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/*
* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_MODULES_VIDEO_CODING_SOURCE_QM_SELECT_DATA_H_
#define WEBRTC_MODULES_VIDEO_CODING_SOURCE_QM_SELECT_DATA_H_
/***************************************************************
*QMSelectData.h
* This file includes parameters for content-aware media optimization
****************************************************************/
#include "typedefs.h"
namespace webrtc {
//
// PARAMETERS FOR RESOLUTION ADAPTATION
//
// Initial level of buffer in secs: should corresponds to wrapper settings.
const float kInitBufferLevel = 0.5f;
// Optimal level of buffer in secs: should corresponds to wrapper settings.
const float kOptBufferLevel = 0.6f;
// Threshold of (max) buffer size below which we consider too low (underflow).
const float kPercBufferThr = 0.10f;
// Threshold on the occurrences of low buffer levels.
const float kMaxBufferLow = 0.5f;
// Threshold on rate mismatch
const float kMaxRateMisMatch = 0.5f;
// Threshold on amount of under/over encoder shooting.
const float kRateOverShoot = 0.75f;
const float kRateUnderShoot = 0.75f;
// Factor for transitional rate for going back up in resolution.
const float kTransRateScaleUpSpatial = 1.25f;
const float kTransRateScaleUpTemp = 1.25f;
const float kTransRateScaleUpSpatialTemp = 1.25f;
// Threshold on packet loss rate, above which favor resolution reduction.
const float kPacketLossThr = 0.1f;
// Factor for reducing transitonal bitrate under packet loss.
const float kPacketLossRateFac = 1.0f;
// Maximum possible transitional rate for down-sampling:
// (units in kbps), for 30fps.
const uint16_t kMaxRateQm[7] = {
100, // QCIF
250, // CIF
500, // VGA
800, // 4CIF
1000, // 720 HD 4:3,
1500, // 720 HD 16:9
2000 // 1080HD
};
// Frame rate scale for maximum transition rate.
const float kFrameRateFac[3] = {
0.7f, // L
1.0f, // H
0.8f // D
};
// Scale for transitional rate: based on content class
// motion=L/H/D,spatial==L/H/D: for low, high, middle levels
const float kScaleTransRateQm[18] = {
// 4CIF and lower
0.50f, // L, L
0.50f, // L, H
0.50f, // L, D
0.50f, // H ,L
0.25f, // H, H
0.25f, // H, D
0.50f, // D, L
0.50f, // D, D
0.25f, // D, H
// over 4CIF: WHD, HD
0.50f, // L, L
0.50f, // L, H
0.50f, // L, D
0.50f, // H ,L
0.25f, // H, H
0.25f, // H, D
0.50f, // D, L
0.50f, // D, D
0.25f, // D, H
};
// Action for down-sampling:
// motion=L/H/D,spatial==L/H/D: for low, high, middle levels
const uint8_t kSpatialAction[9] = {
1, // L, L
1, // L, H
1, // L, D
4, // H ,L
1, // H, H
4, // H, D
4, // D, L
1, // D, H
1, // D, D
};
const uint8_t kTemporalAction[9] = {
1, // L, L
2, // L, H
2, // L, D
1, // H ,L
2, // H, H
1, // H, D
1, // D, L
2, // D, H
1, // D, D
};
// Control the total amount of down-sampling allowed.
const int kMaxSpatialDown = 16;
const int kMaxTempDown = 4;
const int kMaxDownSample = 16;
// Minimum image size for a spatial down-sampling.
const int kMinImageSize= 176 * 144;
// Minimum frame rate for temporal down-sampling:
// no frame rate reduction if incomingFrameRate <= MIN_FRAME_RATE
const int kMinFrameRate = 8;
// Boundaries for the closest standard frame size
const uint32_t kFrameSizeTh[6] = {
63360, // between 176*144 and 352*288
204288, // between 352*288 and 640*480
356352, // between 640*480 and 704*576
548352, // between 704*576 and 960*720
806400, // between 960*720 and 1280*720
1497600, // between 1280*720 and 1920*1080
};
//
// PARAMETERS FOR FEC ADJUSTMENT: TODO (marpan)
//
//
// PARAMETETS FOR SETTING LOW/HIGH STATES OF CONTENT METRICS:
//
// Thresholds for frame rate:
const int kLowFrameRate = 10;
const int kHighFrameRate = 25;
// Thresholds for motion: motion level is from NFD
const float kHighMotionNfd = 0.075f;
const float kLowMotionNfd = 0.04f;
// Thresholds for spatial prediction error:
// this is applied on the min(2x2,1x2,2x1)
const float kHighTexture = 0.035f;
const float kLowTexture = 0.025f;
// Used to reduce thresholds for larger/HD scenes: correction factor since
// higher correlation in HD scenes means lower spatial prediction error.
const float kScaleTexture = 0.9f;
// percentage reduction in transitional bitrate for 2x2 selected over 1x2/2x1
const float kRateRedSpatial2X2 = 0.6f;
const float kSpatialErr2x2VsHoriz = 0.1f; // percentage to favor 2x2 over H
const float kSpatialErr2X2VsVert = 0.1f; // percentage to favor 2x2 over V
const float kSpatialErrVertVsHoriz = 0.1f; // percentage to favor H over V
} // namespace webrtc
#endif // WEBRTC_MODULES_VIDEO_CODING_SOURCE_QM_SELECT_DATA_H_