blob: 15e4c433bf0f24ebb732c4de988228bb74606b6d [file] [log] [blame]
[preset00]
fRating=3.000000
fGammaAdj=1.993000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.010000
fWaveSmoothing=0.700000
fWaveParam=-0.400000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.004000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.197884
sx=0.999667
sy=0.999900
wave_r=0.550000
wave_g=0.550000
wave_b=0.550000
wave_x=0.500000
wave_y=0.680000
ob_size=0.010000
ob_r=1.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.700000
ib_size=0.010000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_l=0.000000
mv_r=0.800000
mv_g=0.800000
mv_b=0.800000
mv_a=1.000000
per_frame_1=mv_r = mv_r + 0.2*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
per_frame_2=mv_g = mv_g + 0.2*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
per_frame_3=mv_b = mv_b + 0.2*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
per_frame_4=q1 = (cx*2-1) + 0.6*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_5=q2 = (cy*2-1) + 0.6*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_6=ob_r = 1- 0.4*abs(q1);
per_frame_7=ob_g = 0.3*abs(q2);
per_frame_8=ob_b = 0.4*abs(q1);
per_frame_9=wave_x = 1-abs(q2)-0.05;
per_frame_10=wave_y = 1-abs(q1)-0.06;
per_frame_11=wave_r = wave_r + 0.4*( 0.60*sin(0.514*time) + 0.40*sin(1.211*time) );
per_frame_12=wave_b = wave_b + 0.4*( 0.60*sin(0.714*time) + 0.40*sin(q2) );
per_frame_13=wave_g = wave_g + 0.4*( 0.60*sin(10*q1) + 0.40*sin(10*q2) );
per_pixel_1=du = (x*2-1) - q1;
per_pixel_2=dv = (y*2-1) - q2;
per_pixel_3=dist = sqrt(du*du+dv*dv);
per_pixel_4=ang2 = atan2(du,dv) + time*0.15;
per_pixel_5=mult = 0.65*sin(dist*0.05);
per_pixel_6=dx = mult*sin(ang2*2-1.5);
per_pixel_7=dy = mult*cos(ang2*2-1.5);