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/****************************************************************************
*
* SciTech OS Portability Manager Library
*
* ========================================================================
*
* The contents of this file are subject to the SciTech MGL Public
* License Version 1.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.scitechsoft.com/mgl-license.txt
*
* Software distributed under the License is distributed on an
* "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is Copyright (C) 1991-1998 SciTech Software, Inc.
*
* The Initial Developer of the Original Code is SciTech Software, Inc.
* All Rights Reserved.
*
* ========================================================================
*
* Portions copyright (C) Josh Vanderhoof
*
* Language: ANSI C
* Environment: Any
*
* Description: Functions to save and restore the VGA hardware state.
*
****************************************************************************/
#include "pmapi.h"
#if defined(__WIN32_VXD__) || defined(__NT_DRIVER__)
#include "sdd/sddhelp.h"
#else
#include <string.h>
#endif
/*--------------------------- Global variables ----------------------------*/
/* VGA index register ports */
#define CRT_I 0x3D4 /* CRT Controller Index */
#define ATT_IW 0x3C0 /* Attribute Controller Index & Data */
#define GRA_I 0x3CE /* Graphics Controller Index */
#define SEQ_I 0x3C4 /* Sequencer Index */
/* VGA data register ports */
#define CRT_D 0x3D5 /* CRT Controller Data Register */
#define ATT_R 0x3C1 /* Attribute Controller Data Read Register */
#define GRA_D 0x3CF /* Graphics Controller Data Register */
#define SEQ_D 0x3C5 /* Sequencer Data Register */
#define MIS_R 0x3CC /* Misc Output Read Register */
#define MIS_W 0x3C2 /* Misc Output Write Register */
#define IS1_R 0x3DA /* Input Status Register 1 */
#define PEL_IW 0x3C8 /* PEL Write Index */
#define PEL_IR 0x3C7 /* PEL Read Index */
#define PEL_D 0x3C9 /* PEL Data Register */
/* standard VGA indexes max counts */
#define CRT_C 24 /* 24 CRT Controller Registers */
#define ATT_C 21 /* 21 Attribute Controller Registers */
#define GRA_C 9 /* 9 Graphics Controller Registers */
#define SEQ_C 5 /* 5 Sequencer Registers */
#define MIS_C 1 /* 1 Misc Output Register */
#define PAL_C 768 /* 768 Palette Registers */
#define FONT_C 8192 /* Total size of character generator RAM */
/* VGA registers saving indexes */
#define CRT 0 /* CRT Controller Registers start */
#define ATT (CRT+CRT_C) /* Attribute Controller Registers start */
#define GRA (ATT+ATT_C) /* Graphics Controller Registers start */
#define SEQ (GRA+GRA_C) /* Sequencer Registers */
#define MIS (SEQ+SEQ_C) /* General Registers */
#define PAL (MIS+MIS_C) /* VGA Palette Registers */
#define FONT (PAL+PAL_C) /* VGA font data */
/* Macros for port I/O with arguments reversed */
#define _port_out(v,p) PM_outpb(p,(uchar)(v))
#define _port_in(p) PM_inpb(p)
/*----------------------------- Implementation ----------------------------*/
/****************************************************************************
REMARKS:
Returns the size of the VGA state buffer.
****************************************************************************/
int PMAPI PM_getVGAStateSize(void)
{
return CRT_C + ATT_C + GRA_C + SEQ_C + MIS_C + PAL_C + FONT_C;
}
/****************************************************************************
REMARKS:
Delay for a short period of time.
****************************************************************************/
static void vga_delay(void)
{
int i;
/* For the loop here we program the POST register. The length of this
* delay is dependant only on ISA bus speed, but it is enough for
* what we need.
*/
for (i = 0; i <= 10; i++)
PM_outpb(0x80, 0);
}
/****************************************************************************
PARAMETERS:
port - I/O port to read value from
index - Port index to read
RETURNS:
Byte read from 'port' register 'index'.
****************************************************************************/
static ushort vga_rdinx(
ushort port,
ushort index)
{
PM_outpb(port,(uchar)index);
return PM_inpb(port+1);
}
/****************************************************************************
PARAMETERS:
port - I/O port to write to
index - Port index to write
value - Byte to write to port
REMARKS:
Writes a byte value to the 'port' register 'index'.
****************************************************************************/
static void vga_wrinx(
ushort port,
ushort index,
ushort value)
{
PM_outpb(port,(uchar)index);
PM_outpb(port+1,(uchar)value);
}
/****************************************************************************
REMARKS:
Save the color palette values
****************************************************************************/
static void vga_savepalette(
uchar *pal)
{
int i;
_port_out(0, PEL_IR);
for (i = 0; i < 768; i++) {
vga_delay();
*pal++ = _port_in(PEL_D);
}
}
/****************************************************************************
REMARKS:
Restore the color palette values
****************************************************************************/
static void vga_restorepalette(
const uchar *pal)
{
int i;
/* restore saved palette */
_port_out(0, PEL_IW);
for (i = 0; i < 768; i++) {
vga_delay();
_port_out(*pal++, PEL_D);
}
}
/****************************************************************************
REMARKS:
Read the font data from the VGA character generator RAM
****************************************************************************/
static void vga_saveFont(
uchar *data)
{
uchar *A0000Ptr = PM_getA0000Pointer();
uchar save[7];
/* Enable access to character generator RAM */
save[0] = (uchar)vga_rdinx(SEQ_I,0x00);
save[1] = (uchar)vga_rdinx(SEQ_I,0x02);
save[2] = (uchar)vga_rdinx(SEQ_I,0x04);
save[3] = (uchar)vga_rdinx(SEQ_I,0x00);
save[4] = (uchar)vga_rdinx(GRA_I,0x04);
save[5] = (uchar)vga_rdinx(GRA_I,0x05);
save[6] = (uchar)vga_rdinx(GRA_I,0x06);
vga_wrinx(SEQ_I,0x00,0x01);
vga_wrinx(SEQ_I,0x02,0x04);
vga_wrinx(SEQ_I,0x04,0x07);
vga_wrinx(SEQ_I,0x00,0x03);
vga_wrinx(GRA_I,0x04,0x02);
vga_wrinx(GRA_I,0x05,0x00);
vga_wrinx(GRA_I,0x06,0x00);
/* Copy character generator RAM */
memcpy(data,A0000Ptr,FONT_C);
/* Restore VGA state */
vga_wrinx(SEQ_I,0x00,save[0]);
vga_wrinx(SEQ_I,0x02,save[1]);
vga_wrinx(SEQ_I,0x04,save[2]);
vga_wrinx(SEQ_I,0x00,save[3]);
vga_wrinx(GRA_I,0x04,save[4]);
vga_wrinx(GRA_I,0x05,save[5]);
vga_wrinx(GRA_I,0x06,save[6]);
}
/****************************************************************************
REMARKS:
Downloads the font data to the VGA character generator RAM
****************************************************************************/
static void vga_restoreFont(
const uchar *data)
{
uchar *A0000Ptr = PM_getA0000Pointer();
/* Enable access to character generator RAM */
vga_wrinx(SEQ_I,0x00,0x01);
vga_wrinx(SEQ_I,0x02,0x04);
vga_wrinx(SEQ_I,0x04,0x07);
vga_wrinx(SEQ_I,0x00,0x03);
vga_wrinx(GRA_I,0x04,0x02);
vga_wrinx(GRA_I,0x05,0x00);
vga_wrinx(GRA_I,0x06,0x00);
/* Copy font back to character generator RAM */
memcpy(A0000Ptr,data,FONT_C);
}
/****************************************************************************
REMARKS:
Save the state of all VGA compatible registers
****************************************************************************/
void PMAPI PM_saveVGAState(
void *stateBuf)
{
uchar *regs = stateBuf;
int i;
/* Save state of VGA registers */
for (i = 0; i < CRT_C; i++) {
_port_out(i, CRT_I);
regs[CRT + i] = _port_in(CRT_D);
}
for (i = 0; i < ATT_C; i++) {
_port_in(IS1_R);
vga_delay();
_port_out(i, ATT_IW);
vga_delay();
regs[ATT + i] = _port_in(ATT_R);
vga_delay();
}
for (i = 0; i < GRA_C; i++) {
_port_out(i, GRA_I);
regs[GRA + i] = _port_in(GRA_D);
}
for (i = 0; i < SEQ_C; i++) {
_port_out(i, SEQ_I);
regs[SEQ + i] = _port_in(SEQ_D);
}
regs[MIS] = _port_in(MIS_R);
/* Save the VGA palette values */
vga_savepalette(&regs[PAL]);
/* Save the VGA character generator RAM */
vga_saveFont(&regs[FONT]);
/* Turn the VGA display back on */
PM_vgaUnblankDisplay();
}
/****************************************************************************
REMARKS:
Retore the state of all VGA compatible registers
****************************************************************************/
void PMAPI PM_restoreVGAState(
const void *stateBuf)
{
const uchar *regs = stateBuf;
int i;
/* Blank the display before we start the restore */
PM_vgaBlankDisplay();
/* Restore the VGA character generator RAM */
vga_restoreFont(&regs[FONT]);
/* Restore the VGA palette values */
vga_restorepalette(&regs[PAL]);
/* Restore the state of the VGA compatible registers */
_port_out(regs[MIS], MIS_W);
/* Delay to allow clock change to settle */
for (i = 0; i < 10; i++)
vga_delay();
/* Synchronous reset on */
_port_out(0x00,SEQ_I);
_port_out(0x01,SEQ_D);
/* Write seqeuencer registers */
_port_out(1, SEQ_I);
_port_out(regs[SEQ + 1] | 0x20, SEQ_D);
for (i = 2; i < SEQ_C; i++) {
_port_out(i, SEQ_I);
_port_out(regs[SEQ + i], SEQ_D);
}
/* Synchronous reset off */
_port_out(0x00,SEQ_I);
_port_out(0x03,SEQ_D);
/* Deprotect CRT registers 0-7 and write CRTC */
_port_out(0x11, CRT_I);
_port_out(_port_in(CRT_D) & 0x7F, CRT_D);
for (i = 0; i < CRT_C; i++) {
_port_out(i, CRT_I);
_port_out(regs[CRT + i], CRT_D);
}
for (i = 0; i < GRA_C; i++) {
_port_out(i, GRA_I);
_port_out(regs[GRA + i], GRA_D);
}
for (i = 0; i < ATT_C; i++) {
_port_in(IS1_R); /* reset flip-flop */
vga_delay();
_port_out(i, ATT_IW);
vga_delay();
_port_out(regs[ATT + i], ATT_IW);
vga_delay();
}
/* Ensure the VGA screen is turned on */
PM_vgaUnblankDisplay();
}
/****************************************************************************
REMARKS:
Disables the VGA display for screen output making it blank.
****************************************************************************/
void PMAPI PM_vgaBlankDisplay(void)
{
/* Turn screen off */
_port_out(0x01, SEQ_I);
_port_out(_port_in(SEQ_D) | 0x20, SEQ_D);
/* Disable video output */
_port_in(IS1_R);
vga_delay();
_port_out(0x00, ATT_IW);
}
/****************************************************************************
REMARKS:
Enables the VGA display for screen output.
****************************************************************************/
void PMAPI PM_vgaUnblankDisplay(void)
{
/* Turn screen back on */
_port_out(0x01, SEQ_I);
_port_out(_port_in(SEQ_D) & 0xDF, SEQ_D);
/* Enable video output */
_port_in(IS1_R);
vga_delay();
_port_out(0x20, ATT_IW);
}