blob: 31c6a60505e6bc6e5acb84df728d45f73ef701aa [file] [log] [blame]
/*
* FPU signal frame handling routines.
*/
#include <linux/compat.h>
#include <linux/cpu.h>
#include <asm/fpu/internal.h>
#include <asm/fpu/signal.h>
#include <asm/fpu/regset.h>
#include <asm/sigframe.h>
static struct _fpx_sw_bytes fx_sw_reserved, fx_sw_reserved_ia32;
/*
* Check for the presence of extended state information in the
* user fpstate pointer in the sigcontext.
*/
static inline int check_for_xstate(struct fxregs_state __user *buf,
void __user *fpstate,
struct _fpx_sw_bytes *fx_sw)
{
int min_xstate_size = sizeof(struct fxregs_state) +
sizeof(struct xstate_header);
unsigned int magic2;
if (__copy_from_user(fx_sw, &buf->sw_reserved[0], sizeof(*fx_sw)))
return -1;
/* Check for the first magic field and other error scenarios. */
if (fx_sw->magic1 != FP_XSTATE_MAGIC1 ||
fx_sw->xstate_size < min_xstate_size ||
fx_sw->xstate_size > xstate_size ||
fx_sw->xstate_size > fx_sw->extended_size)
return -1;
/*
* Check for the presence of second magic word at the end of memory
* layout. This detects the case where the user just copied the legacy
* fpstate layout with out copying the extended state information
* in the memory layout.
*/
if (__get_user(magic2, (__u32 __user *)(fpstate + fx_sw->xstate_size))
|| magic2 != FP_XSTATE_MAGIC2)
return -1;
return 0;
}
/*
* Signal frame handlers.
*/
static inline int save_fsave_header(struct task_struct *tsk, void __user *buf)
{
if (use_fxsr()) {
struct xregs_state *xsave = &tsk->thread.fpu.state.xsave;
struct user_i387_ia32_struct env;
struct _fpstate_32 __user *fp = buf;
convert_from_fxsr(&env, tsk);
if (__copy_to_user(buf, &env, sizeof(env)) ||
__put_user(xsave->i387.swd, &fp->status) ||
__put_user(X86_FXSR_MAGIC, &fp->magic))
return -1;
} else {
struct fregs_state __user *fp = buf;
u32 swd;
if (__get_user(swd, &fp->swd) || __put_user(swd, &fp->status))
return -1;
}
return 0;
}
static inline int save_xstate_epilog(void __user *buf, int ia32_frame)
{
struct xregs_state __user *x = buf;
struct _fpx_sw_bytes *sw_bytes;
u32 xfeatures;
int err;
/* Setup the bytes not touched by the [f]xsave and reserved for SW. */
sw_bytes = ia32_frame ? &fx_sw_reserved_ia32 : &fx_sw_reserved;
err = __copy_to_user(&x->i387.sw_reserved, sw_bytes, sizeof(*sw_bytes));
if (!use_xsave())
return err;
err |= __put_user(FP_XSTATE_MAGIC2, (__u32 *)(buf + xstate_size));
/*
* Read the xfeatures which we copied (directly from the cpu or
* from the state in task struct) to the user buffers.
*/
err |= __get_user(xfeatures, (__u32 *)&x->header.xfeatures);
/*
* For legacy compatible, we always set FP/SSE bits in the bit
* vector while saving the state to the user context. This will
* enable us capturing any changes(during sigreturn) to
* the FP/SSE bits by the legacy applications which don't touch
* xfeatures in the xsave header.
*
* xsave aware apps can change the xfeatures in the xsave
* header as well as change any contents in the memory layout.
* xrestore as part of sigreturn will capture all the changes.
*/
xfeatures |= XFEATURE_MASK_FPSSE;
err |= __put_user(xfeatures, (__u32 *)&x->header.xfeatures);
return err;
}
static inline int copy_fpregs_to_sigframe(struct xregs_state __user *buf)
{
int err;
if (use_xsave())
err = copy_xregs_to_user(buf);
else if (use_fxsr())
err = copy_fxregs_to_user((struct fxregs_state __user *) buf);
else
err = copy_fregs_to_user((struct fregs_state __user *) buf);
if (unlikely(err) && __clear_user(buf, xstate_size))
err = -EFAULT;
return err;
}
/*
* Save the fpu, extended register state to the user signal frame.
*
* 'buf_fx' is the 64-byte aligned pointer at which the [f|fx|x]save
* state is copied.
* 'buf' points to the 'buf_fx' or to the fsave header followed by 'buf_fx'.
*
* buf == buf_fx for 64-bit frames and 32-bit fsave frame.
* buf != buf_fx for 32-bit frames with fxstate.
*
* If the fpu, extended register state is live, save the state directly
* to the user frame pointed by the aligned pointer 'buf_fx'. Otherwise,
* copy the thread's fpu state to the user frame starting at 'buf_fx'.
*
* If this is a 32-bit frame with fxstate, put a fsave header before
* the aligned state at 'buf_fx'.
*
* For [f]xsave state, update the SW reserved fields in the [f]xsave frame
* indicating the absence/presence of the extended state to the user.
*/
int copy_fpstate_to_sigframe(void __user *buf, void __user *buf_fx, int size)
{
struct xregs_state *xsave = &current->thread.fpu.state.xsave;
struct task_struct *tsk = current;
int ia32_fxstate = (buf != buf_fx);
ia32_fxstate &= (config_enabled(CONFIG_X86_32) ||
config_enabled(CONFIG_IA32_EMULATION));
if (!access_ok(VERIFY_WRITE, buf, size))
return -EACCES;
if (!static_cpu_has(X86_FEATURE_FPU))
return fpregs_soft_get(current, NULL, 0,
sizeof(struct user_i387_ia32_struct), NULL,
(struct _fpstate_32 __user *) buf) ? -1 : 1;
if (fpregs_active()) {
/* Save the live register state to the user directly. */
if (copy_fpregs_to_sigframe(buf_fx))
return -1;
/* Update the thread's fxstate to save the fsave header. */
if (ia32_fxstate)
copy_fxregs_to_kernel(&tsk->thread.fpu);
} else {
fpstate_sanitize_xstate(&tsk->thread.fpu);
if (__copy_to_user(buf_fx, xsave, xstate_size))
return -1;
}
/* Save the fsave header for the 32-bit frames. */
if ((ia32_fxstate || !use_fxsr()) && save_fsave_header(tsk, buf))
return -1;
if (use_fxsr() && save_xstate_epilog(buf_fx, ia32_fxstate))
return -1;
return 0;
}
static inline void
sanitize_restored_xstate(struct task_struct *tsk,
struct user_i387_ia32_struct *ia32_env,
u64 xfeatures, int fx_only)
{
struct xregs_state *xsave = &tsk->thread.fpu.state.xsave;
struct xstate_header *header = &xsave->header;
if (use_xsave()) {
/* These bits must be zero. */
memset(header->reserved, 0, 48);
/*
* Init the state that is not present in the memory
* layout and not enabled by the OS.
*/
if (fx_only)
header->xfeatures = XFEATURE_MASK_FPSSE;
else
header->xfeatures &= (xfeatures_mask & xfeatures);
}
if (use_fxsr()) {
/*
* mscsr reserved bits must be masked to zero for security
* reasons.
*/
xsave->i387.mxcsr &= mxcsr_feature_mask;
convert_to_fxsr(tsk, ia32_env);
}
}
/*
* Restore the extended state if present. Otherwise, restore the FP/SSE state.
*/
static inline int copy_user_to_fpregs_zeroing(void __user *buf, u64 xbv, int fx_only)
{
if (use_xsave()) {
if ((unsigned long)buf % 64 || fx_only) {
u64 init_bv = xfeatures_mask & ~XFEATURE_MASK_FPSSE;
copy_kernel_to_xregs(&init_fpstate.xsave, init_bv);
return copy_user_to_fxregs(buf);
} else {
u64 init_bv = xfeatures_mask & ~xbv;
if (unlikely(init_bv))
copy_kernel_to_xregs(&init_fpstate.xsave, init_bv);
return copy_user_to_xregs(buf, xbv);
}
} else if (use_fxsr()) {
return copy_user_to_fxregs(buf);
} else
return copy_user_to_fregs(buf);
}
static int __fpu__restore_sig(void __user *buf, void __user *buf_fx, int size)
{
int ia32_fxstate = (buf != buf_fx);
struct task_struct *tsk = current;
struct fpu *fpu = &tsk->thread.fpu;
int state_size = xstate_size;
u64 xfeatures = 0;
int fx_only = 0;
ia32_fxstate &= (config_enabled(CONFIG_X86_32) ||
config_enabled(CONFIG_IA32_EMULATION));
if (!buf) {
fpu__clear(fpu);
return 0;
}
if (!access_ok(VERIFY_READ, buf, size))
return -EACCES;
fpu__activate_curr(fpu);
if (!static_cpu_has(X86_FEATURE_FPU))
return fpregs_soft_set(current, NULL,
0, sizeof(struct user_i387_ia32_struct),
NULL, buf) != 0;
if (use_xsave()) {
struct _fpx_sw_bytes fx_sw_user;
if (unlikely(check_for_xstate(buf_fx, buf_fx, &fx_sw_user))) {
/*
* Couldn't find the extended state information in the
* memory layout. Restore just the FP/SSE and init all
* the other extended state.
*/
state_size = sizeof(struct fxregs_state);
fx_only = 1;
} else {
state_size = fx_sw_user.xstate_size;
xfeatures = fx_sw_user.xfeatures;
}
}
if (ia32_fxstate) {
/*
* For 32-bit frames with fxstate, copy the user state to the
* thread's fpu state, reconstruct fxstate from the fsave
* header. Sanitize the copied state etc.
*/
struct fpu *fpu = &tsk->thread.fpu;
struct user_i387_ia32_struct env;
int err = 0;
/*
* Drop the current fpu which clears fpu->fpstate_active. This ensures
* that any context-switch during the copy of the new state,
* avoids the intermediate state from getting restored/saved.
* Thus avoiding the new restored state from getting corrupted.
* We will be ready to restore/save the state only after
* fpu->fpstate_active is again set.
*/
fpu__drop(fpu);
if (__copy_from_user(&fpu->state.xsave, buf_fx, state_size) ||
__copy_from_user(&env, buf, sizeof(env))) {
fpstate_init(&fpu->state);
err = -1;
} else {
sanitize_restored_xstate(tsk, &env, xfeatures, fx_only);
}
fpu->fpstate_active = 1;
if (use_eager_fpu()) {
preempt_disable();
fpu__restore(fpu);
preempt_enable();
}
return err;
} else {
/*
* For 64-bit frames and 32-bit fsave frames, restore the user
* state to the registers directly (with exceptions handled).
*/
user_fpu_begin();
if (copy_user_to_fpregs_zeroing(buf_fx, xfeatures, fx_only)) {
fpu__clear(fpu);
return -1;
}
}
return 0;
}
static inline int xstate_sigframe_size(void)
{
return use_xsave() ? xstate_size + FP_XSTATE_MAGIC2_SIZE : xstate_size;
}
/*
* Restore FPU state from a sigframe:
*/
int fpu__restore_sig(void __user *buf, int ia32_frame)
{
void __user *buf_fx = buf;
int size = xstate_sigframe_size();
if (ia32_frame && use_fxsr()) {
buf_fx = buf + sizeof(struct fregs_state);
size += sizeof(struct fregs_state);
}
return __fpu__restore_sig(buf, buf_fx, size);
}
unsigned long
fpu__alloc_mathframe(unsigned long sp, int ia32_frame,
unsigned long *buf_fx, unsigned long *size)
{
unsigned long frame_size = xstate_sigframe_size();
*buf_fx = sp = round_down(sp - frame_size, 64);
if (ia32_frame && use_fxsr()) {
frame_size += sizeof(struct fregs_state);
sp -= sizeof(struct fregs_state);
}
*size = frame_size;
return sp;
}
/*
* Prepare the SW reserved portion of the fxsave memory layout, indicating
* the presence of the extended state information in the memory layout
* pointed by the fpstate pointer in the sigcontext.
* This will be saved when ever the FP and extended state context is
* saved on the user stack during the signal handler delivery to the user.
*/
void fpu__init_prepare_fx_sw_frame(void)
{
int size = xstate_size + FP_XSTATE_MAGIC2_SIZE;
fx_sw_reserved.magic1 = FP_XSTATE_MAGIC1;
fx_sw_reserved.extended_size = size;
fx_sw_reserved.xfeatures = xfeatures_mask;
fx_sw_reserved.xstate_size = xstate_size;
if (config_enabled(CONFIG_IA32_EMULATION) ||
config_enabled(CONFIG_X86_32)) {
int fsave_header_size = sizeof(struct fregs_state);
fx_sw_reserved_ia32 = fx_sw_reserved;
fx_sw_reserved_ia32.extended_size = size + fsave_header_size;
}
}