[preset00] | |
fRating=3 | |
fGammaAdj=2 | |
fDecay=0.98 | |
fVideoEchoZoom=2 | |
fVideoEchoAlpha=0 | |
nVideoEchoOrientation=0 | |
nWaveMode=6 | |
bAdditiveWaves=0 | |
bWaveDots=0 | |
bModWaveAlphaByVolume=0 | |
bMaximizeWaveColor=0 | |
bTexWrap=1 | |
bDarkenCenter=0 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=11.94 | |
fWaveScale=1.599182 | |
fWaveSmoothing=0.7 | |
fWaveParam=1 | |
fModWaveAlphaStart=0.75 | |
fModWaveAlphaEnd=0.95 | |
fWarpAnimSpeed=1 | |
fWarpScale=1.772 | |
fZoomExponent=1.001 | |
fShader=0 | |
zoom=1.007 | |
rot=0 | |
cx=0.5 | |
cy=0.5 | |
dx=0 | |
dy=0 | |
warp=0 | |
sx=1 | |
sy=1 | |
wave_r=0.7 | |
wave_g=0.3 | |
wave_b=0.3 | |
wave_x=0 | |
wave_y=0.5 | |
ob_size=0.005 | |
ob_r=0.4 | |
ob_g=0.3 | |
ob_b=0 | |
ob_a=0.7 | |
ib_size=0.005 | |
ib_r=0.65 | |
ib_g=0.05 | |
ib_b=0.45 | |
ib_a=0.3 | |
nMotionVectorsX=12 | |
nMotionVectorsY=9 | |
mv_r=1 | |
mv_g=1 | |
mv_b=1 | |
mv_a=0 | |
per_frame_1=wave_r = wave_r + 0.200*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) ); | |
per_frame_2=wave_g = wave_g + 0.500*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) ); | |
per_frame_3=wave_b = wave_b + 0.500*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) ); | |
per_frame_4=decay = decay - 0.03*equal(frame%30,0); | |
per_frame_5=treb_effect = max(max(treb,treb_att)-1.25,0); | |
per_frame_6=mid_effect= max(max(mid,mid_att)-1.25,0); | |
per_frame_7=ob_size = ob_size + 0.005*treb_effect; | |
per_frame_8=ib_size = ib_size + 0.005*mid_effect; | |
per_frame_9=ob_r = ob_r -0.2* treb_effect +0.2* mid_effect; | |
per_frame_10=ib_g = ib_g + 0.2*mid_effect- 0.2*treb_effect; | |
per_pixel_1=ok_to_change = if(above(time,beat_time+5),1,0); | |
per_pixel_2=bass_effect = max(bass, bass_att)-1; | |
per_pixel_3=beat_time = if(above(bass_effect,0.5), if(ok_to_change,time,beat_time),beat_time); | |
per_pixel_4=effect = if(equal(time,beat_time),abs(effect-1),effect); | |
per_pixel_5=bass_effect = max(max(bass,bass_att)-1.34,0); | |
per_pixel_6=zoom = if(above(effect,0),0.4*x,0.4*y) +0.6 -0.13*(min(bass_effect,0.3)); |