[preset00] | |
fRating=1 | |
fGammaAdj=2 | |
fDecay=0.9 | |
fVideoEchoZoom=1 | |
fVideoEchoAlpha=0 | |
nVideoEchoOrientation=0 | |
nWaveMode=6 | |
bAdditiveWaves=0 | |
bWaveDots=0 | |
bModWaveAlphaByVolume=0 | |
bMaximizeWaveColor=0 | |
bTexWrap=0 | |
bDarkenCenter=0 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=1 | |
fWaveScale=0.3697 | |
fWaveSmoothing=0.75 | |
fWaveParam=0 | |
fModWaveAlphaStart=0.75 | |
fModWaveAlphaEnd=0.95 | |
fWarpAnimSpeed=53.523884 | |
fWarpScale=0.408391 | |
fZoomExponent=1 | |
fShader=0 | |
zoom=1 | |
rot=0 | |
cx=0.5 | |
cy=0.5 | |
dx=0 | |
dy=0 | |
warp=1 | |
sx=1 | |
sy=1 | |
wave_r=0.6999 | |
wave_g=0.6 | |
wave_b=0.8 | |
wave_x=0 | |
wave_y=0.5 | |
ob_size=0 | |
ob_r=0 | |
ob_g=0 | |
ob_b=0 | |
ob_a=0 | |
ib_size=0 | |
ib_r=0 | |
ib_g=0 | |
ib_b=0 | |
ib_a=0 | |
nMotionVectorsX=12 | |
nMotionVectorsY=9 | |
mv_l=0.9 | |
mv_r=1 | |
mv_g=1 | |
mv_b=1 | |
mv_a=0 | |
per_frame_1=q1 = (bass_att + mid_att + treb_att) /3; | |
per_frame_2=q2 = time + 1000; | |
per_frame_3=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.4)*0.95+1.4); | |
per_frame_4=treb_thresh = above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.5)*0.85+1.2); | |
per_frame_5=bass_on = above(bass_thresh,1.9); | |
per_frame_6=treb_on = above(treb_thresh,1.9); | |
per_frame_7=swapcolour = bass_on - treb_on; | |
per_frame_8=red_aim = if(equal(swapcolour,1),1,if(equal(swapcolour,0),0.9,0.7)); | |
per_frame_9=green_aim = if(equal(swapcolour,1),0.7,if(equal(swapcolour,0),0.3,0.6)); | |
per_frame_10=blue_aim = if(equal(swapcolour,1),0,if(equal(swapcolour,0),0.2,0.8)); | |
per_frame_11=red = red + (red_aim - red)*0.5; | |
per_frame_12=green = green + (green_aim - green)*0.5; | |
per_frame_13=blue = blue + (blue_aim - blue)*0.5; | |
per_frame_14=wave_r = red; | |
per_frame_15=wave_g = green; | |
per_frame_16=wave_b = blue; | |
per_pixel_1=dy = -0.1*(q1-1)*log(2-(abs(y*2 - 1.8))); | |
per_pixel_2=dy = below(dy,0.02)*dy - 0.02; | |
per_pixel_3=dy = dy + 0.01*(sin((x*q2*0.483) + (y*q2*1.238)) + sin((x*q2*1.612) + (y*q2*0.648))); |