MILKDROP_PRESET_VERSION=201 | |
PSVERSION=2 | |
PSVERSION_WARP=2 | |
PSVERSION_COMP=2 | |
[preset00] | |
fRating=2.000000 | |
fGammaAdj=1.993 | |
fDecay=0.980 | |
fVideoEchoZoom=2.0 | |
fVideoEchoAlpha=0.0 | |
nVideoEchoOrientation=0 | |
nWaveMode=1 | |
bAdditiveWaves=0 | |
bWaveDots=0 | |
bWaveThick=0 | |
bModWaveAlphaByVolume=1 | |
bMaximizeWaveColor=0 | |
bTexWrap=1 | |
bDarkenCenter=0 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=0.101 | |
fWaveScale=1.326 | |
fWaveSmoothing=0.7 | |
fWaveParam=0.540 | |
fModWaveAlphaStart=0.750 | |
fModWaveAlphaEnd=0.950 | |
fWarpAnimSpeed=1.0 | |
fWarpScale=1.331 | |
fZoomExponent=1.0 | |
fShader=0.0 | |
zoom=0.95400 | |
rot=0.0 | |
cx=0.5 | |
cy=0.5 | |
dx=0.0 | |
dy=0.0 | |
warp=0.23944 | |
sx=0.99967 | |
sy=0.99990 | |
wave_r=0.510 | |
wave_g=0.8 | |
wave_b=1.0 | |
wave_x=0.5 | |
wave_y=0.5 | |
ob_size=0.010 | |
ob_r=0.0 | |
ob_g=0.0 | |
ob_b=0.0 | |
ob_a=0.0 | |
ib_size=0.010 | |
ib_r=0.250 | |
ib_g=0.250 | |
ib_b=0.250 | |
ib_a=0.0 | |
nMotionVectorsX=12.0 | |
nMotionVectorsY=9.0 | |
mv_dx=0.0 | |
mv_dy=0.0 | |
mv_l=0.9 | |
mv_r=1.0 | |
mv_g=1.0 | |
mv_b=1.0 | |
mv_a=0.0 | |
b1n=0.0 | |
b2n=0.0 | |
b3n=0.0 | |
b1x=1.0 | |
b2x=1.0 | |
b3x=1.0 | |
b1ed=0.250 | |
wavecode_0_enabled=0 | |
wavecode_0_samples=512 | |
wavecode_0_sep=0 | |
wavecode_0_bSpectrum=0 | |
wavecode_0_bUseDots=0 | |
wavecode_0_bDrawThick=0 | |
wavecode_0_bAdditive=0 | |
wavecode_0_scaling=1.0 | |
wavecode_0_smoothing=0.5 | |
wavecode_0_r=1.0 | |
wavecode_0_g=1.0 | |
wavecode_0_b=1.0 | |
wavecode_0_a=1.0 | |
wavecode_1_enabled=0 | |
wavecode_1_samples=512 | |
wavecode_1_sep=0 | |
wavecode_1_bSpectrum=0 | |
wavecode_1_bUseDots=0 | |
wavecode_1_bDrawThick=0 | |
wavecode_1_bAdditive=0 | |
wavecode_1_scaling=1.0 | |
wavecode_1_smoothing=0.5 | |
wavecode_1_r=1.0 | |
wavecode_1_g=1.0 | |
wavecode_1_b=1.0 | |
wavecode_1_a=1.0 | |
wavecode_2_enabled=0 | |
wavecode_2_samples=512 | |
wavecode_2_sep=0 | |
wavecode_2_bSpectrum=0 | |
wavecode_2_bUseDots=0 | |
wavecode_2_bDrawThick=0 | |
wavecode_2_bAdditive=0 | |
wavecode_2_scaling=1.0 | |
wavecode_2_smoothing=0.5 | |
wavecode_2_r=1.0 | |
wavecode_2_g=1.0 | |
wavecode_2_b=1.0 | |
wavecode_2_a=1.0 | |
wavecode_3_enabled=0 | |
wavecode_3_samples=512 | |
wavecode_3_sep=0 | |
wavecode_3_bSpectrum=0 | |
wavecode_3_bUseDots=0 | |
wavecode_3_bDrawThick=0 | |
wavecode_3_bAdditive=0 | |
wavecode_3_scaling=1.0 | |
wavecode_3_smoothing=0.5 | |
wavecode_3_r=1.0 | |
wavecode_3_g=1.0 | |
wavecode_3_b=1.0 | |
wavecode_3_a=1.0 | |
shapecode_0_enabled=0 | |
shapecode_0_sides=4 | |
shapecode_0_additive=0 | |
shapecode_0_thickOutline=0 | |
shapecode_0_textured=0 | |
shapecode_0_num_inst=1 | |
shapecode_0_x=0.5 | |
shapecode_0_y=0.5 | |
shapecode_0_rad=0.1 | |
shapecode_0_ang=0.0 | |
shapecode_0_tex_ang=0.0 | |
shapecode_0_tex_zoom=1.0 | |
shapecode_0_r=1.0 | |
shapecode_0_g=0.0 | |
shapecode_0_b=0.0 | |
shapecode_0_a=1.0 | |
shapecode_0_r2=0.0 | |
shapecode_0_g2=1.0 | |
shapecode_0_b2=0.0 | |
shapecode_0_a2=0.0 | |
shapecode_0_border_r=1.0 | |
shapecode_0_border_g=1.0 | |
shapecode_0_border_b=1.0 | |
shapecode_0_border_a=0.1 | |
shapecode_1_enabled=0 | |
shapecode_1_sides=4 | |
shapecode_1_additive=0 | |
shapecode_1_thickOutline=0 | |
shapecode_1_textured=0 | |
shapecode_1_num_inst=1 | |
shapecode_1_x=0.5 | |
shapecode_1_y=0.5 | |
shapecode_1_rad=0.1 | |
shapecode_1_ang=0.0 | |
shapecode_1_tex_ang=0.0 | |
shapecode_1_tex_zoom=1.0 | |
shapecode_1_r=1.0 | |
shapecode_1_g=0.0 | |
shapecode_1_b=0.0 | |
shapecode_1_a=1.0 | |
shapecode_1_r2=0.0 | |
shapecode_1_g2=1.0 | |
shapecode_1_b2=0.0 | |
shapecode_1_a2=0.0 | |
shapecode_1_border_r=1.0 | |
shapecode_1_border_g=1.0 | |
shapecode_1_border_b=1.0 | |
shapecode_1_border_a=0.1 | |
shapecode_2_enabled=0 | |
shapecode_2_sides=4 | |
shapecode_2_additive=0 | |
shapecode_2_thickOutline=0 | |
shapecode_2_textured=0 | |
shapecode_2_num_inst=1 | |
shapecode_2_x=0.5 | |
shapecode_2_y=0.5 | |
shapecode_2_rad=0.1 | |
shapecode_2_ang=0.0 | |
shapecode_2_tex_ang=0.0 | |
shapecode_2_tex_zoom=1.0 | |
shapecode_2_r=1.0 | |
shapecode_2_g=0.0 | |
shapecode_2_b=0.0 | |
shapecode_2_a=1.0 | |
shapecode_2_r2=0.0 | |
shapecode_2_g2=1.0 | |
shapecode_2_b2=0.0 | |
shapecode_2_a2=0.0 | |
shapecode_2_border_r=1.0 | |
shapecode_2_border_g=1.0 | |
shapecode_2_border_b=1.0 | |
shapecode_2_border_a=0.1 | |
shapecode_3_enabled=0 | |
shapecode_3_sides=4 | |
shapecode_3_additive=0 | |
shapecode_3_thickOutline=0 | |
shapecode_3_textured=0 | |
shapecode_3_num_inst=1 | |
shapecode_3_x=0.5 | |
shapecode_3_y=0.5 | |
shapecode_3_rad=0.1 | |
shapecode_3_ang=0.0 | |
shapecode_3_tex_ang=0.0 | |
shapecode_3_tex_zoom=1.0 | |
shapecode_3_r=1.0 | |
shapecode_3_g=0.0 | |
shapecode_3_b=0.0 | |
shapecode_3_a=1.0 | |
shapecode_3_r2=0.0 | |
shapecode_3_g2=1.0 | |
shapecode_3_b2=0.0 | |
shapecode_3_a2=0.0 | |
shapecode_3_border_r=1.0 | |
shapecode_3_border_g=1.0 | |
shapecode_3_border_b=1.0 | |
shapecode_3_border_a=0.1 | |
per_frame_1=t2 = time*3; | |
per_frame_2=wave_r = wave_r + 0.2*( 0.60*sin(0.980*t2) + 0.40*sin(1.047*t2) ); | |
per_frame_3=wave_g = wave_g + 0.2*( 0.60*sin(0.835*t2) + 0.40*sin(1.081*t2) ); | |
per_frame_4=wave_b = wave_b + 0.2*( 0.60*sin(0.814*t2) + 0.40*sin(1.011*t2) ); | |
per_frame_5=q1 = (cx*2-1) + 0.6*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); | |
per_frame_6=q2 = (cy*2-1) + 0.6*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); | |
per_frame_7=rot = rot + 0.03*cos(time*0.571+3); | |
per_frame_8=dx = dx + 0.1*cos(time*0.492+1); | |
per_frame_9=dy = dy + 0.1*cos(time*0.439+2); | |
per_frame_10=//zoom = zoom + 0.01*cos(time*0.671+5); | |
per_pixel_1=du = (x*2-1) - q1; | |
per_pixel_2=dv = (y*2-1) - q2; | |
per_pixel_3=dist = sqrt(du*du+dv*dv); | |
per_pixel_4=ang2 = atan2(du,dv) + time*0.15; | |
per_pixel_5=mult = 0.65*sin(dist*0.05); | |
per_pixel_6=dx = mult*sin(ang2*2-1.5); | |
per_pixel_7=dy = mult*cos(ang2*2-1.5); | |
warp_1=`shader_body | |
warp_2=`{ | |
warp_3=` // sample previous frame | |
warp_4=` ret = tex2D( sampler_main, uv ).xyz; | |
warp_5=` | |
warp_6=` // motion blur: | |
warp_7=` // 'v' points exactly one pixel, in the direction of motion | |
warp_8=` float2 v = normalize(uv-uv_orig)*texsize.zw; | |
warp_9=` float3 s; | |
warp_10=` ret = max(ret, tex2D(sampler_main, uv+v*-1)*0.90); | |
warp_11=` ret = max(ret, tex2D(sampler_main, uv+v* 1)*0.97); | |
warp_12=` ret = max(ret, tex2D(sampler_main, uv+v* 2)*0.97); | |
warp_13=` ret = max(ret, tex2D(sampler_main, uv+v* 3)*0.90); | |
warp_14=` | |
warp_15=` // darken over time | |
warp_16=` ret *= 0.92; | |
warp_17=` | |
warp_18=` // add noise | |
warp_19=` //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy; | |
warp_20=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02; | |
warp_21=`} | |
comp_1=`shader_body | |
comp_2=`{ | |
comp_3=` float2 uv2, uv3; | |
comp_4=` float ang2, c, s; | |
comp_5=` | |
comp_6=` uv -= 0.5; | |
comp_7=` uv *= aspect.xy; | |
comp_8=` | |
comp_9=` ang2 = 6.28*0.333; | |
comp_10=` c = cos(ang2); | |
comp_11=` s = sin(ang2); | |
comp_12=` uv2.x = uv.x*c - uv.y*s; | |
comp_13=` uv2.y = uv.x*s + uv.y*c; | |
comp_14=` | |
comp_15=` ang2 = 6.28*0.667; | |
comp_16=` c = cos(ang2); | |
comp_17=` s = sin(ang2); | |
comp_18=` uv3.x = uv.x*c - uv.y*s; | |
comp_19=` uv3.y = uv.x*s + uv.y*c; | |
comp_20=` | |
comp_21=` ret = tex2D(sampler_main, uv + 0.5).xyz; | |
comp_22=` ret = max(ret, tex2D(sampler_main,uv2 + 0.5).xyz); | |
comp_23=` ret = max(ret, tex2D(sampler_main,uv3 + 0.5).xyz); | |
comp_24=` | |
comp_25=` ret *= 1.3; | |
comp_26=` ret *= hue_shader*4-2; | |
comp_27=` | |
comp_28=`} | |
comp_29=` | |
comp_30=` |