MILKDROP_PRESET_VERSION=201 | |
PSVERSION=2 | |
PSVERSION_WARP=2 | |
PSVERSION_COMP=2 | |
[preset00] | |
fRating=2.000000 | |
fGammaAdj=2.000000 | |
fDecay=0.980000 | |
fVideoEchoZoom=2.000000 | |
fVideoEchoAlpha=0.000000 | |
nVideoEchoOrientation=0 | |
nWaveMode=6 | |
bAdditiveWaves=0 | |
bWaveDots=0 | |
bWaveThick=0 | |
bModWaveAlphaByVolume=0 | |
bMaximizeWaveColor=1 | |
bTexWrap=0 | |
bDarkenCenter=0 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=0.800000 | |
fWaveScale=0.132666 | |
fWaveSmoothing=0.750000 | |
fWaveParam=0.000000 | |
fModWaveAlphaStart=0.750000 | |
fModWaveAlphaEnd=0.950000 | |
fWarpAnimSpeed=1.000000 | |
fWarpScale=1.000000 | |
fZoomExponent=1.000000 | |
fShader=0.000000 | |
zoom=1.000000 | |
rot=0.000000 | |
cx=0.500000 | |
cy=0.500000 | |
dx=0.000000 | |
dy=0.000000 | |
warp=1.000000 | |
sx=1.000000 | |
sy=1.000000 | |
wave_r=0.500000 | |
wave_g=0.500000 | |
wave_b=0.500000 | |
wave_x=1.000000 | |
wave_y=0.550000 | |
ob_size=0.010000 | |
ob_r=0.000000 | |
ob_g=0.000000 | |
ob_b=0.000000 | |
ob_a=0.000000 | |
ib_size=0.010000 | |
ib_r=0.250000 | |
ib_g=0.250000 | |
ib_b=0.250000 | |
ib_a=0.000000 | |
nMotionVectorsX=12.000000 | |
nMotionVectorsY=9.000000 | |
mv_dx=0.000000 | |
mv_dy=0.000000 | |
mv_l=0.900000 | |
mv_r=1.000000 | |
mv_g=1.000000 | |
mv_b=1.000000 | |
mv_a=0.000000 | |
b1n=0.000000 | |
b2n=0.000000 | |
b3n=0.000000 | |
b1x=1.000000 | |
b2x=1.000000 | |
b3x=1.000000 | |
b1ed=0.250000 | |
wavecode_0_enabled=0 | |
wavecode_0_samples=512 | |
wavecode_0_sep=0 | |
wavecode_0_bSpectrum=0 | |
wavecode_0_bUseDots=0 | |
wavecode_0_bDrawThick=0 | |
wavecode_0_bAdditive=0 | |
wavecode_0_scaling=1.000000 | |
wavecode_0_smoothing=0.500000 | |
wavecode_0_r=1.000000 | |
wavecode_0_g=1.000000 | |
wavecode_0_b=1.000000 | |
wavecode_0_a=1.000000 | |
wavecode_1_enabled=0 | |
wavecode_1_samples=512 | |
wavecode_1_sep=0 | |
wavecode_1_bSpectrum=0 | |
wavecode_1_bUseDots=0 | |
wavecode_1_bDrawThick=0 | |
wavecode_1_bAdditive=0 | |
wavecode_1_scaling=1.000000 | |
wavecode_1_smoothing=0.500000 | |
wavecode_1_r=1.000000 | |
wavecode_1_g=1.000000 | |
wavecode_1_b=1.000000 | |
wavecode_1_a=1.000000 | |
wavecode_2_enabled=0 | |
wavecode_2_samples=512 | |
wavecode_2_sep=0 | |
wavecode_2_bSpectrum=0 | |
wavecode_2_bUseDots=0 | |
wavecode_2_bDrawThick=0 | |
wavecode_2_bAdditive=0 | |
wavecode_2_scaling=1.000000 | |
wavecode_2_smoothing=0.500000 | |
wavecode_2_r=1.000000 | |
wavecode_2_g=1.000000 | |
wavecode_2_b=1.000000 | |
wavecode_2_a=1.000000 | |
wavecode_3_enabled=0 | |
wavecode_3_samples=512 | |
wavecode_3_sep=0 | |
wavecode_3_bSpectrum=0 | |
wavecode_3_bUseDots=0 | |
wavecode_3_bDrawThick=0 | |
wavecode_3_bAdditive=0 | |
wavecode_3_scaling=1.000000 | |
wavecode_3_smoothing=0.500000 | |
wavecode_3_r=1.000000 | |
wavecode_3_g=1.000000 | |
wavecode_3_b=1.000000 | |
wavecode_3_a=1.000000 | |
shapecode_0_enabled=0 | |
shapecode_0_sides=100 | |
shapecode_0_additive=0 | |
shapecode_0_thickOutline=0 | |
shapecode_0_textured=0 | |
shapecode_0_x=0.500000 | |
shapecode_0_y=0.500000 | |
shapecode_0_rad=0.164463 | |
shapecode_0_ang=0.000000 | |
shapecode_0_tex_ang=0.000000 | |
shapecode_0_tex_zoom=1.000000 | |
shapecode_0_r=1.000000 | |
shapecode_0_g=1.000000 | |
shapecode_0_b=1.000000 | |
shapecode_0_a=0.000000 | |
shapecode_0_r2=1.000000 | |
shapecode_0_g2=1.000000 | |
shapecode_0_b2=1.000000 | |
shapecode_0_a2=0.000000 | |
shapecode_0_border_r=1.000000 | |
shapecode_0_border_g=1.000000 | |
shapecode_0_border_b=1.000000 | |
shapecode_0_border_a=0.000000 | |
shape_0_per_frame1=a = if(above(bass,2.5),1,0); | |
shapecode_1_enabled=0 | |
shapecode_1_sides=4 | |
shapecode_1_additive=0 | |
shapecode_1_thickOutline=0 | |
shapecode_1_textured=0 | |
shapecode_1_x=0.500000 | |
shapecode_1_y=0.500000 | |
shapecode_1_rad=0.100000 | |
shapecode_1_ang=0.000000 | |
shapecode_1_tex_ang=0.000000 | |
shapecode_1_tex_zoom=1.000000 | |
shapecode_1_r=1.000000 | |
shapecode_1_g=0.000000 | |
shapecode_1_b=0.000000 | |
shapecode_1_a=1.000000 | |
shapecode_1_r2=0.000000 | |
shapecode_1_g2=1.000000 | |
shapecode_1_b2=0.000000 | |
shapecode_1_a2=0.000000 | |
shapecode_1_border_r=1.000000 | |
shapecode_1_border_g=1.000000 | |
shapecode_1_border_b=1.000000 | |
shapecode_1_border_a=0.100000 | |
shapecode_2_enabled=0 | |
shapecode_2_sides=4 | |
shapecode_2_additive=0 | |
shapecode_2_thickOutline=0 | |
shapecode_2_textured=0 | |
shapecode_2_x=0.500000 | |
shapecode_2_y=0.500000 | |
shapecode_2_rad=0.100000 | |
shapecode_2_ang=0.000000 | |
shapecode_2_tex_ang=0.000000 | |
shapecode_2_tex_zoom=1.000000 | |
shapecode_2_r=1.000000 | |
shapecode_2_g=0.000000 | |
shapecode_2_b=0.000000 | |
shapecode_2_a=1.000000 | |
shapecode_2_r2=0.000000 | |
shapecode_2_g2=1.000000 | |
shapecode_2_b2=0.000000 | |
shapecode_2_a2=0.000000 | |
shapecode_2_border_r=1.000000 | |
shapecode_2_border_g=1.000000 | |
shapecode_2_border_b=1.000000 | |
shapecode_2_border_a=0.100000 | |
shapecode_3_enabled=0 | |
shapecode_3_sides=4 | |
shapecode_3_additive=0 | |
shapecode_3_thickOutline=0 | |
shapecode_3_textured=0 | |
shapecode_3_x=0.500000 | |
shapecode_3_y=0.500000 | |
shapecode_3_rad=0.100000 | |
shapecode_3_ang=0.000000 | |
shapecode_3_tex_ang=0.000000 | |
shapecode_3_tex_zoom=1.000000 | |
shapecode_3_r=1.000000 | |
shapecode_3_g=0.000000 | |
shapecode_3_b=0.000000 | |
shapecode_3_a=1.000000 | |
shapecode_3_r2=0.000000 | |
shapecode_3_g2=1.000000 | |
shapecode_3_b2=0.000000 | |
shapecode_3_a2=0.000000 | |
shapecode_3_border_r=1.000000 | |
shapecode_3_border_g=1.000000 | |
shapecode_3_border_b=1.000000 | |
shapecode_3_border_a=0.100000 | |
per_frame_1=warp = 0; | |
per_frame_2=wave_r = wave_r + .4*sin(time*.333)+bass_att*.2; | |
per_frame_3=wave_g = wave_g + .4*sin(time*.555)+treb_att*.2; | |
per_frame_4=wave_b = wave_b + .4*sin(time*.444)+mid_att*.2; | |
per_frame_5=q1 = (bass*.3)*sin(time); | |
per_frame_6=q2 = (bass*.3)*sin(time*.3344556); | |
per_pixel_1=dy = dy+(y*.05); | |
per_pixel_2=dx = bass*((.02*sin(y*mid*(15*treb*(y+1+.5*(sin(time)))*2)))*y); | |
warp_1=`shader_body | |
warp_2=`{ | |
warp_3=` // sample previous frame | |
warp_4=` ret = tex2D( sampler_fc_main, uv ).xyz; | |
warp_5=` // darken (decay) over time | |
warp_6=` ret = lerp(GetBlur2(uv),ret,.95); | |
warp_7=` ret = (ret - .005)*0.95; //or try: ret -= 0.004; | |
warp_8=`} | |
comp_1=`sampler sampler_ruin; | |
comp_2=`shader_body | |
comp_3=`{ | |
comp_4=` ret = tex2D(sampler_main,uv).xyz; | |
comp_5=` float2 uv3 = float2(uv.x+.2+(mid*.1)+(.3*q1),uv.y+.2+(mid*.1)+(.3*q2)); | |
comp_6=` float3 ret3 = tex2D(sampler_ruin, ((uv3)*aspect.xy)*(.7-(mid*.05))).xyz; | |
comp_7=` float2 uv2 = float2(uv.x,abs(uv.y-1)); | |
comp_8=` float3 ret2 = tex2D(sampler_main,uv2).xyz; | |
comp_9=` ret += ret*ret*10; | |
comp_10=` ret2 += ret2*ret2*10; | |
comp_11=` ret3 += ret3*ret3*15*treb; | |
comp_12=` ret = lerp(ret2,ret,.5); | |
comp_13=` ret = lerp(ret,ret3,ret*bass); | |
comp_14=`} |