MILKDROP_PRESET_VERSION=201 | |
PSVERSION=2 | |
PSVERSION_WARP=2 | |
PSVERSION_COMP=2 | |
[preset00] | |
fRating=4.0 | |
fGammaAdj=1.0 | |
fDecay=0.925000 | |
fVideoEchoZoom=1.006596 | |
fVideoEchoAlpha=0.5 | |
nVideoEchoOrientation=3 | |
nWaveMode=7 | |
bAdditiveWaves=1 | |
bWaveDots=0 | |
bWaveThick=0 | |
bModWaveAlphaByVolume=1 | |
bMaximizeWaveColor=0 | |
bTexWrap=1 | |
bDarkenCenter=0 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=4.099998 | |
fWaveScale=1.285751 | |
fWaveSmoothing=0.630000 | |
fWaveParam=0.0 | |
fModWaveAlphaStart=0.710000 | |
fModWaveAlphaEnd=1.3 | |
fWarpAnimSpeed=1.0 | |
fWarpScale=1.331000 | |
fZoomExponent=1.0 | |
fShader=0.060000 | |
zoom=0.999514 | |
rot=0.0 | |
cx=0.5 | |
cy=0.5 | |
dx=0.0 | |
dy=0.0 | |
warp=0.010000 | |
sx=1.0 | |
sy=1.0 | |
wave_r=0.0 | |
wave_g=0.0 | |
wave_b=0.0 | |
wave_x=0.5 | |
wave_y=0.5 | |
ob_size=0.005000 | |
ob_r=0.010000 | |
ob_g=0.0 | |
ob_b=0.0 | |
ob_a=1.0 | |
ib_size=0.0 | |
ib_r=0.25 | |
ib_g=0.25 | |
ib_b=0.25 | |
ib_a=0.0 | |
nMotionVectorsX=12.0 | |
nMotionVectorsY=9.0 | |
mv_dx=0.0 | |
mv_dy=0.0 | |
mv_l=0.9 | |
mv_r=1.0 | |
mv_g=1.0 | |
mv_b=1.0 | |
mv_a=0.0 | |
b1n=0.0 | |
b2n=0.0 | |
b3n=0.0 | |
b1x=1.0 | |
b2x=1.0 | |
b3x=1.0 | |
b1ed=0.25 | |
wavecode_0_enabled=1 | |
wavecode_0_samples=512 | |
wavecode_0_sep=20 | |
wavecode_0_bSpectrum=1 | |
wavecode_0_bUseDots=0 | |
wavecode_0_bDrawThick=1 | |
wavecode_0_bAdditive=0 | |
wavecode_0_scaling=1.0 | |
wavecode_0_smoothing=0.5 | |
wavecode_0_r=1.0 | |
wavecode_0_g=1.0 | |
wavecode_0_b=1.0 | |
wavecode_0_a=1.0 | |
wave_0_per_point1=x=pow(sample,.5); | |
wave_0_per_point2=y=max(value2*(frame%2),bass_att*.5-treb_att*.3)-min(bass_att*.5-treb_att*.3,value1*(1-frame%2)); | |
wave_0_per_point3= | |
wave_0_per_point4=r=value1-bass; | |
wave_0_per_point5=g=value2-treb; | |
wave_0_per_point6=b=1-(value1+value2+mid); | |
wavecode_1_enabled=0 | |
wavecode_1_samples=512 | |
wavecode_1_sep=0 | |
wavecode_1_bSpectrum=0 | |
wavecode_1_bUseDots=0 | |
wavecode_1_bDrawThick=0 | |
wavecode_1_bAdditive=0 | |
wavecode_1_scaling=1.0 | |
wavecode_1_smoothing=0.5 | |
wavecode_1_r=1.0 | |
wavecode_1_g=1.0 | |
wavecode_1_b=1.0 | |
wavecode_1_a=1.0 | |
wavecode_2_enabled=0 | |
wavecode_2_samples=512 | |
wavecode_2_sep=0 | |
wavecode_2_bSpectrum=0 | |
wavecode_2_bUseDots=0 | |
wavecode_2_bDrawThick=0 | |
wavecode_2_bAdditive=0 | |
wavecode_2_scaling=1.0 | |
wavecode_2_smoothing=0.5 | |
wavecode_2_r=1.0 | |
wavecode_2_g=1.0 | |
wavecode_2_b=1.0 | |
wavecode_2_a=1.0 | |
wavecode_3_enabled=0 | |
wavecode_3_samples=512 | |
wavecode_3_sep=0 | |
wavecode_3_bSpectrum=0 | |
wavecode_3_bUseDots=0 | |
wavecode_3_bDrawThick=0 | |
wavecode_3_bAdditive=0 | |
wavecode_3_scaling=1.0 | |
wavecode_3_smoothing=0.5 | |
wavecode_3_r=1.0 | |
wavecode_3_g=1.0 | |
wavecode_3_b=1.0 | |
wavecode_3_a=1.0 | |
shapecode_0_enabled=1 | |
shapecode_0_sides=100 | |
shapecode_0_additive=0 | |
shapecode_0_thickOutline=1 | |
shapecode_0_textured=1 | |
shapecode_0_x=0.5 | |
shapecode_0_y=0.5 | |
shapecode_0_rad=0.431700 | |
shapecode_0_ang=2.953098 | |
shapecode_0_tex_ang=0.0 | |
shapecode_0_tex_zoom=0.707206 | |
shapecode_0_r=1.0 | |
shapecode_0_g=0.0 | |
shapecode_0_b=0.0 | |
shapecode_0_a=0.5 | |
shapecode_0_r2=1.0 | |
shapecode_0_g2=1.0 | |
shapecode_0_b2=1.0 | |
shapecode_0_a2=0.5 | |
shapecode_0_border_r=1.0 | |
shapecode_0_border_g=1.0 | |
shapecode_0_border_b=1.0 | |
shapecode_0_border_a=0.0 | |
shape_0_per_frame1=bb=bb+.0001*(q10+q11); | |
shape_0_per_frame2= | |
shape_0_per_frame3=//tex_ang=6.28*(sin(bb*q2)*.5-cos(bb)*.5); | |
shape_0_per_frame4=tex_ang=q7-q6; | |
shape_0_per_frame5=rad=(.1+(q10-q11)*.1); | |
shape_0_per_frame6=tex_zoom=(.7-sin((bb-q4+q5)*20+(q3%8)*.5)*.4)/rad; | |
shapecode_1_enabled=0 | |
shapecode_1_sides=100 | |
shapecode_1_additive=1 | |
shapecode_1_thickOutline=0 | |
shapecode_1_textured=1 | |
shapecode_1_x=0.5 | |
shapecode_1_y=0.5 | |
shapecode_1_rad=1.015963 | |
shapecode_1_ang=0.0 | |
shapecode_1_tex_ang=0.0 | |
shapecode_1_tex_zoom=1.0 | |
shapecode_1_r=1.0 | |
shapecode_1_g=1.0 | |
shapecode_1_b=1.0 | |
shapecode_1_a=0.0 | |
shapecode_1_r2=1.0 | |
shapecode_1_g2=1.0 | |
shapecode_1_b2=1.0 | |
shapecode_1_a2=0.0 | |
shapecode_1_border_r=1.0 | |
shapecode_1_border_g=1.0 | |
shapecode_1_border_b=1.0 | |
shapecode_1_border_a=0.0 | |
shape_1_per_frame1=tex_ang=sin(q1-q9)*6.28; | |
shape_1_per_frame2=tex_zoom=.9+(q11-q12)*.3; | |
shape_1_per_frame3=tex_zoom=tex_zoom/rad; | |
shape_1_per_frame4= | |
shapecode_2_enabled=0 | |
shapecode_2_sides=4 | |
shapecode_2_additive=0 | |
shapecode_2_thickOutline=0 | |
shapecode_2_textured=0 | |
shapecode_2_x=0.5 | |
shapecode_2_y=0.5 | |
shapecode_2_rad=0.1 | |
shapecode_2_ang=0.0 | |
shapecode_2_tex_ang=0.0 | |
shapecode_2_tex_zoom=1.0 | |
shapecode_2_r=1.0 | |
shapecode_2_g=0.0 | |
shapecode_2_b=0.0 | |
shapecode_2_a=1.0 | |
shapecode_2_r2=0.0 | |
shapecode_2_g2=1.0 | |
shapecode_2_b2=0.0 | |
shapecode_2_a2=0.0 | |
shapecode_2_border_r=1.0 | |
shapecode_2_border_g=1.0 | |
shapecode_2_border_b=1.0 | |
shapecode_2_border_a=0.1 | |
shapecode_3_enabled=0 | |
shapecode_3_sides=4 | |
shapecode_3_additive=0 | |
shapecode_3_thickOutline=0 | |
shapecode_3_textured=0 | |
shapecode_3_x=0.5 | |
shapecode_3_y=0.5 | |
shapecode_3_rad=0.1 | |
shapecode_3_ang=0.0 | |
shapecode_3_tex_ang=0.0 | |
shapecode_3_tex_zoom=1.0 | |
shapecode_3_r=1.0 | |
shapecode_3_g=0.0 | |
shapecode_3_b=0.0 | |
shapecode_3_a=1.0 | |
shapecode_3_r2=0.0 | |
shapecode_3_g2=1.0 | |
shapecode_3_b2=0.0 | |
shapecode_3_a2=0.0 | |
shapecode_3_border_r=1.0 | |
shapecode_3_border_g=1.0 | |
shapecode_3_border_b=1.0 | |
shapecode_3_border_a=0.1 | |
per_frame_init_1=db=.001; | |
per_frame_init_2=dt=.001; | |
per_frame_init_3=avgdb=bass-bass_att; | |
per_frame_init_4=avgdt=treb-treb_att; | |
per_frame_init_5=lbass=0; | |
per_frame_init_6=ltreb=0; | |
per_frame_init_7= | |
per_frame_init_8=avgbbeatrate=.5; | |
per_frame_init_9=beatb=0; | |
per_frame_init_10=beatb2=0; | |
per_frame_init_11=lbbtime2=time; | |
per_frame_init_12=rawbeatb=0; | |
per_frame_init_13=lbbtime=time; | |
per_frame_init_14=avgdb=.01; | |
per_frame_init_15=vol=0; | |
per_frame_init_16=avgvol=1; | |
per_frame_init_17=ph=0; | |
per_frame_init_18=phase=0; | |
per_frame_init_19=bool=0; | |
per_frame_init_20=const=.01; | |
per_frame_init_21=mtime=100+bass_att*1000; | |
per_frame_init_22=mtime2=100+treb_att*1000; | |
per_frame_init_23= | |
per_frame_1= | |
per_frame_2=db=(bass-lbass)*fps; | |
per_frame_3=dt=(treb-ltreb)*fps; | |
per_frame_4= | |
per_frame_5=ltreb=treb; | |
per_frame_6=lbass=bass; | |
per_frame_7= | |
per_frame_8=avgdb=avgdb*.9+abs(db)*.1; | |
per_frame_9=avgdt=avgdt*.9+abs(dt)*.1; | |
per_frame_10= | |
per_frame_11=lavgdb=lavgdb*.99+abs(db)*.01; | |
per_frame_12=lavgdt=lavgdt*.99+abs(dt)*.01; | |
per_frame_13= | |
per_frame_14=//beatdection | |
per_frame_15=rawbeatb=above(abs(db),avgdt); | |
per_frame_16=beatb=rawbeatb*above(time-lbbtime,avgbbeatrate*.75); | |
per_frame_17=beatb2=beatb*above(abs(dt),avgdb); | |
per_frame_18=beatbhard=beatb2*(abs(db)-avgdb*3); | |
per_frame_19= | |
per_frame_20=//beatrate calc | |
per_frame_21=//avgbbeatrate=beatb2*(avgbbeatrate*.9+(time-lbbtime2)*.1)+(1-beatb2)*(avgbbeatrate+(3-avgbbeatrate)*.001); | |
per_frame_22=avgbbeatrate=beatb*(avgbbeatrate*.99+(time-lbbtime)*.01)+(1-beatb)*(avgbbeatrate+(3-avgbbeatrate)*.00001); | |
per_frame_23= | |
per_frame_24=lbbtime2=time*beatb2+(1-beatb2)*lbbtime2; | |
per_frame_25=lbbtime=time*beatb+(1-beatb)*lbbtime; | |
per_frame_26= | |
per_frame_27=ph=(time-lbbtime2)*(60/avgbbeatrate)*const; | |
per_frame_28=phase=max(min( ph, 1 ),0); | |
per_frame_29=const=const*(1-beatb2)+beatb2*( const+ (.001*bool) ); | |
per_frame_30=bool=below(phase,.98)*(.99-ph)-above(phase,.98)*(ph*.5); | |
per_frame_31= | |
per_frame_32= | |
per_frame_33= | |
per_frame_34=bc=bc+beatb; | |
per_frame_35= | |
per_frame_36=vol=(rawbeatb*abs(db)*.001); | |
per_frame_37=avgvol=avgvol*.999+vol*.01; | |
per_frame_38= | |
per_frame_39=mtime=mtime+(min(avgdt*.01,.25)-beatbhard*.01*dt)*(1/fps); | |
per_frame_40=mtime2=mtime2+(min(avgdb*.01,.25)+beatbhard*.01*db)*(1/fps); | |
per_frame_41=q1=phase; | |
per_frame_42=q2=60/avgbbeatrate; | |
per_frame_43=q3=bc; | |
per_frame_44=q4=mtime; | |
per_frame_45=q5=mtime2; | |
per_frame_46=q6=sin(mtime*2)*.5+.5; | |
per_frame_47=q7=sin(mtime2*2)*.5+.5; | |
per_frame_48=q8=sin(mtime*10)*.5+.5; | |
per_frame_49=q9=sin(mtime2*10)*.5+.5; | |
per_frame_50=q10=avgdb; | |
per_frame_51=q11=avgdt; | |
per_frame_52=q12=lavgdb; | |
per_frame_53=q13=lavgdt; | |
per_frame_54=monitor=q7; | |
per_frame_55=decay=1; | |
per_frame_56=warp=0; | |
per_frame_57=wrap=1; | |
per_frame_58=zoom=1; | |
per_frame_59= | |
per_frame_60= | |
per_frame_61=ob_r=q8; | |
per_frame_62=ob_g=q7; | |
per_frame_63=ob_b=q6; | |
per_pixel_1=//zoom=1+(q9*y-q8*x+sin(ang+q5))*.5; | |
per_pixel_2=//rot=(q6*x-q7*y)*6.28; | |
per_pixel_3=//zoom=.99; | |
warp_1=`sampler sampler_rand02; | |
warp_2=`float4 texsize_rand02; // ...it's smart enough to get it from just this. | |
warp_3=`shader_body | |
warp_4=`{ | |
warp_5=` // sample previous frame | |
warp_6=` uv = uv_orig; | |
warp_7=` float3 main = tex2D( sampler_main, uv ).xyz; | |
warp_8=` | |
warp_9=` float zoom = 1+main.x*.1; | |
warp_10=` float rot = (main.y-main.z)*.1; | |
warp_11=` float2 zcr = float2(.5,.5); | |
warp_12=` float2 cr = float2(.5+q7*.3,.5+q6*.3); | |
warp_13=` float2 newuv = uv; | |
warp_14=` | |
warp_15=` ///////////////////rotation//////////////// | |
warp_16=` newuv = uv - cr; | |
warp_17=` float s = sin(rot); | |
warp_18=` float c = cos(rot); | |
warp_19=` newuv = float2( (uv.x-cr.x)*c-(uv.y-cr.y)*s , (uv.x-cr.x)*s+(uv.y-cr.y)*c ); | |
warp_20=` newuv = newuv + cr; | |
warp_21=` ///////////////////rotation//////////////// | |
warp_22=` | |
warp_23=` ///////////////////zoom//////////////// | |
warp_24=` newuv = newuv-zcr; | |
warp_25=` newuv = newuv * zoom; | |
warp_26=` newuv= newuv+zcr; | |
warp_27=` ///////////////////zoom//////////////// | |
warp_28=` | |
warp_29=` | |
warp_30=` float3 colorwarp = tex2D( sampler_main, newuv ).xyz *1.02; | |
warp_31=` | |
warp_32=` float3 color = tex2D(sampler_rand02, (uv-0.5)*0.2 + 0.5 ).xyz; | |
warp_33=` ret = ( ( colorwarp ) ); | |
warp_34=` // darken (decay) over time | |
warp_35=` ret *= 0.98; //or try: ret -= 0.004; | |
warp_36=`} | |
comp_1=`sampler sampler_rand02; | |
comp_2=`float4 texsize_rand02; // ...it's smart enough to get it from just this. | |
comp_3=`shader_body | |
comp_4=`{ | |
comp_5=` // sample previous frame | |
comp_6=` float3 main = tex2D( sampler_main, uv ).xyz; | |
comp_7=` float3 colorwarp = tex2D( sampler_main, uv+main.yz*.1 ).xyz; | |
comp_8=` | |
comp_9=` float3 color = tex2D(sampler_rand02, (uv-0.5)*0.2 + 0.5 ).xyz; | |
comp_10=` ret = (colorwarp*(q1) + color*(1-q1) + main); | |
comp_11=` ret = main; | |
comp_12=` // darken (decay) over time | |
comp_13=` ret *= 0.98; //or try: ret -= 0.004; | |
comp_14=`} |