blob: 3d9711654461d268a78ade358bd8c7079107aa17 [file] [log] [blame]
[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.995000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=3
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.000000
fWaveScale=0.241456
fWaveSmoothing=0.090000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=0.741921
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=0.999900
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.400000
ob_a=0.000000
ib_size=0.005000
ib_r=0.000000
ib_g=0.300000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=6.400000
nMotionVectorsY=1.440001
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.000000
mv_r=0.759900
mv_g=0.480000
mv_b=0.390000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.45*(0.5*sin(time*0.701)+ 0.3*cos(time*0.438));
per_frame_2=wave_b = wave_b - 0.4*(0.5*sin(time*4.782)+0.5*cos(time*0.722));
per_frame_3=wave_g = wave_g + 0.4*sin(time*1.931);
per_frame_4=vol=0.15*(bass_att+bass+mid+mid_att);
per_frame_5=dx_r=if(equal(q3,0),if(above(x,xpos),dx*q1-xpos,dx+q2-xpos),dx);
per_frame_6=dy_r=if(equal(q3,0),if(above(y,ypos),dy*q1-ypos,dy+q2-ypos),dy);
per_frame_7=rot = rot+0.05*( 0.60*sin(0.381*time) + 0.40*sin(0.479*time) );
per_frame_8=mytime=.7;
per_frame_9=q1=sin(time*mytime*4);
per_frame_10=q2=cos(time*mytime*2);
per_frame_11=q3=abs(rad-.5)*(q2*q1);
per_frame_12=xpos=.5/vol;
per_frame_13=ypos=.5/vol;
per_frame_14=wave_x=.5+0.1*sin(time+rand(100)/100);
per_frame_15=wave_y=.5+0.1*cos(time+rand(100)/100);
per_frame_16=ib_r=q3+q2;
per_frame_17=ib_b=q2+q1;
per_frame_18=ib_g=q1+q3;
per_pixel_1=zoom = if(below(q1,0),0.5*x,if(equal(q2,0),0.9*(1-x),if(above(q3,0),0.9*y,0.9*(1-y)))) + 0.6 - 0.13*(min(q3,0.3));
per_pixel_2=