[preset00] | |
fRating=3.000000 | |
fGammaAdj=2.000000 | |
fDecay=0.950000 | |
fVideoEchoZoom=0.455629 | |
fVideoEchoAlpha=0.000000 | |
nVideoEchoOrientation=0 | |
nWaveMode=3 | |
bAdditiveWaves=0 | |
bWaveDots=0 | |
bWaveThick=1 | |
bModWaveAlphaByVolume=1 | |
bMaximizeWaveColor=0 | |
bTexWrap=0 | |
bDarkenCenter=1 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=1 | |
fWaveAlpha=0.001000 | |
fWaveScale=0.993020 | |
fWaveSmoothing=0.630000 | |
fWaveParam=0.000000 | |
fModWaveAlphaStart=0.750000 | |
fModWaveAlphaEnd=0.950000 | |
fWarpAnimSpeed=53.523743 | |
fWarpScale=0.274296 | |
fZoomExponent=1.000000 | |
fShader=0.000000 | |
zoom=1.000000 | |
rot=0.000000 | |
cx=0.500000 | |
cy=0.500000 | |
dx=0.000000 | |
dy=0.000000 | |
warp=0.999900 | |
sx=1.000000 | |
sy=1.000000 | |
wave_r=1.000000 | |
wave_g=0.000000 | |
wave_b=0.600000 | |
wave_x=0.500000 | |
wave_y=0.500000 | |
ob_size=0.450000 | |
ob_r=1.000000 | |
ob_g=0.900000 | |
ob_b=0.000000 | |
ob_a=0.014000 | |
ib_size=0.250000 | |
ib_r=1.000000 | |
ib_g=1.000000 | |
ib_b=0.940000 | |
ib_a=0.050000 | |
nMotionVectorsX=63.936001 | |
nMotionVectorsY=47.952000 | |
mv_dx=0.000000 | |
mv_dy=0.000000 | |
mv_l=5.000000 | |
mv_r=0.200000 | |
mv_g=1.000000 | |
mv_b=1.000000 | |
mv_a=0.120000 | |
per_frame_1=q1 = min((2*bass_att + mid_att + treb_att) *0.33,2); | |
per_frame_2=q2 = time*10 + 5*(bass + mid + treb); | |
per_frame_3=wave_g = 0.2 + 0.2*sin(time*1.672); | |
per_frame_4=wave_r = 0.5 + 0.2*cos((time+frame)*1.34); | |
per_frame_5=wave_b = 0.6 + 0.2*sin(time*0.934); | |
per_pixel_1=inside = if (below(abs(x-0.5),0.5),if (below(abs(y-0.5),0.25),1,0),0); | |
per_pixel_2=outsidex = if(below(abs(16*x%2),0.25),0,1); | |
per_pixel_3=outsidey = if(below(abs(12*y%2),0.25),0,1); | |
per_pixel_4=warp = 0.6*warp*abs(1-inside); | |
per_pixel_5=dy = if(outsidex,0,0.03*(q1-1)*log(2-(abs(y*2 - 1.8))) + 0.01*(sin((x*q2*0.483) + (y*q2*1.238)) + sin((x*q2*1.612) + (y*q2*0.648)))); | |
per_pixel_6=dx = if(outsidey,0,0.04*(q1-1)*log(2-(abs(x*2 - 1.8))) + 0.01*(cos((y*q2*0.483) + (x*q2*1.238)) + cos((y*q2*1.612) + (x*q2*0.648)))); |