MILKDROP_PRESET_VERSION=201 | |
PSVERSION=2 | |
PSVERSION_WARP=2 | |
PSVERSION_COMP=2 | |
[preset00] | |
fRating=4.0 | |
fGammaAdj=1.0 | |
fDecay=0.960 | |
fVideoEchoZoom=1.007 | |
fVideoEchoAlpha=0.0 | |
nVideoEchoOrientation=1 | |
nWaveMode=2 | |
bAdditiveWaves=0 | |
bWaveDots=1 | |
bWaveThick=0 | |
bModWaveAlphaByVolume=0 | |
bMaximizeWaveColor=0 | |
bTexWrap=0 | |
bDarkenCenter=0 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=1 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=0.001 | |
fWaveScale=0.012 | |
fWaveSmoothing=0.9 | |
fWaveParam=0.0 | |
fModWaveAlphaStart=0.750 | |
fModWaveAlphaEnd=0.950 | |
fWarpAnimSpeed=0.010 | |
fWarpScale=1.611 | |
fZoomExponent=1.0 | |
fShader=0.0 | |
zoom=1.0 | |
rot=0.00400 | |
cx=0.5 | |
cy=0.5 | |
dx=0.0 | |
dy=0.0 | |
warp=0.12532 | |
sx=1.0 | |
sy=1.0 | |
wave_r=0.5 | |
wave_g=0.4 | |
wave_b=0.3 | |
wave_x=0.5 | |
wave_y=0.5 | |
ob_size=0.0 | |
ob_r=0.110 | |
ob_g=0.0 | |
ob_b=0.1 | |
ob_a=0.0 | |
ib_size=0.0 | |
ib_r=0.0 | |
ib_g=0.0 | |
ib_b=0.0 | |
ib_a=0.0 | |
nMotionVectorsX=3.0 | |
nMotionVectorsY=2.0 | |
mv_dx=0.020 | |
mv_dy=-0.020 | |
mv_l=0.150 | |
mv_r=0.490 | |
mv_g=0.480 | |
mv_b=0.3 | |
mv_a=0.0 | |
b1n=0.0 | |
b2n=0.0 | |
b3n=0.0 | |
b1x=1.0 | |
b2x=1.0 | |
b3x=1.0 | |
b1ed=0.250 | |
wavecode_0_enabled=1 | |
wavecode_0_samples=512 | |
wavecode_0_sep=0 | |
wavecode_0_bSpectrum=0 | |
wavecode_0_bUseDots=0 | |
wavecode_0_bDrawThick=1 | |
wavecode_0_bAdditive=0 | |
wavecode_0_scaling=1.0 | |
wavecode_0_smoothing=0.5 | |
wavecode_0_r=0.1 | |
wavecode_0_g=1.0 | |
wavecode_0_b=0.7 | |
wavecode_0_a=1.0 | |
wave_0_per_point1=n=sample*6.283; | |
wave_0_per_point2=phs=-sample * 0.2; | |
wave_0_per_point3=tm=q1 + phs; | |
wave_0_per_point4= | |
wave_0_per_point5=flip=flip+1; | |
wave_0_per_point6=flip=flip*below(flip,2); | |
wave_0_per_point7= | |
wave_0_per_point8=xp=0; | |
wave_0_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2; | |
wave_0_per_point10=zp=0; | |
wave_0_per_point11= | |
wave_0_per_point12=//wrist movement; | |
wave_0_per_point13=ang=sin(tm*2)*0.5 +0.5; | |
wave_0_per_point14= | |
wave_0_per_point15=xq=xp; | |
wave_0_per_point16=yq=yp*sin(ang) + zp*cos(ang); | |
wave_0_per_point17=zq=yp*cos(ang) - zp*sin(ang); | |
wave_0_per_point18=yq=yp; | |
wave_0_per_point19=zq=zp; | |
wave_0_per_point20= | |
wave_0_per_point21=ang=tm*8; | |
wave_0_per_point22=xp=xq*sin(ang) + yq*cos(ang); | |
wave_0_per_point23=yp=xq*cos(ang) - yq*sin(ang); | |
wave_0_per_point24=zp=zq; | |
wave_0_per_point25= | |
wave_0_per_point26=//forearm movement; | |
wave_0_per_point27=zp=zp-0.3; | |
wave_0_per_point28=ang=3.14 + sin(tm*2 - 0.5)*1.5; | |
wave_0_per_point29=xq=xp; | |
wave_0_per_point30=yq=yp*sin(ang) + zp*cos(ang); | |
wave_0_per_point31=zq=yp*cos(ang) - zp*sin(ang); | |
wave_0_per_point32= | |
wave_0_per_point33=//upper arm twist | |
wave_0_per_point34=ang=-1.0 + cos(tm*3 + 0.5); | |
wave_0_per_point35=xp=xq*sin(ang) + yq*cos(ang); | |
wave_0_per_point36=yp=xq*cos(ang) - yq*sin(ang); | |
wave_0_per_point37=zp=zq; | |
wave_0_per_point38= | |
wave_0_per_point39=//upper arm outward; | |
wave_0_per_point40=zp=zp-0.35; | |
wave_0_per_point41=ang=cos(tm*2)*0.75 - 1.05; | |
wave_0_per_point42=xq=xp*sin(ang) + zp*cos(ang); | |
wave_0_per_point43=yq=yp; | |
wave_0_per_point44=zq=xp*cos(ang) - zp*sin(ang); | |
wave_0_per_point45= | |
wave_0_per_point46=//upper arm up down; | |
wave_0_per_point47=ang=cos(tm)*0.5 - 0.5; | |
wave_0_per_point48=xp=xq; | |
wave_0_per_point49=yp=yq*cos(ang) - zq*sin(ang); | |
wave_0_per_point50=zp=yq*sin(ang) + zq*cos(ang); | |
wave_0_per_point51= | |
wave_0_per_point52=//xp=xq;yp=yq;zp=zq; | |
wave_0_per_point53= | |
wave_0_per_point54= | |
wave_0_per_point55=//project into screenspace and draw on screen | |
wave_0_per_point56=zp=zp+2; | |
wave_0_per_point57=xs=xp/zp; | |
wave_0_per_point58=ys=yp/zp; | |
wave_0_per_point59= | |
wave_0_per_point60=x=xs+0.5; | |
wave_0_per_point61=y=ys*1.3+0.5; | |
wave_0_per_point62= | |
wave_0_per_point63= | |
wave_0_per_point64=a=(1-sample)*flip; | |
wave_0_per_point65= | |
wave_0_per_point66=b=b+pow(1-sample,2)*0.3 | |
wavecode_1_enabled=1 | |
wavecode_1_samples=512 | |
wavecode_1_sep=0 | |
wavecode_1_bSpectrum=0 | |
wavecode_1_bUseDots=0 | |
wavecode_1_bDrawThick=1 | |
wavecode_1_bAdditive=0 | |
wavecode_1_scaling=1.0 | |
wavecode_1_smoothing=0.5 | |
wavecode_1_r=0.2 | |
wavecode_1_g=1.0 | |
wavecode_1_b=0.6 | |
wavecode_1_a=1.0 | |
wave_1_per_point1=n=sample*6.283; | |
wave_1_per_point2=phs=-sample * 0.2; | |
wave_1_per_point3=tm=q1 + phs; | |
wave_1_per_point4= | |
wave_1_per_point5=flip=flip+1; | |
wave_1_per_point6=flip=flip*below(flip,2); | |
wave_1_per_point7= | |
wave_1_per_point8=xp=0; | |
wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2; | |
wave_1_per_point10=yp=-yp; | |
wave_1_per_point11=zp=0; | |
wave_1_per_point12= | |
wave_1_per_point13=//wrist movement; | |
wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5; | |
wave_1_per_point15= | |
wave_1_per_point16=xq=xp; | |
wave_1_per_point17=yq=yp*sin(ang) + zp*cos(ang); | |
wave_1_per_point18=zq=yp*cos(ang) - zp*sin(ang); | |
wave_1_per_point19=yq=yp; | |
wave_1_per_point20=zq=zp; | |
wave_1_per_point21= | |
wave_1_per_point22=ang=tm*8; | |
wave_1_per_point23=xp=xq*sin(ang) + yq*cos(ang); | |
wave_1_per_point24=yp=xq*cos(ang) - yq*sin(ang); | |
wave_1_per_point25=zp=zq; | |
wave_1_per_point26= | |
wave_1_per_point27=//forearm movement; | |
wave_1_per_point28=zp=zp-0.3; | |
wave_1_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5; | |
wave_1_per_point30=xq=xp; | |
wave_1_per_point31=yq=yp*sin(ang) + zp*cos(ang); | |
wave_1_per_point32=zq=yp*cos(ang) - zp*sin(ang); | |
wave_1_per_point33= | |
wave_1_per_point34=//upper arm twist | |
wave_1_per_point35=ang=-1.0 + cos(tm*3 + 0.5); | |
wave_1_per_point36=xp=xq*sin(ang) + yq*cos(ang); | |
wave_1_per_point37=yp=xq*cos(ang) - yq*sin(ang); | |
wave_1_per_point38=zp=zq; | |
wave_1_per_point39= | |
wave_1_per_point40=//upper arm outward; | |
wave_1_per_point41=zp=zp-0.35; | |
wave_1_per_point42=ang=cos(tm*2)*0.75 - 1.05; | |
wave_1_per_point43=xq=xp*sin(ang) + zp*cos(ang); | |
wave_1_per_point44=yq=yp; | |
wave_1_per_point45=zq=xp*cos(ang) - zp*sin(ang); | |
wave_1_per_point46= | |
wave_1_per_point47=//upper arm up down; | |
wave_1_per_point48=ang=cos(tm)*0.5 - 0.5; | |
wave_1_per_point49=xp=xq; | |
wave_1_per_point50=yp=yq*cos(ang) - zq*sin(ang); | |
wave_1_per_point51=zp=yq*sin(ang) + zq*cos(ang); | |
wave_1_per_point52= | |
wave_1_per_point53=//xp=xq;yp=yq;zp=zq; | |
wave_1_per_point54= | |
wave_1_per_point55= | |
wave_1_per_point56=//project into screenspace and draw on screen | |
wave_1_per_point57=zp=zp+2; | |
wave_1_per_point58=xs=xp/zp; | |
wave_1_per_point59=ys=yp/zp; | |
wave_1_per_point60= | |
wave_1_per_point61=x=xs+0.5; | |
wave_1_per_point62=y=ys*1.3+0.5; | |
wave_1_per_point63= | |
wave_1_per_point64= | |
wave_1_per_point65=a=(1-sample)*flip; | |
wave_1_per_point66= | |
wave_1_per_point67= | |
wave_1_per_point68=b=b+pow(1-sample,2)*0.3 | |
wave_1_per_point69= | |
wavecode_2_enabled=0 | |
wavecode_2_samples=512 | |
wavecode_2_sep=0 | |
wavecode_2_bSpectrum=0 | |
wavecode_2_bUseDots=0 | |
wavecode_2_bDrawThick=1 | |
wavecode_2_bAdditive=1 | |
wavecode_2_scaling=1.0 | |
wavecode_2_smoothing=0.5 | |
wavecode_2_r=1.0 | |
wavecode_2_g=0.6 | |
wavecode_2_b=0.1 | |
wavecode_2_a=1.0 | |
wave_2_per_point1=n=sample*6.283; | |
wave_2_per_point2=tm=q1; | |
wave_2_per_point3=phs=-sample*0.5; | |
wave_2_per_point4= | |
wave_2_per_point5=flip=flip+1; | |
wave_2_per_point6=flip=flip*below(flip,2); | |
wave_2_per_point7= | |
wave_2_per_point8=xp=0; | |
wave_2_per_point9=yp=flip*0.1; | |
wave_2_per_point10=zp=0; | |
wave_2_per_point11= | |
wave_2_per_point12=//wrist movement; | |
wave_2_per_point13=ang=sin(tm*2+phs - 2)*0.5 +0.5 + 2; | |
wave_2_per_point14= | |
wave_2_per_point15=xq=xp; | |
wave_2_per_point16=yq=yp*sin(ang) + zp*cos(ang); | |
wave_2_per_point17=zq=yp*cos(ang) - zp*sin(ang); | |
wave_2_per_point18= | |
wave_2_per_point19=ang=cos(tm*2+phs - 2)*1.5 ; | |
wave_2_per_point20=xp=xq*sin(ang) + yq*cos(ang); | |
wave_2_per_point21=yp=xq*cos(ang) - yq*sin(ang); | |
wave_2_per_point22=zp=zq; | |
wave_2_per_point23= | |
wave_2_per_point24=//forearm movement; | |
wave_2_per_point25=zp=zp-0.3; | |
wave_2_per_point26=ang=3.14 + sin(tm*2+phs - 0.5)*1.5; | |
wave_2_per_point27=xq=xp; | |
wave_2_per_point28=yq=yp*sin(ang) + zp*cos(ang); | |
wave_2_per_point29=zq=yp*cos(ang) - zp*sin(ang); | |
wave_2_per_point30= | |
wave_2_per_point31=//upper arm twist | |
wave_2_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs + 0.5); | |
wave_2_per_point33=xp=xq*sin(ang) + yq*cos(ang); | |
wave_2_per_point34=yp=xq*cos(ang) - yq*sin(ang); | |
wave_2_per_point35=zp=zq; | |
wave_2_per_point36= | |
wave_2_per_point37=//upper arm outward; | |
wave_2_per_point38=zp=zp-0.35; | |
wave_2_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05; | |
wave_2_per_point40=xq=xp*sin(ang) + zp*cos(ang); | |
wave_2_per_point41=yq=yp; | |
wave_2_per_point42=zq=xp*cos(ang) - zp*sin(ang); | |
wave_2_per_point43= | |
wave_2_per_point44=//upper arm up down; | |
wave_2_per_point45=ang=cos(tm+phs)*0.5 - 0.5; | |
wave_2_per_point46=xp=xq; | |
wave_2_per_point47=yp=yq*cos(ang) - zq*sin(ang); | |
wave_2_per_point48=zp=yq*sin(ang) + zq*cos(ang); | |
wave_2_per_point49= | |
wave_2_per_point50=//xp=xq;yp=yq;zp=zq; | |
wave_2_per_point51= | |
wave_2_per_point52= | |
wave_2_per_point53=//project into screenspace and draw on screen | |
wave_2_per_point54=zp=zp+2; | |
wave_2_per_point55=xs=xp/zp; | |
wave_2_per_point56=ys=yp/zp; | |
wave_2_per_point57= | |
wave_2_per_point58=x=xs+0.5; | |
wave_2_per_point59=y=ys*1.3+0.5; | |
wave_2_per_point60= | |
wave_2_per_point61= | |
wave_2_per_point62=a=(1-sample)*0.05 | |
wave_2_per_point63= | |
wavecode_3_enabled=0 | |
wavecode_3_samples=512 | |
wavecode_3_sep=0 | |
wavecode_3_bSpectrum=0 | |
wavecode_3_bUseDots=0 | |
wavecode_3_bDrawThick=1 | |
wavecode_3_bAdditive=1 | |
wavecode_3_scaling=1.0 | |
wavecode_3_smoothing=0.5 | |
wavecode_3_r=1.0 | |
wavecode_3_g=0.3 | |
wavecode_3_b=0.1 | |
wavecode_3_a=1.0 | |
wave_3_per_point1=n=sample*6.283; | |
wave_3_per_point2=tm=q1 ; | |
wave_3_per_point3=phs=-sample*0.5; | |
wave_3_per_point4= | |
wave_3_per_point5=flip=flip+1; | |
wave_3_per_point6=flip=flip*below(flip,2); | |
wave_3_per_point7= | |
wave_3_per_point8=xp=0; | |
wave_3_per_point9=yp=flip*0.1; | |
wave_3_per_point10=zp=0; | |
wave_3_per_point11= | |
wave_3_per_point12=//wrist movement; | |
wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2; | |
wave_3_per_point14= | |
wave_3_per_point15=xq=xp; | |
wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang); | |
wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang); | |
wave_3_per_point18= | |
wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5; | |
wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang); | |
wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang); | |
wave_3_per_point22=zp=zq; | |
wave_3_per_point23= | |
wave_3_per_point24=//forearm movement; | |
wave_3_per_point25=zp=zp-0.3; | |
wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5; | |
wave_3_per_point27=xq=xp; | |
wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang); | |
wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang); | |
wave_3_per_point30= | |
wave_3_per_point31=//upper arm twist | |
wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs); | |
wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang); | |
wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang); | |
wave_3_per_point35=zp=zq; | |
wave_3_per_point36= | |
wave_3_per_point37=//upper arm outward; | |
wave_3_per_point38=zp=zp-0.35; | |
wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05; | |
wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang); | |
wave_3_per_point41=yq=yp; | |
wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang); | |
wave_3_per_point43= | |
wave_3_per_point44=//upper arm up down; | |
wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5; | |
wave_3_per_point46=xp=xq; | |
wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang); | |
wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang); | |
wave_3_per_point49= | |
wave_3_per_point50=//xp=xq;yp=yq;zp=zq; | |
wave_3_per_point51= | |
wave_3_per_point52= | |
wave_3_per_point53=//project into screenspace and draw on screen | |
wave_3_per_point54=zp=zp+2; | |
wave_3_per_point55=xs=xp/zp; | |
wave_3_per_point56=ys=yp/zp; | |
wave_3_per_point57= | |
wave_3_per_point58=x=-xs+0.5; | |
wave_3_per_point59=y=ys*1.3+0.5; | |
wave_3_per_point60= | |
wave_3_per_point61= | |
wave_3_per_point62=a=(1-sample)*0.05; | |
wave_3_per_point63= | |
shapecode_0_enabled=1 | |
shapecode_0_sides=5 | |
shapecode_0_additive=0 | |
shapecode_0_thickOutline=0 | |
shapecode_0_textured=1 | |
shapecode_0_num_inst=1 | |
shapecode_0_x=0.5 | |
shapecode_0_y=0.5 | |
shapecode_0_rad=1.06779 | |
shapecode_0_ang=0.75398 | |
shapecode_0_tex_ang=0.0 | |
shapecode_0_tex_zoom=0.77977 | |
shapecode_0_r=1.0 | |
shapecode_0_g=1.0 | |
shapecode_0_b=1.0 | |
shapecode_0_a=1.0 | |
shapecode_0_r2=1.0 | |
shapecode_0_g2=1.0 | |
shapecode_0_b2=1.0 | |
shapecode_0_a2=0.0 | |
shapecode_0_border_r=1.0 | |
shapecode_0_border_g=1.0 | |
shapecode_0_border_b=1.0 | |
shapecode_0_border_a=0.0 | |
shapecode_1_enabled=0 | |
shapecode_1_sides=4 | |
shapecode_1_additive=0 | |
shapecode_1_thickOutline=0 | |
shapecode_1_textured=0 | |
shapecode_1_num_inst=1 | |
shapecode_1_x=0.5 | |
shapecode_1_y=0.5 | |
shapecode_1_rad=0.1 | |
shapecode_1_ang=0.0 | |
shapecode_1_tex_ang=0.0 | |
shapecode_1_tex_zoom=1.0 | |
shapecode_1_r=1.0 | |
shapecode_1_g=0.0 | |
shapecode_1_b=0.0 | |
shapecode_1_a=1.0 | |
shapecode_1_r2=0.0 | |
shapecode_1_g2=1.0 | |
shapecode_1_b2=0.0 | |
shapecode_1_a2=0.0 | |
shapecode_1_border_r=1.0 | |
shapecode_1_border_g=1.0 | |
shapecode_1_border_b=1.0 | |
shapecode_1_border_a=0.1 | |
shapecode_2_enabled=0 | |
shapecode_2_sides=4 | |
shapecode_2_additive=0 | |
shapecode_2_thickOutline=0 | |
shapecode_2_textured=0 | |
shapecode_2_num_inst=1 | |
shapecode_2_x=0.5 | |
shapecode_2_y=0.5 | |
shapecode_2_rad=0.1 | |
shapecode_2_ang=0.0 | |
shapecode_2_tex_ang=0.0 | |
shapecode_2_tex_zoom=1.0 | |
shapecode_2_r=1.0 | |
shapecode_2_g=0.0 | |
shapecode_2_b=0.0 | |
shapecode_2_a=1.0 | |
shapecode_2_r2=0.0 | |
shapecode_2_g2=1.0 | |
shapecode_2_b2=0.0 | |
shapecode_2_a2=0.0 | |
shapecode_2_border_r=1.0 | |
shapecode_2_border_g=1.0 | |
shapecode_2_border_b=1.0 | |
shapecode_2_border_a=0.1 | |
shapecode_3_enabled=0 | |
shapecode_3_sides=4 | |
shapecode_3_additive=0 | |
shapecode_3_thickOutline=0 | |
shapecode_3_textured=0 | |
shapecode_3_num_inst=1 | |
shapecode_3_x=0.5 | |
shapecode_3_y=0.5 | |
shapecode_3_rad=0.1 | |
shapecode_3_ang=0.0 | |
shapecode_3_tex_ang=0.0 | |
shapecode_3_tex_zoom=1.0 | |
shapecode_3_r=1.0 | |
shapecode_3_g=0.0 | |
shapecode_3_b=0.0 | |
shapecode_3_a=1.0 | |
shapecode_3_r2=0.0 | |
shapecode_3_g2=1.0 | |
shapecode_3_b2=0.0 | |
shapecode_3_a2=0.0 | |
shapecode_3_border_r=1.0 | |
shapecode_3_border_g=1.0 | |
shapecode_3_border_b=1.0 | |
shapecode_3_border_a=0.1 | |
per_frame_init_1=mv_x=64;mv_y=48; | |
per_frame_init_2=nut=0; | |
per_frame_init_3=stp=0;stq=0; | |
per_frame_init_4=rtp=0;rtq=0; | |
per_frame_init_5=wvr=0; | |
per_frame_init_6=decay=0; | |
per_frame_init_7=dcsp=0 | |
per_frame_init_8= | |
per_frame_1=decay=0.98; | |
per_frame_2=zoom=1.002; | |
per_frame_3= | |
per_frame_4=q1=time*0.9; | |
per_frame_5= | |
per_frame_6= | |
per_frame_7= | |
per_frame_8= | |
warp_1=`shader_body | |
warp_2=`{ | |
warp_3=` // sample previous frame | |
warp_4=` ret = tex2D( sampler_fc_main, uv ).xyz; | |
warp_5=` | |
warp_6=` // darken (decay) over time | |
warp_7=` //ret *= 0.96; //or try: ret -= 0.004; | |
warp_8=` | |
warp_9=` | |
warp_10=`} | |
comp_1=`shader_body | |
comp_2=`{ | |
comp_3=` float2 uv2; | |
comp_4=` | |
comp_5=` // the weights of the 4 height value frequencies: | |
comp_6=` float4 c = float4(1,0.3,0.1,0); | |
comp_7=` | |
comp_8=` uv2 = uv + float2(1,0)*texsize.zw; | |
comp_9=` float gx1 = GetPixel(uv2).x*c.x + GetBlur1(uv2).x*c.y + GetBlur2(uv2).x*c.z + GetBlur3(uv2).x*c.w; | |
comp_10=` uv2 = uv + float2(-1,0)*texsize.zw; | |
comp_11=` float gx2 = GetPixel(uv2).x*c.x + GetBlur1(uv2).x*c.y + GetBlur2(uv2).x*c.z + GetBlur3(uv2).x*c.w; | |
comp_12=` | |
comp_13=` uv2 = uv + float2(0,1)*texsize.zw; | |
comp_14=` float gy1 = GetPixel(uv2).x*c.x + GetBlur1(uv2).x*c.y + GetBlur2(uv2).x*c.z + GetBlur3(uv2).x*c.w; | |
comp_15=` uv2 = uv + float2(0,-1)*texsize.zw; | |
comp_16=` float gy2 = GetPixel(uv2).x*c.x + GetBlur1(uv2).x*c.y + GetBlur2(uv2).x*c.z + GetBlur3(uv2).x*c.w; | |
comp_17=` | |
comp_18=` // compute gradient vector: | |
comp_19=` float3 g = normalize(float3(gx1-gx2, gy1-gy2, 0.08)); | |
comp_20=` | |
comp_21=` // hacked default lighting from it: | |
comp_22=` float3 dir1 = normalize(float3(0.3,-0.13,0.05)); | |
comp_23=` float3 col1 = float3(1.3,0.9,0.6)*1.5; | |
comp_24=` ret = col1 * saturate(dot(g,dir1)); | |
comp_25=` | |
comp_26=`} |