blob: ffb7be283fb43d2dead5b482b633cf1dd8b72506 [file] [log] [blame]
#include "PipelineMerger.hpp"
#include "RenderItemMatcher.hpp"
#include "RenderItemMergeFunction.hpp"
/* FIXME: Use math.h constants. */
const double PipelineMerger::e(2.71828182845904523536);
const double PipelineMerger::s(0.5);
void
PipelineMerger::mergePipelines (
const Pipeline &a,
const Pipeline &b,
Pipeline &out,
RenderItemMatcher::MatchResults &results,
RenderItemMergeFunction &mergeFunction,
float ratio
)
{
const double x = (ratio - 0.5) * 20;
const double sigmoid = 1.0 / (1.0 + e - s * x);
const double invratio = 1.0 - ratio;
out.textureWrap = (ratio < 0.5) ? a.textureWrap : b.textureWrap;
out.screenDecay = lerp (b.screenDecay, a.screenDecay, ratio);
out.drawables.clear();
out.compositeDrawables.clear();
for (std::vector<RenderItem*>::const_iterator pos = a.drawables.begin();
pos != a.drawables.end();
++pos)
{
(*pos)->masterAlpha = invratio;
out.drawables.push_back (*pos);
}
for (std::vector<RenderItem*>::const_iterator pos = b.drawables.begin();
pos != b.drawables.end();
++pos)
{
(*pos)->masterAlpha = ratio;
out.drawables.push_back (*pos);
}
if (ratio < 0.5) {
const double local_ratio = (invratio - 0.5) * 2;
for (std::vector<RenderItem*>::const_iterator pos = a.compositeDrawables.begin();
pos != a.compositeDrawables.end();
++pos)
{
(*pos)->masterAlpha = local_ratio;
out.compositeDrawables.push_back (*pos);
}
} else {
const double local_ratio = (ratio - 0.5) * 2;
for (std::vector<RenderItem*>::const_iterator pos = b.compositeDrawables.begin();
pos != b.compositeDrawables.end();
++pos)
{
(*pos)->masterAlpha = local_ratio;
out.compositeDrawables.push_back (*pos);
}
}
/*
for (RenderItemMatchList::iterator pos = results.matches.begin();
pos != results.matches.end();
++pos)
{
RenderItem * itemA = pos->first;
RenderItem * itemB = pos->second;
RenderItem * itemC = mergeFunction(itemA, itemB, ratio);
if (itemC == 0) {
itemA->masterAlpha = ratio;
out.drawables.push_back (itemA);
itemB->masterAlpha = invratio;
out.drawables.push_back (itemB);
} else
out.drawables.push_back (itemC);
}
for (std::vector<RenderItem*>::const_iterator pos = results.unmatchedLeft.begin();
pos != results.unmatchedLeft.end();
++pos)
{
(*pos)->masterAlpha = invratio;
out.drawables.push_back (*pos);
}
for (std::vector<RenderItem*>::const_iterator pos = results.unmatchedRight.begin();
pos != results.unmatchedRight.end();
++pos)
{
(*pos)->masterAlpha = ratio;
out.drawables.push_back (*pos);
}
*/
if (a.staticPerPixel && b.staticPerPixel) {
out.staticPerPixel = true;
for (int x = 0; x < a.gx; x++)
{
for (int y = 0; y < a.gy; y++)
{
out.x_mesh[x][y] = a.x_mesh[x][y] * invratio + b.x_mesh[x][y] * ratio;
}
}
for (int x = 0; x < a.gx; x++)
{
for (int y = 0; y < a.gy; y++)
{
out.y_mesh[x][y] = a.y_mesh[x][y] * invratio + b.y_mesh[x][y] * ratio;
}
}
}
if (ratio < 0.5)
{
out.compositeShader = a.compositeShader;
out.warpShader = a.warpShader;
}
else
{
out.compositeShader = b.compositeShader;
out.warpShader = b.warpShader;
}
}