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// Copyright 2010 Google Inc. All Rights Reserved
// thorcarpenter@google.com (Thor Carpenter)
#ifndef TALK_BASE_WINDOWPICKER_H_
#define TALK_BASE_WINDOWPICKER_H_
#include <string>
#include <vector>
#include "talk/base/window.h"
namespace talk_base {
class WindowDescription {
public:
WindowDescription() : id_() {}
WindowDescription(const WindowId& id, const std::string& title)
: id_(id), title_(title) {
}
const WindowId& id() const { return id_; }
void set_id(const WindowId& id) { id_ = id; }
const std::string& title() const { return title_; }
void set_title(const std::string& title) { title_ = title; }
private:
WindowId id_;
std::string title_;
};
class DesktopDescription {
public:
DesktopDescription() : id_() {}
DesktopDescription(const DesktopId& id, const std::string& title)
: id_(id), title_(title) {
}
const DesktopId& id() const { return id_; }
void set_id(const DesktopId& id) { id_ = id; }
const std::string& title() const { return title_; }
void set_title(const std::string& title) { title_ = title; }
private:
DesktopId id_;
std::string title_;
};
typedef std::vector<WindowDescription> WindowDescriptionList;
typedef std::vector<DesktopDescription> DesktopDescriptionList;
class WindowPicker {
public:
virtual ~WindowPicker() {}
virtual bool Init() = 0;
// TODO: Move this two methods to window.h when we no longer need to load
// CoreGraphics dynamically.
virtual bool IsVisible(const WindowId& id) = 0;
virtual bool MoveToFront(const WindowId& id) = 0;
// Gets a list of window description and appends to descriptions.
// Returns true if successful.
virtual bool GetWindowList(WindowDescriptionList* descriptions) = 0;
// Gets a list of desktop descriptions and appends to descriptions.
// Returns true if successful.
virtual bool GetDesktopList(DesktopDescriptionList* descriptions) = 0;
};
} // namespace talk_base
#endif // TALK_BASE_WINDOWPICKER_H_