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/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_BASE_VIRTUALSOCKETSERVER_H__
#define TALK_BASE_VIRTUALSOCKETSERVER_H__
#include <cassert>
#include <deque>
#include <map>
#include "talk/base/messagequeue.h"
#include "talk/base/socketserver.h"
namespace talk_base {
class VirtualSocket;
// Simulates a network in the same manner as a loopback interface. The
// interface can create as many addresses as you want. All of the sockets
// created by this network will be able to communicate with one another.
class VirtualSocketServer : public SocketServer, public MessageHandler {
public:
VirtualSocketServer();
virtual ~VirtualSocketServer();
// Returns a new IP not used before in this network.
uint32 GetNextIP();
// Limits the network bandwidth (maximum bytes per second). Zero means that
// all sends occur instantly.
uint32 bandwidth() { return bandwidth_; }
void set_bandwidth(uint32 bandwidth) { bandwidth_ = bandwidth; }
// Limits the total size of packets that will be kept in the send queue,
// waiting for their turn to be written to the network Defaults to 64 KB.
uint32 queue_capacity() { return queue_capacity_; }
void set_queue_capacity(uint32 queue_capacity) {
queue_capacity_ = queue_capacity;
}
// Controls the (transit) delay for packets sent in the network. This does
// not inclue the time required to sit in the send queue. Both of these
// values are measured in milliseconds.
uint32 delay_mean() { return delay_mean_; }
uint32 delay_stddev() { return delay_stddev_; }
void set_delay_mean(uint32 delay_mean) { delay_mean_ = delay_mean; }
void set_delay_stddev(uint32 delay_stddev) {
delay_stddev_ = delay_stddev;
}
// If the (transit) delay parameters are modified, this method should be
// called to recompute the new distribution.
void UpdateDelayDistribution();
// Controls the (uniform) probability that any sent packet is dropped. This
// is separate from calculations to drop based on queue size.
double drop_probability() { return drop_prob_; }
void set_drop_probability(double drop_prob) {
assert((0 <= drop_prob) && (drop_prob <= 1));
drop_prob_ = drop_prob;
}
// SocketFactory:
virtual Socket* CreateSocket(int type);
virtual AsyncSocket* CreateAsyncSocket(int type);
// SocketServer:
virtual bool Wait(int cms, bool process_io);
virtual void WakeUp();
// Used to send internal wake-up messages.
virtual void OnMessage(Message* msg);
typedef std::pair<double,double> Point;
typedef std::vector<Point> Function;
private:
friend class VirtualSocket;
typedef std::map<SocketAddress, VirtualSocket*> AddressMap;
MessageQueue* msg_queue_;
bool fWait_;
uint32 wait_version_;
uint32 next_ip_;
uint16 next_port_;
AddressMap* bindings_;
uint32 bandwidth_;
uint32 queue_capacity_;
uint32 delay_mean_;
uint32 delay_stddev_;
Function* delay_dist_;
CriticalSection delay_crit_;
double drop_prob_;
VirtualSocket* CreateSocketInternal(int type);
// Attempts to bind the given socket to the given (non-zero) address.
int Bind(const SocketAddress& addr, VirtualSocket* socket);
// Binds the given socket to the given (non-zero) IP on an unused port.
int Bind(VirtualSocket* socket, SocketAddress* addr);
// Removes the binding for the given socket.
int Unbind(const SocketAddress& addr, VirtualSocket* socket);
// Sends the given packet to the socket at the given address (if one exists).
int Send(VirtualSocket* socket, const void *pv, size_t cb,
const SocketAddress& local_addr, const SocketAddress& remote_addr);
// Computes the number of milliseconds required to send a packet of this size.
uint32 SendDelay(uint32 size);
// Returns the probability density function for the transit delay.
Function* GetDelayDistribution();
// Returns a random transit delay chosen from the appropriate distribution.
uint32 GetRandomTransitDelay();
// Basic operations on functions. Those that return a function also take
// ownership of the function given (and hence, may modify or delete it).
Function* Accumulate(Function* f);
Function* Invert(Function* f);
Function* Resample(Function* f, double x1, double x2);
double Evaluate(Function* f, double x);
};
} // namespace talk_base
#endif // TALK_BASE_VIRTUALSOCKETSERVER_H__