| /* |
| * libjingle |
| * Copyright 2004--2005, Google Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright notice, |
| * this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright notice, |
| * this list of conditions and the following disclaimer in the documentation |
| * and/or other materials provided with the distribution. |
| * 3. The name of the author may not be used to endorse or promote products |
| * derived from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
| * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
| * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
| * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
| * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
| * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
| * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
| * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef TALK_BASE_FIREWALLSOCKETSERVER_H_ |
| #define TALK_BASE_FIREWALLSOCKETSERVER_H_ |
| |
| #include <vector> |
| #include "talk/base/socketserver.h" |
| #include "talk/base/criticalsection.h" |
| |
| namespace talk_base { |
| |
| class FirewallManager; |
| |
| // This SocketServer shim simulates a rule-based firewall server. |
| |
| enum FirewallProtocol { FP_UDP, FP_TCP, FP_ANY }; |
| enum FirewallDirection { FD_IN, FD_OUT, FD_ANY }; |
| |
| class FirewallSocketServer : public SocketServer { |
| public: |
| FirewallSocketServer(SocketServer * server, |
| FirewallManager * manager = NULL, |
| bool should_delete_server = false); |
| virtual ~FirewallSocketServer(); |
| |
| SocketServer* socketserver() const { return server_; } |
| void set_socketserver(SocketServer* server) { |
| if (server_ && should_delete_server_) { |
| delete server_; |
| server_ = NULL; |
| should_delete_server_ = false; |
| } |
| server_ = server; |
| } |
| |
| // Settings to control whether CreateSocket or Socket::Listen succeed. |
| void set_udp_sockets_enabled(bool enabled) { udp_sockets_enabled_ = enabled; } |
| void set_tcp_sockets_enabled(bool enabled) { tcp_sockets_enabled_ = enabled; } |
| bool tcp_listen_enabled() const { return tcp_listen_enabled_; } |
| void set_tcp_listen_enabled(bool enabled) { tcp_listen_enabled_ = enabled; } |
| |
| // Rules govern the behavior of Connect/Accept/Send/Recv attempts. |
| void AddRule(bool allow, FirewallProtocol p = FP_ANY, |
| FirewallDirection d = FD_ANY, |
| const SocketAddress& addr = SocketAddress()); |
| void AddRule(bool allow, FirewallProtocol p, |
| const SocketAddress& src, const SocketAddress& dst); |
| void ClearRules(); |
| |
| bool Check(FirewallProtocol p, |
| const SocketAddress& src, const SocketAddress& dst); |
| |
| virtual Socket* CreateSocket(int type); |
| virtual AsyncSocket* CreateAsyncSocket(int type); |
| virtual void SetMessageQueue(MessageQueue* queue) { |
| server_->SetMessageQueue(queue); |
| } |
| virtual bool Wait(int cms, bool process_io) { |
| return server_->Wait(cms, process_io); |
| } |
| virtual void WakeUp() { |
| return server_->WakeUp(); |
| } |
| |
| Socket * WrapSocket(Socket * sock, int type); |
| AsyncSocket * WrapSocket(AsyncSocket * sock, int type); |
| |
| private: |
| SocketServer * server_; |
| FirewallManager * manager_; |
| CriticalSection crit_; |
| struct Rule { |
| bool allow; |
| FirewallProtocol p; |
| FirewallDirection d; |
| SocketAddress src; |
| SocketAddress dst; |
| }; |
| std::vector<Rule> rules_; |
| bool should_delete_server_; |
| bool udp_sockets_enabled_; |
| bool tcp_sockets_enabled_; |
| bool tcp_listen_enabled_; |
| }; |
| |
| // FirewallManager allows you to manage firewalls in multiple threads together |
| |
| class FirewallManager { |
| public: |
| FirewallManager(); |
| ~FirewallManager(); |
| |
| void AddServer(FirewallSocketServer * server); |
| void RemoveServer(FirewallSocketServer * server); |
| |
| void AddRule(bool allow, FirewallProtocol p = FP_ANY, |
| FirewallDirection d = FD_ANY, |
| const SocketAddress& addr = SocketAddress()); |
| void ClearRules(); |
| |
| private: |
| CriticalSection crit_; |
| std::vector<FirewallSocketServer *> servers_; |
| }; |
| |
| } // namespace talk_base |
| |
| #endif // TALK_BASE_FIREWALLSOCKETSERVER_H_ |