blob: 086c5128434e46b964505f5203489dd4aabeea4a [file] [log] [blame]
[preset00]
fRating=3.000000
fGammaAdj=1.280000
fDecay=0.960000
fVideoEchoZoom=0.996630
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.037492
fWarpScale=0.014889
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.033004
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.110000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000001
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=0.700000
wavecode_0_a=1.000000
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + phs*4;
wave_0_per_point4=
wave_0_per_point5=flip=flip+1;
wave_0_per_point6=flip=flip*below(flip,2);
wave_0_per_point7=
wave_0_per_point8=xp=0;
wave_0_per_point9=yp=(flip*0.1-0.05)*(sample);
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//spin;
wave_0_per_point13=ang=tm*20 + sin(tm*76 + time*4)*0.4;
wave_0_per_point14=sa=sin(ang);ca=cos(ang);
wave_0_per_point15=xr=xp*sa + yp*ca;
wave_0_per_point16=yr=xp*ca - yp*sa;
wave_0_per_point17=zr=zp;
wave_0_per_point18=
wave_0_per_point19=xp=xr;
wave_0_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_0_per_point21=zp=zr;
wave_0_per_point22=
wave_0_per_point23=//wrist movement;
wave_0_per_point24=ang=sin(tm*2);
wave_0_per_point25=
wave_0_per_point26=xq=xp;
wave_0_per_point27=sa=sin(ang);ca=cos(ang);
wave_0_per_point28=yq=yp*sa + zp*ca;
wave_0_per_point29=zq=yp*ca - zp*sa;
wave_0_per_point30=
wave_0_per_point31=
wave_0_per_point32=ang=tm*8;
wave_0_per_point33=sa=sin(ang);ca=cos(ang);
wave_0_per_point34=xp=xq*sa + yq*ca;
wave_0_per_point35=yp=xq*ca - yq*sa;
wave_0_per_point36=zp=zq;
wave_0_per_point37=
wave_0_per_point38=//forearm movement;
wave_0_per_point39=zp=zp-0.3;
wave_0_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_0_per_point41=xq=xp;
wave_0_per_point42=sa=sin(ang);ca=cos(ang);
wave_0_per_point43=yq=yp*sa + zp*ca;
wave_0_per_point44=zq=yp*ca - zp*sa;
wave_0_per_point45=
wave_0_per_point46=//upper arm twist
wave_0_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_0_per_point48=xp=xq*sa + yq*ca;
wave_0_per_point49=yp=xq*ca - yq*sa;
wave_0_per_point50=zp=zq;
wave_0_per_point51=
wave_0_per_point52=//upper arm outward;
wave_0_per_point53=zp=zp-0.35;
wave_0_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_0_per_point55=sa=sin(ang);ca=cos(ang);
wave_0_per_point56=xq=xp*sa + zp*ca;
wave_0_per_point57=yq=yp;
wave_0_per_point58=zq=xp*ca - zp*sa;
wave_0_per_point59=
wave_0_per_point60=//upper arm up down;
wave_0_per_point61=ang=cos(tm);
wave_0_per_point62=xp=xq;
wave_0_per_point63=sa=sin(ang);ca=cos(ang);
wave_0_per_point64=yp=yq*ca - zq*sa;
wave_0_per_point65=zp=yq*sa + zq*ca;
wave_0_per_point66=
wave_0_per_point67=//xp=xq;yp=yq;zp=zq;
wave_0_per_point68=
wave_0_per_point69=
wave_0_per_point70=//project into screenspace and draw on screen
wave_0_per_point71=zp=zp+1.5;
wave_0_per_point72=xs=xp/zp;
wave_0_per_point73=ys=yp/zp;
wave_0_per_point74=
wave_0_per_point75=x=xs+0.5;
wave_0_per_point76=y=ys*1.3+0.5;
wave_0_per_point77=
wave_0_per_point78=
wave_0_per_point79=a=(1-sample);
wave_0_per_point80=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=0.900000
wavecode_1_b=0.800000
wavecode_1_a=1.000000
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.4 ;
wave_1_per_point3=tm=q1 + phs*2 - 0.01;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=(flip*0.2-0.1)*(sample);
wave_1_per_point10=zp=0;
wave_1_per_point11=
wave_1_per_point12=//spin;
wave_1_per_point13=ang=-tm*29 + sin(tm*76 + time*4)*0.4;;
wave_1_per_point14=sa=sin(ang);ca=cos(ang);
wave_1_per_point15=xr=xp*sa + yp*ca;
wave_1_per_point16=yr=xp*ca - yp*sa;
wave_1_per_point17=zr=zp;
wave_1_per_point18=
wave_1_per_point19=xp=xr;
wave_1_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_1_per_point21=zp=zr;
wave_1_per_point22=
wave_1_per_point23=//wrist movement;
wave_1_per_point24=ang=sin(tm*2);
wave_1_per_point25=
wave_1_per_point26=xq=xp;
wave_1_per_point27=sa=sin(ang);ca=cos(ang);
wave_1_per_point28=yq=yp*sa + zp*ca;
wave_1_per_point29=zq=yp*ca - zp*sa;
wave_1_per_point30=
wave_1_per_point31=
wave_1_per_point32=ang=tm*8;
wave_1_per_point33=sa=sin(ang);ca=cos(ang);
wave_1_per_point34=xp=xq*sa + yq*ca;
wave_1_per_point35=yp=xq*ca - yq*sa;
wave_1_per_point36=zp=zq;
wave_1_per_point37=
wave_1_per_point38=//forearm movement;
wave_1_per_point39=zp=zp-0.3;
wave_1_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_1_per_point41=xq=xp;
wave_1_per_point42=sa=sin(ang);ca=cos(ang);
wave_1_per_point43=yq=yp*sa + zp*ca;
wave_1_per_point44=zq=yp*ca - zp*sa;
wave_1_per_point45=
wave_1_per_point46=//upper arm twist
wave_1_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_1_per_point48=xp=xq*sa + yq*ca;
wave_1_per_point49=yp=xq*ca - yq*sa;
wave_1_per_point50=zp=zq;
wave_1_per_point51=
wave_1_per_point52=//upper arm outward;
wave_1_per_point53=zp=zp-0.35;
wave_1_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_1_per_point55=sa=sin(ang);ca=cos(ang);
wave_1_per_point56=xq=xp*sa + zp*ca;
wave_1_per_point57=yq=yp;
wave_1_per_point58=zq=xp*ca - zp*sa;
wave_1_per_point59=
wave_1_per_point60=//upper arm up down;
wave_1_per_point61=ang=cos(tm);
wave_1_per_point62=xp=xq;
wave_1_per_point63=sa=sin(ang);ca=cos(ang);
wave_1_per_point64=yp=yq*ca - zq*sa;
wave_1_per_point65=zp=yq*sa + zq*ca;
wave_1_per_point66=
wave_1_per_point67=//xp=xq;yp=yq;zp=zq;
wave_1_per_point68=
wave_1_per_point69=
wave_1_per_point70=//project into screenspace and draw on screen
wave_1_per_point71=zp=zp+1.5;
wave_1_per_point72=xs=xp/zp;
wave_1_per_point73=ys=yp/zp;
wave_1_per_point74=
wave_1_per_point75=x=xs+0.5;
wave_1_per_point76=y=ys*1.3+0.5;
wave_1_per_point77=
wave_1_per_point78=
wave_1_per_point79=a=(1-sample);
wave_1_per_point80=
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=0.720000
wavecode_2_b=0.100000
wavecode_2_a=1.000000
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=phs=-sample * 0.4 ;
wave_2_per_point3=tm=q1 + phs*2 - 0.02;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=(flip*0.4-0.2)*(sample);
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//spin;
wave_2_per_point13=ang=tm*23 + sin(tm*76 + time*4)*0.3;;
wave_2_per_point14=sa=sin(ang);ca=cos(ang);
wave_2_per_point15=xr=xp*sa + yp*ca;
wave_2_per_point16=yr=xp*ca - yp*sa;
wave_2_per_point17=zr=zp;
wave_2_per_point18=
wave_2_per_point19=xp=xr;
wave_2_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_2_per_point21=zp=zr;
wave_2_per_point22=
wave_2_per_point23=//wrist movement;
wave_2_per_point24=ang=sin(tm*2);
wave_2_per_point25=
wave_2_per_point26=xq=xp;
wave_2_per_point27=sa=sin(ang);ca=cos(ang);
wave_2_per_point28=yq=yp*sa + zp*ca;
wave_2_per_point29=zq=yp*ca - zp*sa;
wave_2_per_point30=
wave_2_per_point31=
wave_2_per_point32=ang=tm*8;
wave_2_per_point33=sa=sin(ang);ca=cos(ang);
wave_2_per_point34=xp=xq*sa + yq*ca;
wave_2_per_point35=yp=xq*ca - yq*sa;
wave_2_per_point36=zp=zq;
wave_2_per_point37=
wave_2_per_point38=//forearm movement;
wave_2_per_point39=zp=zp-0.3;
wave_2_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_2_per_point41=xq=xp;
wave_2_per_point42=sa=sin(ang);ca=cos(ang);
wave_2_per_point43=yq=yp*sa + zp*ca;
wave_2_per_point44=zq=yp*ca - zp*sa;
wave_2_per_point45=
wave_2_per_point46=//upper arm twist
wave_2_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_2_per_point48=xp=xq*sa + yq*ca;
wave_2_per_point49=yp=xq*ca - yq*sa;
wave_2_per_point50=zp=zq;
wave_2_per_point51=
wave_2_per_point52=//upper arm outward;
wave_2_per_point53=zp=zp-0.35;
wave_2_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_2_per_point55=sa=sin(ang);ca=cos(ang);
wave_2_per_point56=xq=xp*sa + zp*ca;
wave_2_per_point57=yq=yp;
wave_2_per_point58=zq=xp*ca - zp*sa;
wave_2_per_point59=
wave_2_per_point60=//upper arm up down;
wave_2_per_point61=ang=cos(tm);
wave_2_per_point62=xp=xq;
wave_2_per_point63=sa=sin(ang);ca=cos(ang);
wave_2_per_point64=yp=yq*ca - zq*sa;
wave_2_per_point65=zp=yq*sa + zq*ca;
wave_2_per_point66=
wave_2_per_point67=//xp=xq;yp=yq;zp=zq;
wave_2_per_point68=
wave_2_per_point69=
wave_2_per_point70=//project into screenspace and draw on screen
wave_2_per_point71=zp=zp+1.5;
wave_2_per_point72=xs=xp/zp;
wave_2_per_point73=ys=yp/zp;
wave_2_per_point74=
wave_2_per_point75=x=xs+0.5;
wave_2_per_point76=y=ys*1.3+0.5;
wave_2_per_point77=
wave_2_per_point78=
wave_2_per_point79=a=(1-sample);
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=0.700000
wavecode_3_b=0.500000
wavecode_3_a=1.000000
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=phs=-sample * 0.4 ;
wave_3_per_point3=tm=q1 + phs*2 - 0.03;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=(flip*0.6-0.3)*(sample);
wave_3_per_point10=zp=0;
wave_3_per_point11=
wave_3_per_point12=//spin;
wave_3_per_point13=ang=-tm*4 + sin(tm*76 + time*4)*0.2;;
wave_3_per_point14=sa=sin(ang);ca=cos(ang);
wave_3_per_point15=xr=xp*sa + yp*ca;
wave_3_per_point16=yr=xp*ca - yp*sa;
wave_3_per_point17=zr=zp;
wave_3_per_point18=
wave_3_per_point19=xp=xr;
wave_3_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_3_per_point21=zp=zr;
wave_3_per_point22=
wave_3_per_point23=//wrist movement;
wave_3_per_point24=ang=sin(tm*2);
wave_3_per_point25=
wave_3_per_point26=xq=xp;
wave_3_per_point27=sa=sin(ang);ca=cos(ang);
wave_3_per_point28=yq=yp*sa + zp*ca;
wave_3_per_point29=zq=yp*ca - zp*sa;
wave_3_per_point30=
wave_3_per_point31=
wave_3_per_point32=ang=tm*8;
wave_3_per_point33=sa=sin(ang);ca=cos(ang);
wave_3_per_point34=xp=xq*sa + yq*ca;
wave_3_per_point35=yp=xq*ca - yq*sa;
wave_3_per_point36=zp=zq;
wave_3_per_point37=
wave_3_per_point38=//forearm movement;
wave_3_per_point39=zp=zp-0.3;
wave_3_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_3_per_point41=xq=xp;
wave_3_per_point42=sa=sin(ang);ca=cos(ang);
wave_3_per_point43=yq=yp*sa + zp*ca;
wave_3_per_point44=zq=yp*ca - zp*sa;
wave_3_per_point45=
wave_3_per_point46=//upper arm twist
wave_3_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_3_per_point48=xp=xq*sa + yq*ca;
wave_3_per_point49=yp=xq*ca - yq*sa;
wave_3_per_point50=zp=zq;
wave_3_per_point51=
wave_3_per_point52=//upper arm outward;
wave_3_per_point53=zp=zp-0.35;
wave_3_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_3_per_point55=sa=sin(ang);ca=cos(ang);
wave_3_per_point56=xq=xp*sa + zp*ca;
wave_3_per_point57=yq=yp;
wave_3_per_point58=zq=xp*ca - zp*sa;
wave_3_per_point59=
wave_3_per_point60=//upper arm up down;
wave_3_per_point61=ang=cos(tm);
wave_3_per_point62=xp=xq;
wave_3_per_point63=sa=sin(ang);ca=cos(ang);
wave_3_per_point64=yp=yq*ca - zq*sa;
wave_3_per_point65=zp=yq*sa + zq*ca;
wave_3_per_point66=
wave_3_per_point67=//xp=xq;yp=yq;zp=zq;
wave_3_per_point68=
wave_3_per_point69=
wave_3_per_point70=//project into screenspace and draw on screen
wave_3_per_point71=zp=zp+1.5;
wave_3_per_point72=xs=xp/zp;
wave_3_per_point73=ys=yp/zp;
wave_3_per_point74=
wave_3_per_point75=x=xs+0.5;
wave_3_per_point76=y=ys*1.3+0.5;
wave_3_per_point77=
wave_3_per_point78=
wave_3_per_point79=a=(1-sample);
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.301767
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.451117
shapecode_0_r=1.000000
shapecode_0_g=0.700000
shapecode_0_b=0.300000
shapecode_0_a=0.700000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=tm=q1;
shape_0_per_frame2=
shape_0_per_frame3=flip=flip+1;
shape_0_per_frame4=flip=flip*below(flip,2);
shape_0_per_frame5=
shape_0_per_frame6=xp=0;
shape_0_per_frame7=yp=0;
shape_0_per_frame8=zp=0;
shape_0_per_frame9=
shape_0_per_frame10=//spin;
shape_0_per_frame11=ang=tm*20 + sin(tm*76 + time*4)*0.4;
shape_0_per_frame12=sa=sin(ang);ca=cos(ang);
shape_0_per_frame13=xr=xp*sa + yp*ca;
shape_0_per_frame14=yr=xp*ca - yp*sa;
shape_0_per_frame15=zr=zp;
shape_0_per_frame16=
shape_0_per_frame17=xp=xr;
shape_0_per_frame18=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
shape_0_per_frame19=zp=zr;
shape_0_per_frame20=
shape_0_per_frame21=//wrist movement;
shape_0_per_frame22=ang=sin(tm*2);
shape_0_per_frame23=
shape_0_per_frame24=xq=xp;
shape_0_per_frame25=sa=sin(ang);ca=cos(ang);
shape_0_per_frame26=yq=yp*sa + zp*ca;
shape_0_per_frame27=zq=yp*ca - zp*sa;
shape_0_per_frame28=
shape_0_per_frame29=
shape_0_per_frame30=ang=tm*8;
shape_0_per_frame31=sa=sin(ang);ca=cos(ang);
shape_0_per_frame32=xp=xq*sa + yq*ca;
shape_0_per_frame33=yp=xq*ca - yq*sa;
shape_0_per_frame34=zp=zq;
shape_0_per_frame35=
shape_0_per_frame36=//forearm movement;
shape_0_per_frame37=zp=zp-0.3;
shape_0_per_frame38=ang=3.14 + sin(tm*2 - 0.5)*2.5;
shape_0_per_frame39=xq=xp;
shape_0_per_frame40=sa=sin(ang);ca=cos(ang);
shape_0_per_frame41=yq=yp*sa + zp*ca;
shape_0_per_frame42=zq=yp*ca - zp*sa;
shape_0_per_frame43=
shape_0_per_frame44=//upper arm twist
shape_0_per_frame45=ang=-1.0 + cos(tm*3 + 0.5);
shape_0_per_frame46=xp=xq*sa + yq*ca;
shape_0_per_frame47=yp=xq*ca - yq*sa;
shape_0_per_frame48=zp=zq;
shape_0_per_frame49=
shape_0_per_frame50=//upper arm outward;
shape_0_per_frame51=zp=zp-0.35;
shape_0_per_frame52=ang=cos(tm*1)*1.75 - 1.05;
shape_0_per_frame53=sa=sin(ang);ca=cos(ang);
shape_0_per_frame54=xq=xp*sa + zp*ca;
shape_0_per_frame55=yq=yp;
shape_0_per_frame56=zq=xp*ca - zp*sa;
shape_0_per_frame57=
shape_0_per_frame58=//upper arm up down;
shape_0_per_frame59=ang=cos(tm);
shape_0_per_frame60=xp=xq;
shape_0_per_frame61=sa=sin(ang);ca=cos(ang);
shape_0_per_frame62=yp=yq*ca - zq*sa;
shape_0_per_frame63=zp=yq*sa + zq*ca;
shape_0_per_frame64=
shape_0_per_frame65=//xp=xq;yp=yq;zp=zq;
shape_0_per_frame66=
shape_0_per_frame67=
shape_0_per_frame68=//project into screenspace and draw on screen
shape_0_per_frame69=zp=zp+1.5;
shape_0_per_frame70=xs=xp/zp;
shape_0_per_frame71=ys=yp/zp;
shape_0_per_frame72=
shape_0_per_frame73=x=xs+0.5;
shape_0_per_frame74=y=ys*1.3+0.5;
shape_0_per_frame75=
shape_0_per_frame76=
shape_0_per_frame77=a=0.7;
shape_0_per_frame78=
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.610000
shapecode_1_y=0.890000
shapecode_1_rad=0.583240
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.691361
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=
shape_1_per_frame2=x= x+ sin((q1+2))*0.1;
shape_1_per_frame3=ang = ang+ sin(q1*1.4)*0.5
shapecode_2_enabled=0
shapecode_2_sides=25
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.230000
shapecode_2_y=0.830000
shapecode_2_rad=0.217303
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=ang = time/10;
shape_2_per_frame2=x= x+ sin(q1)*0.1
shapecode_3_enabled=0
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.610000
shapecode_3_y=0.890000
shapecode_3_rad=0.271083
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.691361
shapecode_3_r=1.000000
shapecode_3_g=0.400000
shapecode_3_b=0.000000
shapecode_3_a=0.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.560000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shape_3_per_frame1=
shape_3_per_frame2=x= x+ sin((q1+2))*0.1
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0.8;
per_frame_init_7=dcsp=0.4
per_frame_init_8=
per_frame_1=dcsp = dcsp + 0.01;
per_frame_2=decay=min(dcsp,1);
per_frame_3=monitor=decay;
per_frame_4=
per_frame_5=vol=(bass+mid+treb)*0.25;
per_frame_6=vol=vol*vol;
per_frame_7=
per_frame_8=mtime=mtime+vol*0.01*(70/fps);
per_frame_9=
per_frame_10=q1=mtime*0.75;
per_frame_11=
per_frame_12=
per_frame_13=gamma=1 + min(vol*0.8,1)*0.7;
per_frame_14=
per_frame_15=warp=vol*0.05;
per_frame_16=
per_pixel_1=zm=1.00;
per_pixel_2=
per_pixel_3=sx=-zm;
per_pixel_4=sy=zm;