blob: 6c69954e6e72ff7d38f9b7de22385c2c6bc1fcc1 [file] [log] [blame]
/*
* libjingle
* Copyright 2004--2010, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "talk/sound/platformsoundsystemfactory.h"
#include "talk/sound/platformsoundsystem.h"
#include "talk/sound/soundsysteminterface.h"
namespace cricket {
PlatformSoundSystemFactory::PlatformSoundSystemFactory() {
}
PlatformSoundSystemFactory::~PlatformSoundSystemFactory() {
}
bool PlatformSoundSystemFactory::SetupInstance() {
if (!instance_.get()) {
instance_.reset(CreatePlatformSoundSystem());
}
if (!instance_->Init()) {
LOG(LS_ERROR) << "Can't initialize platform's sound system";
return false;
}
return true;
}
void PlatformSoundSystemFactory::CleanupInstance() {
instance_->Terminate();
// We do not delete the sound system because we might be re-initialized soon.
}
} // namespace cricket