blob: a6a3d7c0fec12c229ff426f358ebc4a7d47f0bde [file] [log] [blame]
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.997000
fVideoEchoZoom=0.999999
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.000000
fWaveScale=0.264000
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=0.850000
fModWaveAlphaEnd=1.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=18.423244
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=0.990099
sy=0.990099
wave_r=0.400000
wave_g=0.400000
wave_b=0.400000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
per_frame_1=warp=0;
per_frame_2=dx=-0.0005;
per_frame_3=dy=-0.0005;
per_frame_4=wave_random = rand(100)/100;
per_frame_5=wave_r = 1 + sin(-wave_random*3.1415);
per_frame_6=wave_g = abs(sin(2*wave_random*3.1415));
per_frame_7=wave_b = sin(wave_random*3.1415);
per_frame_8=treb_effect = if(above((treb_att*3+mid_att+bass_att)/5,1.4),pow(.99,treb_att),1.03);
per_frame_9=net_effect = if(above(bass_att,0.8*treb_att),1,treb_effect);
per_frame_10=zoom = net_effect;
per_frame_11=rot = rot + rot_residual;
per_frame_12=bass_thresh = 1.3;
per_frame_13=bass_thresh = above((bass_att*3+mid_att+treb_att)/5,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_14=shift = (tan(time*7)) -0.05;
per_frame_15=shift = if(above(shift,0),0,if(below(shift,-0.1),-0.1,shift));
per_frame_16=rot_residual = if(equal(bass_thresh,2),shift,rot_residual);
per_frame_17=timer=sin(time*.888);
per_frame_18=wave_mystery=if(above(timer,0),0,1);
per_frame_19=q1=timer;
per_pixel_1=disk_shift = if(equal(abs(sin(ang)), if(above(q1,0),0,1)), -rot, 0.05);
per_pixel_2=timer=sin(time*1.3);
per_pixel_3=x_or_y=if(above(q1,0),y,x);
per_pixel_4=rot = rot + if(equal(x_or_y*10%2,0),if(below(timer,0),disk_shift,-rot),if(above(timer,0),disk_shift,-rot));