MILKDROP_PRESET_VERSION=201 | |
PSVERSION=2 | |
PSVERSION_WARP=2 | |
PSVERSION_COMP=2 | |
[preset00] | |
fRating=5.0 | |
fGammaAdj=1.0 | |
fDecay=1.0 | |
fVideoEchoZoom=2.0 | |
fVideoEchoAlpha=0.0 | |
nVideoEchoOrientation=0 | |
nWaveMode=0 | |
bAdditiveWaves=0 | |
bWaveDots=0 | |
bWaveThick=0 | |
bModWaveAlphaByVolume=1 | |
bMaximizeWaveColor=1 | |
bTexWrap=1 | |
bDarkenCenter=0 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=0.207218 | |
fWaveScale=0.397108 | |
fWaveSmoothing=0.0 | |
fWaveParam=0.240000 | |
fModWaveAlphaStart=0.750000 | |
fModWaveAlphaEnd=1.170000 | |
fWarpAnimSpeed=0.451118 | |
fWarpScale=3.039840 | |
fZoomExponent=2.194764 | |
fShader=0.0 | |
zoom=1.049709 | |
rot=0.0 | |
cx=0.5 | |
cy=0.5 | |
dx=0.0 | |
dy=0.0 | |
warp=0.098617 | |
sx=1.0 | |
sy=1.0 | |
wave_r=1.0 | |
wave_g=0.999999 | |
wave_b=1.0 | |
wave_x=0.5 | |
wave_y=0.5 | |
ob_size=0.010000 | |
ob_r=0.0 | |
ob_g=0.0 | |
ob_b=0.0 | |
ob_a=0.0 | |
ib_size=0.010000 | |
ib_r=0.25 | |
ib_g=0.25 | |
ib_b=0.25 | |
ib_a=0.0 | |
nMotionVectorsX=64.0 | |
nMotionVectorsY=48.0 | |
mv_dx=0.0 | |
mv_dy=0.0 | |
mv_l=0.0 | |
mv_r=0.350000 | |
mv_g=0.350000 | |
mv_b=0.350000 | |
mv_a=0.0 | |
b1n=0.0 | |
b2n=0.0 | |
b3n=0.0 | |
b1x=1.0 | |
b2x=1.0 | |
b3x=1.0 | |
b1ed=0.25 | |
wavecode_0_enabled=0 | |
wavecode_0_samples=512 | |
wavecode_0_sep=0 | |
wavecode_0_bSpectrum=0 | |
wavecode_0_bUseDots=0 | |
wavecode_0_bDrawThick=0 | |
wavecode_0_bAdditive=0 | |
wavecode_0_scaling=1.0 | |
wavecode_0_smoothing=0.5 | |
wavecode_0_r=1.0 | |
wavecode_0_g=1.0 | |
wavecode_0_b=1.0 | |
wavecode_0_a=1.0 | |
wavecode_1_enabled=0 | |
wavecode_1_samples=512 | |
wavecode_1_sep=0 | |
wavecode_1_bSpectrum=0 | |
wavecode_1_bUseDots=0 | |
wavecode_1_bDrawThick=0 | |
wavecode_1_bAdditive=0 | |
wavecode_1_scaling=1.0 | |
wavecode_1_smoothing=0.5 | |
wavecode_1_r=1.0 | |
wavecode_1_g=1.0 | |
wavecode_1_b=1.0 | |
wavecode_1_a=1.0 | |
wavecode_2_enabled=0 | |
wavecode_2_samples=512 | |
wavecode_2_sep=0 | |
wavecode_2_bSpectrum=0 | |
wavecode_2_bUseDots=0 | |
wavecode_2_bDrawThick=0 | |
wavecode_2_bAdditive=0 | |
wavecode_2_scaling=1.0 | |
wavecode_2_smoothing=0.5 | |
wavecode_2_r=1.0 | |
wavecode_2_g=1.0 | |
wavecode_2_b=1.0 | |
wavecode_2_a=1.0 | |
wavecode_3_enabled=0 | |
wavecode_3_samples=512 | |
wavecode_3_sep=0 | |
wavecode_3_bSpectrum=0 | |
wavecode_3_bUseDots=0 | |
wavecode_3_bDrawThick=0 | |
wavecode_3_bAdditive=0 | |
wavecode_3_scaling=1.0 | |
wavecode_3_smoothing=0.5 | |
wavecode_3_r=1.0 | |
wavecode_3_g=1.0 | |
wavecode_3_b=1.0 | |
wavecode_3_a=1.0 | |
shapecode_0_enabled=0 | |
shapecode_0_sides=4 | |
shapecode_0_additive=0 | |
shapecode_0_thickOutline=0 | |
shapecode_0_textured=0 | |
shapecode_0_x=0.5 | |
shapecode_0_y=0.5 | |
shapecode_0_rad=0.1 | |
shapecode_0_ang=0.0 | |
shapecode_0_tex_ang=0.0 | |
shapecode_0_tex_zoom=1.0 | |
shapecode_0_r=1.0 | |
shapecode_0_g=0.0 | |
shapecode_0_b=0.0 | |
shapecode_0_a=1.0 | |
shapecode_0_r2=0.0 | |
shapecode_0_g2=1.0 | |
shapecode_0_b2=0.0 | |
shapecode_0_a2=0.0 | |
shapecode_0_border_r=1.0 | |
shapecode_0_border_g=1.0 | |
shapecode_0_border_b=1.0 | |
shapecode_0_border_a=0.1 | |
shapecode_1_enabled=0 | |
shapecode_1_sides=4 | |
shapecode_1_additive=0 | |
shapecode_1_thickOutline=0 | |
shapecode_1_textured=0 | |
shapecode_1_x=0.5 | |
shapecode_1_y=0.5 | |
shapecode_1_rad=0.1 | |
shapecode_1_ang=0.0 | |
shapecode_1_tex_ang=0.0 | |
shapecode_1_tex_zoom=1.0 | |
shapecode_1_r=1.0 | |
shapecode_1_g=0.0 | |
shapecode_1_b=0.0 | |
shapecode_1_a=1.0 | |
shapecode_1_r2=0.0 | |
shapecode_1_g2=1.0 | |
shapecode_1_b2=0.0 | |
shapecode_1_a2=0.0 | |
shapecode_1_border_r=1.0 | |
shapecode_1_border_g=1.0 | |
shapecode_1_border_b=1.0 | |
shapecode_1_border_a=0.1 | |
shapecode_2_enabled=0 | |
shapecode_2_sides=4 | |
shapecode_2_additive=0 | |
shapecode_2_thickOutline=0 | |
shapecode_2_textured=0 | |
shapecode_2_x=0.5 | |
shapecode_2_y=0.5 | |
shapecode_2_rad=0.1 | |
shapecode_2_ang=0.0 | |
shapecode_2_tex_ang=0.0 | |
shapecode_2_tex_zoom=1.0 | |
shapecode_2_r=1.0 | |
shapecode_2_g=0.0 | |
shapecode_2_b=0.0 | |
shapecode_2_a=1.0 | |
shapecode_2_r2=0.0 | |
shapecode_2_g2=1.0 | |
shapecode_2_b2=0.0 | |
shapecode_2_a2=0.0 | |
shapecode_2_border_r=1.0 | |
shapecode_2_border_g=1.0 | |
shapecode_2_border_b=1.0 | |
shapecode_2_border_a=0.1 | |
shapecode_3_enabled=0 | |
shapecode_3_sides=4 | |
shapecode_3_additive=0 | |
shapecode_3_thickOutline=0 | |
shapecode_3_textured=0 | |
shapecode_3_x=0.5 | |
shapecode_3_y=0.5 | |
shapecode_3_rad=0.1 | |
shapecode_3_ang=0.0 | |
shapecode_3_tex_ang=0.0 | |
shapecode_3_tex_zoom=1.0 | |
shapecode_3_r=1.0 | |
shapecode_3_g=0.0 | |
shapecode_3_b=0.0 | |
shapecode_3_a=1.0 | |
shapecode_3_r2=0.0 | |
shapecode_3_g2=1.0 | |
shapecode_3_b2=0.0 | |
shapecode_3_a2=0.0 | |
shapecode_3_border_r=1.0 | |
shapecode_3_border_g=1.0 | |
shapecode_3_border_b=1.0 | |
shapecode_3_border_a=0.1 | |
per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) ); | |
per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) ); | |
per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) ); | |
per_frame_4=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); | |
per_frame_5=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); | |
per_frame_6=decay = decay - 0.01*equal(frame%20,0); | |
per_frame_7=//zoom = 1; | |
per_frame_8=//warp = 0; | |
per_frame_9=zoom = zoom + 1.2*(0.01*cos(time*0.317+1) + 0.01*cos(time*0.1132+4)); | |
per_frame_10=rot = rot + 0.5*(0.01*cos(time*0.214+3) + 0.01*cos(time*0.2732+2)); | |
per_frame_11=wave_mystery = time*0.05; | |
per_frame_12=//zoom = zoom + (max(1, bass_att)-1)*0.01; | |
warp_1=`shader_body | |
warp_2=`{ | |
warp_3=` // sample previous frame | |
warp_4=` ret = tex2D( sampler_main, uv ).xyz; | |
warp_5=` | |
warp_6=` // take the difference between the crisp and blurred images, | |
warp_7=` // then add it back into the image. Creates spots and stripes over time. | |
warp_8=` ret += (ret - GetBlur2(uv))*0.3; | |
warp_9=` ret *= 0.9; | |
warp_10=` | |
warp_11=` // add noise: | |
warp_12=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.4 + rand_frame.xy; | |
warp_13=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 122 * saturate(treb_att-1); | |
warp_14=` | |
warp_15=` // desaturate over time, to keep the globs white | |
warp_16=` ret = lerp(ret, lum(ret), 0.2); | |
warp_17=`} | |
comp_1=`shader_body | |
comp_2=`{ | |
comp_3=` uv *= 0.5; | |
comp_4=` ret = tex2D(sampler_main, uv).xyz; | |
comp_5=` ret = max(ret, tex2D(sampler_main,uv + float2(0.5,0)).xyz); | |
comp_6=` ret = max(ret, tex2D(sampler_main,uv + float2(0,0.5)).xyz); | |
comp_7=` ret = max(ret, tex2D(sampler_main,uv + float2(0.5,0.5)).xyz); | |
comp_8=`} | |
comp_9=` | |
comp_10=` |