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//
// C++ Implementation: MilkdropPresetFactory
//
// Description:
//
//
// Author: Carmelo Piccione <carmelo.piccione@gmail.com>, (C) 2008
//
// Copyright: See COPYING file that comes with this distribution
//
//
//
#include "MilkdropPresetFactory.hpp"
#include "MilkdropPreset.hpp"
#include "BuiltinFuncs.hpp"
#include "Eval.hpp"
#include "IdlePreset.hpp"
#include "PresetFrameIO.hpp"
MilkdropPresetFactory::MilkdropPresetFactory(int gx, int gy)
: _usePresetOutputs(false)
{
/* Initializes the builtin function database */
BuiltinFuncs::init_builtin_func_db();
/* Initializes all infix operators */
Eval::init_infix_ops();
_presetOutputs = createPresetOutputs(gx,gy);
_presetOutputs2 = createPresetOutputs(gx, gy);
}
MilkdropPresetFactory::~MilkdropPresetFactory()
{
std::cerr << "[~MilkdropPresetFactory] destroy infix ops" << std::endl;
Eval::destroy_infix_ops();
std::cerr << "[~MilkdropPresetFactory] destroy builtin func" << std::endl;
BuiltinFuncs::destroy_builtin_func_db();
std::cerr << "[~MilkdropPresetFactory] delete preset out puts" << std::endl;
delete(_presetOutputs);
delete(_presetOutputs2);
std::cerr << "[~MilkdropPresetFactory] done" << std::endl;
}
/* Reinitializes the engine variables to a default (conservative and sane) value */
void
resetPresetOutputs(PresetOutputs * presetOutputs)
{
presetOutputs->zoom = 1.0;
presetOutputs->zoomexp = 1.0;
presetOutputs->rot = 0.0;
presetOutputs->warp = 0.0;
presetOutputs->sx = 1.0;
presetOutputs->sy = 1.0;
presetOutputs->dx = 0.0;
presetOutputs->dy = 0.0;
presetOutputs->cx = 0.5;
presetOutputs->cy = 0.5;
presetOutputs->screenDecay = .98;
presetOutputs->wave.r = 1.0;
presetOutputs->wave.g = 0.2;
presetOutputs->wave.b = 0.0;
presetOutputs->wave.x = 0.5;
presetOutputs->wave.y = 0.5;
presetOutputs->wave.mystery = 0.0;
presetOutputs->border.outer_size = 0.0;
presetOutputs->border.outer_r = 0.0;
presetOutputs->border.outer_g = 0.0;
presetOutputs->border.outer_b = 0.0;
presetOutputs->border.outer_a = 0.0;
presetOutputs->border.inner_size = 0.0;
presetOutputs->border.inner_r = 0.0;
presetOutputs->border.inner_g = 0.0;
presetOutputs->border.inner_b = 0.0;
presetOutputs->border.inner_a = 0.0;
presetOutputs->mv.a = 0.0;
presetOutputs->mv.r = 0.0;
presetOutputs->mv.g = 0.0;
presetOutputs->mv.b = 0.0;
presetOutputs->mv.length = 1.0;
presetOutputs->mv.x_num = 16.0;
presetOutputs->mv.y_num = 12.0;
presetOutputs->mv.x_offset = 0.02;
presetOutputs->mv.y_offset = 0.02;
/* PER_FRAME CONSTANTS END */
presetOutputs->fRating = 0;
presetOutputs->fGammaAdj = 1.0;
presetOutputs->videoEcho.zoom = 1.0;
presetOutputs->videoEcho.a = 0;
presetOutputs->videoEcho.orientation = Normal;
presetOutputs->wave.additive = false;
presetOutputs->wave.dots = false;
presetOutputs->wave.thick = false;
presetOutputs->wave.modulateAlphaByVolume = 0;
presetOutputs->wave.maximizeColors = 0;
presetOutputs->textureWrap = 0;
presetOutputs->bDarkenCenter = 0;
presetOutputs->bRedBlueStereo = 0;
presetOutputs->bBrighten = 0;
presetOutputs->bDarken = 0;
presetOutputs->bSolarize = 0;
presetOutputs->bInvert = 0;
presetOutputs->bMotionVectorsOn = 1;
presetOutputs->wave.a =1.0;
presetOutputs->wave.scale = 1.0;
presetOutputs->wave.smoothing = 0;
presetOutputs->wave.mystery = 0;
presetOutputs->wave.modOpacityEnd = 0;
presetOutputs->wave.modOpacityStart = 0;
presetOutputs->fWarpAnimSpeed = 0;
presetOutputs->fWarpScale = 0;
presetOutputs->fShader = 0;
/* PER_PIXEL CONSTANT END */
/* Q VARIABLES START */
for (int i = 0;i< 32;i++)
presetOutputs->q[i] = 0;
// for ( std::vector<CustomWave*>::iterator pos = presetOutputs->customWaves.begin();
// pos != presetOutputs->customWaves.end(); ++pos )
// if ( *pos != 0 ) delete ( *pos );
// for ( std::vector<CustomShape*>::iterator pos = presetOutputs->customShapes.begin();
// pos != presetOutputs->customShapes.end(); ++pos )
// if ( *pos != 0 ) delete ( *pos );
presetOutputs->customWaves.clear();
presetOutputs->customShapes.clear();
/* Q VARIABLES END */
}
/* Reinitializes the engine variables to a default (conservative and sane) value */
void
MilkdropPresetFactory::reset()
{
resetPresetOutputs(_presetOutputs);
resetPresetOutputs(_presetOutputs2);
}
PresetOutputs*
MilkdropPresetFactory::createPresetOutputs(int gx, int gy)
{
PresetOutputs *presetOutputs = new PresetOutputs();
presetOutputs->Initialize(gx,gy);
/* PER FRAME CONSTANTS BEGIN */
presetOutputs->zoom = 1.0;
presetOutputs->zoomexp = 1.0;
presetOutputs->rot = 0.0;
presetOutputs->warp = 0.0;
presetOutputs->sx = 1.0;
presetOutputs->sy = 1.0;
presetOutputs->dx = 0.0;
presetOutputs->dy = 0.0;
presetOutputs->cx = 0.5;
presetOutputs->cy = 0.5;
presetOutputs->screenDecay =.98;
//_presetInputs.meshx = 0;
//_presetInputs.meshy = 0;
/* PER_FRAME CONSTANTS END */
presetOutputs->fRating = 0;
presetOutputs->fGammaAdj = 1.0;
presetOutputs->videoEcho.zoom = 1.0;
presetOutputs->videoEcho.a = 0;
presetOutputs->videoEcho.orientation = Normal;
presetOutputs->textureWrap = 0;
presetOutputs->bDarkenCenter = 0;
presetOutputs->bRedBlueStereo = 0;
presetOutputs->bBrighten = 0;
presetOutputs->bDarken = 0;
presetOutputs->bSolarize = 0;
presetOutputs->bInvert = 0;
presetOutputs->bMotionVectorsOn = 1;
presetOutputs->fWarpAnimSpeed = 0;
presetOutputs->fWarpScale = 0;
presetOutputs->fShader = 0;
/* PER_PIXEL CONSTANTS BEGIN */
/* PER_PIXEL CONSTANT END */
/* Q AND T VARIABLES START */
for (int i = 0; i < NUM_Q_VARIABLES; i++)
presetOutputs->q[i] = 0;
/* Q AND T VARIABLES END */
return presetOutputs;
}
std::auto_ptr<Preset>
MilkdropPresetFactory::allocate(
const std::string & url,
const std::string & name,
const std::string & author
)
{
PresetOutputs *presetOutputs = _usePresetOutputs ? _presetOutputs : _presetOutputs2;
_usePresetOutputs = !_usePresetOutputs;
resetPresetOutputs(presetOutputs);
std::string path;
if (PresetFactory::protocol(url, path) == PresetFactory::IDLE_PRESET_PROTOCOL) {
return IdlePresets::allocate(path, *presetOutputs);
} else
return std::auto_ptr<Preset>(new MilkdropPreset(url, name, *presetOutputs));
}