[preset00] | |
fRating=3.000000 | |
fGammaAdj=2.000000 | |
fDecay=0.980000 | |
fVideoEchoZoom=2.000000 | |
fVideoEchoAlpha=0.000000 | |
nVideoEchoOrientation=0 | |
nWaveMode=0 | |
bAdditiveWaves=0 | |
bWaveDots=0 | |
bModWaveAlphaByVolume=0 | |
bMaximizeWaveColor=1 | |
bTexWrap=0 | |
bDarkenCenter=0 | |
bRedBlueStereo=0 | |
bBrighten=0 | |
bDarken=0 | |
bSolarize=0 | |
bInvert=0 | |
fWaveAlpha=0.800000 | |
fWaveScale=0.132666 | |
fWaveSmoothing=0.750000 | |
fWaveParam=-0.380000 | |
fModWaveAlphaStart=0.750000 | |
fModWaveAlphaEnd=0.950000 | |
fWarpAnimSpeed=1.000000 | |
fWarpScale=1.000000 | |
fZoomExponent=1.000000 | |
fShader=0.000000 | |
zoom=1.000000 | |
rot=0.000000 | |
cx=0.500000 | |
cy=0.500000 | |
dx=0.000000 | |
dy=0.000000 | |
warp=1.000000 | |
sx=1.000000 | |
sy=1.000000 | |
wave_r=0.500000 | |
wave_g=0.500000 | |
wave_b=0.500000 | |
wave_x=0.500000 | |
wave_y=0.500000 | |
ob_size=0.010000 | |
ob_r=0.000000 | |
ob_g=0.000000 | |
ob_b=0.000000 | |
ob_a=0.000000 | |
ib_size=0.010000 | |
ib_r=0.250000 | |
ib_g=0.250000 | |
ib_b=0.250000 | |
ib_a=0.000000 | |
nMotionVectorsX=12.000000 | |
nMotionVectorsY=9.000000 | |
mv_l=5.000000 | |
mv_r=1.000000 | |
mv_g=1.000000 | |
mv_b=1.000000 | |
mv_a=1.000000 | |
per_frame_1=warp = 0; | |
per_frame_2=wave_r = wave_r + .2*sin(time*.333)+bass_att*.2; | |
per_frame_3=wave_g = wave_g + .2*sin(time*.555)+treb_att*.2; | |
per_frame_4=wave_b = wave_b + .2*sin(time*.444)+mid_att*.2; | |
per_frame_5=bass_effect = max(max(bass,bass_att)-1.3,0); | |
per_frame_6=rot = min(if(above(bass_effect,0),bass_effect + 0.2,0),1.8); | |
per_frame_7=mv_x= 1; | |
per_frame_8=mv_y =1; | |
per_frame_9=dx = -0.0005; | |
per_frame_10=dy = -0.0005; | |
per_frame_11=mv_l = -25 + rot *500; | |
per_frame_12=mv_r = 1; | |
per_frame_13=mv_b = 1-wave_g; | |
per_frame_14=mv_g = 1-wave_r; | |
per_frame_15=monitor = rot; | |
per_pixel_1=dx = dx + (.1*treb_att)*abs(sin(time))*atan(x-.5); | |
per_pixel_2=dy = dy + (.1*bass_att)*abs(cos(time))*atan(y-.5); | |
per_pixel_3=zoom = zoom + .05*pow(zoom,2) -0.04; | |
per_pixel_4=rot = (dx*dy)*100 |