blob: 74b07d469851d63df43e0c8cabb6c3fc5bb2b661 [file] [log] [blame]
[preset00]
fRating=2.
fGammaAdj=2.7
fDecay=0.99
fVideoEchoZoom=2.
fVideoEchoAlpha=0.
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.634243
fWaveSmoothing=0.1
fWaveParam=0.
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1.
fWarpScale=1.331
fZoomExponent=0.99999
fShader=0.
zoom=1.
rot=0.
cx=0.5
cy=0.5
dx=0.
dy=0.
warp=0.000156
sx=0.999666
sy=0.9999
wave_r=0.65
wave_g=0.65
wave_b=0.65
wave_x=0.5
wave_y=0.38
ob_size=0.02
ob_r=0.
ob_g=0.
ob_b=0.
ob_a=0.1
ib_size=0.05
ib_r=0.5
ib_g=0.5
ib_b=0.5
ib_a=0.1
per_frame_1=warp = 0;
per_frame_2=
per_frame_3=ib_r = ib_r + 0.10*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
per_frame_4=ib_g = ib_g + 0.10*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
per_frame_5=ib_b = ib_b + 0.10*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
per_frame_6=temp = 0.12*tan(0.3*(mid+bass));
per_frame_7=ib_a = if(below(temp,0.4),temp,0.4);
per_frame_8=ob_size = ob_size - 0.01;
per_frame_9=ob_size = ob_size + 0.15*sin(0.5*bass_att);
per_frame_10=q1 = (cx*2-1) + 0.62*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_11=q2 = (cy*2-1) + 0.62*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_12=q3 = (cx*2-1) + 0.62*( 0.60*sin(0.174*-time) + 0.40*sin(0.364*time) );
per_frame_13=q4 = (cy*2-1) + 0.62*( 0.60*sin(0.234*time) + 0.40*sin(0.271*-time) );
per_frame_14=decay = decay - 0.01*equal(frame%5,0);
per_pixel_1=du = x*2-1 - q1;
per_pixel_2=dv = y*2-1 - q2;
per_pixel_3=dist = sqrt(du*du+dv*dv);
per_pixel_4=ang2 = atan2(du,dv);
per_pixel_5=mult = 0.008/(dist+0.4);
per_pixel_6=dx = mult*sin(ang2-1.5);
per_pixel_7=dy = mult*cos(ang2-1.5);
per_pixel_8=du = x*2-1 - q3;
per_pixel_9=dv = y*2-1 - q4;
per_pixel_10=dist = sqrt(du*du+dv*dv);
per_pixel_11=ang2 = atan2(du,dv);
per_pixel_12=mult = 0.008/(dist+0.4);
per_pixel_13=dx = dx + mult*sin(ang2+1.5);
per_pixel_14=dy = dy + mult*cos(ang2+1.5);
per_pixel_15=dx = dx*1.5;
per_pixel_16=dy = dy*1.5;