| /* |
| * PerlinNoise.cpp |
| * |
| * Created on: Jul 11, 2008 |
| * Author: pete |
| */ |
| #include "PerlinNoise.hpp" |
| #include <iostream> |
| #include <stdlib.h> |
| |
| |
| PerlinNoise::PerlinNoise() |
| { |
| for (int x = 0; x < 256;x++) |
| for (int y = 0; y < 256;y++) |
| noise_lq[x][y] = noise(x , y); |
| |
| for (int x = 0; x < 32;x++) |
| for (int y = 0; y < 32;y++) |
| noise_lq_lite[x][y] = noise(4*x,16*y); |
| |
| for (int x = 0; x < 256;x++) |
| for (int y = 0; y < 256;y++) |
| noise_mq[x][y] = InterpolatedNoise((float)x/(float)2.0,(float)y/(float)2.0); |
| |
| for (int x = 0; x < 256;x++) |
| for (int y = 0; y < 256;y++) |
| noise_hq[x][y] = InterpolatedNoise((float)x/(float)3.0,(float)y/(float)3.0); |
| |
| for (int x = 0; x < 32;x++) |
| for (int y = 0; y < 32;y++) |
| for (int z = 0; z < 32;z++) |
| noise_lq_vol[x][y][z] = noise(x,y,z); |
| |
| for (int x = 0; x < 32;x++) |
| for (int y = 0; y < 32;y++) |
| for (int z = 0; z < 32;z++) |
| noise_hq_vol[x][y][z] = noise(x,y,z);//perlin_noise_3d(x,y,z,6121,7,seed3,0.5,64); |
| |
| int seed = rand()%1000; |
| |
| int size = 512; |
| int octaves = sqrt((double)size); |
| |
| for (int x = 0; x < size;x++) |
| for (int y = 0; y < size;y++) |
| noise_perlin[x][y] = perlin_noise_2d(x,y,6321,octaves,seed,0.5,size/4); |
| } |
| |
| PerlinNoise::~PerlinNoise() |
| { |
| // TODO Auto-generated destructor stub |
| } |