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/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "talk/p2p/base/rawtransportchannel.h"
#include <string>
#include <vector>
#include "talk/base/common.h"
#include "talk/p2p/base/constants.h"
#include "talk/p2p/base/port.h"
#include "talk/p2p/base/portallocator.h"
#include "talk/p2p/base/rawtransport.h"
#include "talk/p2p/base/relayport.h"
#include "talk/p2p/base/sessionmanager.h"
#include "talk/p2p/base/stunport.h"
#include "talk/xmllite/qname.h"
#include "talk/xmllite/xmlelement.h"
#include "talk/xmpp/constants.h"
#if defined(FEATURE_ENABLE_PSTN)
namespace {
const uint32 MSG_DESTROY_UNUSED_PORTS = 1;
} // namespace
namespace cricket {
RawTransportChannel::RawTransportChannel(const std::string &name,
const std::string &content_type,
RawTransport* transport,
talk_base::Thread *worker_thread,
PortAllocator *allocator)
: TransportChannelImpl(name, content_type),
raw_transport_(transport),
allocator_(allocator),
allocator_session_(NULL),
stun_port_(NULL),
relay_port_(NULL),
port_(NULL),
use_relay_(false) {
if (worker_thread == NULL)
worker_thread_ = raw_transport_->worker_thread();
else
worker_thread_ = worker_thread;
}
RawTransportChannel::~RawTransportChannel() {
delete allocator_session_;
}
int RawTransportChannel::SendPacket(const char *data, size_t size) {
if (port_ == NULL)
return -1;
if (remote_address_.IsAny())
return -1;
return port_->SendTo(data, size, remote_address_, true);
}
int RawTransportChannel::SetOption(talk_base::Socket::Option opt, int value) {
// TODO: allow these to be set before we have a port
if (port_ == NULL)
return -1;
return port_->SetOption(opt, value);
}
int RawTransportChannel::GetError() {
return (port_ != NULL) ? port_->GetError() : 0;
}
void RawTransportChannel::Connect() {
// Create an allocator that only returns stun and relay ports.
allocator_session_ = allocator_->CreateSession(
session_id(), name(), content_type());
uint32 flags = PORTALLOCATOR_DISABLE_UDP | PORTALLOCATOR_DISABLE_TCP;
#if !defined(FEATURE_ENABLE_STUN_CLASSIFICATION)
flags |= PORTALLOCATOR_DISABLE_RELAY;
#endif
allocator_session_->set_flags(flags);
allocator_session_->SignalPortReady.connect(
this, &RawTransportChannel::OnPortReady);
allocator_session_->SignalCandidatesReady.connect(
this, &RawTransportChannel::OnCandidatesReady);
// The initial ports will include stun.
allocator_session_->GetInitialPorts();
}
void RawTransportChannel::Reset() {
set_readable(false);
set_writable(false);
delete allocator_session_;
allocator_session_ = NULL;
stun_port_ = NULL;
relay_port_ = NULL;
port_ = NULL;
remote_address_ = talk_base::SocketAddress();
}
void RawTransportChannel::OnCandidate(const Candidate& candidate) {
remote_address_ = candidate.address();
ASSERT(!remote_address_.IsAny());
set_readable(true);
// We can write once we have a port and a remote address.
if (port_ != NULL)
SetWritable();
}
void RawTransportChannel::OnRemoteAddress(
const talk_base::SocketAddress& remote_address) {
remote_address_ = remote_address;
set_readable(true);
if (port_ != NULL)
SetWritable();
}
// Note about stun classification
// Code to classify our NAT type and use the relay port if we are behind an
// asymmetric NAT is under a FEATURE_ENABLE_STUN_CLASSIFICATION #define.
// To turn this one we will have to enable a second stun address and make sure
// that the relay server works for raw UDP.
//
// Another option is to classify the NAT type early and not offer the raw
// transport type at all if we can't support it.
void RawTransportChannel::OnPortReady(
PortAllocatorSession* session, Port* port) {
ASSERT(session == allocator_session_);
if (port->type() == STUN_PORT_TYPE) {
stun_port_ = static_cast<StunPort*>(port);
#if defined(FEATURE_ENABLE_STUN_CLASSIFICATION)
// We need a secondary address to determine the NAT type.
stun_port_->PrepareSecondaryAddress();
#endif
} else if (port->type() == RELAY_PORT_TYPE) {
relay_port_ = static_cast<RelayPort*>(port);
} else {
ASSERT(false);
}
}
void RawTransportChannel::OnCandidatesReady(
PortAllocatorSession *session, const std::vector<Candidate>& candidates) {
ASSERT(session == allocator_session_);
ASSERT(candidates.size() >= 1);
// The most recent candidate is the one we haven't seen yet.
Candidate c = candidates[candidates.size() - 1];
if (c.type() == STUN_PORT_TYPE) {
ASSERT(stun_port_ != NULL);
#if defined(FEATURE_ENABLE_STUN_CLASSIFICATION)
// We need to wait until we have two addresses.
if (stun_port_->candidates().size() < 2)
return;
// This is the second address. If these addresses are the same, then we
// are not behind a symmetric NAT. Hence, a stun port should be sufficient.
if (stun_port_->candidates()[0].address() ==
stun_port_->candidates()[1].address()) {
SetPort(stun_port_);
return;
}
// We will need to use relay.
use_relay_ = true;
// If we weren't given a relay port, we'll need to request it.
if (relay_port_ == NULL) {
allocator_session_->StartGetAllPorts();
return;
}
// If we already have a relay address, we're good. Otherwise, we will need
// to wait until one arrives.
if (relay_port_->candidates().size() > 0)
SetPort(relay_port_);
#else // defined(FEATURE_ENABLE_STUN_CLASSIFICATION)
// Always use the stun port. We don't classify right now so just assume it
// will work fine.
SetPort(stun_port_);
#endif
} else if (c.type() == RELAY_PORT_TYPE) {
if (use_relay_)
SetPort(relay_port_);
} else {
ASSERT(false);
}
}
void RawTransportChannel::SetPort(Port* port) {
ASSERT(port_ == NULL);
port_ = port;
// We don't need any ports other than the one we picked.
allocator_session_->StopGetAllPorts();
worker_thread_->Post(
this, MSG_DESTROY_UNUSED_PORTS, NULL);
// Send a message to the other client containing our address.
ASSERT(port_->candidates().size() >= 1);
ASSERT(port_->candidates()[0].protocol() == "udp");
SignalCandidateReady(this, port_->candidates()[0]);
// Read all packets from this port.
port_->EnablePortPackets();
port_->SignalReadPacket.connect(this, &RawTransportChannel::OnReadPacket);
// We can write once we have a port and a remote address.
if (!remote_address_.IsAny())
SetWritable();
}
void RawTransportChannel::SetWritable() {
ASSERT(port_ != NULL);
ASSERT(!remote_address_.IsAny());
set_writable(true);
Candidate remote_candidate;
remote_candidate.set_address(remote_address_);
SignalRouteChange(this, remote_candidate);
}
void RawTransportChannel::OnReadPacket(
Port* port, const char* data, size_t size,
const talk_base::SocketAddress& addr) {
ASSERT(port_ == port);
SignalReadPacket(this, data, size);
}
void RawTransportChannel::OnMessage(talk_base::Message* msg) {
ASSERT(msg->message_id == MSG_DESTROY_UNUSED_PORTS);
ASSERT(port_ != NULL);
if (port_ != stun_port_) {
stun_port_->Destroy();
stun_port_ = NULL;
}
if (port_ != relay_port_ && relay_port_ != NULL) {
relay_port_->Destroy();
relay_port_ = NULL;
}
}
} // namespace cricket
#endif // defined(FEATURE_ENABLE_PSTN)