MILKDROP_PRESET_VERSION=201 | |
PSVERSION=2 | |
PSVERSION_WARP=2 | |
PSVERSION_COMP=2 | |
[preset00] | |
fRating=3.000000 | |
fGammaAdj=1.000000 | |
fDecay=1.000000 | |
fVideoEchoZoom=1.006752 | |
fVideoEchoAlpha=0.500000 | |
nVideoEchoOrientation=1 | |
nWaveMode=7 | |
bAdditiveWaves=1 | |
bWaveDots=0 | |
bWaveThick=0 | |
bModWaveAlphaByVolume=1 | |
bMaximizeWaveColor=1 | |
bTexWrap=1 | |
bDarkenCenter=0 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=0.100000 | |
fWaveScale=2.781282 | |
fWaveSmoothing=0.900000 | |
fWaveParam=0.000000 | |
fModWaveAlphaStart=0.000000 | |
fModWaveAlphaEnd=1.100000 | |
fWarpAnimSpeed=1.000000 | |
fWarpScale=1.000000 | |
fZoomExponent=1.000000 | |
fShader=0.000000 | |
zoom=1.009902 | |
rot=0.000000 | |
cx=0.500000 | |
cy=0.500000 | |
dx=0.000000 | |
dy=0.000000 | |
warp=0.010000 | |
sx=1.000000 | |
sy=1.000000 | |
wave_r=0.650000 | |
wave_g=0.650000 | |
wave_b=1.000000 | |
wave_x=0.500000 | |
wave_y=0.500000 | |
ob_size=0.006500 | |
ob_r=0.000000 | |
ob_g=0.000000 | |
ob_b=0.000000 | |
ob_a=0.000000 | |
ib_size=0.260000 | |
ib_r=0.250000 | |
ib_g=0.250000 | |
ib_b=0.250000 | |
ib_a=0.000000 | |
nMotionVectorsX=64.000000 | |
nMotionVectorsY=48.000000 | |
mv_dx=0.000000 | |
mv_dy=0.000000 | |
mv_l=0.850000 | |
mv_r=0.499900 | |
mv_g=0.499900 | |
mv_b=0.499900 | |
mv_a=0.000000 | |
b1n=0.000000 | |
b2n=0.000000 | |
b3n=0.000000 | |
b1x=1.000000 | |
b2x=1.000000 | |
b3x=1.000000 | |
b1ed=0.250000 | |
wavecode_0_enabled=0 | |
wavecode_0_samples=512 | |
wavecode_0_sep=0 | |
wavecode_0_bSpectrum=0 | |
wavecode_0_bUseDots=0 | |
wavecode_0_bDrawThick=0 | |
wavecode_0_bAdditive=0 | |
wavecode_0_scaling=1.000000 | |
wavecode_0_smoothing=0.500000 | |
wavecode_0_r=1.000000 | |
wavecode_0_g=1.000000 | |
wavecode_0_b=1.000000 | |
wavecode_0_a=1.000000 | |
wavecode_1_enabled=0 | |
wavecode_1_samples=512 | |
wavecode_1_sep=0 | |
wavecode_1_bSpectrum=0 | |
wavecode_1_bUseDots=0 | |
wavecode_1_bDrawThick=0 | |
wavecode_1_bAdditive=0 | |
wavecode_1_scaling=1.000000 | |
wavecode_1_smoothing=0.500000 | |
wavecode_1_r=1.000000 | |
wavecode_1_g=1.000000 | |
wavecode_1_b=1.000000 | |
wavecode_1_a=1.000000 | |
wavecode_2_enabled=0 | |
wavecode_2_samples=512 | |
wavecode_2_sep=0 | |
wavecode_2_bSpectrum=0 | |
wavecode_2_bUseDots=0 | |
wavecode_2_bDrawThick=0 | |
wavecode_2_bAdditive=0 | |
wavecode_2_scaling=1.000000 | |
wavecode_2_smoothing=0.500000 | |
wavecode_2_r=1.000000 | |
wavecode_2_g=1.000000 | |
wavecode_2_b=1.000000 | |
wavecode_2_a=1.000000 | |
wavecode_3_enabled=0 | |
wavecode_3_samples=512 | |
wavecode_3_sep=0 | |
wavecode_3_bSpectrum=0 | |
wavecode_3_bUseDots=0 | |
wavecode_3_bDrawThick=0 | |
wavecode_3_bAdditive=0 | |
wavecode_3_scaling=1.000000 | |
wavecode_3_smoothing=0.500000 | |
wavecode_3_r=1.000000 | |
wavecode_3_g=1.000000 | |
wavecode_3_b=1.000000 | |
wavecode_3_a=1.000000 | |
shapecode_0_enabled=1 | |
shapecode_0_sides=3 | |
shapecode_0_additive=0 | |
shapecode_0_thickOutline=0 | |
shapecode_0_textured=0 | |
shapecode_0_x=0.370000 | |
shapecode_0_y=0.500000 | |
shapecode_0_rad=6.811289 | |
shapecode_0_ang=3.644249 | |
shapecode_0_tex_ang=0.000000 | |
shapecode_0_tex_zoom=1.000000 | |
shapecode_0_r=0.000000 | |
shapecode_0_g=0.000000 | |
shapecode_0_b=0.000000 | |
shapecode_0_a=0.500000 | |
shapecode_0_r2=0.000000 | |
shapecode_0_g2=0.000000 | |
shapecode_0_b2=0.000000 | |
shapecode_0_a2=0.500000 | |
shapecode_0_border_r=1.000000 | |
shapecode_0_border_g=1.000000 | |
shapecode_0_border_b=1.000000 | |
shapecode_0_border_a=1.000000 | |
shape_0_init1=t1 = rand(100)*0.01; | |
shape_0_init2=t2 = rand(100)*0.01; | |
shape_0_per_frame1=ang = q1*(0.303 + 0.01*t1); | |
shape_0_per_frame2=r = min(1,max(0,0+ 0.1*sin(time*0.417 + 1))); | |
shape_0_per_frame3=g = min(1,max(0,0 + 0.1*sin(time*0.391 + 2))); | |
shape_0_per_frame4=b = min(1,max(0,0 + 0.1*sin(time*0.432 + 4))); | |
shape_0_per_frame5=r2 = min(1,max(0,r2 + 0.02*sin(time*0.657 + 3))); | |
shape_0_per_frame6=g2 = min(1,max(0,g2 + 0.02*sin(time*0.737 + 5))); | |
shape_0_per_frame7=b2 = min(1,max(0,b2 + 0.02*sin(time*0.884 + 6))); | |
shape_0_per_frame8=additive =0.5+0.15*(bass+bass_att); | |
shapecode_1_enabled=1 | |
shapecode_1_sides=100 | |
shapecode_1_additive=1 | |
shapecode_1_thickOutline=0 | |
shapecode_1_textured=1 | |
shapecode_1_x=0.370000 | |
shapecode_1_y=0.500000 | |
shapecode_1_rad=0.897961 | |
shapecode_1_ang=3.644249 | |
shapecode_1_tex_ang=0.000000 | |
shapecode_1_tex_zoom=1.000000 | |
shapecode_1_r=1.000000 | |
shapecode_1_g=1.000000 | |
shapecode_1_b=1.000000 | |
shapecode_1_a=0.500000 | |
shapecode_1_r2=0.000000 | |
shapecode_1_g2=0.000000 | |
shapecode_1_b2=0.000000 | |
shapecode_1_a2=1.000000 | |
shapecode_1_border_r=1.000000 | |
shapecode_1_border_g=1.000000 | |
shapecode_1_border_b=1.000000 | |
shapecode_1_border_a=0.000000 | |
shape_1_init1=t1 = rand(100)*0.01; | |
shape_1_init2=t2 = rand(100)*0.01; | |
shape_1_per_frame1=x = x + 0.07*sin(q1*0.15+3); | |
shape_1_per_frame2=y = y + 0.03*sin(q1*0.19+1); | |
shape_1_per_frame3=tex_ang = q1*(0.01 + 0.0001*t1); | |
shape_1_per_frame4=r = min(1,max(0,r + 0.01*sin(time*0.0417 + 1))); | |
shape_1_per_frame5=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2))); | |
shape_1_per_frame6=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4))); | |
shape_1_per_frame7=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3))); | |
shape_1_per_frame8=g2 = min(1,max(0,g2 + 0.01*sin(time*0.0437 + 5))); | |
shape_1_per_frame9=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6))); | |
shapecode_2_enabled=1 | |
shapecode_2_sides=100 | |
shapecode_2_additive=1 | |
shapecode_2_thickOutline=0 | |
shapecode_2_textured=1 | |
shapecode_2_x=0.670000 | |
shapecode_2_y=0.430000 | |
shapecode_2_rad=0.513861 | |
shapecode_2_ang=4.209736 | |
shapecode_2_tex_ang=0.000000 | |
shapecode_2_tex_zoom=1.000000 | |
shapecode_2_r=1.000000 | |
shapecode_2_g=1.000000 | |
shapecode_2_b=1.000000 | |
shapecode_2_a=1.000000 | |
shapecode_2_r2=0.000000 | |
shapecode_2_g2=0.000000 | |
shapecode_2_b2=0.000000 | |
shapecode_2_a2=1.000000 | |
shapecode_2_border_r=1.000000 | |
shapecode_2_border_g=1.000000 | |
shapecode_2_border_b=1.000000 | |
shapecode_2_border_a=0.000000 | |
shape_2_init1=t1 = rand(100)*0.01; | |
shape_2_init2=t2 = rand(100)*0.01; | |
shape_2_per_frame1=x = x + 0.05*sin(q1*0.017); | |
shape_2_per_frame2=y = y + 0.09*sin(q1*0.013); | |
shape_2_per_frame3=tex_ang = q1*(0.02 + 0.0001*t1); | |
shape_2_per_frame4=rad = rad * (0.9 + 0.2*t2); | |
shape_2_per_frame5=r = min(1,max(0,r + 0.01*sin(time*0.417 + 1))); | |
shape_2_per_frame6=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2))); | |
shape_2_per_frame7=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4))); | |
shape_2_per_frame8=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3))); | |
shape_2_per_frame9=g2 = min(1,max(0,g2 + 0.01*sin(time*0.437 + 5))); | |
shape_2_per_frame10=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6))); | |
shapecode_3_enabled=1 | |
shapecode_3_sides=100 | |
shapecode_3_additive=1 | |
shapecode_3_thickOutline=0 | |
shapecode_3_textured=1 | |
shapecode_3_x=0.500000 | |
shapecode_3_y=0.500000 | |
shapecode_3_rad=0.222979 | |
shapecode_3_ang=0.000000 | |
shapecode_3_tex_ang=0.000000 | |
shapecode_3_tex_zoom=1.000000 | |
shapecode_3_r=0.600000 | |
shapecode_3_g=0.800000 | |
shapecode_3_b=1.000000 | |
shapecode_3_a=1.000000 | |
shapecode_3_r2=0.000000 | |
shapecode_3_g2=0.000000 | |
shapecode_3_b2=0.000000 | |
shapecode_3_a2=1.000000 | |
shapecode_3_border_r=1.000000 | |
shapecode_3_border_g=1.000000 | |
shapecode_3_border_b=1.000000 | |
shapecode_3_border_a=0.000000 | |
shape_3_per_frame1=x = x + 0.08*sin(q1*0.25); | |
shape_3_per_frame2=y = y + 0.1*sin(q1*0.5+2); | |
shape_3_per_frame3=ang = time; | |
per_frame_1=movement = movement + 0.03*(bass+bass_att) + 0.003*pow(bass+1,3) + 0.01; | |
per_frame_2=q1 = movement; | |
per_frame_3=monitor =q1; | |
warp_1=`shader_body | |
warp_2=`{ | |
warp_3=` // sample previous frame | |
warp_4=` ret = tex2D( sampler_main, uv ).xyz; | |
warp_5=` | |
warp_6=` // take the difference between the crisp and blurred images, | |
warp_7=` // then add it back into the image. Creates spots and stripes over time. | |
warp_8=` ret += (ret - GetBlur2(uv))*0.6; | |
warp_9=` ret *= 0.9; | |
warp_10=` | |
warp_11=` // add noise: | |
warp_12=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.4 + rand_frame.xy; | |
warp_13=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 12 * saturate(treb_att-1); | |
warp_14=` | |
warp_15=` // desaturate over time, to keep the globs white | |
warp_16=` ret = lerp(ret, lum(ret), 0.08); | |
warp_17=`} | |
comp_1=`sampler2D sampler_pw_noise_lq; | |
comp_2=` | |
comp_3=`shader_body | |
comp_4=`{ | |
comp_5=` ret = tex2D(sampler_main, uv).xyz; | |
comp_6=` | |
comp_7=` ret *= 1; // a little bit of overbright | |
comp_8=`} | |
comp_9=` | |
comp_10=` |