blob: d998383cb956f5abc7bc0f750a8a6e5a9894fde4 [file] [log] [blame]
/*
* contains various random system calls that have a non-standard
* calling sequence on the Linux/Blackfin platform.
*
* Copyright 2004-2009 Analog Devices Inc.
*
* Licensed under the GPL-2 or later
*/
#include <linux/spinlock.h>
#include <linux/sem.h>
#include <linux/msg.h>
#include <linux/shm.h>
#include <linux/syscalls.h>
#include <linux/mman.h>
#include <linux/file.h>
#include <linux/fs.h>
#include <linux/uaccess.h>
#include <linux/ipc.h>
#include <linux/unistd.h>
#include <asm/cacheflush.h>
#include <asm/dma.h>
#include <asm/cachectl.h>
#include <asm/ptrace.h>
asmlinkage void *sys_sram_alloc(size_t size, unsigned long flags)
{
return sram_alloc_with_lsl(size, flags);
}
asmlinkage int sys_sram_free(const void *addr)
{
return sram_free_with_lsl(addr);
}
asmlinkage void *sys_dma_memcpy(void *dest, const void *src, size_t len)
{
return safe_dma_memcpy(dest, src, len);
}
#if defined(CONFIG_FB) || defined(CONFIG_FB_MODULE)
#include <linux/fb.h>
#include <linux/export.h>
unsigned long get_fb_unmapped_area(struct file *filp, unsigned long orig_addr,
unsigned long len, unsigned long pgoff, unsigned long flags)
{
struct fb_info *info = filp->private_data;
return (unsigned long)info->screen_base;
}
EXPORT_SYMBOL(get_fb_unmapped_area);
#endif
/* Needed for legacy userspace atomic emulation */
static DEFINE_SPINLOCK(bfin_spinlock_lock);
#ifdef CONFIG_SYS_BFIN_SPINLOCK_L1
__attribute__((l1_text))
#endif
asmlinkage int sys_bfin_spinlock(int *p)
{
int ret, tmp = 0;
spin_lock(&bfin_spinlock_lock); /* This would also hold kernel preemption. */
ret = get_user(tmp, p);
if (likely(ret == 0)) {
if (unlikely(tmp))
ret = 1;
else
put_user(1, p);
}
spin_unlock(&bfin_spinlock_lock);
return ret;
}
SYSCALL_DEFINE3(cacheflush, unsigned long, addr, unsigned long, len, int, op)
{
if (is_user_addr_valid(current, addr, len) != 0)
return -EINVAL;
if (op & DCACHE)
blackfin_dcache_flush_range(addr, addr + len);
if (op & ICACHE)
blackfin_icache_flush_range(addr, addr + len);
return 0;
}