blob: de2cf2b9efa73cb2c54a02ee8298d93aa4e9bdfc [file] [log] [blame]
/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "talk/base/natsocketfactory.h"
#include "talk/base/logging.h"
#include "talk/base/natserver.h"
#include "talk/base/virtualsocketserver.h"
namespace talk_base {
// Packs the given socketaddress into the buffer in buf, in the quasi-STUN
// format that the natserver uses.
// Returns 0 if an invalid address is passed.
size_t PackAddressForNAT(char* buf, size_t buf_size,
const SocketAddress& remote_addr) {
const IPAddress& ip = remote_addr.ipaddr();
int family = ip.family();
buf[0] = 0;
buf[1] = family;
// Writes the port.
*(reinterpret_cast<uint16*>(&buf[2])) = htons(remote_addr.port());
if (family == AF_INET) {
ASSERT(buf_size >= kNATEncodedIPv4AddressSize);
in_addr v4addr = ip.ipv4_address();
std::memcpy(&buf[4], &v4addr, kNATEncodedIPv4AddressSize - 4);
return kNATEncodedIPv4AddressSize;
} else if (family == AF_INET6) {
ASSERT(buf_size >= kNATEncodedIPv6AddressSize);
in6_addr v6addr = ip.ipv6_address();
std::memcpy(&buf[4], &v6addr, kNATEncodedIPv6AddressSize - 4);
return kNATEncodedIPv6AddressSize;
}
return 0U;
}
// Decodes the remote address from a packet that has been encoded with the nat's
// quasi-STUN format. Returns the length of the address (i.e., the offset into
// data where the original packet starts).
size_t UnpackAddressFromNAT(const char* buf, size_t buf_size,
SocketAddress* remote_addr) {
ASSERT(buf_size >= 8);
ASSERT(buf[0] == 0);
int family = buf[1];
uint16 port = ntohs(*(reinterpret_cast<const uint16*>(&buf[2])));
if (family == AF_INET) {
const in_addr* v4addr = reinterpret_cast<const in_addr*>(&buf[4]);
*remote_addr = SocketAddress(IPAddress(*v4addr), port);
return kNATEncodedIPv4AddressSize;
} else if (family == AF_INET6) {
ASSERT(buf_size >= 20);
const in6_addr* v6addr = reinterpret_cast<const in6_addr*>(&buf[4]);
*remote_addr = SocketAddress(IPAddress(*v6addr), port);
return kNATEncodedIPv6AddressSize;
}
return 0U;
}
// NATSocket
class NATSocket : public AsyncSocket, public sigslot::has_slots<> {
public:
explicit NATSocket(NATInternalSocketFactory* sf, int type)
: sf_(sf), type_(type), async_(true), connected_(false),
socket_(NULL), buf_(NULL), size_(0) {
}
virtual ~NATSocket() {
delete socket_;
delete[] buf_;
}
virtual SocketAddress GetLocalAddress() const {
return (socket_) ? socket_->GetLocalAddress() : SocketAddress();
}
virtual SocketAddress GetRemoteAddress() const {
return remote_addr_; // will be ANY if not connected
}
virtual int Bind(const SocketAddress& addr) {
if (socket_) { // already bound, bubble up error
return -1;
}
int result;
socket_ = sf_->CreateInternalSocket(type_, addr, &server_addr_);
result = (socket_) ? socket_->Bind(addr) : -1;
if (result >= 0) {
socket_->SignalConnectEvent.connect(this, &NATSocket::OnConnectEvent);
socket_->SignalReadEvent.connect(this, &NATSocket::OnReadEvent);
socket_->SignalWriteEvent.connect(this, &NATSocket::OnWriteEvent);
socket_->SignalCloseEvent.connect(this, &NATSocket::OnCloseEvent);
} else {
server_addr_.Clear();
delete socket_;
socket_ = NULL;
}
return result;
}
virtual int Connect(const SocketAddress& addr) {
if (!socket_) { // socket must be bound, for now
return -1;
}
int result = 0;
if (type_ == SOCK_STREAM) {
result = socket_->Connect(server_addr_.IsAny() ? addr : server_addr_);
} else {
connected_ = true;
}
if (result >= 0) {
remote_addr_ = addr;
}
return result;
}
virtual int Send(const void* data, size_t size) {
ASSERT(connected_);
return SendTo(data, size, remote_addr_);
}
virtual int SendTo(const void* data, size_t size, const SocketAddress& addr) {
ASSERT(!connected_ || addr == remote_addr_);
if (server_addr_.IsAny() || type_ == SOCK_STREAM) {
return socket_->SendTo(data, size, addr);
}
// This array will be too large for IPv4 packets, but only by 12 bytes.
scoped_array<char> buf(new char[size + kNATEncodedIPv6AddressSize]);
size_t addrlength = PackAddressForNAT(buf.get(),
size + kNATEncodedIPv6AddressSize,
addr);
size_t encoded_size = size + addrlength;
std::memcpy(buf.get() + addrlength, data, size);
int result = socket_->SendTo(buf.get(), encoded_size, server_addr_);
if (result >= 0) {
ASSERT(result == static_cast<int>(encoded_size));
result = result - static_cast<int>(addrlength);
}
return result;
}
virtual int Recv(void* data, size_t size) {
SocketAddress addr;
return RecvFrom(data, size, &addr);
}
virtual int RecvFrom(void* data, size_t size, SocketAddress *out_addr) {
if (server_addr_.IsAny() || type_ == SOCK_STREAM) {
return socket_->RecvFrom(data, size, out_addr);
}
// Make sure we have enough room to read the requested amount plus the
// largest possible header address.
SocketAddress remote_addr;
Grow(size + kNATEncodedIPv6AddressSize);
// Read the packet from the socket.
int result = socket_->RecvFrom(buf_, size_, &remote_addr);
if (result >= 0) {
ASSERT(remote_addr == server_addr_);
// TODO: we need better framing so we know how many bytes we can
// return before we need to read the next address. For UDP, this will be
// fine as long as the reader always reads everything in the packet.
ASSERT((size_t)result < size_);
// Decode the wire packet into the actual results.
SocketAddress real_remote_addr;
size_t addrlength =
UnpackAddressFromNAT(buf_, result, &real_remote_addr);
std::memcpy(data, buf_ + addrlength, result - addrlength);
// Make sure this packet should be delivered before returning it.
if (!connected_ || (real_remote_addr == remote_addr_)) {
if (out_addr)
*out_addr = real_remote_addr;
result = result - addrlength;
} else {
LOG(LS_ERROR) << "Dropping packet from unknown remote address: "
<< real_remote_addr.ToString();
result = 0; // Tell the caller we didn't read anything
}
}
return result;
}
virtual int Close() {
int result = 0;
if (socket_) {
result = socket_->Close();
if (result >= 0) {
connected_ = false;
remote_addr_ = SocketAddress();
delete socket_;
socket_ = NULL;
}
}
return result;
}
virtual int Listen(int backlog) {
return socket_->Listen(backlog);
}
virtual AsyncSocket* Accept(SocketAddress *paddr) {
return socket_->Accept(paddr);
}
virtual int GetError() const {
return socket_->GetError();
}
virtual void SetError(int error) {
socket_->SetError(error);
}
virtual ConnState GetState() const {
return connected_ ? CS_CONNECTED : CS_CLOSED;
}
virtual int EstimateMTU(uint16* mtu) {
return socket_->EstimateMTU(mtu);
}
virtual int GetOption(Option opt, int* value) {
return socket_->GetOption(opt, value);
}
virtual int SetOption(Option opt, int value) {
return socket_->SetOption(opt, value);
}
void OnConnectEvent(AsyncSocket* socket) {
// If we're NATed, we need to send a request with the real addr to use.
ASSERT(socket == socket_);
if (server_addr_.IsAny()) {
connected_ = true;
SignalConnectEvent(this);
} else {
SendConnectRequest();
}
}
void OnReadEvent(AsyncSocket* socket) {
// If we're NATed, we need to process the connect reply.
ASSERT(socket == socket_);
if (type_ == SOCK_STREAM && !server_addr_.IsAny() && !connected_) {
HandleConnectReply();
} else {
SignalReadEvent(this);
}
}
void OnWriteEvent(AsyncSocket* socket) {
ASSERT(socket == socket_);
SignalWriteEvent(this);
}
void OnCloseEvent(AsyncSocket* socket, int error) {
ASSERT(socket == socket_);
SignalCloseEvent(this, error);
}
private:
// Makes sure the buffer is at least the given size.
void Grow(size_t new_size) {
if (size_ < new_size) {
delete[] buf_;
size_ = new_size;
buf_ = new char[size_];
}
}
// Sends the destination address to the server to tell it to connect.
void SendConnectRequest() {
char buf[256];
size_t length = PackAddressForNAT(buf, ARRAY_SIZE(buf), remote_addr_);
socket_->Send(buf, length);
}
// Handles the byte sent back from the server and fires the appropriate event.
void HandleConnectReply() {
char code;
socket_->Recv(&code, sizeof(code));
if (code == 0) {
SignalConnectEvent(this);
} else {
Close();
SignalCloseEvent(this, code);
}
}
NATInternalSocketFactory* sf_;
int type_;
bool async_;
bool connected_;
SocketAddress remote_addr_;
SocketAddress server_addr_; // address of the NAT server
AsyncSocket* socket_;
char* buf_;
size_t size_;
};
// NATSocketFactory
NATSocketFactory::NATSocketFactory(SocketFactory* factory,
const SocketAddress& nat_addr)
: factory_(factory), nat_addr_(nat_addr) {
}
Socket* NATSocketFactory::CreateSocket(int type) {
return new NATSocket(this, type);
}
AsyncSocket* NATSocketFactory::CreateAsyncSocket(int type) {
return new NATSocket(this, type);
}
AsyncSocket* NATSocketFactory::CreateInternalSocket(int type,
const SocketAddress& local_addr, SocketAddress* nat_addr) {
*nat_addr = nat_addr_;
return factory_->CreateAsyncSocket(type);
}
// NATSocketServer
NATSocketServer::NATSocketServer(SocketServer* server)
: server_(server), msg_queue_(NULL) {
}
NATSocketServer::Translator* NATSocketServer::GetTranslator(
const SocketAddress& ext_ip) {
return nats_.Get(ext_ip);
}
NATSocketServer::Translator* NATSocketServer::AddTranslator(
const SocketAddress& ext_ip, const SocketAddress& int_ip, NATType type) {
// Fail if a translator already exists with this extternal address.
if (nats_.Get(ext_ip))
return NULL;
return nats_.Add(ext_ip, new Translator(this, type, int_ip, server_, ext_ip));
}
void NATSocketServer::RemoveTranslator(
const SocketAddress& ext_ip) {
nats_.Remove(ext_ip);
}
Socket* NATSocketServer::CreateSocket(int type) {
return new NATSocket(this, type);
}
AsyncSocket* NATSocketServer::CreateAsyncSocket(int type) {
return new NATSocket(this, type);
}
AsyncSocket* NATSocketServer::CreateInternalSocket(int type,
const SocketAddress& local_addr, SocketAddress* nat_addr) {
AsyncSocket* socket = NULL;
Translator* nat = nats_.FindClient(local_addr);
if (nat) {
socket = nat->internal_factory()->CreateAsyncSocket(type);
*nat_addr = (type == SOCK_STREAM) ?
nat->internal_tcp_address() : nat->internal_address();
} else {
socket = server_->CreateAsyncSocket(type);
}
return socket;
}
// NATSocketServer::Translator
NATSocketServer::Translator::Translator(
NATSocketServer* server, NATType type, const SocketAddress& int_ip,
SocketFactory* ext_factory, const SocketAddress& ext_ip)
: server_(server) {
// Create a new private network, and a NATServer running on the private
// network that bridges to the external network. Also tell the private
// network to use the same message queue as us.
VirtualSocketServer* internal_server = new VirtualSocketServer(server_);
internal_server->SetMessageQueue(server_->queue());
internal_factory_.reset(internal_server);
nat_server_.reset(new NATServer(type, internal_server, int_ip,
ext_factory, ext_ip));
}
NATSocketServer::Translator* NATSocketServer::Translator::GetTranslator(
const SocketAddress& ext_ip) {
return nats_.Get(ext_ip);
}
NATSocketServer::Translator* NATSocketServer::Translator::AddTranslator(
const SocketAddress& ext_ip, const SocketAddress& int_ip, NATType type) {
// Fail if a translator already exists with this extternal address.
if (nats_.Get(ext_ip))
return NULL;
AddClient(ext_ip);
return nats_.Add(ext_ip,
new Translator(server_, type, int_ip, server_, ext_ip));
}
void NATSocketServer::Translator::RemoveTranslator(
const SocketAddress& ext_ip) {
nats_.Remove(ext_ip);
RemoveClient(ext_ip);
}
bool NATSocketServer::Translator::AddClient(
const SocketAddress& int_ip) {
// Fail if a client already exists with this internal address.
if (clients_.find(int_ip) != clients_.end())
return false;
clients_.insert(int_ip);
return true;
}
void NATSocketServer::Translator::RemoveClient(
const SocketAddress& int_ip) {
std::set<SocketAddress>::iterator it = clients_.find(int_ip);
if (it != clients_.end()) {
clients_.erase(it);
}
}
NATSocketServer::Translator* NATSocketServer::Translator::FindClient(
const SocketAddress& int_ip) {
// See if we have the requested IP, or any of our children do.
return (clients_.find(int_ip) != clients_.end()) ?
this : nats_.FindClient(int_ip);
}
// NATSocketServer::TranslatorMap
NATSocketServer::TranslatorMap::~TranslatorMap() {
for (TranslatorMap::iterator it = begin(); it != end(); ++it) {
delete it->second;
}
}
NATSocketServer::Translator* NATSocketServer::TranslatorMap::Get(
const SocketAddress& ext_ip) {
TranslatorMap::iterator it = find(ext_ip);
return (it != end()) ? it->second : NULL;
}
NATSocketServer::Translator* NATSocketServer::TranslatorMap::Add(
const SocketAddress& ext_ip, Translator* nat) {
(*this)[ext_ip] = nat;
return nat;
}
void NATSocketServer::TranslatorMap::Remove(
const SocketAddress& ext_ip) {
TranslatorMap::iterator it = find(ext_ip);
if (it != end()) {
delete it->second;
erase(it);
}
}
NATSocketServer::Translator* NATSocketServer::TranslatorMap::FindClient(
const SocketAddress& int_ip) {
Translator* nat = NULL;
for (TranslatorMap::iterator it = begin(); it != end() && !nat; ++it) {
nat = it->second->FindClient(int_ip);
}
return nat;
}
} // namespace talk_base