D(sampler_main,uv).xyz + .15;
comp_5=` float3 d = float3(texsize.zw, 0)*1.3;
comp_6=` float b1 = lum(GetBlur1(uv + d.xz));
comp_7=` float b2 = lum(GetBlur1(uv - d.xz));
comp_8=` float b3 = lum(GetBlur1(uv + d.zy));
comp_9=` float b4 = lum(GetBlur1(uv - d.zy));
comp_10=` ret *= .5;
comp_11=` ret += (b1-b2)*3*float3(1,0.7,0.3);
comp_12=` ret += (b3-b4)*3*float3(0.2,0.5,0.7);
comp_13=`
comp_14=`float2 uvm = float2(1-uv.x,uv.y);
comp_15=` ret += tex2D(sampler_main,uvm).xyz;
comp_16=` d = float3(texsize.zw, 0)*1.3;
comp_17=` b1 = lum(GetBlur1(uvm + d.xz));
comp_18=` b2 = lum(GetBlur1(uvm - d.xz));
comp_19=` b3 = lum(GetBlur1(uvm + d.zy));
comp_20=` b4 = lum(GetBlur1(uvm - d.zy));
comp_21=` ret *= .5;
comp_22=` ret += (b2-b1)*3*float3(1,0.7,0.3);
comp_23=` ret += (b3-b4)*3*float3(0.2,0.5,0.7);
comp_24=`
comp_25=`
comp_26=` ret *= 1.5;
comp_27=`}