blob: 0b8985f254b54cf18ef48f336b739d93d062add3 [file] [log] [blame]
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=1.010000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=7.740000
fWaveScale=0.656000
fWaveSmoothing=0.800000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.772000
fZoomExponent=1.960000
fShader=0.000000
zoom=0.980000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.513000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.500000
ib_size=0.070000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.025000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_x = wave_x + 0.500*( 0.60*sin(2.121*time) + 0.40*sin(1.621*time) );
per_frame_2=wave_y = wave_y + 0.500*( 0.60*sin(1.742*time) + 0.40*sin(2.322*time) );
per_frame_3=wave_r = wave_r + 0.500*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_4=wave_g = wave_g + 0.500*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_frame_5=wave_b = wave_b + 0.500*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
per_frame_6=zoom = zoom + 0.070*( 0.60*sin(0.239*time) + 0.40*sin(0.296*time) );
per_frame_7=rot = rot + 0.038*( 0.60*sin(0.381*time) + 0.40*sin(0.539*time) );
per_frame_8=cx = cx + 0.030*( 0.60*sin(0.374*time) + 0.40*sin(0.194*time) );
per_frame_9=cy = cy + 0.037*( 0.60*sin(0.274*time) + 0.40*sin(0.394*time) );
per_frame_10=dx = dx + 0.025*( 0.60*sin(0.334*time) + 0.40*sin(0.277*time) );
per_frame_11=dy = dy + 0.025*( 0.60*sin(0.384*time) + 0.40*sin(0.247*time) );
per_frame_12=sx = sx + 0.015*( 0.60*sin(0.313*time) + 0.40*sin(0.383*time) );
per_frame_13=decay = decay - 0.01*equal(frame%50,0);
per_frame_14=ib_r = ib_r + 0.2*sin(time*0.5413);
per_frame_15=ib_g = ib_g + 0.2*sin(time*0.3459);
per_frame_16=ib_b = ib_b + 0.2*sin(time*0.4354);
per_frame_17=blah = 3.0/(ib_r+ib_g+ib_b);
per_frame_18=ib_r = ib_r*blah; ib_g = ib_g*blah; ib_b = ib_b*blah;
per_pixel_1=rot=rot+rad*0.25*sin(0.3986*time);