blob: 923780627c8c014411d33a0a0ffbdfb9491fb303 [file] [log] [blame]
#include <cppunit/extensions/HelperMacros.h>
#include <cppunit/TestCaller.h>
#include <cppunit/TestCase.h>
#include <cppunit/TestSuite.h>
#include <assert.h>
#include "Fontdefs.h"
#include "FTGLTextureFont.h"
extern void buildGLContext();
class FTGLTextureFontTest : public CppUnit::TestCase
{
CPPUNIT_TEST_SUITE( FTGLTextureFontTest);
CPPUNIT_TEST( testConstructor);
CPPUNIT_TEST( testResizeBug);
CPPUNIT_TEST( testRender);
CPPUNIT_TEST( testDisplayList);
CPPUNIT_TEST_SUITE_END();
public:
FTGLTextureFontTest() : CppUnit::TestCase( "FTGLTextureFontTest Test")
{
}
FTGLTextureFontTest( const std::string& name) : CppUnit::TestCase(name) {}
~FTGLTextureFontTest()
{
}
void testConstructor()
{
buildGLContext();
FTGLTextureFont* textureFont = new FTGLTextureFont( FONT_FILE);
CPPUNIT_ASSERT( textureFont->Error() == 0);
CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR);
}
void testResizeBug()
{
buildGLContext();
FTGLTextureFont* textureFont = new FTGLTextureFont( FONT_FILE);
CPPUNIT_ASSERT( textureFont->Error() == 0);
textureFont->FaceSize(18);
textureFont->Render("first");
textureFont->FaceSize(38);
textureFont->Render("second");
CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR);
}
void testRender()
{
buildGLContext();
FTGLTextureFont* textureFont = new FTGLTextureFont( FONT_FILE);
textureFont->Render(GOOD_ASCII_TEST_STRING);
CPPUNIT_ASSERT( textureFont->Error() == 0x97); // Invalid pixels per em
CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR);
textureFont->FaceSize(18);
textureFont->Render(GOOD_ASCII_TEST_STRING);
CPPUNIT_ASSERT( textureFont->Error() == 0);
CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR);
}
void testDisplayList()
{
buildGLContext();
FTGLTextureFont* textureFont = new FTGLTextureFont( FONT_FILE);
textureFont->FaceSize(18);
int glList = glGenLists(1);
glNewList( glList, GL_COMPILE);
textureFont->Render(GOOD_ASCII_TEST_STRING);
glEndList();
CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR);
}
void setUp()
{}
void tearDown()
{}
private:
};
CPPUNIT_TEST_SUITE_REGISTRATION( FTGLTextureFontTest);