blob: 6d50c33637db7731cde0cb3b490f4aeec44371c6 [file] [log] [blame]
[preset00]
fRating=2.000000
fGammaAdj=2.260000
fDecay=0.990000
fVideoEchoZoom=0.999990
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.997938
fWaveScale=0.901646
fWaveSmoothing=0.000000
fWaveParam=-0.500000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=2.216679
fShader=1.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=1.000000
wave_g=0.250000
wave_b=0.250001
wave_x=0.500000
wave_y=0.500000
ob_size=0.050000
ob_r=0.500000
ob_g=0.500000
ob_b=0.500000
ob_a=0.000000
ib_size=0.025000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=32.000000
nMotionVectorsY=48.000000
mv_dx=0.300000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=// -------------------------------- Beat Detective 007 ----------------------------------
per_frame_2=sure=if(equal(sure,0),.6,sure);
per_frame_3=interval=if(equal(interval,0),40,interval);
per_frame_4=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
per_frame_5=dbass=(bass-pbass)/FPS;
per_frame_6=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);
per_frame_7=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
per_frame_8=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
per_frame_9=sure=max(.5,sure);
per_frame_10=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);
per_frame_11=beat=if(cheat,1,beat);
per_frame_12=sure=if(cheat,.95*sure,sure);
per_frame_13=maxdbass=max(maxdbass*.999,dbass);
per_frame_14=maxdbass=max(.012,maxdbass);
per_frame_15=maxdbass=min(.02,maxdbass);
per_frame_16=interval=if(beat, frame-lastbeat,interval);
per_frame_17=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);
per_frame_18=cheat=0;
per_frame_19=pbass=bass;
per_frame_20=// ----------------------------------------------------------------------------------------------
per_frame_21=
per_frame_22=wave_r = .8*abs(cos( .07*time+.532 + sin( .125*time+.789) ));
per_frame_23=wave_g = .8*abs(cos( .092*time+2.1 + sin( .045*time+1.52) ));
per_frame_24=wave_b = .8*abs(cos( .1*time+1.452 + sin( .112*time+2.98) ));
per_frame_25=q1=beat;
per_frame_26=ib_a=beat;
per_frame_27=ib_r=1-wave_r;ib_g=1-wave_g;ib_b=1-wave_b;
per_frame_28=wave_mystery = 1-1.5*min(((frame-lastBeat)/interval),1);
per_frame_29=wave_a=if(above((frame-lastBeat)/interval,1),0,1);
per_frame_30=phase=if(equal(frame%interval,0),phase+1,phase);
per_frame_31=phase=if(equal(phase%18,17),0,phase);
per_frame_32=midphase=min((frame-lastBeat)/interval,1);
per_frame_33=sx=if(equal(phase,15)*equal(frame%interval,0),-1,sx);
per_frame_34=sy=if(equal(phase,26)*equal(frame%interval,0),-1,sy);
per_frame_35=phase = if(equal(frame%interval,0)*below(cos(time/6), -.5), (phase+rand(13))%14+1,phase);
per_frame_36=q2=phase;
per_frame_37=q3=midphase;
per_frame_38=
per_pixel_1=zoom =1+.01*sin(13.28*rad);
per_pixel_2=//zoom right
per_pixel_3=zoom=zoom+equal(q2,1)*q3*.1*(x-.5);
per_pixel_4=// zoom left
per_pixel_5=zoom=zoom+equal(q2,2)*q3*.1*(.5-x);
per_pixel_6=// zoom top
per_pixel_7=zoom=zoom+equal(q2,5)*q3*.1*(.5-y);
per_pixel_8=// zoom bottom
per_pixel_9=zoom=zoom+equal(q2,4)*q3*.1*(y-.5);
per_pixel_10=// rotate left
per_pixel_11=rot=rot+equal(q2,3)*q3*.3;
per_pixel_12=// rotate right
per_pixel_13=rot=rot-equal(q2,6)*q3*.3;
per_pixel_14=// scale x
per_pixel_15=sx=sx+equal(q2,7)*q3*.2;
per_pixel_16=// squash y
per_pixel_17=sy=sy-equal(q2,8)*q3*.2;
per_pixel_18=// squash x
per_pixel_19=sx=sx-equal(q2,9)*q3*.2;
per_pixel_20=// scale y;
per_pixel_21=sy=sy+equal(q2,10)*q3*.2;
per_pixel_22=// transpose+ vertical
per_pixel_23=dy=dy+equal(q2,11)*abs(.5-x)*sign(.5-x)*q3*.2;
per_pixel_24=// transpose+ horiz
per_pixel_25=dx=dx+equal(q2,12)*abs(.5-y)*sign(.5-y)*q3*.2;
per_pixel_26=// transpose- horiz
per_pixel_27=dx=dx-equal(q2,14)*abs(.5-y)*sign(.5-y)*q3*.2;
per_pixel_28=// transpose- vertical
per_pixel_29=dy=dy-equal(q2,13)*abs(.5-x)*sign(.5-x)*q3*.2;