blob: befc1b086b70adba47b41acc90fb3df33ade6ca6 [file] [log] [blame]
[preset00]
fRating=2.500000
fGammaAdj=1.000000
fDecay=0.985000
fVideoEchoZoom=0.998100
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=3
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=1
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.597149
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=1.489999
fModWaveAlphaEnd=0.750000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999500
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000005
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.200000
ob_a=1.000000
ib_size=0.000000
ib_r=1.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=64.000000
nMotionVectorsY=43.200001
mv_dx=0.000000
mv_dy=0.000000
mv_l=4.500000
mv_r=0.759900
mv_g=0.480000
mv_b=0.390000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.825*time) + 0.40*sin(0.915*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.025*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.810*time) + 0.40*sin(0.950*time) );
per_frame_4=wave_x = wave_x + 0.4*sin(1.85*time);
per_frame_5=wave_y = wave_y + 0.2*sin(1.85*time);
per_frame_6=dx = 0.005 + 0.002*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
per_frame_7=dy = 0.005 + 0.002*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
per_frame_8=bass_eff = max(max(bass,bass_att)-1,0);
per_frame_9=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_10=decay = decay - 0.05*equal(frame%16,0);
per_frame_11=zoom = zoom + 0.05 * cos(ang-ang);
per_frame_12=rot = bass_eff/bass_thresh-0.05;
per_frame_13=monitor=zoom;
per_pixel_1=sx=sx+0.07*sin(rad*18 + time*9);
per_pixel_2=sy=sy+0.07*sin(rad*18 + time*9);
per_pixel_3=
per_pixel_4=