Change vertex ordering in glRectf() implementation.
diff --git a/src/libprojectM/Renderer/Renderable.cpp b/src/libprojectM/Renderer/Renderable.cpp
index 389f64c..e4ffbaa 100644
--- a/src/libprojectM/Renderer/Renderable.cpp
+++ b/src/libprojectM/Renderer/Renderable.cpp
@@ -25,8 +25,8 @@
 {
   GLfloat verts[] = {
     x1, y1,
-    x2, y1,
     x1, y2,
+    x2, y1,
     x2, y2
   };
   GLboolean prev;