[preset00] | |
fRating=2.000000 | |
fGammaAdj=1.350000 | |
fDecay=1.000000 | |
fVideoEchoZoom=1.503739 | |
fVideoEchoAlpha=0.500000 | |
nVideoEchoOrientation=1 | |
nWaveMode=6 | |
bAdditiveWaves=1 | |
bWaveDots=0 | |
bWaveThick=0 | |
bModWaveAlphaByVolume=1 | |
bMaximizeWaveColor=0 | |
bTexWrap=1 | |
bDarkenCenter=0 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=100.000000 | |
fWaveScale=2.905225 | |
fWaveSmoothing=0.360000 | |
fWaveParam=0.000000 | |
fModWaveAlphaStart=0.500000 | |
fModWaveAlphaEnd=1.000000 | |
fWarpAnimSpeed=1.000000 | |
fWarpScale=1.000000 | |
fZoomExponent=0.408391 | |
fShader=1.000000 | |
zoom=1.000000 | |
rot=0.000000 | |
cx=0.500000 | |
cy=0.500000 | |
dx=0.000010 | |
dy=0.000010 | |
warp=0.010000 | |
sx=1.000000 | |
sy=1.000000 | |
wave_r=0.500000 | |
wave_g=0.500000 | |
wave_b=0.500000 | |
wave_x=0.500000 | |
wave_y=0.500000 | |
ob_size=0.005000 | |
ob_r=0.000000 | |
ob_g=0.000000 | |
ob_b=0.000000 | |
ob_a=1.000000 | |
ib_size=0.000000 | |
ib_r=0.000000 | |
ib_g=0.000000 | |
ib_b=0.000000 | |
ib_a=0.000000 | |
nMotionVectorsX=0.000000 | |
nMotionVectorsY=0.000000 | |
mv_dx=0.000000 | |
mv_dy=0.000000 | |
mv_l=1.000000 | |
mv_r=1.000000 | |
mv_g=1.000000 | |
mv_b=1.000000 | |
mv_a=0.000000 | |
per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time); | |
per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time); | |
per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time); | |
per_frame_4=warp = 0; | |
per_frame_5=//decay = 0.995 + 0.004*sin(0.5*time); | |
per_frame_6=wave_x = 0.01; | |
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3); | |
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r; | |
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r; | |
per_pixel_4= | |
per_pixel_5=dy = dy - 0.025*(1-y)*above(y,0.95); | |
per_pixel_6=dy = dy - 0.025*(y)*below(y,0.94); | |
per_pixel_7= | |
per_pixel_8=warp = warp + 0.25*(bass-treb)*above(y,0.9); | |
per_pixel_9=zoom = zoom - 0.02*(rad)*(above(y,0.9)); | |
per_pixel_10=sx = sx - above(x, 0.35 + 0.35*sin(time))*below(x,0.65 + 0.35*sin(time))* | |
per_pixel_11=above(y,0.8)*0.008*sin(time); |