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/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_BASE_TESTCLIENT_H__
#define TALK_BASE_TESTCLIENT_H__
#include "talk/base/asyncudpsocket.h"
#include "talk/base/thread.h"
#include <vector>
namespace talk_base {
class TestClient : public MessageHandler, public sigslot::has_slots<> {
public:
// Creates a client that will send and receive with the given socket and
// will post itself messages with the given thread.
TestClient(AsyncPacketSocket* socket, Thread* thread = 0);
~TestClient();
// Sends using the clients socket.
void Send(const char* buf, size_t size);
// Sends using the clients socket to the given destination.
void SendTo(const char* buf, size_t size, const SocketAddress& dest);
// Records the contents of a packet that was received.
struct Packet : public MessageData {
Packet(const SocketAddress& a, const char* b, size_t s);
Packet(const Packet& p);
virtual ~Packet();
SocketAddress addr;
char* buf;
size_t size;
};
// Returns the next packet received by the client or 0 if none is received
// within a reasonable amount of time. The caller must delete the packet
// when done with it.
Packet* NextPacket();
// Checks that the next packet has the given contents. Returns the remote
// address that the packet was sent from.
void CheckNextPacket(const char* buf, size_t len, SocketAddress* addr);
// Checks that no packets have arrived or will arrive in the next second.
void CheckNoPacket();
// Messagehandler:
void OnMessage(Message *pmsg);
private:
Thread* thread_;
AsyncPacketSocket* socket_;
std::vector<Packet*>* packets_;
// Slot for packets read on the socket.
void OnPacket(
const char* buf, size_t len, const SocketAddress& remote_addr,
AsyncPacketSocket* socket);
};
} // namespace talk_base
#endif // TALK_BASE_TESTCLIENT_H__