blob: 038cf29b37d6a1542c89ebab056d86284717a398 [file] [log] [blame]
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000000
fGammaAdj=1.0
fDecay=0.975000
fVideoEchoZoom=2.0
fVideoEchoAlpha=0.0
nVideoEchoOrientation=3
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.625314
fWaveSmoothing=0.0
fWaveParam=0.0
fModWaveAlphaStart=0.0
fModWaveAlphaEnd=0.0
fWarpAnimSpeed=0.010000
fWarpScale=1.0
fZoomExponent=1.0
fShader=0.7
zoom=1.046000
rot=0.0
cx=0.5
cy=0.5
dx=0.0
dy=0.0
warp=0.010000
sx=0.999995
sy=1.0
wave_r=0.5
wave_g=1.0
wave_b=1.0
wave_x=0.5
wave_y=0.470000
ob_size=0.010000
ob_r=0.0
ob_g=0.0
ob_b=0.0
ob_a=0.0
ib_size=0.010000
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0.0
nMotionVectorsX=64.0
nMotionVectorsY=48.0
mv_dx=0.0
mv_dy=0.0
mv_l=0.0
mv_r=1.0
mv_g=0.0
mv_b=0.0
mv_a=0.0
b1n=0.0
b2n=0.0
b3n=0.0
b1x=1.0
b2x=1.0
b3x=1.0
b1ed=0.25
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.0
wavecode_0_smoothing=0.5
wavecode_0_r=1.0
wavecode_0_g=1.0
wavecode_0_b=1.0
wavecode_0_a=1.0
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.0
wavecode_1_smoothing=0.5
wavecode_1_r=1.0
wavecode_1_g=1.0
wavecode_1_b=1.0
wavecode_1_a=1.0
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.0
wavecode_2_smoothing=0.5
wavecode_2_r=1.0
wavecode_2_g=1.0
wavecode_2_b=1.0
wavecode_2_a=1.0
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.0
wavecode_3_smoothing=0.5
wavecode_3_r=1.0
wavecode_3_g=1.0
wavecode_3_b=1.0
wavecode_3_a=1.0
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=0.1
shapecode_0_ang=0.0
shapecode_0_tex_ang=0.0
shapecode_0_tex_zoom=1.0
shapecode_0_r=1.0
shapecode_0_g=0.0
shapecode_0_b=0.0
shapecode_0_a=1.0
shapecode_0_r2=0.0
shapecode_0_g2=1.0
shapecode_0_b2=0.0
shapecode_0_a2=0.0
shapecode_0_border_r=1.0
shapecode_0_border_g=1.0
shapecode_0_border_b=1.0
shapecode_0_border_a=0.1
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=0.1
shapecode_1_ang=0.0
shapecode_1_tex_ang=0.0
shapecode_1_tex_zoom=1.0
shapecode_1_r=1.0
shapecode_1_g=0.0
shapecode_1_b=0.0
shapecode_1_a=1.0
shapecode_1_r2=0.0
shapecode_1_g2=1.0
shapecode_1_b2=0.0
shapecode_1_a2=0.0
shapecode_1_border_r=1.0
shapecode_1_border_g=1.0
shapecode_1_border_b=1.0
shapecode_1_border_a=0.1
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.5
shapecode_2_y=0.5
shapecode_2_rad=0.1
shapecode_2_ang=0.0
shapecode_2_tex_ang=0.0
shapecode_2_tex_zoom=1.0
shapecode_2_r=1.0
shapecode_2_g=0.0
shapecode_2_b=0.0
shapecode_2_a=1.0
shapecode_2_r2=0.0
shapecode_2_g2=1.0
shapecode_2_b2=0.0
shapecode_2_a2=0.0
shapecode_2_border_r=1.0
shapecode_2_border_g=1.0
shapecode_2_border_b=1.0
shapecode_2_border_a=0.1
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.5
shapecode_3_y=0.5
shapecode_3_rad=0.1
shapecode_3_ang=0.0
shapecode_3_tex_ang=0.0
shapecode_3_tex_zoom=1.0
shapecode_3_r=1.0
shapecode_3_g=0.0
shapecode_3_b=0.0
shapecode_3_a=1.0
shapecode_3_r2=0.0
shapecode_3_g2=1.0
shapecode_3_b2=0.0
shapecode_3_a2=0.0
shapecode_3_border_r=1.0
shapecode_3_border_g=1.0
shapecode_3_border_b=1.0
shapecode_3_border_a=0.1
per_frame_1=wave_r = wave_r*x*bass*1000000 + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g*200000*treb/x + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=wave_b = wave_b +0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
per_frame_4=zoom = zoom + 0.023*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
per_frame_5=q=rot/5 + 0.030*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_6=cx = cx + 0.070*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_7=cy = cy + 0.070*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_8=zoom=zoom+0.013*(0.60*sin(0.33*time)+0.40*sin(0276*time));
per_frame_9=x=x+100;
per_pixel_1=zoom=zoom-max(0.001,(bass-1.2))*sin(time*1.4+rad*6);
per_pixel_2=zoom=zoom+0.07*sin(rad*25+time*2.5);
warp_1=`shader_body
warp_2=`{
warp_3=` // sample previous frame
warp_4=` ret = tex2D( sampler_main, uv ).xyz;
warp_5=`
warp_6=` // darken over time
warp_7=` ret -= 0.005;
warp_8=`}
warp_9=`
comp_1=`shader_body
comp_2=`{
comp_3=` float rad_lq = rad * length(texsize.xy)*0.5;
comp_4=` float ang_lq = ang;
comp_5=` float2 uv_temp1 = (uv - 0.5) * texsize.xy;
comp_6=` float rad_hq = length(uv_temp1);
comp_7=` float ang_hq = atan2(-uv_temp1.y, uv_temp1.x);
comp_8=`
comp_9=` float2 uv2 = (uv - 0.5);
comp_10=` float rad2 = rad_hq;
comp_11=` float ang2 = ang_lq * M_INV_PI_2;
comp_12=`
comp_13=` // ROTATION OVER TIME
comp_14=` #if 1
comp_15=` ang2 += time*0.025; //rotate over time
comp_16=` #endif
comp_17=`
comp_18=` // FIN TYPE
comp_19=` float fins = 3 + floor(rand_preset.z*5.95);
comp_20=` #if 0 // SHARP FINS
comp_21=` ang2 = frac(ang2*fins)/fins;
comp_22=` // ENABLE THIS TO MAKE THE FINS ALTERNATE: (seamless!)
comp_23=` ang2 = abs(ang2 - 0.5/fins);
comp_24=` #else // COSINE FINS - a bit slow
comp_25=` ang2 = cos(ang2*M_PI_2*fins) * 0.023;
comp_26=` #endif
comp_27=`
comp_28=` // RADIAL KALEIDOSCOPING?
comp_29=` #if 0
comp_30=` rad2 *= g_fTexSize.z;
comp_31=` // choose one:
comp_32=` //rad2 = lerp(rad2, frac(rad2*3)/3.0, 0.5);
comp_33=` rad2 = cos(rad2*5);
comp_34=` //rad2 = sqrt(rad2)*0.5;
comp_35=` //rad2 += abs(frac(rad2*7)-0.5)/7.0 * 1.15; // stepifier
comp_36=` //rad2 += cos(rad2*61)*0.02;
comp_37=` rad2 *= g_fTexSize.x;
comp_38=` #endif
comp_39=`
comp_40=` ang2 *= M_PI_2;
comp_41=` uv2 = 0.5 + rad2*float2(cos(ang2),sin(ang2))*texsize.zw;
comp_42=`
comp_43=` ret = tex2D(sampler_main, uv2).xyz;
comp_44=` ret *= 1.333; // a little bit of overbright
comp_45=`
comp_46=`}
comp_47=`
comp_48=`